| GM Brunoreturns |
The eels fight over the food their companion has captured.
Bite vs AC 19: 1d20 + 11 ⇒ (16) + 11 = 27 Bite vs AC 19: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17 Damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15
The eel grasping Deric gnaws at the food in its grasp, and Deric feels another set of teeth deeped in the eel's mouth attempt to bite him as well.
Gnaw: 2d6 + 9 ⇒ (1, 1) + 9 = 11 Gnaw Bite: 1d20 + 11 ⇒ (3) + 11 = 14
Deric falls unconscious as the eel drags him underwater.
Round 3
BOLD may act
Kylee Sanctuary round 1/6
Barkot
Squint
Ulyi
Paeral
Deric -59 Dying, Grappled, Underwater 25ft
Kylee
Eel (Blue) Swimming 15ft deep
Eel (Green) Swimming 15ft deep
Eel (Yellow) Swimming 25ft deep - Grappling
Kylee Dumaren
|
Seeing Deric yanked beneath the surface and dragged off toward a watery doom, Kylee springs into action. She leaps into the water, swims down as far as she can, then holds forth her holy symbol and lets loose with a healing burst...
Channel Positive: 3d6 ⇒ (6, 5, 5) = 16
I'm guessing this probably puts her about 10 feet underwater?
| GM Brunoreturns |
You need to make the Con check immediately upon being submerged, which was during the eel's turn.
| GM Brunoreturns |
Round 3
BOLD may act
Kylee Sanctuary round 2/6
Barkot
Squint
Paeral
Deric -44 Dying, Grappled, Underwater 25ft
Kylee Swimming 10ft. Holding Breath 1/26
Eel (Blue) Swimming 15ft deep
Eel (Green) Swimming 15ft deep
Eel (Yellow) Swimming 25ft deep - Grappling
Ulyi
Jacobadiah 'Squint' Nirodin
|
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"AHHH!" Squint shouts as he sees the warrior savaged by numerous eels. "Summoning coming!"
Summon Monster III: 1d3 ⇒ 3 YES! Welcome Sally, Solly, and Sully Squid to the party!
Three celestial squids appear in the water near the inert form of Deric.
GM, do they get full actions on my initiative? I've made three squid icons and inserted them on the map.
| GM Brunoreturns |
GM, do they get full actions on my initiative? I've made three squid icons and inserted them on the map.
I would think so.
Note that you cannot direct the squids to do anything unless you have a way to shout through the water.
Attacking the eels would be the only thing they would do until you have a better way to communicate with them.
| Backalley Barkot |
Barkot mutters to himself in frustration at a stubborn buckle on his breastplate, but finally manages to loosen it enough to unbuckle the strap under his left arm.
Jacobadiah 'Squint' Nirodin
|
Apologies for the delay.
Sally, Solly, and Sully all attack their respective eels with a bite and two tentacles each. In addition, the each secrete a 5 foot radius of black ink into the water, obscuring themselves completely!
Bite vs blue: 1d20 + 4 ⇒ (20) + 4 = 241d3 + 2 ⇒ (1) + 2 = 3 CRITICAL THREAT!
Critical Confirm: 1d20 + 4 ⇒ (2) + 4 = 61d3 + 2 ⇒ (1) + 2 = 3 Nope.
Tentacles vs blue: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 1 ⇒ (1) + 1 = 2
Tentacles vs blue: 1d20 + 2 ⇒ (9) + 2 = 111d4 + 1 ⇒ (4) + 1 = 5
Bite vs green: 1d20 + 4 ⇒ (17) + 4 = 211d3 + 2 ⇒ (3) + 2 = 5
Tentacles vs green: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 1 ⇒ (4) + 1 = 5
Tentacles vs green: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 1 ⇒ (1) + 1 = 2
Bite vs yellow: 1d20 + 4 ⇒ (5) + 4 = 91d3 + 2 ⇒ (3) + 2 = 5
Tentacles vs yellow: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 1 ⇒ (2) + 1 = 3
Tentacles vs yellow: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 1 ⇒ (4) + 1 = 5
Any successful tentacle gives me a free grab attack. I’ll roll a number of them and put them in a spoiler tag, GM. Use them as they are needed in the order that I rolled them.
Tentacle Grab: 1d20 + 8 ⇒ (9) + 8 = 17
Tentacle Grab: 1d20 + 8 ⇒ (9) + 8 = 17
Tentacle Grab: 1d20 + 8 ⇒ (12) + 8 = 20
Tentacle Grab: 1d20 + 8 ⇒ (20) + 8 = 28
Tentacle Grab: 1d20 + 8 ⇒ (18) + 8 = 26
Tentacle Grab: 1d20 + 8 ⇒ (12) + 8 = 20
| GM Brunoreturns |
Since the squids were summoned "near Deric", I will put them at the 20ft level, which puts them at an adjacent level to all three squids
A Medium squid cannot grab a Large eel, so no rolls will be needed
Blue takes 3 damage, Green takes 5 damage, Yellow takes none.
Back to Paeral and Deric
| Deric Vel |
cmb: 1d20 + 11 ⇒ (15) + 11 = 26
con: 1d20 + 2 ⇒ (19) + 2 = 21
If that broke the grapple, Deric will move to Kylee and stop there to protect her. If still grappled move the eel straight to the surface.
| GM Brunoreturns |
Deric gets free, but is unable to move, weighed down by his armor and remains at the 20-25ft deep square.
@Paeral is up
| GM Brunoreturns |
Paeral can't really see what happened on Deric's turn due to the ink clouds. I don't think that really changes much, so just pointing it out.
Do whatever you think Paeral would do in this situation.
| GM Brunoreturns |
The eels, yes. There are two of them adjacent to you. Below those two eels you can only see dark ink clouds.
Paëral
|
Having seen Deric dragged deep under and unconscious, Paëral ponders what seems like hours but in reality only a few seconds. Damnation, Deric. I can’t see you now…and have no idea if you’re living or dead…and I can’t reach you quickly nor can I drag you up quick enough with full plate armor, not to mention the eels…dammit!
Knowing that Kylee is submerged and in danger, but alive, and Barkot enchanted and in danger as well, he makes the hard decision to try to help them…
Murmuring, ”Forgive me, Deric,” he starts paddling the boat towards Kylee…
GM, do I need to make any kind of roll to paddle the boat?
Kylee Dumaren
|
It kinda looks like Paeral's boat is already adjacent to Kylee, but the combat map is a bit of a jumble, thanks to this 3D combat. Do we really have no way of fighting off a bunch of eels? I'm kicking myself for not memorizing a water-breathing spell.
| GM Brunoreturns |
Yes, I noticed Kylee's token was still in the boat yesterday. I moved it where I interpreted her action as placing it.
Reading your intent, I am hearing "ready an action to help Kylee into the boat if she surfaces." Is that correct?
Paëral
|
Aye, GM. I’d like to try to get the boat closer to her and Barkot…and then ready an action to help Kylee into the boat (if allowed, I’d motion and/or yell for her to come up but not sure she could see/hear me from her position)
| GM Brunoreturns |
Deric falls unconscious and settles to the floor (at 30 ft).
The eel's turn on their attackers. Blue and Green dice through the ink clouds. When they see nothing below the ink, they turn and lash out at the area where the attack came from.
Yellow managed a hit, and is left frustrated as the squid vanishes in its teeth.
Blue Miss: 1d100 ⇒ 10 Green Miss: 1d100 ⇒ 8 Yellow Miss: 1d100 ⇒ 54
Yellow Bite: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19
Round 4
BOLD may act
Kylee Sanctuary round 3/6
Barkot
Squint
Squid 20 ft
Squid 20 ft
Squid 20 ft
Paeral
Deric -56 Unconscious, Underwater 30ft
Kylee Swimming 10ft. Holding Breath 1/26
Eel (Blue) Swimming 25ft deep
Eel (Green) Swimming 25ft deep
Eel (Yellow) Swimming 25ft deep
Ulyi
Kylee Dumaren
|
GM, since there's been back and forth about this in the discussions, and since a character's life is now squarely on the line, I'd like a final clarification about the drowning rules.
If Deric is healed again this round, would he still be out of air and thus still inevitably dead at the end of this round? Or would his dying track again be reset and buy him another round or two?
Heal (to see if Kylee knows this): 1d20 + 11 ⇒ (1) + 11 = 12