Adowyn

Braylee Mulciberus's page

79 posts. Alias of jules1.


Classes/Levels

F Human Alchemist 3 [hp:24/24 | AC: 17 T: 13 FF: 14 | F: +4, R: +6, W: +2 | Init +3, Perc: +6]

About Braylee Mulciberus

Human alchemist (grenadier) 3 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Monster Codex)
NG Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 24 (3d8+6)
Fort +4, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4/19-20)
Ranged bomb +8 (2d6+4 Fire) or
. . frost bomb +8 (2d6+4 Cold) or
. . mwk longbow +7 (1d8/×3)
Special Attacks bomb (7/7) 7/day (2d6+4 fire, DC 15)
Alchemist (Grenadier) Extracts Prepared (CL 2nd; concentration +7)
. . 1st—CLW, shield, targeted bomb admixture x2[UC]
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Statistics
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Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 8
Base Atk +2; CMB +2; CMD 15
Feats Martial Weapon Proficiency (longbow), Point-Blank Shot, Precise Shot, Throw Anything, Focused Shot
Traits Carefuly Hidden, Clever Wordplay, Firebug
Drawback Headstrong
Skills Appraise +10, Craft (alchemy) +10 (+12 to create alchemical items), Disable Device +7, Fly +6, Knowledge (arcana) +10, Knowledge (nature) +10, Perception +6, Spellcraft +10, Survival +6, Use Magic Device +10
Background Skills Appraise, Craft Alchemy
Languages Common, Draconic, Gnome, Goblin, Sylvan
SQ alchemical weapon, alchemy (alchemy crafting +2), discovery (frost bomb), mutagen (+4/-2, +2 natural armor, 30 minutes), precise bombs
Combat Gear acid (9/10), heatstone[ISWG], heatstone[ISWG], holy water (4); Other Gear bandolier (2), chain shirt, dagger, mwk longbow, alchemy crafting kit[APG], masterwork backpack[APG], spring loaded wrist sheath (dagger), spring loaded wrist sheath (empty), thieves' tools, waterskin, 348 gp, 6 sp, 6 cp
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Special Abilities
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Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (6/day, DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Frost Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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