Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20
Common, Shirren, Vercite, Ltd telepathy 30
About Ed Shirren
◈ MALE SHIRREN DESNAN MYSTIC [PILOT THEME] LEVEL 3
◈ CHAOTIC GOOD MEDIUM HUMANOID [SHIRREN]
PACT WORLD PROFILE◢:
◈ FULL NAME▸ SKZZRRR'ED'KL, [“ED”]
◈ REGISTERED PROFESSION▸ ACOLYTE OF THE GOD-VESSEL NARTHVU
◈ HOMEWORLD▸ VERCES
◈ ALIGNMENT▸ CHAOTIC GOOD
◈ DEITY▸ DESNA – SONG OF THE SPHERES
◈ STARSHIP▸ SUNRISE MAIDEN
◈ STATUS▸ WANDERER OF THE DRIFT
Once part of a ravenous hive of locust-like predators, the insectile shirrens only recently broke with their hive mind to become a race of telepaths physically addicted to their own individualism, yet dedicated to the idea of community and harmony with other races.
ABILITY ADJUSTMENTS▸ +2 CON; +2 WIS; -2 CHA
HIT POINTS▸ 6 HP
SIZE AND TYPE▸ Shirren are Medium humanoids with the shirren subtype.
BLINDSENSE▸ Shirren ignore all forms of visual camouflage and invisibility when attempting Perception checks to notice creatures within 30 feet, though creatures he can’t see still gain full concealment.
COMMUNALISM▸ Once per day, as long as an ally is within 10 feet, Shirren can roll a single attack roll or skill check twice and take the higher result.
LIMITED TELEPATHY▸ Shirren can communicate telepathically with creatures within 30 feet that share a language with him.
CULTURAL FASCINATION▸ Shirrens are eager to learn about new cultures and societies. Shirrens receive a +2 racial bonus to Culture and Diplomacy checks.
Skillful operator of starships and other vehicles reveling in new sensations and experiences. ACE PILOT▸+1 DEX; Piloting theme skill; Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. SENSATE▸Perception theme skill; Reduce the DC of Culture checks to recall knowledge about artistic innovations and traditions by 5.Reduce the DC of Life Science checks by 5 when identifying consumables such as drugs, medicinals, poisons, food, and drink.
The mystic magically channels the energy connecting all things, often through a focus on the divine or intuitive understanding of biological systems.
STAMINA POINTS▸ 6 + CON Bonus
HIT POINTS▸ 6 HP
ARMOUR PROFICIENCIES▸ Light Armour
WEAPON PROFICIENCIES▸ Basic Melee Weapons, Small Arms
CONNECTION [1ST]▸ STARSHAMAN Your connection channels the energy of the cosmos, its celestial bodies, and the dark voids between them.
CONNECTION POWER+SPELL [1ST]▸ WALKING THE VOID▸ You are immune to the harmful environmental effects of outer space and vacuum. You also gain a fly speed of 20 feet while in space. In addition, whenever you can see the stars, you can determine your precise location. Finally, add Piloting to your list of class skills.
STARLIGHT FORM▸You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance).
Spells: 1st▸shooting stars (as magic missile) HEALING TOUCH [1ST]▸ [Su] Once per day, a Mystic can spend 10 minutes to restore 5 Hit Points to an ally.
* [While encumbered, you reduce each of your movement speeds by 10 feet, reduce your maximum Dexterity bonus to AC to +2, and take a –5 penalty to Strength- and Dexterity-based checks.]
** [If you have the overburdened condition, you reduce each of your movement speeds to 5 feet, reduce your maximum Dexterity bonus to AC to +0, and take a –5 penalty to Strength- and Dexterity-based checks.]
Cost smoke grenade (40), freebooter Armor, tac starknife (110) w/ returning fusion (120), Static Arc Pistol with battery (20 charges), spare battery, prof clothing (5), field rations (1 week), hygiene kit (3), personal comm unit (7), gear clamp and cable, credstick (108.3 credits)