Rakshasa

Felix Bramblethorn's page

157 posts. Alias of imimrtl.


Race

Fort +1, Ref +9, Will +1

Classes/Levels

Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

Gender

Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4

About Felix Bramblethorn

Felix Bramblethorn Picture of Felix
Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist/Inspired Blade
CG Medium humanoid (catfolk)

Init +4, Senses low-light vision; Perception +3
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, )

hp 23 ((1d8)+(2d10)+4)

Fort +1, Ref +9, Will +1

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OFFENSE
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Speed 30 ft.
Ranged composite shortbow str +0 +6 (1d6/x3)
Melee claw +6/+6 (1d4+4)
Melee rapier +7 (1d6+4/18-20)
Special Attacks Cat's Claws

Bard Spells Known (CL 1st; concentration +4)
1st(2/day)-grease(DC 14), silent image(DC 14)
0th(at will)-dancing lights, detect magic, ghost sound(DC 13), read magic(DC )

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STATISTICS
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Str 11, Dex 18, Con 12, Int 12, Wis 8, Cha 16,
Base Atk +2; CMB +2; CMD 16
Feats Lingering Performance, Weapon Finesse, Weapon Focus (Rapier), Slashing Grace
Skills Acrobatics +9, Bluff +7, Climb +4, Diplomacy +7, Disable Device +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Linguistics(Draconic) +5, Perception +3, Perform (Dance,Sing) +7, Sense Motive +3, Spellcraft +5, Stealth +9, Survival +5, Use Magic Device +7
Background SkillsPerform (Dance) +7, Perform (Sing) +7
Traits Child of Nature (Gozreh), Fate's Favored, Maestro of the Society
DrawbackSentimental
Languages Catfolk, Common, Halfling
Combat Gear
Other Gear composite shortbow str +0, claw, studded leather, arrows (blunt/20), arrows (20) (2), rapier, 16.0 gp
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SPECIAL ABILITIES
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Archaeologist's Luck (Ex) Fortune favors the Archaeologist. As a swift action, an Archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the Archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level. (10 uses per day with +1 bonus)

Armored Casting (Ex) You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.

Bardic Knowledge (Ex) You add +2 to all Knowledge checks and may make all Knowledge skill checks untrained.

Bardic Performance Archaeologists do not gain the bardic performance ability or any of its performance types.

Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Cat's Claws (Ex) You have a pair of claws that deal 1d4 damage.

Cat's Luck Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

Charmed Life (Ex) The swashbuckler gains a knack for getting out of trouble. 3 times per day as an immediate action before attempting a saving throw, she can add 3 to the result of the save. She must choose to do this before the roll is made.

Child of Nature (Gozreh) The wild places are your home, and provide everything you need to be happy. You gain a +2 trait bonus on Survival checks, and Survival is a class skill for you.

Deeds Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.

Derring-Do (Ex) At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to 4 times.

Dodging Panache (Ex) At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.�

Opportune Parry and Riposte (Ex) At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a -2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Fate's Favored The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

Maestro of the Society The skills of Golarion's greatest musicians are at your fingertips. You use your bardic performance an additional 3 rounds per day.

Inspired Finesse (Ex) At 1st level, an inspired blade gains the benefits of Weapon Finesse with the rapier (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus (rapier) as a bonus feat. This ability replaces swashbuckler finesse.

Inspired Panache (Ex) Each day, an inspired blade gains 4 Panache. Unlike other swashbucklers, an inspired blade gains no panache from a killing blow. She gains panache only from scoring a critical hit with a rapier. This ability alters the panache Class Feature.Swashbuckler Class Feature.

Scent Some catfolk favor a keen sense of smell over sensitive sight. Catfolk with this racial trait gain the scent ability. This racial trait replaces the low-light vision racial trait.

Sentimental You are sentimental, and your thoughts often stray to the past at inappropriate times. You take a -2 penalty on Perception checks to avoid being surprised and on Reflex saving throws to avoid traps or hazards.

Sprinter Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.

Character Survey:
1) What is your characters name?
Felix Bramblethorn

2) What does your character look like? (Age, height, weight, eye color, hair color, what kind of clothing does your character usually wear? What do they wear when unarmored?)

Felix is 24 years old, 5’10” tall and 185 lbs of lean muscle. He has bright green eyes and black fur. His clothes are fine entertainers clothes. He carries a beautifully made, if simple, longbow gifted to him by his adopted Halfling family.

3) What do you see as your future goals? Both long term and short term.

Felix looks to travel and see the world. Struck with an insatiable curiosity, Felix wants to see and experience all that the world has to offer.

4) What do you think is the best thing about you?

Felix has a wonderful ability to entertain crowds with his music and singing.

5) What is your biggest weakness?

Can be a bit gullible, sees the best in people.

6) What is your greatest strength?

Ability to inspire

7) What is the most enjoyable thing you remember doing? What is the most significant thing you remember doing?

Playing music and singing for his adopted family

8 ) How do you feel about your group members thus far? Are you paranoid, or weary about any of them? Do you respect any of them? Why?

Have not interacted much but they seem awesome

9) What would you like to know about each one of your party members (ie- how they got a scar? Have they ever been in battle? Have they ever lost someone they loved?)

Felix likes to know everything about everyone and so will probably be interested in each of them.

10) What makes you most excited?

Archery, traveling, protecting innocents, singing

11) What do you enjoy the least?

Boredom

12) What do you fear the most?

Boredom

13) Why do you think you’re here?

Because he was hired and to see the world

14) Tell me about your past, where you’re from, your family, notable accomplishments or failures, any significant other relationships or jobs.

Adopted by an enclave of Halfling monks who took care of him. Destroyed by dragon attack

15) There’s a dangerous creature approaching your group quickly, you

Attempt to reason with it before shooting it in the eye

16) A quote that personifies you the essence of your character.

In the end we only regret the chances we didn’t take.

17) What is your worst memory?

The day of the dragon attack that killed his family

18) What is your best memory?

The day he cast his first spell, delighting the halfling children in the enclave.

19) How do you feel about the other “playable” races (dwarves, elves, gnomes, humans, half-orcs, half-elves)?

Felix loves all people and all non-evil races.

20) If you feel strongly, positive or negative, towards a race, why?

no

21) Have you ever been in love? Are you still?

Not yet

22) Are you married? If so where is your significant other?

Not yet

23) What would you do if you lost that person?

N/A

24) List 5 of your favorites (ie- color, food, drink, animal, past time, skill, etc.).

Green, chicken with rice, water, cats, archery

25) Out of character- What is something you would like to see your character do? Something that would happen to them?

I would like to see him find out what happened to his parents and why he was left on the doorstep of the monastery. He also wants to adventure and make a name for himself.

26)Does he have any rational/irrational fears?

He is scared of water and hates swimming. He will do it if pushed though.

27) Does your character have any unusual or nervous mannerisms/ticks, which appear when talking, thinking, afraid, under stress, or when embarrassed?

Felix tends to purr when happy and his fur stands up when he is getting angry.