GM-BD’s ΘF DISTΔNT STΔRS & DEΔD SUNS - Δ STΔRFINDER ΔDVENTURE PΔTH (Inactive)

Game Master Black Dow

ΔDVENTURE, INCIDENT & INTRIGUE ΘN ΔBSΔLΘM STΔTIΘN! GΔNG-WΔRFΔRE, CΘRPΘRΔTE CΘNFLICT & ΔNCIENT THREΔTS CΘLLIDE IN THE DEPTHS ΘF PΔCT WΘRLD SPACE.. ΔND BEYΘND…

“The bounties of space, of infinite outwardness, were three: empty heroics, low comedy, and pointless death.” ― Kurt Vonnegut, The Sirens of Titan

CURRENT MΔP: HΘSTILE WITNESSES!

SUNRISE MΔIDEN SCHEMΔTICS


1,151 to 1,200 of 2,146 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Noah had planned to have to divert power to shields but when the enemy misses he bolsters weapons again.

Engineering to boost Weapons(1s will be 2s): 1d20 + 9 ⇒ (5) + 9 = 14


1 person marked this as a favorite.
M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Taunt:
You can use the communications system to broadcast a taunting message to the enemy vessel. You select an enemy vessel and
a phase of combat (engineering, helm, or gunnery), and then
attempt a Bluff or Intimidate check (DC = 15 + 2 × the enemy
starship’s tier). If you are successful, each enemy character
acting during the selected phase takes a –2 penalty to all checks
for 1d4 rounds; the penalty increases to –4 if the enemy’s check
is made as part of a push action. Once used against an enemy
starship, regardless of the outcome, taunt can’t be used against
that starship again during the same combat.

Posting PRE movement phase so we can apply any mods if needed

Paeon opens comms to the enemy unit,

"Your ship reminds me of the puny mining mules sent to small dwarf planets in hopes of finding semi precious minerals."

Paeon chuckles to himself,

"Prepare to be crippled! Power the MAIN CANNON"

Taunt for Gunnery Phase DC = 17 using Bluff: 1d20 + 9 ⇒ (18) + 9 = 27

Affected Rounds: 1d4 ⇒ 2


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

piloting: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Giddy up!

Laser fire: 1d20 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8;damage: 2d4 ⇒ (2, 1) = 3

what the hell d20 is this?

It turns out that Ed is a lover, not a fighter.


1 person marked this as a favorite.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

I think that is called suppressive fire there Ed.


Half-orc

Just before Ed shoots, Retsiji calls out, "Target just off his port, and I'll nail him when he jumps!"

Then the vesk fires where he figures the enemy will dodge to avoid the laser. "Perfect! We got him again!"

Coilgun attack, inc. targeting support: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Coilgun damage: 4d4 ⇒ (1, 4, 2, 2) = 9


Damned boards keep eating my posts... :S Although more likely its me doing something dumb o'er and o'er!

Round 4

Hippo: Weapons Boosted (1's become 2's)

Stiletto: Taunted (-2 Checks Penalty for 2 rounds)

Necro Pilot: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15 Stiletto moves first...

Paeon's barked taunt cause a crackle of static as his word's strike a chord against the interceptor's pilot.

In response the small vessel shoots forward, attempting to strafe the more ponderous shuttle!

Piloting (Flyby) - DC22: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30

The interceptor opens up as it passes...

Gunnery: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11

... but the shot is also handsomely wide of the mark and the small vessel ends up parallel to the Hippo.

Your R4 Helm phase - know that you'll hit with Resiji's blast - so its just a case of Kris maneuvering the Hippo to where you want to maximise damage? Once Kris has moved the Hippo I'll resolve the damage to the Necro-ship before moving us into Round 5


1 person marked this as a favorite.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

Pilot stunt(Slide -DC12): 1d20 + 10 + 3 ⇒ (17) + 10 + 3 = 30

As the necro glider overshoots it vector, Kris deftly slides the Hippocampus into the assassin's aft quarter once more. "Get 'em, Ed and Retsijii"


As Kris maneuver's the bulkier shuttle to open fire on the strafing interceptor, both Ed and Retsiji oblige with weapons blazing.

The Shirren's shot goes slightly wide of the mark as he continues to battle the turrets vector controls, however the more clinical vesk rakes the necro-craft unprotected aft with the coil-gun's fire!

Necromangled:

Tiny interceptor
Speed 12; Maneuverability perfect (turn 0)
AC16
HP13/30
Shields basic 10 (forward 3, port 2, starboard 2, aft 0)
Attack (Forward) gyrolaser (1d8), light EMP cannon (special)

The fighter's aft show's significant damage as debris and energy trails begin to leak from its frame...

ROUND 5 UP! - ENGINEERING PHASE (+ CAPTAIN?)


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

With that much hull damage have we glitched a system yet? I forget the specific rule, but I think you roll on the crit table for each of some percent of hull damage taken. With more than 50% of hull damage done I think we should have hit one or two systems at least. At work and do not have access to books to check the rule.


Half-orc
Starfinder Rules wrote:
Critical damage is also scored whenever the target starship’s hull takes damage that causes its total amount of damage to exceed its Critical Threshold (see page 292) or a multiple of that threshold. For example, a starship with 100 Hull Points and a Critical Threshold of 20 takes critical damage each time its total amount of Hull Point damage exceeds 20, 40, 60, 80, and 100 points (and so on). An individual attack does not need to deal more than 20 damage to score critical damage against this starship; it just needs to be the attack that pushes the starship’s total damage above a multiple of its Critical Threshold.

Per the description of the necroglider, its critical threshold is 6, so it should have taken two crit effects.


Sigh. This feckin' system...Glad you lot know it better than me... lol.

Crit Damage Effect #1: 1d100 ⇒ 8

Crit Damage Effect #1:1d100 ⇒ 56

Inside the Hippo, the scanner's HUD indicates that the crippled necroglider has suffered damage to both the Life Support and forward firing Weapons Systems...

Both systems are glitching... -2 penalty


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Does it have life support? I didn't think that was standard for necroships.


@Ed: It's not ;)


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

piloting(Round 5): 1d20 + 10 + 3 ⇒ (20) + 10 + 3 = 33


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

With no damage to their own ship's shield' Noah continues to divert power to the weapons.

Engineering: 1d20 + 9 ⇒ (14) + 9 = 23


1 person marked this as a favorite.
M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

The crackle of static hits comms before Paeon connects with the Necro.

"I've seen jettisoned crew before, The frost accumulation on the skin would almost be beautiful if it wasnt for the horror on the faces. All slowly gasping for non existant oxygen, pressure building behind their eyes. This seems like a fate you are doomed to shorty. Perhaps an exchange of information, or a large payoff could halt the zealous gunners. But of course I do not speak for them."

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14

bah rolls have been bad!


Half-orc

In hindsight, threatening an apparent undead with anoxia symptoms may have been a tactical error.


Piloting: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31 And somehow the Necro goes first!

@All: To clarify Ed's question (and my cryptic answer) re: life support... Eoxian vessels do indeed not have (nor require) Life Support so I'm shifting the Glitch to its Engines (for the -2 above).

Round 5 HELM PHASE (NECRO)

Piloting (Flip & Burn): 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16

As the interceptor continues to be pummelled, its pilot attempts a manoeuvre, but the stricken vessel fails to respond correctly, and merely glides forward a fraction of what it has typically done...


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

cool. Are we to assume the sniper is undead? Gunners up?


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

Evade(DC12): 1d20 + 10 + 3 ⇒ (17) + 10 + 3 = 30 +2 to AC and TL

Kris smiles as she recognizes the failed move and she continues to hound the Necroglider's aft quarter. Keeping an eye out for any parting shots the assassin may have, verbal or thermal.

"She's all your boys, light her up!"

Taking a second to think about the damage they were doing she tries to remember any assassin hailing from the dead planet or an android like her.

culture:local(outlaw): 1d20 + 8 + 5 ⇒ (12) + 8 + 5 = 25


M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Good chance my character might have known that. I however, did not.


Half-orc

Just a justification for the dice module raining on your parade.


@Ed: You can assume the sniper does not require to breath and is unaffected by vacuum (or are wearing a suit allowing self-sufficiency) ;)

@Kris: You did some checks previously Here, Have re-spoilered them below for everyone's reference.

Unusual Suspects:

While the majority of your investigatory work fails to turn up anything of note, your incursions to the dark web and criminal contacts turn up some potential names that are on station and are noted freelance wetworkers and noted marksmen/snipers:

Prophet 144:1-2: Android
Jall'Op Morg: Vesk
Tullovaeyn: Elf
Clara-247: Android
Vix-Vix V'k'kkikk: Shirren

GUNNERS UP!


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Laser fire: 1d20 + 1 + 2 + 1 ⇒ (11) + 1 + 2 + 1 = 15;damage: 2d4 ⇒ (1, 2) = 3


Half-orc

Coilgun attack, including computer support: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Retsiji leads the target by too much when it slows unexpectedly.


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8
GM wrote:
@Kris: You did some checks previously

Yeah, I know but that was only with a second hand description of the assassin, was hoping that having engaged with them, Kris might have recognized a trait or tactic that would narrow down her options. Granted, I did not express that very clearly for you."

"The Prophet and Clara are both androids, neither of them would require life support on the Necroglider."


@Kris: Sorry my bad. The voice, most likely an android, is feminine in tone. Would point toward Clara, but the Prophet could be female in chassis...

While the vesk's battle-lust gets the better of him, causing an overshot, Ed finally dials in his compound dead-eye and nails the necroglider!

DeaderThanYou:

Stiletto
Tiny interceptor
Speed 12; Maneuverability perfect (turn 0)
AC 16
HP 10/30
Shields basic 10 (forward 3, port 2, starboard 2, aft 0)
Attack (Forward) gyrolaser (1d8), light EMP cannon (special)

1d100 ⇒ 87

The damage from Ed's shot is evident as the small vessel leaves a comet trail of power core emissions Power Core is now also glitching: -2 to Engineering actions.

The calm veneer of the small fighter's pilot breaks as she hisses in cold frustration;

"Curse you all and this deal! I'll not be terminated for some no-name mark's reckoning!"

ROUND 6: ENGINEERING UP+PILOTING (INIT) CHECKS

Desperado: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Ed gives a joyful trill!

actually, I think my rolled 1 is boosted to a 2 for 4 hp damage to the ship;)


Aye - missed that :S Necro HP: 9/30..


1 person marked this as a favorite.
Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Yeaaa I did a thing. :)

Engineering: 1d20 + 9 ⇒ (1) + 9 = 10

Noah gets so excited that he calls up the science console and tries to do engineering with it.


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

piloting(Round 6): 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18

Kris keys her comms unit to try and bait the opposing pilot. "Cara, you really should have run when you had the chance" all the while maneuvering to maintain her position behind the crippled necrocraft


Sorry gang RL caused my post sensors to glitch

The static of the comms crackle with vitriol as the necro's pilot bites back;

"My designation is Clara you sub-golem b1tch!"

Evade: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27

As she screams the necroglider shifts into high gear, spiralling in a defensive manoeuvre as it makes a break across the stars...

Stiletto is successfully Evading (+2 AC & TL) this round. GUNNERS & CAP'N UP


Half-orc

Coilgun attack, including computer support: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Retsiji can't follow the enemy vessel through its evasive maneuvers.


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Ed crosses his antennae for luck and fires!
Laser fire: 1d20 + 1 + 2 + 1 ⇒ (16) + 1 + 2 + 1 = 20;damage: 2d4 ⇒ (4, 3) = 7


M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Paeon laughs to himself as the glider tries to escape. He leans back in his chair as the gunners take aim,

{Get 'em boys}

was a bit slow on the post so can't really affect your rolls, sorry!


Dead Space:

Stiletto
Tiny interceptor
Speed 12; Maneuverability perfect (turn 0)
AC 16
HP 3/30
Shields basic 10 (forward 3, port 2, starboard 2, aft 0)
Attack (Forward) gyrolaser (1d8), light EMP cannon (special)

Ed's laser fire smelts a series of holes in the interceptor, and it continues to limp away from the Hippo trailing debris and leaked power fluids as it goes...

ROUND 7: ENGINEERING/PILOTING INIT ROLLS (+CAPTAIN?)

1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16


Half-orc

Retsiji growls, "Power to the engines! We can still finish them off."


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Surprised by his bloodlust, Noah diverts power to increase the ship's speed.

Engineering: 1d20 + 9 ⇒ (7) + 9 = 16 +2 to speed.


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

piloting(Round 7 vs 16): 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 20

GM
Kris will continue to follow the Necro craft keeping the Hippo within gunnery range


M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Encourage DC 15 on Diplomacy check to the gunners

Paeon leans back in the chair allowing the crew to do their work,

{Let's put an end to this, take out the engines boys! }

Encourage(Diplomacy): 1d20 + 9 ⇒ (5) + 9 = 14

worst captain.. ever!


Half-orc

Have we both moved yet?


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

Still waiting on the GM but gave him Kris's plan of action to keep things moving once Cara makes her move.


Worse GM ever lol

As your skirmish continues its clear the outclassed interceptor is now fleeing... despite its poor status, the vessel plows toward your destination - the hulk of the Acreon and its asteroid payload! 2 Move rounds of movement....

Evade (Piloting DC13): 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19

The Stiletto spins and zags in an attempt to keep itself intact (full move & +2 AC & TL), but with Kris' deft piloting and Noah's re-routing of power to the engines, the necrocraft easily remains in range...

Gunners have at it!


Half-orc

Coilgun, including computer support: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Retsiji still can't get a clear shot at the artful dodger.


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Ed gets a little cocky and misses badly.
Laser fire: 1d20 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5;damage: 2d4 ⇒ (2, 1) = 3


ROUND 8

As the Hippo closes on the stricken fighter, both gunners see their salvos fire high-wide-and-handsome.

The comms crackle with a static laugh;

"Attention waning my friends? Giving a girl some hope... If I was you I'd be dead..."

ENGINEERING & PILOT INIT's UP...

Necromongress: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27


Half-orc

Retsiji hammers the console in frustration. "Get us a fix on its engines!"


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Not wanting the enemy to pull away too fast Noah continues to divert power to the engines.

Engineering: 1d20 + 9 ⇒ (17) + 9 = 26


Noah successfully reroutes power to the engines, causing their optimisation to spike on the Hippo's diagnostics.

Kris Pilot Bot: 1d20 + 3 ⇒ (15) + 3 = 18

Hippo piloting up...

1,151 to 1,200 of 2,146 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM-BD’s ΘF DISTΔNT STΔRS & DEΔD SUNS - GΔMEPLΔY All Messageboards

Want to post a reply? Sign in.