Lassiviren

Paëral's page

516 posts. Alias of Otha.


Full Name

Paëral

Race

Elf

Classes/Levels

CG / UC Rogue / 3rd | HP:24/24 | AC:18 T:15 FF:13| CMB:3 CMD:18| Saves F:+2 R:+8 W:+2 (+2 vs enchantments) | Init:+7 | Per: +9

Gender

Male

Size

Medium

Age

114

Alignment

Chaotic Good

Deity

Erastil

Location

Absalom

Languages

Elven, Common, Thassilonian, Hallit

Occupation

N/A

Strength 12
Dexterity 20
Constitution 12
Intelligence 10
Wisdom 12
Charisma 7

About Paëral

Paëral
Male Elf Unchained Rogue 3
Chaotic Good

Strength 12 (+1)
Dexterity 20 (+5)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 7 (-2)

Size: Medium
Height: 6' 0"
Weight: 150 lb
Eyes: Green
Hair: Black Wavy; Beardless
Skin: Light

Total Hit Points: 24
Speed: 30 feet
Armor Class: 18 = 10 + 3 [MW Studded leather] + 5 [dexterity]
Touch AC: 15
Flat-footed: 13
Initiative modifier: + 7 = + 5 [dexterity] + 2 [trait]
Fortitude save: + 2 = 1 [base] + 1 [constitution]
Reflex save: + 8 = 3 [base] + 5 [dexterity]
Will save: + 2 = 1 [base] + 1 [wisdom]
Attack (handheld): + 2 = 1 [base] + 1 [strength]
Attack (handheld w/ dagger): + 7 = 2 [base] + 5 [dexterity]
Attack (missile): + 7 = 2 [base] + 5 [dexterity]
Combat Maneuver Bonus: + 3 = 2 [base] + 1 [strength]
Combat Maneuver Defense: + 18 = 10 + 2 [base] + 1 [strength] + 5 [dexterity]
Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.
Languages: Common, Elven, Hallit, Thassilonian
Cold Iron Dagger (+3 [1d4+1, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Masterwork Shortsword (+7) [1d6+5, crit 19-20/x2, 2 lb., light, piercing]
Darkwood MW Composite Longbow (+8) [1d8+1, crit x3, range inc. 110 ft, 1.5 lb, piercing]
Masterwork Studded Leather [light; + 3 AC; max dex + 6; check penalty 0 25 lb.]

Feats
Point Blank Shot: +1 attack on damage on ranged targets within 30 feet
Weapon Finesse: use Dexterity bonus instead of Strength when using light melee weapons
Precise Shot: No penalty for firing ranged weapons into melee
Rapid Shot: fire twice in full attack at -2

Traits
Reactionary: +2 to Initiative
Deadeye Bowman: when attacking with Longbow, if a single creature provides a target cover, ignore the soft cover penalty
Exchange Agent: +1 Survival (and it's a class skill); choose a homeland and a language spoken there

Drawback
Paranoid: If others try to aid, must make DC15 check

Skill Key Ability Skill Ability Ranks Misc.
Acrobatics Dex* 13 = +5 + 3 + 3 [class skill] + 2 [cat burglar boots]
Appraise Int 4 = +0 +1 + 3 [class skill]
Bluff Cha -2 = -2
Climb Str* 7 = +1 + 1 + 3 [class skill] + 2 [cat burglar boots]
Craft (Bows) Int 4 = +0 + 1 + 3 [class skill]
Diplomacy Cha -2 = -2
Disable Device Dex 14 = +5 + 3 + 3 [class skill] + 1 [Trapfinding] + 2 [MW thieves tools]
Disguise Cha -2 = -2
Escape Artist Dex* 11 = +5 + 3 + 3 [class skill]
Fly Dex* 5 = +5
Heal Wis 1 = +1
Intimidate Cha -2 = -2
Knowledge (Local) 4 = +0 + 1 + 3 [class skill]
Knowledge (Dung) 4 = +0 + 1 + 3 [class skill]
Linguistics 4 = +0 + 1 + 3 [class skill]
Perception Wis 9 = +1 + 3 + 3 [class skill] + 2 [elf]
Perform Cha -2 = -2
Ride Dex* 5 = +5
Sense Motive Wis 6 = +1 + 2 + 3 [class skill]
Sleight of Hand Dex* 11 = +5 + 3 + 3 [class skill]
Stealth Dex* 13 = +5 + 3 + 3 [class skill] + 2 [cat burglar boots]
Survival Wis 8 = +1 + 2 + 3 [class skill] + 1 [trait] + 1 [alt racial trait]
Swim Str** 6 = +1 + 2 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +1; Skill points +0

Elf Traits
+ 2 dexterity, +2 intelligence, -2 constitution (already included)
Immune to magical sleep
+ 2 racial bonus to saves vs. enchantments
Darkvision 60' (alternate racial trait)
Proficient with longswords, rapiers, longbows, composite longbows, & shortbow
+ 2 racial bonus on perception checks
Woodcraft (alternate racial trait, +1 Survival and Knowledge (Nature), +2 in forest

Unchained Rogue Abilities
Sneak Attack +2d6
Trapfinding -- add half of rogue level to find traps, minimum +1; can use Disable Device to disarm magic traps
Weapon Finesse (1evel 1)
Evasion (level 2) -- no damage on a successful reflex save
Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.
Danger sense (level 3) -- armor class and reflex bonuses against traps, +1 bonus on Perception to avoid being surprised.
Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible
Debilitating Injury (level 4) -- when dealing sneak attack damage, can also debilitate target
Rogue's Edge (level 5) --
Improved Uncanny Dodge (level 8) -- cannot be flanked
Master strike (level 20) -- each sneak attack either kills, paralyzes, or puts into coma.

Class HP rolled
Level 1: Rogue 8

Paeral's Equipment:

19 lb Weapons / Armor (from above)
3 lb Cold Iron Arrows (8)
1.5 lb Blunt Arrows (5)
1.5 lb Silver Arrows (5)
2 lb Backpack
Fishhook
Flint and steel
2 lb Acid flasks x2
3 lb Rations (1 day) x3
1 lb Soap
4 lb Waterskins x1
1 lb Whetstone
1 lb Thieves' tools
3 lb Fishing kit
Cat burglar boots w/MW Thieves tools
Pouch
_____
43 lb Total

225 gp, 9 sp, 9 cp

Background:
Paëral was raised in the forests of Kyonin by his mother alone. She delved in ancient lore and had a fascination of the Thassalonian Empire, which she passed down to her son. He never knew his father; Paëral's mother rarely mentioned him. When asked, she just said when they met, it was love at first sight...and that he died shortly thereafter....

In his early years, Paëral was happy there...but as he got older and it was discovered he had an ability to see well and maneuver in pitch dark, he and his mother became persona non grata as the other Elves suspected him of having Drow ancestry. He found himself the object of ridicule to begin with but it eventually turned to being shunned completely, even by those whom they had once considered friends. They had no choice but to leave...

They left Kyonin and lived primarily in the woods around the River Kingdoms where Paëral learned to live solely off the forest. He became proficient at fishing and using a bow; he worshipped Erastil...

One day, his mother fell ill and Paëral was advised to get her to a physician in Xer, just inside the Razmiran border. They traveled on a large raft with several others heading that way, but were waylaid by a faith barge just inside Razmiran waters. A scuffle broke out from one of the passengers on the raft and a trigger-happy Razmiri enforcer shot at him, missing...but the bolt struck his mother in the chest, instantly killing her. Paëral has hated the Razmiri ever since...

Now on his own, Paëral truly knew what it meant to be one of the Forlorn...he traveled all around Avistan, including the cold north of the Kellid tribes where he picked up Hallit, and even venturing to the outskirts of Worldwound. All the while he never counted on anyone other than himself; whenever he entered a new land, he'd learn whatever he could about the locale. Upon his eventual return to the forests around the River Kingdoms, he traveled through the outskirts of Razmiran. He came across a small dock where a single traveler, a bard by chance, was being accosted by a Razmiri enforcer...drawing his bow, he took careful aim and shot the enforcer through the throat, the first humanoid he'd ever killed. The bard, a Pathfinder by chance, thanked Paëral and encouraged the young Elf to travel back to the Woodsedge Lodge in Galt to compensate him for the rescue. Intrigued by the bard and his stories on the way, Paëral slowly learned to somewhat trust the man, and he joined the Pathfinders thinking it would give him a purpose in life...

After performing primarily menial duties for the Lodge while learning their ways, Paëral was seen as an ideal candidate to send to Magnimar to learn more about Varisia by experiencing the frontier firsthand. He was told he should present himself to the Venture-Captain at the lodge in Magnimar and be at her disposal...

Personality:
A good soul but wary of others, especially those he does not know well. Confident in his abilities due to the independent and hard life he has led, he tends to depend upon no one but himself, looking askance at those who offer aid, wondering at their true motives. Due to the manner of his mother's demise, he's untrusting of the authorities, especially when they're armed. He hates all things Razmiran...to this day, he wonders if he rescued the Pathfinder because it was the right thing to do or if it was so he could kill the Razmiri in revenge for his mother's death...he fears it is the latter...