GM Ariarh's The Dragon's Demand (Inactive)

Game Master Ariarh Kane

Current Date: Starday, 2nd day of Gozran, 4700 AR

Current Map

Map of Belhaim


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Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Riley "Lucky" Rylin'dar wrote:

It changed pages, so you might have missed my post Connor.

HERE IT IS

Good times; I made a response to your inevitable and certain demise on Main Page ;)


1 person marked this as a favorite.
Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

I just realized we cracked 500 posts!

Whoo Hoo!

Not bad for roughly 31 days of play :)


1 person marked this as a favorite.
Current Map

Congratulations everyone on some fine roleplaying and reaching the 500 post mark. Everyone gets 1 free re-roll for their efforts to use at any time. Please note it on your character sheets. Thank you. :)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
Congratulations everyone on some fine roleplaying and reaching the 500 post mark. Everyone gets 1 free re-roll for their efforts to use at any time. Please note it on your character sheets. Thank you. :)

Huzzah!

I'll store it away with my magical rope ;)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I posted the last post on the previous page again.


Current Map

I saw and just now responded. Thank you, Riley. :)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I moved my token. I want to be farther away from the pale creature and away from the rat I didn't attack.


Current Map

I saw, Riley. Sorry I didn't know which one you wanted to go after and was moving it to the wrong one. It's all good and thanks. :)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]
GM Ariarh wrote:
I saw, Riley. Sorry I didn't know which one you wanted to go after and was moving it to the wrong one. It's all good and thanks. :)

Thanky Madame GM ;)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Updated my post. Since the creature is still standing, Riley attempts to tumble away. The rat may get an AOO.


Current Map

Thanks for letting me know you amended the remainder of your action, Riley. :)

Night from this side, folks! Have yourselves a good day.


Current Map

I'm dashing out for 40 minutes to pick up my son's cake and other incidentals for the party tonight.

I'll post up responses when I'm back home and at my comp. Thanks for your patience. :)


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Back and posted!


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
Back and posted!

Whoo Hoo! :)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Sorry. Busy Sunday night here! I'll let someone smarter than Riley attempt an assist on the appraise!!


1 person marked this as a favorite.
Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Awesome knowledge response GM Ariarh!! Bravo!


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I'm not sure if Connor's perception from earlier can aid me or not, but it would be +2 if you are OK with it. ;)


Current Map

Glad you enjoyed it. Thank you, kindly, Riley! :)

And regarding the Perception aid, I'll allow it. I will be posting a response soon.


First day of interning at a Courthouse! Can't post right now because I've no idea what traffic looks like yet, but I'll be posting in the evenings. C:


Current Map

Good luck with your internship, hiyumi. May the work be enjoyable and interesting and I look forward to your post in your evening. :)

To all: I'll be making a post later tonight, my time.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
hiyami wrote:
First day of interning at a Courthouse! Can't post right now because I've no idea what traffic looks like yet, but I'll be posting in the evenings. C:

Congrats on the internship, Hiyami!


Thank you both c:

It was awesooooome! Well, it was a bit boring, but the people made it awesome. All in all, a great success. I was worried I was going to be bored or aggravated, but it turns out the people there are just as humorous and snarky as can be. Oh, also, they like sweeeeets :D


Current Map

Glad it went well (apart from the small boring bits). I hope tomorrow is good (even better), hiyumi. :)

To all: Rhia's player has gone to bed, so if you'd like to rp some more today then please hold off directing the majority of rp to her because her player isn't going to be around to respond tonight. Thanks. :) (You may still rp among the rest of you.)


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So, what is the consensus: Party continues on and finishes the rest of the tower (there isn't much left to explore) or will you turn around, collect your loot and then head back out of Witch Tower?


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
So, what is the consensus: Party continues on and finishes the rest of the tower or will you turn around, collect your loot and then head back out of Witch Tower?

Connor will continue; at least until he finds the complete borders of the room itself and - theoretically - the rest of the Witches Tower.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I agree with Connor. Let's finish the tower.


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Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Riley "Lucky" Rylin'dar wrote:
I agree with Connor. Let's finish the tower.

Ooh Rah!


Current Map

If I get a third vote to finish off tower, then that's what we will do.

Thanks. :)


Female Aasimar (Azata-Blooded) sorcerer 2 NG Medium outsider (native, azata-blooded) Init +2, Senses darkvision (60 ft.); Perception +0 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 12 ((2d6)+2) Fort +2, Ref +2, Will +3 Resistances acid 5, cold 5, electricity 5

Might as well finished up the tower. Still having a tough time with the little guy so I'll be off for the night too. I'll checkeep back in the morning


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Okay - we're moving onto the next area of the tower! Thanks for the votes, guys.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Anila Vayu wrote:
Might as well finished up the tower. Still having a tough time with the little guy so I'll be off for the night too. I'll checkeep back in the morning

And then there were three...

Anila; remember, if the little one gives you trouble, just whisper "Dracarys" to him. The way I see it, he'll either fall to sleep, or he'll take off and fly into action - either way, your enemies shall perish; so, you know, there is that... :)


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Heading to bed. I'll check the board in my morning and make any responses then.

Have a good day and it's a good night from me. :)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Night!


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

The squares on the map are blurry to me. Can I squeeze in to melee? I was under the impression that it was one square going through the tunnel.


Current Map

Sorry, Riley. I just posted a new abridged map for this part of the tower and I hope it works better for you and the others. :)

You really can't squeeze in past Felix or Anila at present. If they move back out of the narrow tunnel, you could get in there.

Okay, headed back to bed as it's a little after 4.30am for me. See you guys in the later part of my morning.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Thanks GM Ariarh!!


Mkay, so Paizo and Roll20 are both blocked at my internship (but not CrunchyRoll or some other anime sites, which makes me think the IT folks are also nerds). That means I'll probably only be able to post in the evenings. :<

Also, going through posts now to post :3


Okay, so since we're in combat and that moves quickly, I'm gonna post Rhia's next move here in case I'm not available to post it at the time of so someone can bot and keep things moving along as necessary c:

If combat ends, she'll triage and ask if people would like healing.
If they're still in combat, she'll warn her allies, cast daylight on the rock and chuck it to blind the kobolds.

If something else happens, well... Have at it. xD;

Thanks in advance ^^


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

Hey!

So Connor is ready to move forward, but even with half speed movement and without Acrobatics as a skill (especially with my Dex of 10) he only has a 50% chance to make it past the grease without falling and being prone which is why I moved back.

I’m not sure if Felixi s able to dispel the Grease, but if he can, that’d be great because if Connor falls on his butt then he’s not going to be able to help anyone, unfortunately :(

GM – you indicated you may be Botting Rhia? If that’s true (especially given her comment about Daylight and her prior action) if she is able to cast Daylight on an arrow instead of a rock?

If she casts that is a Standard Action, so I don't think she can cast it AND throw it on the same round. But if she casts it on one of Felix's arrows then Felix could send a Dancing Light down the tunnel to spot her and then Felix could shoot the Sunlight Arrow down the tunnel.

Even if the arrow misses then that may actually encourage the enemy to run toward us instead of trying to run away (this assumes that we don’t run into another tunnel/hole to a lower level; which I have a hunch we will, given that the dead Human couldn’t move through the tunnel we found earlier, so it’s pretty likely that there’s a bigger tunnel in the next room which this one might be escaping to).

Anyway, I'm at work so I got to go – but I’ll talk to you all tonight when I get home!


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Sounds good Connor. If we move out of sight, she will have to come over to our side of the grease or retreat. Riley just can't stand toe to toe yet without sneak attack damage. At L3 this will all change when he gets Dex to dmg. ;)

I'll even acro through her for flank of we can get her out of the grease!


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hiyami wrote:

Okay, so since we're in combat and that moves quickly, I'm gonna post Rhia's next move here in case I'm not available to post it at the time of so someone can bot and keep things moving along as necessary c:

If combat ends, she'll triage and ask if people would like healing.
If they're still in combat, she'll warn her allies, cast daylight on the rock and chuck it to blind the kobolds.

If something else happens, well... Have at it. xD;

Thanks in advance ^^

Rhia, there is one kobold remaining. You have a range increment of 10ft for tossing the stone. With range increments there's no penalty up to 10ft, -2 penalty up to 20 feet, -4 penalty up to 30 ft etc ...

The daylight spell has a 60ft radius but the kobold is around a corner and (someone correct me please if I have this wrong), I don't believe the daylight spell can turn a corner or pass through the stone bend in the tunnel? If you held the stone in your hand and walked toward the creature and then had her within the radius range of your daylight spell, then that would be different, I believe.

I asked this last night but it may have been missed: Would anyone like to bot Rhia this round?


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Sorry. I missed the bottling deal last night. I'll look closer next time.

I was tempted to say she was distracted by Riley's tight derrière, but I was afraid I'd get in trouble. ;)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
The daylight spell has a 60ft radius but the kobold is around a corner and (someone correct me please if I have this wrong), I don't believe the daylight spell can turn a corner or pass through the stone bend in the tunnel? If you held the stone in your hand and walked toward the creature and then had her within the radius range of your daylight spell, then that would be different, I believe.

Daylight is kind of like Fireball - so basically they cover a certain amount of square footage via area. In other words, if you are casting something that has a 10 Foot Radius that technically covers a total of 12 squares at a distance of 10 feet in every direction. However, if you're in a tunnel that's only 5 feet wide many GM's have suggested it expands from 10 feet in either direction to 6 squares in each direction as the light has been forced into a tunnel instead of spreading into a wide room.

But it's all academic - you're the GM - just let us know what's cool with you via how you want to do the Light and that's all good.

I'll toss up Rhia's post in a moment, then...


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Go with the expanding 10ft in either direction to 6 squares in the 5 ft tunnel that is fine. Thanks for botting Rhia, Connor. :)

And no worries, Riley. There were other posts all around it so it was easy enough to miss. :)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

So it seems it's our turn - unfortunately, without Light in the tunnel Connor is not going to move up.

If either Rhia can move up (or at least throw the stone lit with Sunlight) down the hallway a bit, or if Felix is able to send the Dancing Lights down the hall to light up the enemy then Connor will take his action and attack :)


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Well, Rhia's player was around earlier and said she could post, so we'll give her some time to make her move/take her action. :)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Oops. I delete my bot. I got carried away. :)


Aaaaa, working on a post


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
hiyami wrote:
Aaaaa, working on a post

Looking forward to it, Rhia :)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

Quick Note:

Connor is moving up as a Double Move.

Given the fact that the corridors are problematic, he is trying to move the light ahead as far as possible for the others.

At this time he has moved up a total of 55 feet and has another 25 feet in his Double Move to go.

As soon as I see the rest of the map, I'll finish out his formal movement.

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