Pharasma

Kris-7's page

282 posts. Alias of CharlesJ.


Race

F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11

Classes/Levels

EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |

Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

About Kris-7

PROFILE:

Female Android Operative (Specialization:Ghost) [Outlaw] LEVEL 2

◈ LN Medium HUMANOID [Android]

PACT WORLD PROFILE◢:

FULL NAME▸ KRIS-7
REGISTERED PROFESSION▸ CORPORATE IT PROFESSIONAL
HOMEWORLD▸ Verces
ALIGNMENT▸ Lawful Neutral
DEITY▸ Pharasma
STARSHIPCURRENTLY AFFILIATED TO NONE
STATUS▸ Wanted [on Verces] - Terminal Breach of Contract

VITAL STATS◢:

AGE▸ 23
SIZE▸ MEDIUM
HEIGHT▸ 5'2"
WEIGHT▸ 100LBS
SKIN▸ TANNED
EYES▸ GLACIER BLUE
DISTINGUISHING FEATURES/MARKS

MOVEMENT+INITIATIVE+SENSES◢:

SPEED▸ 30 FT
INITIATIVE▸ +5 [+4 Dex + 1 Operative's Edge(Insight)]
SENSES▸ PERCEPTION +5

HEALTH+RESOLVE◢:

HP [Hit Points]▸ 16 = [CLASS Value 6(x2 lvls) + 4 Race Mod]
SP [Stamina Points]▸ 14 = [CLASS Value 6(x2 lvl) + 1 CON Mod(x2)]
RP [Resolve Points]▸ 5 = [Starting 1+ 4 DEX Mod]

ARMOUR CLASS◢:

EAC [Energy Armour Class]15 = [10 + 1 Armour Mod + 4 DEX Mod + 0 Misc Mod]
KAC [Kinetic Armour Class]16 = [10 + 2 Armour Mod + 4 DEX Mod + 0 Misc Mod]
AC vs Combat Maneuvers24 = [8 + 16 KAC]

SAVING THROWS◢:

FORTITUDE [Constitution]+1 [Base Save 0 + 1 Ability Mod + 0 Misc Mod]
REFLEX [Dexterity]+7 [Base Save 3 + 4 Ability Mod + 0 Misc Mod]
WILL [Wisdom]+3 [Base Save 3 + 0 Ability Mod + 0 Misc Mod]

ATTACK BONUSES◢:

BAB [Base Attack Bonus]+1

MELEE ATTACK+1 = [1 BAB + 0 STR Mod + 0 Misc Mod]
RANGED ATTACK+5 = [1 BAB + 4 DEX Mod + 0 Misc Mod]
THROWN ATTACK+1 = [1 BAB + 0 STR Mod + 0 Misc Mod]

WEAPONS◢:

LASER PISTOL, AZIMUTH[LEVEL▸ 1 ATTACK BONUS▸ +6 (+5 BAB + 1 Weapon Focus) DAMAGE▸ 1d4 F CRITICAL▸ BURN 1D4 RANGE▸ 80FT TYPE▸ FIRE AMMO/USAGE▸ 20 CHARGES/1 CHARGE SPECIAL- ]

SEMI-AUTO PISTOL, TACTICAL[LEVEL▸ 1 ATTACK BONUS▸ +6 (+5 BAB + 1 Weapon Focus) DAMAGE▸ 1d6p CRITICAL▸ - RANGE▸ 30FT TYPE▸ BLUDGEONING AMMO/USAGE▸ 9 ROUND/1 ROUND SPECIALAnalog ]

KNIFE, SURVIVAL[LEVEL▸ 1 ATTACK BONUS▸ +0 DAMAGE▸ 1d4+0S CRITICAL▸ - RANGE▸ - TYPE▸ Basic Melee AMMO/USAGE▸ - SPECIALAnalog, Operative ]

UNARMED ATTACK[LEVEL▸ - ATTACK BONUS▸ +1 DAMAGE▸ 1d3+1B CRITICAL▸ - RANGE▸ - TYPE▸ Basic Melee AMMO/USAGE▸ - SPECIALArchaic, Nonlethal ]

Analog▸ This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology.
Archaic▸ This weapon deals 5 fewer damage unless the target is wearing no armour or archaic armour.
Operative▸ An operative can use the trick attack class feature with a weapon that has this special property. Any character can add her Dexterity modifier rather than her Strength modifier on melee attack rolls with weapons with this special property.

ABILITY SCORES◢:

STR▸ 10 [+0] DEX▸ 18 [+4] CON▸ 12 [+1] INT▸ 14 [+2] WIS▸ 10 [+0] CHA▸ 9 [-1]

Ability Score Buy

▸ + 2 DEX [RACE]
▸ + 2 INT [RACE]
▸ - 2 CHA [RACE]
▸ + 1 DEX [THEME]
▸ + 5 DEX [ Points 5/10]
▸ + 2 CON [ Points 2/10]
▸ + 1 INT [ Points 2/10]
▸ + 1 CHA [ Points 1/10]

RACE: Android◢:

Complex technological creations crafted to resemble humans, androids were originally a servitor race, but they have since broken free to form their own society. Unlike ordinary robots or ship AIs, androids do not simply respond according to their programming; rather, they have independent consciousnesses and are animated by souls—a distinction crucial to their generally accepted status as people rather than property.

ABILITY ADJUSTMENTS▸ +2 DEX; +2 INT; –2 CH
HIT POINTS▸ 4 HP
SIZE AND TYPE▸ Androids are Medium humanoids with the android subtype.
CONSTRUCTED▸ For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
EXCEPTIONAL VISION▸ Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only. See low-light vision and darkvision on pages 264 and 263.
FLAT AFFECT▸ Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
UPGRADE SLOT▸Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

THEME: Outlaw◢:

Due to the sins of your past or your current unlawful behavior, you are a wanted individual somewhere in the Pact Worlds. You might not even be guilty and are striving to clear your good name. Or you might fully admit to being a criminal but believe the laws you break are unjust. Whatever the case, boarding a starship headed to the Vast might be just the thing you need until the heat dies down—or until you’re dragged off to prison

ABILITY BONUS▸ +1 DEX
THEME KNOWLEDGE [1ST]▸ You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the DC of Culture checks to recall knowledge about the criminal underworld by 5. Sleight of Hand is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Sleight of Hand checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

CLASS: Operative◢:

You’re a shadow. You move swiftly, strike suddenly, and always have an escape plan. You’re a consummate professional, and you always get the job done, whether it’s scouting enemy lines, hunting down criminals, stealing and smuggling items, or assassinating key figures. As an operative, you're skilled in a wide variety of disciplines and specialties, and use speed, mobility, and your quick wits rather than relying on heavy weapons. You excel at the art of surprise, whether it’s sniping targets from cover or striking while their backs are turned. Your cause may be righteous, but you have no problem fighting dirty—achieving your objective is all that matters.

STAMINA POINTS▸ 6 + 1 CON Bonus
HIT POINTS▸ 6 HP
ARMOUR PROFICIENCIES▸ Light armor
WEAPON PROFICIENCIES▸ Basic melee weapons, small arms, sniper weapons
OPERATIVE’S EDGE (EX) [1ST]▸ Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter
SPECIALIZATION [1ST]▸ Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Descriptions of the specializations appear on page 94. Your specialization grants you the Skill Focus feat (see page 161) in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
TRICK ATTACK (EX) [1ST]▸ You can trick or startle a foe and then attack when she drops
her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
EVASION (EX) [2ND]▸ If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
OPERATIVE EXPLOIT [2ND - Jack of All Trades (EX)]▸ You've learned how to handle any situation. You can use all skills untrained, and you double your operative's edge bonus when using a skill in which you have no ranks.

CLASS SPECIALISATION: Ghost◢:

You can move from place to place without being noticed.

ASSOCIATED SKILLS▸ Acrobatics and Stealth. When you use Stealth to make a trick attack, you gain a +4 bonus to the skill check.

FEATS:

WEAPON FOCUS-Small Arms [COMBAT]▸ +1 bonus to attack rolls with selected weapon type
SKILL FOCUS [ACROBATICS]▸ You gain a +3 insight bonus to checks involving the chosen skill.
SKILL FOCUS [STEALTH]▸ You gain a +3 insight bonus to checks involving the chosen skill.

SKILLS ◢:

Class Skills List▸ Acrobatics (Dex) Medicine (Int) Athletics (Str) Perception (Wis) Bluff (Cha) Piloting (Dex) Computers (Int) Profession (Cha, Int, or Wis) Culture (Int) Sense Motive (Wis) Disguise (Cha) Sleight of Hand (Dex) Engineering (Int) Stealth (Dex) Intimidate (Cha) Survival (Wis)

Class: 12 Skill Ranks per level [ 8 Class; +2 INT; +2 Edge(Acrobatics, Stealth only)]

ACROBATICS +12** 2 Rank; +4 DEX; +3 Class; +3 Skill Focus
ATHLETICS +2 0 Rank; +0 STR; +0 Class; +2 Edge
BLUFF +1 0 Rank; -1 CHA; +0 Class; +2 Edge
COMPUTERS +8 2 Rank; +2 INT; +3 Class; +1 Edge
CULTURE +8* 2 Rank; +2 INT; +3 Class; +1 Edge
DIPLOMACY +1 0 Rank; -1 CHA; +0 Class; +2 Edge
DISGUISE +5 2 Rank; -1 CHA; +3 Class; +1 Edge
ENGINEERING +8 2 Rank; +2 INT; +3 Class; +1 Edge
INTIMIDATE +1 0 Rank; -1 CHA; +0 Class; +2 Edge
LIFE SCIENCE +4 0 Rank; +2 INT; +0 Class; +2 Edge
MEDICINE +8 2 Rank; +2 INT; +3 Class; +1 Edge
MYSTICISM +2 0 Rank; +0 WIS; +0 Class; +2 Edge
PERCEPTION +6 2 Rank; +0 WIS; +3 Class; +1 Edge
PHYSICAL SCIENCE +4 0 Rank; +2 INT; +0 Class; +2 Edge
PILOTING +10 2 Rank; +4 DEX; +3 Class; +1 Edge
PROFESSION (CORPORATE IT PROFESSIONAL) +8 2 Rank; +2 INT; +3 Class; +1 Edge
SENSE MOTIVE 0 0 Rank; 0 WIS; 0 Class; +2 Edge; -2 Race
SLEIGHT OF HAND +11 2 Rank; +4 DEX; +3 Class; +1 Theme; +1 Edge
STEALTH +12** 2 Rank; +4 DEX; +3 Class; +3 Skill Focus
SURVIVAL +6 2 Rank; +0 WIS; +3 Class; +1 Edge

* THEME BENEFIT▸ Reduce the DC of Culture checks to recall knowledge about the criminal underworld by 5.
** GHOST OPERATIVE SPECIALISATION▸ Free Skill Rank in Acrobatics + Stealth per Operative level

LANGUAGES ◢:

COMMON; VERCITE; YSOKI

EQUIPMENT + CARRYING CAPACITY◢:

CARRYING CAPACITY [Unencumbered]≤5
CARRYING CAPACITY [Encumbered]6-10 *
CARRYING CAPACITY [Overburdened]>10 **

* [While encumbered, you reduce each of your movement speeds by 10 feet, reduce your maximum Dexterity bonus to AC to +2, and take a –5 penalty to Strength- and Dexterity-based checks.]
** [If you have the overburdened condition, you reduce each of your movement speeds to 5 feet, reduce your maximum Dexterity bonus to AC to +0, and take a –5 penalty to Strength- and Dexterity-based checks.]

LASER PISTOL, AZIMUTH ◁ [LEVEL▸ 1 BULK▸ L]
SEMI-AUTO PISTOL, TACTICAL ◁ [LEVEL▸ 1 BULK▸ L]
KNIFE, SURVIVAL ◁ [LEVEL▸ 1 BULK▸ L]
SECOND SKIN ◁ [LEVEL▸ 1 BULK▸ L] UPGRADE SLOT - Tensil Reinforcement (armor hardness 15, hitpoint 30
COM UNIT, PERSONAL ◁ [LEVEL▸ 1 BULK▸ L]
CABLE LINE, TITANIUM ALLOY(50') ◁ [LEVEL▸ 1 BULK▸ 5L]
BACKPACK, INDUSTRIAL ◁ [LEVEL▸ 1 BULK▸ *1*] Bulk does not count when properly worn
HYGIENE KIT ◁ [LEVEL▸ 1 BULK▸ 1]
R2E*10 ◁ [LEVEL▸ 1 BULK▸ 10L]
TOOL KIT(DIGUISE) ◁ [LEVEL▸ 1 BULK▸ -]
TOOL KIT(COMPUTER) ◁ [LEVEL▸ 1 BULK▸ -]
ROUNDS, SMALL ARMS ◁ [LEVEL▸ 1 BULK▸ L]
ENVIRONMENTAL SUIT(HEAT, ZERO-G) ◁ [LEVEL▸ 1 BULK▸ L]
TRAVEL WEAR ◁ [LEVEL▸ 1 BULK▸ L]
EVERYDAY WEAR ◁ [LEVEL▸ 1 BULK▸ L]
PROFESSIONAL ◁ [LEVEL▸ 1 BULK▸ L]
◁ [LEVEL▸ 1 BULK▸ L]

TOTAL BULK▸ 3 (3.6)

CREDITS + VALUABLES ◢:

1642CR

Low Quality Gems (2) [worth 18CR]

BIOG ◢:

Life had become one contract after another, Kris was a consumate professional. When a contract came in she was expected to learn about her target, find a way to infiltrate their lives, company, ect. And to execute the contract literally.

However things had become complicated lately, during her last assignment she'd actually been sent into the Ring of Nations to locate her target. No information was given beyond the name, so she'd come content to learn wahat she must and finish the job. Now she lay on overwatch staring at a young boy and girl playing in the yard below. their mother sat quietly in a chair watching them, even though guards were visible in every corner of the same yard.

Kris smiled to herself, they could watch all they wanted but when the father came out, she's pull the trigger and be gone before they even knew where to look. The long range microphone picked up"Carden honey" the mother called out, there we go, no where is he? Scanning the yard once, twice, and a third time, Kris began to frown, before picking up on the remainder of what the microphone was picking up "....yes, put your doll away, we have to go meet your father."

No, No, NO! I will not kill a child a sudden revulsion came to the front of her phyche. Her finger left the trigger and the family left the yard, she numbly watched them walk through the door and out of sight. Laying there, her head dropped to the cool concrete beneath her before jerking upright. Again the words 'No, No, NO' were coming from her mouth this time for the thought of what would happen to her. The scope included a camera that allowed her handler to watch and verify each kill; and it had just watched her fail to complete the contract. She knew there was little time before she would be on the same list her target was, she needed to get away from here. Leaving the weapon where it lay, she made herself scarce. there was always a backpack prepped for a run. Things sometimes went bad.

For her they'd just went really bad, as she'd defaulted on a contract for the local chapter of the Golden League. If she stayed ahead of their net long enough to get off world she might just live, if not then they'de make sure she stayed alive a long time before she died.