GM Ariarh's The Dragon's Demand (Inactive)

Game Master Ariarh Kane

Current Date: Starday, 2nd day of Gozran, 4700 AR

Current Map

Map of Belhaim


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Round 3: Felix, Anila and Rhia are up!


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Felix and Anila are busy packing for their move to their new house. Anila has requested that she be botted by Felix or myself over the next two weeks until the move is sorted.

If Felix doesn't get a chance to chime in and post for both characters by day's end, they can be botted this round. :)


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

Hey guys, sorry about the lack of posting. In addition to everything else, the AC just went in the house we are renting so we are pretty well sweltering right now. (I don't do well in heat lol) We'll get something up in a little bit


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]
Felix Bramblethorn wrote:

Hey guys, sorry about the lack of posting. In addition to everything else, the AC just went in the house we are renting so we are pretty well sweltering right now. (I don't do well in heat lol) We'll get something up in a little bit

Sorry, brother. No worries. Congrats on the move. I hope the transition is smooth.


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Sorry about the air con, Felix. Hang in there.

Riley, can you bot Felix this round, please? I'll bot Anila. :)


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Connor, last round I made a mistake on the damage you took from the kobold's arrow - it should have been two higher. I haven't included it now as it was my mistake and you shouldn't have to suffer for it after the fact. Otherwise you would have been down -5 hp (-3hp while raging). Lucky for you, I'm a nice GM. ;)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I rolled my readied action so I don't hold up the game. It probably will miss anyway. Riley is intent on letting the others negotiate with the Kobold. Connor will take a vicious AOO if he stands with prone penalties to his AC.

If the Kkbold agrees, Riley will move away from the Kobold and allow Rhia and Anila the opportunity to do the negotiation.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Great RPing post Rhia.


Thank you! I was nervous, considering I'm not so good at those sorts of interactions.

I'd like to get Connor up and running - what do we think of using Sanctuary to keep the kobold safe and reviving him? I figure I can use sanctuary for my next turn and then a channel or a cure next. :3


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Magical resources of group currently:

* Felix has no remaining first level spells for the day. 5 uses of his Archaeologist's Luck for the day and with Lingering Performance.
* Anila has 2 remaining first level spells for the day and 3 uses of her Thunderstaff special ability.
* Rhia has one remaining 1st level spell for the day and one channel energy. The daylight spell's duration is 10 mins, so that is still up.

-----------------

* Connor is all out of Rage for the day, too.

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Great rp, Rhia. Well done, adventurers! You've finished investigating the Witch Tower!

I've had three (Rhia, Riley and Felix) say they're happy to leave the tower... is that what you're all planning to do now? (Don't forget you left your treasure in the secure cage in the treasury.) Then head back to Talia's inn? And explore the town before seeing the Baroness after dusk?


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Sounds great to me!


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
* Connor is all out of Rage for the day, too.

I'm not sure, but if Connor was dropped before he could actually have a chacne to use his rage, wouldn't that mean he still formally had one round of rage left?

For what it's worth, that's merely academic as it won't effect what he plans on doing next, but I was just curious.


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Sorry, Connor, you are correct. You have one use of Rage left this day.


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Okay, your loot from the Witch Tower:

* A pair of Mithral Daggers, valued at 1004gp for the two.
* The bronze Canteclure family crest, valued at 100gp.
* Coins: 18,500 cp, 4,000 sp, 115 gp, 14 pp.
* Teak case with 30 gemstones/White Moonstones. Teak case valued at 50gp, Moonstones valued at 750 gp, totalling 800 gp.
* From Wizard Hunclay's body: one gold ring with green stone and letter 'H' at centre. Identified as a Scholar's Ring and valued at 8,700 gp. Two keys: one which appears to open a front door and another brass key, its purpose unknown at present.

*In your possession, you still have the rusty metal key used to open the southern door and cell doors in the Witch Tower. (You may want to return this key to the Baroness.)

* Once you make your report to the Baroness after dusk, you will receive a further 500gp (in total) for services rendered.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

This is all pretty awesome, but it does beg some questions -

1. How do we cart that amount of wealth around? That's a lot of coin; we can carry it, but where will we end up taking it?

2. Does anyone know the relative wealth of the town itself? In other words; even with a lot of money we may not be able to find something worthwhile to buy with it. Even if we do, it may not be something the party is looking for (as in; we could afford to buy a dozen pistols or a flying horse, but what will we do with those things?) For now it seems we need things like better defense, better weapons and miscellaneous things to help us survive (healing potions, light sources, that sort of thing).

3. At this point Connor would suggest that we take the platinum and gold pieces and split them equally. He would also recommend that things like the Mithril daggers, the bronze plaque, the gemstones, teak case and the bulk of the remaining silver and copper coins and give these things to the baroness directly in exchange for gold pieces as it's likely that she is the only one in the town who will be able to make that exchange easily; also, she is probably the one most interested in paying for the items we have in our possession (such as the bronze plaque or teak box, for example).

As for the wizard's ring, I would vote that simply be considered "Party Loot" - to be kept by the party as a whole and used by the person best suited for it, but that it isn't just for one person.

Okay, that's my two cents, for what it's worth.

Anyone else have any further thoughts or ideas on this stuff?


I would say that it makes the most sense to go with...

1. To the inn, since that's really the only apparent 'base' we have.

2. It's a small town and we won't know that until we explore it in the afternoon and determine what's there and what isn't.

3. Rhia will counter by suggesting that they first make sure it's not owned by the town or those of the town so it's not a matter of selling people their own property.

Personally, I think we should consolidate and split the winnings, but Rhia's a much more empathic person than I. :P


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
hiyami wrote:
1. To the inn, since that's really the only apparent 'base' we have.

That part is my thought as well, but the literal weight of the stuff might be an issue, unless we can just "fast-forward" the minutia for carting around to the tavern. In which case, Connor's all for just doing that.

hiyami wrote:
2. It's a small town and we won't know that until we explore it in the afternoon and determine what's there and what isn't.

Since the exploration part is probably going to be safe as we've now proven ourselves as competent is there any suggestion of doing the exploration as a "split group"? I know the GM prefers that the party sticks together for questing, but I figured that doing a simple search via a quick "we go out and explore for a few hours, what do we all find so we can share with each other later?" just so we can find out where there's things like a "General Store" or a "weapons/armor" shop and so on - and their relative prices - could be pretty handy.

hiyami wrote:
3. Rhia will counter by suggesting that they first make sure it's not owned by the town or those of the town so it's not a matter of selling people their own property.

Fair enough; though Connor would likely counter by suggesting that whoever used to own it doesn't own it anymore :)

Also, that's the other reason he's for splitting things before the tavern, so that we don't have a bunch of people come to bug us for the loot as it's not very easy to carry it around subtly.

If one of those two deputies saw us carrying hundreds of pounds of coin around they may try to keep it or something foolish. However, Connor does have one more round of Rage left ;)

Of course, the only real way that people might claim ownership is with some sort of proof. I don't think that even the baroness can prove that loose coin laying around is hers, but he's willing to concede that she may be able to do that with the plaque and possibly the gems. But in any case, Connor doubts highly that the others townsfolk will have ready coin or interest in buying something like a heavy bronze plaque with a family crest or the mithril daggers that are keys, or something like that.

But I guess we shall see..

For now he will claim his fifth of the gold, gems and platinum pieces before the town. After that we'll see what happens next :)


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Delfi was asked to show your group around (and has agreed), so I'm not sure what "exploring" you have to do to find the stores you have in mind. She's local and knows every shop and person. You have NPCs you are friendly with and can utilise. And Connor, you're right, I'm not into "split" groups especially in situations where the adventurers are completely unfamiliar with a town. Not everyone is going to treat you as Talia and her people have. This is a small, insular community ... They trust their own (for the most part) and they distrust strangers. Talia's already said so much to you on the first night in town.

Since Connor has asked me for a map, I am providing one for the town as an overview of the lay of the land and one Delfi can show you when she's taking you around town.

In the spoiler below, I have listed the relevant stores ... and prominent residences. On the main game thread, just let me know if there are any other stores you'd like to visit this afternoon.

Map of Belhaim

Key to Map:

4 : The Wise Piper, inn
3: Belhaim Garrison, jail
5: Xemne's Tonics, Apothecary
9: Tymek's, General Store
11: Soorey's Garments, Tailor
13: Sensina Hides, Leathermaker
15: House of Abadar, Temple
16: Baccus Smithy, Smithy
32: Shrine of the Seven Roses, Temple
34: Grellen & Sons, Moneychanger
36: Chance Smithy, Smithy
44: Anagrit's Cottage, Herbalist
47: Kandos Weavers, Clothier
25: The Sunset House, Undertaker
28: Hunclay Manor, late Wizard's estate
27: Devy Manor, Lady Origena's estate

-----------------------------------------

* Regarding the Canteclure Family Crest, it is worth something as a historical curiosity or to the Devy family being that the late Baron was a descendant of the Canteclures and the son is the future baron of Belhaim.

* The Wizard's ring is the only thing you have as proof of the old man you found dead inside the Witch Tower. If the wizard has family, it should go to them or at least be shown to the baroness to confirm the identity of the body.


Okaaay, looks like the GM and Connor posted pretty much back to back and we're in different settings, so I had to pause a bit since it looks like we're in different spots. Connor's responding from a room to Delfi who is at the inn's entrance, sooooo....

I'm gonna go ahead and respond to the GM/Delfi, because in confusion caused by player vs. GM, I'm gonna go ahead and stick with the GM.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]
hiyami wrote:

Okaaay, looks like the GM and Connor posted pretty much back to back and we're in different settings, so I had to pause a bit since it looks like we're in different spots. Connor's responding from a room to Delfi who is at the inn's entrance, sooooo....

I'm gonna go ahead and respond to the GM/Delfi, because in confusion caused by player vs. GM, I'm gonna go ahead and stick with the GM.

I did the same.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

So here's the thing:

1. I just deleted the second post and 90% of the first post.

2. I understand that the RP was a problem with those posts so the writing/coding is now gone - no worries.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Thanks brother. It looks good.


Thanks, Dain. c: It was just confusing, because I didn't think Connor would just bypass all of the people in the inn. I appreciate the clarification <3


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Sorry Rhia. I retconned on you. My last post would have been before entering the inn.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

Well, to be honest, I was actually pretty pleased with the RP when I wrote it earlier, but I understand that it was a problem, no worries.


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Rhia's player has gone to bed, so I'm sure she will respond to posts in the morning. :)

And Connor, your work on rp and your flexibility in this instance are appreciated. Thank you. :)


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Okay, so baths will be set up upstairs for those interested.

There's food also (whether in the dining hall or brought up to your room (or Rhia's room) if you're talking up there).

Good night from me. I'll check the board in my morning. Have yourselves a good day. :)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
Okay, so baths will be set up upstairs for those interested.

Have a good night, GM.

For now I'm just waiting to hear back from the others :)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Sounds good Connor.


got up a quick post from work c:


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Connor: We can spoiler a conversation while Riley is in the bath if you want.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Riley "Lucky" Rylin'dar wrote:
Connor: We can spoiler a conversation while Riley is in the bath if you want.

No worries - we're all together now, so it's all good either way.

On the other hand, if you'd like to talk privately with him, he's up for that, too :)


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I had a chat about this with Connor off the board, but I'll mention it here, too, for the rest of you.

The map of Belhaim I gave out the other day (on the discussion board) is not one you have on hand at present. I'm going to say that after this first excursion through the town, Delfi draws you a map/lay of the town (she's a gifted artist just like Talia) and you may readily use said map for future reference. I hope this is okay. :)


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Once you've completed your report to the baroness, finalised your evening plans and gone to bed, you can level up! Come morning (in game, 1st day of Gozran) your characters will be Level 2. :)

When you've levelled up (in a day or so in real time), can you please post your levelling info on discussion so I can see what you've picked up etc ... And everyone gets the 2 bonus background skills on top of their normal adventuring skills per class. Hit points on level 2 are calculated average hit die rounded up plus CON modifier (plus favoured class bonus for those inclined to give them to hit points).

So, for the newbies:

Average rounded up is as follows:
D6 is 4
D8 is 5
D10 is 6
D12 is 7.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:

Once you've completed your report to the baroness, finalised your evening plans and gone to bed, you can level up! Come morning (in game, 1st day of Gozran) your characters will be Level 2. :)

Outstanding! But that will happen after we finish the day, though.

So far that includes deciding what to do with out wealth, exploring the town, then buy our gear and then meet with the baroness and find out what happens next :)

That said, good times!


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Okay, so it seems the group has come to an agreement regarding the coins and items.

When you guys are finished talking (you still have a little time to rp if you'd like), Delfi will be waiting downstairs in the dining hall to show you around town.

I'm headed to bed, but I'll catch up and post in my morning. Have a good day, guys.


Okay, I could only get the one post in tonight because it's Magic night. c: Rhia will explore the town and see what is for sale. She doesn't plan on doing anything with big purchases right away, but she wants to sort out her torn dress with the seamstress, whether to find out how long it would take the woman to make one or to recycle it, etc.

One of Rhia's goals is to re-outfit. She has become (painfully) aware that her gear is not appropriate for the situations she will end up in if she continues on with her new friends. c:


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Current Map

Enjoy your night, hiyumi. :)

Alright,

so these are the following places in town your party is interested in visiting:

* Xemne's Tonics, apothecary (Rhia mentioned she wanted to go here before you searched the Witch Tower.) (Building 5 on map) (There's also Anagrit's Cottage, herbalist, Building 44 on map)
* Soorey's Garments, tailor (Building 11 on map) (There's also Kandos Weavers, Clothier, Building 47 on map)
* Shrine of the Seven Roses, Temple of Shelyn (Building 32 on map)
* House of Abadar, Temple of Abadar (Building 15 on map)
* Grellen & Sons, Moneychanger (Building 34 on map)
* Chance Smithy and/or Bacchus Smithy (Buildings 36 & 16 respectively on map)
* Sensina Hides, leatherworker (Building 17 on map)
* Gorendel's Fine Footwear, Cobbler (Building 43 on map)
* Tymek's, General Store (Building 9 on map)
* Delbin's Devices, Tinker (Building 23 on map).

Any other places, not mentioned above?

Here's the map of Belhaim with each of those places marked with red circle: Belhaim


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Riley would like some mwk thieves tools.

I plan to RP out my rogue talent with Connor.


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Riley, you can try the General Store for those (Not that they would be in high demand in Belhaim, but you never know what Caspar Tymek has hidden away). ;)


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I know you guys said you want to learn more about the town and townsfolk - possibly check them out, ask questions, make purchases etc. So with that in mind, I'm going to ask, do you want to socially rp each encounter with the townsfolk or do you want to just toss up the things you want to buy with accompanying diplomacy checks and just do it that way? I'm open to either way. Just want it to be fun and not feel like you're being bogged down with the purchases. You do have time in game before you are to meet with Lady Origena and her son.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
I know you guys said you want to learn more about the town and townsfolk - possibly check them out, ask questions, make purchases etc. So with that in mind, I'm going to ask, do you want to socially rp each encounter with the townsfolk or do you want to just toss up the things you want to buy with accompanying diplomacy checks and just do it that way? I'm open to either way. Just want it to be fun and not feel like you're being bogged down with the purchases. You do have time in game before you are to meet with Lady Origena and her son.

My vote was to do a shopping list of gear we want and then go get it. However, if we want to get information from various sources then we can indicate that we want to RP that Info Gathering at the location.

So if we want to get a bunch of camping supplies (for example) then we could go to the general store, present a list, and possibly bargain down the items via Diplomacy.

If we want to get some information from someone like the Temple, then we can RP that out, though, as that would likely be a bit more in depth.

Anyhow, that's just my suggestion. I'll go with the majority; what do you guys want to do?


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I like your idea Connor.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

At 3rd level, I'll do 1d10+6+3+2d6 and not take the -2,-2 to hit. Unchained Rogue changed a bunch of things. A guy in my home group who I made a rogue for like I am building Riley crushes the barbarian in damage at 4th level. Plus I don't have to waste a feat on TWF. Il will rarely get full attacks. I'll get SA if I move move than 10' or if I charge. That is why I have jacked up acrobatics.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Riley "Lucky" Rylin'dar wrote:
At 3rd level, I'll do 1d10+6+3+2d6 and not take the -2,-2 to hit. Unchained Rogue changed a bunch of things. A guy in my home group who I made a rogue for like I am building Riley crushes the barbarian in damage at 4th level. Plus I don't have to waste a feat on TWF. Il will rarely get full attacks. I'll get SA if I move move than 10' or if I charge. That is why I have jacked up acrobatics.

Wait, why do you have a +6 to damage AND the +3? And how is that a +9 to damage on level 3? The two handed attack via strength damage I can see for +3 - but where does the +6 come from?


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

+6 is from using Dex for strength two handed with finesse rogue (3rd level) then +3 for power attack. The sword I use is crit on 18-20 and will eventually crit 16-20. Furious focus at 3rd level handles the - for power attack.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

"In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll."


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Riley "Lucky" Rylin'dar wrote:
"In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll."

I always felt that Finesse Weapons should automatically do Dexterity Damage instead of strength without needing a Feat or Special Ability, but despite me being right, sadly the people with Pathfinder are all wrong and it requires those abilities. Still, it's a good move.

The only thing is that I think you're reading the old Power Attack rules. The new ones suggest you subtract 1 point of your Attack Bonus and add +2 to Damage. You can increase that to -2 and +4 when your BAB reaches +4, though - and again to -3 and +6 on BAB 8, still your minimum damage on level 3 will be 11 and your maximum is going to be 30 points - which is still pretty epic (not counting things like magical weapons, of course ;)

You may also consider taking 2 Levels in Barbarian: Urban - it grants a bonus of +4 to Dexterity, no penalties to most Rage bonuses, and by second level you have Uncanny Dodge - plus the extra HP isn't bad, either.

Of course, if you lose your sword, that could be a problem; but if you hang on to your sword specifically, you'd only need a scabbard of Keen Edge, but I got a hunch you knew that ;)

Given your rather epic level of power in the game via fighting, I may consider my build for further levels. Your minimum damage will be


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Power attack is -1/+2 or +3 for two handed weapon.

Plus, now I don't have to worry about damage reduction as much. It kills two weapon fighting or rapid shot builds.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

The urban barbarian is best. That is what I am doing with my friends rogue at L5. Plus, it adds 10' of movement which is clutch for a scout rogue.

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