GM-BD’s ΘF DISTΔNT STΔRS & DEΔD SUNS - Δ STΔRFINDER ΔDVENTURE PΔTH (Inactive)

Game Master Black Dow

ΔDVENTURE, INCIDENT & INTRIGUE ΘN ΔBSΔLΘM STΔTIΘN! GΔNG-WΔRFΔRE, CΘRPΘRΔTE CΘNFLICT & ΔNCIENT THREΔTS CΘLLIDE IN THE DEPTHS ΘF PΔCT WΘRLD SPACE.. ΔND BEYΘND…

“The bounties of space, of infinite outwardness, were three: empty heroics, low comedy, and pointless death.” ― Kurt Vonnegut, The Sirens of Titan

CURRENT MΔP: HΘSTILE WITNESSES!

SUNRISE MΔIDEN SCHEMΔTICS


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Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

We turn with the same quickness... IF we win the piloting roll it must move first. If it does we can likely choose to stay out of its forward arc.


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M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20
Kris-7 wrote:
"Friend of yours Ed?"

Not my friend, Ed replies curtly as his sense of fear and panic turns to anger. He taps a screen to hail the other ship. I don't know if you're working for A.E. or E.O.X. and I don't care. You were wise to hide and run away from us last time, but you've got nowhere to hide this time and an angry Vesk with Big Guns pointed at your little ship!

Captain's Taunt: 1d20 + 4 ⇒ (8) + 4 = 12


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

Kris continues to monitor the approaching crafts vector and make changes of her own to the Hippocampus's trajectory.

Calling out to both the Captain and the gunner as she makes course changes.

"Current heading 2-4-0 degrees, bringing shuttle about to 1-2-0 degrees, monitoring incoming vessels vector, range to intruder vessel computing, range to incoming vessel 1-6-5 thousand meters, well within coil gun range."

Piloting check: 1d20 + 10 + 3 ⇒ (1) + 10 + 3 = 14 Dicebot :(

Kris's face remains emotionless, as the craft overcorrects a bit before settling back into here planned position.

GM, the HIppocampus has 5 hexes remaining but I'd like to defer remaining movement until opposing piloting check completed


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Noah uses the Engineering station to divert power to the weapons.

Engineeriing: 1d20 + 9 ⇒ (16) + 9 = 25 1s rolled as damage are treated as 2s.


The comms crackle with static dressed laughter in reply to Ed's threat;

"Such a scary crew. The Vesk... Retsiji right? That big pile of scales couldn't hit a barn door. More the face-to-fist type according to his file..."

The cold voice sighs;

"You and your friends can't run from me Skzzrrr'ed'kl. So why don't you power on down and I'll make it quick... Think it over while I come get you eh?"

Piloting: 1d20 + 1 ⇒ (9) + 1 = 10

ROUND 1 Bold phase currently in play

ENGINEERING (Noah)
HELM: Kris & TBAssassin
GUNNERY: Retsij

Ed has already chimed in with a Captain's taunt which unfortunately did not dent your pursuer's icy confidence... Hippo to move first...


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

lower roll goes first on piloting check ;)


Half-orc

You're assuming that the GM showed all the bonuses in the post....


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

true

If Hippocampus has the lower roll

Kris adjust the truster maintaining the same amount of thrust but rolling them around to 3-6-0 and sliding the Hippo to their right, keeping the necro craft within their forward arc.

"Sliding Right"

Piloting stunt - Slide(DC12): 1d20 + 10 + 3 ⇒ (12) + 10 + 3 = 25 additional +3 from Hippocampus bonus to piloting maneuvers


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Looks like you moved 5. Was that intentional? I think speed is 6.


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

drifted forward 1 space when I made the initial turn to face the incoming craft and advised GM I was waiting on the pilot checks to continue. We were supposed to be on intercept course but we were not facing each other so just went with it and pulled an about face


Half-orc

Retsiji takes his first shot, which goes wide of the mark.

Coilgun to bone, incl. computer bonus: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12


Low roll goes first each round. check.

Piloting: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13

As you open fire on the smaller craft, the coil-gun spits at a darting shadow as the interceptor darts forward then nimbly turns presenting its fore toward the Hippo's aft.

The comms crackle again;

"Anyone onboard who turns on their shipmates will earn credit and a new ID... Any takers?"

Round 2

ENGINEERING UP :)


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Hmm. Did they fire at us?


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M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20
Noah 2.0 wrote:
Hmm. Did they fire at us?

Not yet. Just death threats.


M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

The comms crackle to life in the ears of both friend and enemy as a bolstered albeit slumbered Paeon chimes in,

"You'd have had a better chance staying in the shadows, skulker. We are... determined."

Paeon cuts all comms and broadcasts telepathically to friends,

{Where do you need me?}"


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Unsure what your skills are. You do not seem to have them clearly recorded. I see ranks and bonuses but no total. I think we need science or engineering and another gunner.


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Engineering to boost speed: 1d20 + 9 ⇒ (16) + 9 = 25 +2 to speed this round.


M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;
Noah 2.0 wrote:
Unsure what your skills are. You do not seem to have them clearly recorded. I see ranks and bonuses but no total. I think we need science or engineering and another gunner.

All Paeons skills are under the skills tab.. and ranks + bonus is the skill total. Sorry if that isn't clear updated the tab to hopefully make it easier at a glance. All the Captain actions are bluff intimidate diplomacy etc which Paeon has basically +9 to all rolls in those departments. Not sure if that's a role we want to change.

Happy to just sit back and let you guys do this though as I have been absent and late to the party.

Edit: I see that captain cannot be changed once it is selected. I guess ill man the forward cannon!


@All: Wee necroskulker hasn't opened fire... as yet.

@Paeon: Welcome back chief... :) Liking the new look!

The small interceptor's comm's crackle in reply at Paeon's veiled threat;

"Sounds like the haughty lasher...Paeon Tel'domah if my files are correct. Alas your shuttle presenting itself like a fly to a hungry spider means my time in the shadows is over Paeon..."

HELM PHASE UP!

Necro-Piloting: 1d20 + 1 ⇒ (7) + 1 = 8


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F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

Round 2 piloting check

hippocampus piloting: 1d20 + 10 + 3 ⇒ (3) + 10 + 3 = 16

@all remember the Hippocampus give +2 to computer checks, and a +1 to 3 checks per round if I read the specs right. I'm already enjoying the +3 to piloting.

@GM, I'll post round 3 piloting check when I post round 2 movement if that will help with speeding things along, Necro is up


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Do we need Paeon Tel'domah as captain...?


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20
Noah 2.0 wrote:
Do we need Paeon Tel'domah as captain...?

i think it is too late now, but in the future- sure.

Ed feels helpless as his bluff is called and the assassin seems to just be toying with them. Who are you working for then? What do you want?


Round 2

Science Officer - whomever is warming that seat can act. Am happy to have Paeon and Ed "swap roles" if need-be?

The necroglider hovers at a distance from your vessel;

Bad Intentions... (DC18): 1d20 + 8 ⇒ (13) + 8 = 21

Inside the Hippo various HUD alerts flash up that the small fighter has successfully obtained a targeting lock on the shuttle's Engines!

Hippo Helm phases up :)


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M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Ed panics as a target lock is verified. FIRE! FIRE! he blasts as he leaps from the captain's console to hide in an equipment locker.

Captain role is open.


M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Paeon laughs from his position as he sees Ed take off from the chair and settles into it himself, the familiar position brings a slight smile to his face

Making note of the irritating HUD alerts and clearing them from the screen in a wave of his hand he reaches out to the crew,

{Here we go now Kris, Lets get this piece of scrap metal moving before we lose those engines!}

Encourage DC=16Encourage: 1d20 + 9 ⇒ (1) + 9 = 10

The comms seem to sputter as Paeon attempts to communicate with Kris, a loud ringing buzzes through the intercom system. He yells aloud.

"Kris move us!"


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Half-orc

"Ed, take the laser. The glider has to get close to use its EMP weapon. That's your chance."

Hey, Ed is as good a gunner as Retsiji! Remember that you treat your ranks in Piloting as BAB for ship weapons.


Retsiji and Ed gunning will totally end up being Han and Luke on the Falcon right?


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F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

Kris doesn't even notice Ed vacate the captain's chair as she knows the Necro craft is lining up a shot to her rear.

"Hold On!

speed is 8 now with the engineering boost

hippocampus piloting(DC12?): 1d20 + 10 + 3 ⇒ (10) + 10 + 3 = 23

Killing the impulse engines, Kris gets hard on the directional thrusters pulling a 180, before accelerating hard, the inertia dampers screaming as cetrifical force pulls hard on those not strapped in.
It almost appears Kris is heading directly at the Necro ship but actually on a parallel vector. Once behind the assassin's ship she repeats her maneuver, giving Retsiji and Ed a shot at the assassin's aft quarter.

hippocampus piloting(Round 3): 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21

Sorry for the delay have been typing on my mobile in betwixt the appointments I've had this afternoon. Once I'm back to my PC I can tell you which stunt that was :)


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M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Suddenly realizing that the equipment locker is a lot closer to the targeted engine than the forward laser, Ed kicks off the other direction, pulls himself into the seat, and straps in.


Half-orc

Is the Helm phase finished?


Yeah my bad. Been caught up with work and the rabbit hole that is Shadowrun 5E... Additionally I've been reading the right up of the Necro wrong. Pilot bonus is +1 not Pilot's Skill... which is +13... :S

So taking that into account Hippo would have lost and moved first. As such you guys get first shot at the enemy also... (Apologies - we'll still be ironing out the creases with the system as we go)...

GUNNERY UP!

Retsiji... Ed...


Half-orc

Trying to coil their hair, incl. computer bonus: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16

Retsiji puts a hypervelocity projectile into the near vicinity of the enemy vessel.

Damage, if it hits: 4d4 ⇒ (2, 4, 2, 3) = 11


M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Noting the computer screen in front of him Paeon yells an order at Retsiji,

"You better damned knock that tiny excuse for a starship out of the air!"

Order: Encourage DC = 15 + starship’s tier

Diplomacy DC16: 1d20 + 9 ⇒ (5) + 9 = 14

Not a very good captain after all


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Squirming excitedly, Ed follows Retsi's example.
Laser fire: 1d20 + 1 + 2 + 1 ⇒ (10) + 1 + 2 + 1 = 14;damage: 2d4 ⇒ (4, 1) = 5


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Two questions/points - first, I am pretty sure that out captain, while able to act in any phase, can only act once a round. Second, the enemy, with only one crew member must choose between rolls. Pretty sure he can pilot and fire. But also pretty sure he cannot also engineer, captain, or science while doing so. I tried to look it up but it was not clear.


M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Ah yes you're right. Read that wrong. They were both failed rolls anyway hah.


The enemy can do some minor actions in different phases, but they are at a minus. Essentially you're right Noah they need to focus on a role :)

Kris pulls off an audacious maneouvre, allowing the cumbersome Hippo to outflank the nimble fighter!

Once lined up both your gunners open fire with mixed fortunes; Ed, having just settled into his station fires just wide. Retsiji, is more seasoned and his Veskarium training allows the coilgun to score a scathing hit on the fighter's aft*

(Took the liberty of selecting Aft as it befitted the Hippo's positioning)

The heavy projectiles devour the Necroglider's shields and chew into the hull of the smaller vessel.

Necrippled:

Tiny interceptor
Speed 12; Maneuverability perfect (turn 0)
AC16
HP23/30
Shields basic 10 (forward 3, port 2, starboard 2, aft 0)
Attack (Forward) gyrolaser (1d8), light EMP cannon (special)

In reply the a crackling energy beam scythes from the damaged interceptor...

Snapshot - Light EMP Cannon: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13

... which just misses the Hippo!

Round 3

Engineering Phase, then Helm


Half-orc

AIUI, EMP weapons won't penetrate shields, so as long as we have at least one point of shield facing it we're safe.

Retsiji snarls in satisfaction as the projectile tears into the smaller vessel. "How's THAT for a punch in the face?"


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Engineering to boost Weapons(1s will be 2s): 1d20 + 9 ⇒ (13) + 9 = 22

Lets go get him! Noah says as he diverts power to the weapons.


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M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Blips of colors and warning blare in front of Paeon's vision as he tries to keep track of everything that's going on.

{Kris perfect! Do it again.}

Patching into the comms Paeon raises his voice and blares an order at Retsiji,

"DO it AGAIN!"

Issuing a Demand for the gunner phase (has to be rolled before it gets to him)

DC=15+2xstarship tier = 17Demand(Intimidate): 1d20 + 5 ⇒ (8) + 5 = 13

My rolls :( :( :( :( :(


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8
Kris wrote:
hippocampus piloting(Round 3): 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21

GM piloting roll for the next round from above, waiting to see opposing role


Mmm. Seem to continually be failing my Perception: Player Rolls GM checks... Need to burn a Basterd Point to remedy that.


Necroflyer: 1d20 + 14 ⇒ (10) + 14 = 24

The comms silence from the Necroglider's pilot is culpable...

HELM PHASE - Hippo to act


Half-orc

"Noah, where did we hit it? And is it trying to rebalance shields?"


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Noah does not have an action to scan. I am sure we just did hull damage and did. Not do enough damage to impact a random system.


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

pilot stunt(Evade - DC12): 1d20 + 10 + 3 ⇒ (3) + 10 + 3 = 16 +2 to AC and TL is passed

Kris continues to move up on the necroglider's aft quarter, watching closely for any return fire.


NECRO HELM MANEUVER (DC17): 1d20 + 14 ⇒ (11) + 14 = 25

In response to Kris' piloting, the small interceptor shoots forward and performs a deft flip, spinning 180 degrees to face the Hippo.

(Both ships are now 5 hexes apart [Short Range for Ship Weapons] and facing each other... GUNNERY PHASE UP!)


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Ed gives a disappointed chirp as he narrowly misses. Then panics slightly as the enemy ship flips and comes at them!

Laser fire: 1d20 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7;damage: 2d4 ⇒ (1, 4) = 5

boo. I need to use the force...


Half-orc

Why are they not overflying us? Distracted, Retsiji can't follow succes with success.

Coilgun and computer: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9


GUNNERY PHASE CON'T

Gunnery Check = 1d20 + the gunner’s base attack bonus or the gunner’s ranks in the Piloting skill + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty

As the nimble necrocraft flips to face the Hippo's twin weaponry open fire - both firing wide of the mark.

In reply the comms crackle in response;

"Going to have to do better than that my friends... My turn now..."

... and the interceptor's forward weapons spits energy at your shuttle!

Snapshot - Gyrolaser: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13

However their shot too narrowly misses your forward bow.

Round 4

ENGINEERING UP!

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