GM Ariarh's The Dragon's Demand (Inactive)

Game Master Ariarh Kane

Current Date: Starday, 2nd day of Gozran, 4700 AR

Current Map

Map of Belhaim


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Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

overland is fine with felix.

updating character profile now


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From my current post, overland was ruled out so your party had to move through the narrow kobold tunnel to get to the old quarry.

And thanks, Felix.


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

ok spelunking it is lol

character updated for level 2


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Felix Bramblethorn wrote:
character updated for level 2

Egad, what manner of dark magic is this?

Felix, you only have 9 HP on level 2 - methinks your profile is not yet amended... ;)


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Please disregard Connor's last posting. We will go from Rhia's post and play on from there ....

Thanks, guys.


I'm considering using Sanctuary and having Rhia go in to investigate face to face to avoid provoking the kobolds. I figure if they attack, we know there to be no recourse other than shooing them off, but if they're willing to talk, there can be some RP to sort the matter. Thoughts?


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I will move my token and post more on the cave entrance tonight.


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Unfortunately Anila is unable to continue on in the game due to real life responsibilities. I'm not certain about Felix's interest to continue on at the moment (hoping to hear from him). EDIT: Okay, I just heard from Felix and he is continuing on.

I can provide a DMNPC to come along with you and aid you in game, so you still have a party of 4? Or, I am open to other ideas. Happy to hear from the three of you in what you would like to see happen re the group from this point on.

Thanks, guys.


I'm fine with a DMNPC, but I'd also like to mention (as another option) that I've had GMs reduce the number of enemies or alter attack rolls and damage to keep from having to maintain extra notes.


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Thanks for your thoughts, hiyumi. :) This module goes from level 1 to level 6. I believe you will need a fourth in your party, especially at the higher levels, even if I reduced the number of enemies or made them less powerful. But as I mentioned, if the group feels they can continue on as a party of three, then I will certainly abide by that decision and make some adjustments.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I may can find a friend who would like to join. I'd like to go with four, but be very picky on the choice.


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I have given Riley the go ahead to ask his friend if she would like to join the game. We'll see what happens with that. :)

At this point in the game, what do the three of you want to do? Continue with the kobolds or return to town, plan some more/regroup and then head back to the lair? I'm good with either choice.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I'd like to return to town to add the other player and get our ducks in a row. Do you guys agree?

Julie is interested. She is going to post today and thinks she can have a character ready for review by tomorrow or Sunday (US). With that said, what role do you think we could use at this point? Full arcane caster? Felix, are you happy as melee or would you like to go back to archer?


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Hello all! I will start working on a character tonight. Any feedback on the party's needs would be lovely. I have read through the threads and it appears some type of intelligence based caster may work. Thanks for the inclusion! Jules


Current Map

Hello, and, welcome Jules! I believe you will hear from Rhia and Felix soon and I recently sent you a PM. :)

As to the kind of character...if the others have any specific requirements I'm sure they'll let you know. I'm open to you creating a character you would really enjoy playing.

Okay, talk to you and the others soon ... Got to go take care of my sick dog and get my Saturday started - breakfast time! ;)


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Oooooh, that sounds fun. I'd be totally down for another intelligence based caster. c: I 100% approve of this!

Welcome, Julie :D


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Rhia and Felix, you okay with moving back to town? Riley said he'd like to return and start from there once Jules is set to go and I can write Connor and Anila out of the game.


That's fine with me c:


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Okay, I'll narrate the return to town soon. :)


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Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

int based caster would be great! Ariarh, with the departure of Anila and Connor, Jules taking over Anila's niche, we seem to be sorely in need of someone who can stand the line and take hits. Felix is not designed to tank but as a melee striker in a similar vein to Riley. Any ideas for how to remedy that? Can I reskin to go more tanky? Do I need to? Just want to be able to protect the more squishy members of the group lol

Also, WELCOME JULES!


Current Map

Felix, you may reskin to go more tanky, if you think that's best. I leave the decision to you and your fellow PCs. ;) BUT, if you do rebuild Felix, I need it done by the end of the weekend, please.


F Human Alchemist 3 [hp:24/24 | AC: 17 T: 13 FF: 14 | F: +4, R: +6, W: +2 | Init +3, Perc: +6]

Hi all! Jules here. This is the character that GM Ariarh has approved. I ended up going with a ranged alchemist. I considered going full arcane caster, but the first three to four levels are rough since spell casting is so limited. Considering the campaign only goes to level six, I thought Braylee would be more effective. I'll be posting a description soon. I plan to save the backstory for in game roleplaying fun unless GM Ariarh would prefer for me to post it here. :)


F Human Alchemist 3 [hp:24/24 | AC: 17 T: 13 FF: 14 | F: +4, R: +6, W: +2 | Init +3, Perc: +6]

Braylee is auburn haired and slightly ruddy from her time farming and hunting with her father. She is 26 years old...5'9" tall and has a thin, fit build (small breasts and a long torso). She is usually pleasant, but can be extremely stubborn in certain situations. She worships Shelyn and dislikes shallow people. She agrees with Shelyn's priests who teach that "true beauty comes from within". Due to spending a lot of time with her Father, she is a bit of a "Tomboy".


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Welcome to Belhaim, Braylee. I look forward to RPing with you! The character looks great and should be a great addition to the team.


Current Map
Braylee Mulciberus wrote:
I plan to save the backstory for in game roleplaying fun unless GM Ariarh would prefer for me to post it here. :)

I'm good with you playing it out, Braylee. :)


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

No! FELIX NEED BACKSTORY NOW!!! AND HULK SMASH!!!! lol jk I'm good playing it out too. I'm ging to keep felix as is and hope that the best defense is a good offense.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Felix. I may take a level or two of barbarian once I get Dex to damage at UR L3.


Aaaa, I had a way more full day than I'd expected. :< I've got to go in for an employee's farewell breakfast early tomorrow morning. I will do my best to catch up tomorrow afternoon. ;A: Apologies for the delay! >^<


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Thanks for the heads-up, hiyumi. Looking forward to your post tomorrow. Get some rest and enjoy your early morning work breakfast.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Yay! Five new posts!


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Riley "Lucky" Rylin'dar wrote:
Yay! Five new posts!

I'm very happy to see the posting! The 1-2 posts a week day was simply a minimum guideline and if people are inclined to post more each day, then I have no issue with that and actually encourage it as it keeps the game flowing/moving. Thanks, everyone! :D


Current Map

Okay, I'll be fast forwarding to the orchard soon and get the ball rolling there. :)


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Rhia's player is involved in her reali life game tonight and won't be able to post until tomorrow. You don't have to rely on her diplomacy skills as Emarthine is Talia's friend and the druid's already friendly toward you. If one of you want to bot Rhia for this conversation (or continue on in your own character), you're welcome to so it can be finalised. Thanks. :)


Okay, so there has been a development for me regarding the rest of this calendar year. c:

I'll be traveling in Asia from September 1st - December 6th, be away on a cruise from December 10th - December 19th, and then will probably be getting swamped by holiday fever.

I will have access to the internet while I'm in Asia, but my access will be interrupted by travel and, naturally, the few places where I won't be able to post.

I don't want to slow the game, especially considering that we're working towards keeping things moving smoothly, so... I'll be doing my best to keep everyone apprised of my absences and such, so is there someone that wouldn't mind botting Rhia on the periods that I'm unavailable?


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I will.


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Thanks for volunteering, Riley. :)

If Riley wants to take the botting during combat, I'll bot Rhia during social rp ... or he may take both when Rhia isn't able to post - Riley, I'll leave that decision up to you.

Night from me. See you guys in my morning -- I'm hoping to press forward in game. Thanks.


Thank you, Riley and Ariarh for your understanding c:


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Oops. I cast some zero level spells for Rhia. I wasn't sure if you were going to post. :)


Current Map

I'll allow the Guidance bot to stand.


That's perfectly fine with me c:


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Thanks, hiyumi. :)

Argh. Emarthine's acrobatics should be +4 not +5. She still makes it, but couldn't edit the post as the hour was up.


As a heads up - I just realized this while I was looking it over - you can pick where you want your bonus to go. The text for it reads:

This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

So if you want to do a bit of extra damage or we happen to run into a bit of doom, you can use it there c:


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A general bit of housekeeping:

Do you guys want to set up a formal marching order? That way, there is no waiting time to decide who will lead etc and I can then go ahead and narrate the action. Please let me know if this is something you would like and provide me with the marching order. :)


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

fine with me if we have something set up as normal


Current Map

Formal Marching Order as follows:

A. Riley, Felix, Emarthine, Rhialtyra and Braylee or

B. Riley, Felix, Braylee, Rhialtyra and Emarthine.

Let me know which you would prefer. Thanks, guys.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I like option B.


F Human Alchemist 3 [hp:24/24 | AC: 17 T: 13 FF: 14 | F: +4, R: +6, W: +2 | Init +3, Perc: +6]

Two votes for option B!


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Option B, it is then.


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I have been doing group initiative vs monsters' initiative in combat. Do you want me to continue doing that or would you like to go to individual/separate initiative?


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I am fine with whatever helps the games progress smoother. Thoughts everyone?

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