GM Ariarh's The Dragon's Demand (Inactive)

Game Master Ariarh Kane

Current Date: Starday, 2nd day of Gozran, 4700 AR

Current Map

Map of Belhaim


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Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Riley "Lucky" Rylin'dar wrote:
The urban barbarian is best. That is what I am doing with my friends rogue at L5. Plus, it adds 10' of movement which is clutch for a scout rogue.

Sadly Urban Barbarian doesn't grant Fast Movement.

It replaces it with Crowd Control -

At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds.

Personally I think that's a crappy adjustment as Crowd Control doesn't scale as you level. Having a +1 to Dodge/AC that goes up by +1 every 4 levels would be better, but the game doesn't do that, sadly :(

I didn't know about the Power Attack thing - that's still pretty clutch.

That being the case it seems like you'll likely be the front man. If you're the Heavy Hitter Connor may consider a level in a Caster (possibly) as we only have one person with healing magic in the party and Connor could use more light - unless the GM allows me to hire "Ahzeez" from "The Fifth Element"... ;)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

The healer is a massive healer though and we can hopefully find a wand of CLW for Felix. I need at least one other melee guy and I can't "tank" with my HP and AC


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I forgot about the 10' deal :(


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

sorry about the lack of posting. Anila and I are really busy with house buying/moving stuff/packing. Should be back to normal after next week.


Current Map

No worries, Felix, and thanks for the message. Is there anything that you and Anila want to purchase? I will play it out and let you know the cost. Just leave me a quick post here with the list of the items. Thanks. :)


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Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

L2:
Unchained Rogue
+1 BAB
+1 Reflex
Evasion
Rogue Talent: Combat Talent (Power Attack)
Favored Class: +1 HP
HP Increase: 5+1
Skills (8 points): Acrobatics, Diplomacy, Disable Device, Escape Artist, Perception, Sense Motive, Slight of Hand, Stealth
Background Skills: Knowledge Dungeoneering and Engineering
Purchases so far: Mwk Thieve's Tools (+2 DD)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Can we just make the rolls and liquidate the gear (except the ring)? I would like to know my portion of the wealth. ;)

Started 21gp
Spent 90 gp
-69gp before the loot


Current Map

The bronze family crest can't be shown and possibly bought by the baroness until evening. The 30 gems/white moonstones have been divided 5 ways, so each of you are carrying 6 moonstones (Rhia took her share earlier in her Rp). Each gemstone is worth 25gp, so carrying 6 gems may be lighter than carrying the coin in converting them but I leave that to you. The mithral daggers if you want to sell them can be bought by either blacksmith but not all the townsfolk are of the same disposition so it depends on who you go to and your diplomacy rolls on what kind of reception and coin you may get.

Perhaps next stop should be the moneychangers to convert your coins to better denominations so you have some money for purchases. ;)


Current Map

I'm going to be out of town until late afternoon my time. I'll catch up on posts then and make responses. Thanks for your patience. :)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Riley "Lucky" Rylin'dar wrote:
Can we just make the rolls and liquidate the gear (except the ring)? I would like to know my portion of the wealth. ;)

Equal Cuts of wealth divided by 5 –

Copper Coins: 18,500 = 1 Cut equals = 3,700 CP

Silver Coins: 4,000 = 1 Cut equals = 800 SP

Gold Coins: 115 = 1 Cut equals 23 GP

Platinum Pieces: 14 - 1 Cut 3 PP (I believe Rhia accepted only 2?)

Gems: 30 = 1 Cut equals 6 Gems (Each Gem is 25 GP)

Total in Gold: 320 GP

If the Teak Case (50 GP), the Family Crest (100 GP), Mithril Daggers (1,004) = Total 1,154 = Equal Split is an additional 230 (roughly)

Depending on how things go we’d earn: 550 GP – Plus the cut of the baroness for an additional 100 GP for a possible net of 650 GP AFTER the selling of the baronesses stuff and the mithril daggers (assuming they are sold).


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]
Connor son of Ceorl wrote:
Riley "Lucky" Rylin'dar wrote:
Can we just make the rolls and liquidate the gear (except the ring)? I would like to know my portion of the wealth. ;)

Equal Cuts of wealth divided by 5 –

Copper Coins: 18,500 = 1 Cut equals = 3,700 CP

Silver Coins: 4,000 = 1 Cut equals = 800 SP

Gold Coins: 115 = 1 Cut equals 23 GP

Platinum Pieces: 14 - 1 Cut 3 PP (I believe Rhia accepted only 2?)

Gems: 30 = 1 Cut equals 6 Gems (Each Gem is 25 GP)

Total in Gold: 320 GP

If the Teak Case (50 GP), the Family Crest (100 GP), Mithril Daggers (1,004) = Total 1,154 = Equal Split is an additional 230 (roughly)

Depending on how things go we’d earn: 550 GP – Plus the cut of the baroness for an additional 100 GP for a possible net of 650 GP AFTER the selling of the baronesses stuff and the mithril daggers (assuming they are sold).

Thanks Connor! You leveling your guy yet? What are you thinking?


Yeah, Rhia went with two. Money's not as important to her, so she doesn't mind losing ten gold, lol. I suppose if we're anal about keeping it even, she can snag something later, but /shrug. Not that concerned about it. c:


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
hiyami wrote:
Yeah, Rhia went with two. Money's not as important to her, so she doesn't mind losing ten gold, lol. I suppose if we're anal about keeping it even, she can snag something later, but /shrug. Not that concerned about it. c:

If you're willing to do some diplomacy, you may be able to up the value of the items we're deciding to the baroness. If you up the value, then you'd be entitled to the first piece of discount - in other words, if she ups the price by 24 GP we'd all get 4 gold, but you'd get a total of 8 GP.

So that may be helpful ;)


haha, we'll see. c: I'm not too worried about money, as I said. Just, you know, the weight of it, XD;


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Riley "Lucky" Rylin'dar wrote:
Thanks Connor! You leveling your guy yet? What are you thinking?

Not entirely sure, yet, actually - though I have some ideas/angles to pursue.

The following is just my opinion, but -

1. We currently only have one caster who can do healing and that's a problem.

Without a second person in the party who can use Cure Spells we're at a big disadvantage if our only Healer goes down by accident - someone needs to be able to bring her back in a pinch or we get a TPK real fast if she drops.

2. Connor is a human and is currently the pointman (though that will likely change based on Riley's build). For now, generally Connor's in the front of the situation and needs to be able to see what's going on; without better light, he's in trouble. Felix can take care of the light, but the better lights that we have then the better chance Connor will have to fight on the front lines.

We need a better light source for the party - ideally a Light Spell would work, but Connor's open to other possibilities.

3. We have had a massive amount of checks that everyone in the party can attempt thanks to the GM's easing the load via Knowledge Skills. However, in my opinion the low DC's won't last.

We need to have all the Knowledge Skill's covered, as well as Appraise, Disable Device, Spellcraft and (potentially) Use Magic Device if we're going to be more successful with those things (especially given the information about treasure we're finding).

Extra languages can't hurt us, either - but I'm not sure how the GM is going to rule learning new languages quite yet...

In any case, it's my opinion without the above skills covered we're vulnerable to misinformation as well as other possible issues that may come up.

Conclusion:

As it stands Connor is ready to go up in various possible builds to improve front-line Martial Abilities. However, I'm waiting to decide completely what angle I follow until I see what the others are planning.

In this case I'll adjust my build to coincide with what the others are planning. Until then, I don't really know, yet...


Rhia's got spellcraft and she'll be picking up appraise with the level up. c:

Torches?

And I'm not too worried about healing, especially if Riley picks up a wand of CLW. c:


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

1) Extra healing is suboptimal. I think we have plenty of healing. It's better to kill things fast. We rarely heal in combat in our games. Fights never last more than three rounds.
2) Ion Torch?
3) I think we have worked out the skills. Without a high intelligence, you will not be able to keep up either unfortunately.

Our weakness in the cave was holding the line. I am a striker. I will have a difficult time standing alone with three casters and an archer. Plus, I have no flanking partner. Have you thought about melee inquisitor? That gets you more melee prowess, monster knowledge skills, 7/level skill points, and spells.

My 2 cents. Do what you will have fun playing though. I just think if you and I hold the line that Felix, Rhia, and Anila can wreak havoc from the second line. :)


Ooooh, I just learned about ioun torches :D That could be super helpful!

I do agree regarding the skills, orz. Rhia runs off of cha and not int, unfortunately, plus the dice bot gods hate me. XD;


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
hiyami wrote:
Rhia's got spellcraft and she'll be picking up appraise with the level up. c:

Appraise will definitely help; especially if we're finding a lot of unusual gear. A second person with Appraise won't hurt, it will grant the possibility of an Aid Check.

hiyami wrote:
Torches?

That's a negative, Ghostrider - torches are something that we have to carry in our hands, so it negates a second weapon, two-handed weapon OR the use of a shield. Plus, torches are awkward can go out in water; a light spell will be more effective.

hiyami wrote:
And I'm not too worried about healing, especially if Riley picks up a wand of CLW. c:
Riley "Lucky" Rylin'dar wrote:
1) Extra healing is suboptimal. I think we have plenty of healing. It's better to kill things fast. We rarely heal in combat in our games. Fights never last more than three rounds.

Riley won't be able to use the Wand unless he succeeds in a Use Magic Device. The only person who can use that Wand without the Skill Check is someone who can already use the Cure Spell.

The real issue I'm worried about is one I've rarely dealt with before in a PbP game - specifically; the dungeon crawl. We used up a lot of Cure Spells early on, by the time we got to the end there was an actual concern that we didn't have an extra healer in the combat.

If we do the strike-first/strike-hard option I'm down with that, but meta-game tells me that kobolds are known for traps and dealing with traps wears down health even if we don't have an enemy to attack. That's something to consider when we pay attention to Perception Checks.

Speaking of which, there's a spell that could be useful for finding things - Sift.

Riley "Lucky" Rylin'dar wrote:
2) Ion Torch?

Outstanding! That takes no hand slots; it won't go out if we're swimming or because of storm, it can be stored/held inside a pack if we're using stealth and it's not too expensive. Definitely worth looking into if the GM will let us buy it.

Riley "Lucky" Rylin'dar wrote:
3) I think we have worked out the skills. Without a high intelligence, you will not be able to keep up either unfortunately.

Yeah; to be fair - that's bugging me. The GM tells us to make a Skill Check - I roll it, untrained if I have to. The GM gives us recon I share it; almost cut and paste if possible.

I agree that I can't do that every time; I WILL be taking ranks in at least any Knowledge Skill that's a Class Skill for me, though. Still, I'm hoping that others will be using those skills as well.

Riley "Lucky" Rylin'dar wrote:
Our weakness in the cave was holding the line. I am a striker. I will have a difficult time standing alone with three casters and an archer. Plus, I have no flanking partner. Have you thought about melee inquisitor? That gets you more melee prowess, monster knowledge skills, 7/level skill points, and spells.

I have indeed, actually. Inquistor makes a lot of sense for Connor; more than even Druid (I also considered Druid). Back-up spells, extra skill points, bonus to saves, Survival via Track, bonus to Monster Lore and Stern Glance, to name a few.

However, I also planned on picking up some Martial Possibilities (Ranger Wild Stalker and possibly Fighter: Viking.

A lot of that will depend on what the others do, though - especially as going up as a Fighter drops the skill points quite a bit.

Riley "Lucky" Rylin'dar wrote:
My 2 cents. Do what you will have fun playing though. I just think if you and I hold the line that Felix, Rhia, and Anila can wreak havoc from the second line. :)

I'm down with holding the line and working next to you - many of my Feats for later levels coincided with those concepts, actually - but a lot of that will depend on what the others choose.

Hopefully we'll find out soon :)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I love you choices. I think they will all work.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Riley "Lucky" Rylin'dar wrote:
I love you choices. I think they will all work.

Cool! As of now, like I said, I'm not entirely sure the right "angle" to play quite yet, but I had many of the above choices in mind when I built the character concept (that's why the higher Wisdom from the beginning).

Meantime I'm definitely sure whatever I pick that I'll be on point next to you when stuff goes down :)


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Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

To help with martial, I am going to take a level of inspired blade swashbuckler for Felix. Will greatly improve my melee and allow me to be a flanking buddy for you riley. Also opens me up to take fencing grace at level 3 for dex to damage as well.

Also, sorry again for the lack of posting. Anila wanted me to let you know that as well. We aren't going to be purchasing much as shes not very equipment dependent until we get into magical equipment and Felix isn't very equipment dependent either. We'll both just be exchanging coins.


Current Map

Okay, thanks for letting me know, Felix. Hope the packing is going well. :)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]
Felix Bramblethorn wrote:

To help with martial, I am going to take a level of inspired blade swashbuckler for Felix. Will greatly improve my melee and allow me to be a flanking buddy for you riley. Also opens me up to take fencing grace at level 3 for dex to damage as well.

Also, sorry again for the lack of posting. Anila wanted me to let you know that as well. We aren't going to be purchasing much as shes not very equipment dependent until we get into magical equipment and Felix isn't very equipment dependent either. We'll both just be exchanging coins.

Sounds great Felix!! That really opens up things! I can see Felix as a dashing swordsman!

I hope the moving is going well! I hate moving.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Riley "Lucky" Rylin'dar wrote:
Sounds great Felix!! That really opens up things! I can see Felix as a dashing swordsman!

If Felix is going for front-line fighting instead of straight range, that may effect Connor's build, too.

For now I'm not entirely sure what my plan is for now, but in any case, I think I'll do my leveling up after I've seen everyone's build.

Felix Bramblethorn wrote:
Also, sorry again for the lack of posting. Anila wanted me to let you know that as well.

I hope your moving isn't stressful. That's never a fun thing to do, but if there's anything we can do to help please let us know!


Current Map

The General Store is five minutes walk from Talia's inn so you can all readily go back to the inn, collect the coin you need for the exchange, then head to the moneychangers first and then to the blacksmiths.


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Current Map

So, from your share of the total coins and gems, you each have:

(3+2) 5 pp, (80+23) 103 gp and 7 sp. 6 moonstones each (valued at 150gp).

There are 2 platinum pieces remaining after the split (because it didn't divide evenly). Did you want to keep these as "group funds"?

So, you still have the Mithral daggers and teak case as well as the bronze family crest/ plaque left to sell and divide.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:

So, from your share of the coin and gems, you each have:

(3+2) 5 pp, (80+23) 103 gp and 7 sp. 6 moonstones each (valued at 150gp).

There are 2 platinum pieces remaining after the split (because it didn't divide evenly). Did you want to keep these as "group funds"?

So, you still have the Mithral daggers and teak case as well as the bronze family crest/ plaque left to sell and divide.

I didn't know we were doing "party funds" at this point, though it may be handy.

For example; I wouldn't mind at least having a Cure Light Wounds potion for if Rhia is knocked unconscious.

Meantime - GM - are you allowing the rule which allows Heal to heal HP? If so, it may be useful to get a Healer's Kit...


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Wealth marked on L2 sheet including purchases.


Current Map

Sure we can follow the rules of Heal for Healing HP only via longterm care or treating deadly wounds.

Providing long term care: Heal Check (DC 15):

Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.

You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.

Action/Time: 8 hours.

Treating Deadly Wounds: Heal Check (DC 20):

Requirement: You must expend two uses from a healer's kit to perform this task. You take a –2 penalty on your check for each use from a healer's kit that you lack.

When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day.

Action/Time: 1 hour.

Rhia has a Healer's Kit - with 9 uses remaining out of 10.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
Rhia has a Healer's Kit - with 9 uses remaining out of 10.

Connor will likely have to pick up Heal next level.

Meantime, I knew about THOSE healing rules - but I remember playing a game once when the GM allowed Heal Checks to do more healing than the standard Healing Check rules (it was a low-magic world; Lord of the Rings campaign, actually). I wondered if we'd see a similar boon is all, but if not, it's all good :)


Current Map

I'm not going to do that in this game. You have quite a bit of healing resource via Rhia.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:

I'm not going to do that in this game. You have quite a bit of healing resource via Rhia.

That's very true - as long as she's alive, that is... ;)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

Hey gang, got to crash!

I'll see you all soon; meantime I hope everyone has a great night :)


Current Map

I made a mistake previously: Rhia's healer's kit is fully stocked (10 uses).

Since it's Father's Day in the northern hemisphere tomorrow (we celebrate ours here in September), I'd like to wish the dads (or the players' dads, step dads or father figures) a wonderful day of celebration. Happy Father's Day! :)


Current Map

If you need something in particular, but can't immediately see it in either blacksmith workshop, please play it out via RP as it may be stored in the back or may be crafted for your character. The items I've listed are just what are on display openly.

Also, Delfi has already mentioned the other blacksmith in town: Bacchus, whose workshop is near the inn and she said she'll be taking you there on the way back to the inn.

Any leather and studded leather armour can be found at Sensina Hides, the town's leatherworker (Building 17 on map, near Bacchus Smithy).


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

15 gp added. Thanks!


Current Map

You're welcome, Riley. :) I know Rhia has business with the leatherworker - Anyone else?


Current Map

Once the shopping is complete, your party will have some downtime until you need to report in to Lady Origena. Then you will have some downtime afterward, as well. This will give you guys time for some social rp or to simply rest - a short break before you level up and we continue on. :)

Rhia, since you need to heal your ability (DEX) damage, you can head to the noted temples in town on your own or with Delfi as guide, if you'd like. I leave that to you to pursue once the shopping is done.


Current Map

After Baccus Smithy:

Riley, did you want to head to get perfume next (from Xemne's Tonics) while Rhia goes to the temple/s for some healing? Or did you want to stick together before heading back to the inn?


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I am fine with splitting up if Rhia is.


Current Map

Thanks for that, Riley. :) I believe she is fine with splitting up via our IM exchange but if she changes her mind, that's fine too.


Current Map

So, to save a little time, I have Connor, Felix and Anila at Baccus Smithy, Riley at Xemne's Tonics and Rhia and Delfi at the Shrine of the Seven Roses.

Once you guys are done, you can all meet back up at the inn where you have some downtime to do what you'd like to before your meeting with the baroness after dusk.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

Sorry for the late posting last night. I wasn't feeling good and my nap turned into a long sleep - I woke up around 4:30 or so and tossed up a post, then went back to bed.

That said, Connor will happily RP with anyone when we gt back to the Inn to discuss plans with the baroness.

But for now I'm back to work, as my lunch break is over :)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Sorry Connor. I either missed the last part of your last post or you added it after I read it. I posted again to address it! :)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Riley "Lucky" Rylin'dar wrote:
Sorry Connor. I either missed the last part of your last post or you added it after I read it. I posted again to address it! :)

No worries at all!

I'm glad for the chance to do some RP so I took the liberty of responding to your new response, too :)


Won't be able to post tomorrow evening or in the morning, so I'mma try to sneak one in during lunch c:


Current Map

Thanks, hiyami. :)

I'm going to move to the baroness later tonight my time. If anyone still has some RP they want to do before the baroness meeting, it can be done/finalised in spoilers as retcon after that post. That way it isn't missed out as I want you guys to have some time to yourselves in this adventure.


Current Map

An unexpected trip has come up and I'm going to be out of town from my Friday to Saturday late afternoon (your Thursday to Friday). It's just a full day and overnight trip.

I was going to post the intro to the meeting with the baroness, however I think I'll wait a bit until I get back. Hopefully Felix and Anila will be able to join in as the meeting with Lady Origena is an important one and not simply a social filler. So, I will check the board in my morning and make any responses before I leave and then I will post again when I return home. This will give you time to finalise your social rp together at the inn. Thanks. :)


Enjoy your trip~

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