Velriana Hypaxes

jules1's page

Organized Play Member. 50 posts (367 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 11 aliases.


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Hello all! I will start working on a character tonight. Any feedback on the party's needs would be lovely. I have read through the threads and it appears some type of intelligence based caster may work. Thanks for the inclusion! Jules


A friend asked me to join a game and I am only wanting to play one at a time. I am going to withdraw my application. Good luck GM Rennai. I can tell you are an awesome GM/person!!


Dot

I am thinking female Dwarven Cleric.


Dotting. I will read the material and post something over the weekend.


GM Rennai wrote:
@Nixie Dragonlily - Very cool! I wouldn't mind just a bit about how she met Frost, but otherwise I like it.

I am working on it now!!


4d6 ⇒ (1, 2, 1, 5) = 9 8
4d6 ⇒ (2, 2, 1, 3) = 8 7
4d6 ⇒ (4, 3, 1, 3) = 11 10
4d6 ⇒ (2, 6, 3, 5) = 16 14
4d6 ⇒ (4, 1, 2, 5) = 12 11
4d6 ⇒ (2, 6, 4, 4) = 16 14


I am working on my background tonight. I will post it tomorrow. ~Jules


Hey there! I just read a good bit of your previous gameplay thread and I really enjoy your GMing style. I would like to play either a gnome or halfling nature oracle or a druid. I appears that there is at least a bit of wilderness adventuring in this module and the hooks definitely involve nature/Erastil. I am not very experienced on the boards, but could easily post 1x a day (even on weekends). I will get to work on a character this afternoon! ~Jules


After sleeping on it, I think I am going to build an archaeologist bard for the skill role. It appears that melee will be covered well, so I will make her an archer. She will also be able to cover the social and roguish skills while using spellcasting to aid in buffing the party as well as to provide some crowd control.

I see that Baolus has DD (urban ranger). Do you want the skills player to also have trap finding and disable device? If not, I could change the archetype to be better at other things. What specific roguish skills do the current players feel are most needed? Either way, I loved the gameplay thread and I am excited to have the opportunity to apply! ~Jules


I just read through the gameplay thread. I would be interested in applying with a cleric of Asmodeus. I will work on her tomorrow.


Hey Spooky! I would like to put together Natasha Romanoff! I would probably go with ninja/bard so she can be a skill monkey/investigator/spy/assassin. I'm not sure if anyone else had wanted to build her. I'll try to start brainstorming. Feel free to throw out some ideas if you want!


Ugh! Typo in my background. Should have been scandalous. Sorry. :)


Tiefling Feature Roll: 1d100 ⇒ 67

Tiefling Abilities Roll: 1d100 ⇒ 18<---DR/2 Bludgeoning


Would you allow Fiendish Vessel of Asmodeus or would tiefling race be too big of a problem in this campaign?

Not sold on this idea. I also am thinking about a human evangelist (enchanter) cleric as well.


I have been looking for a good daily (more if possible) posting game for quite awhile. I will "roll" up a female ceric of Asmodeus soon. I need to read the WOTW player's guide and get a good concept first. I love playing clerics, so this is the perfect fit for me. As far as sociopathic behavior, I believe the most powerful evil characters are true LE. Thanks for the opportunity to apply! ~Jules


Dot


Point Buy: 10d3 ⇒ (3, 3, 1, 3, 1, 2, 2, 3, 2, 1) = 21


I am out of town until tomorrow night. I will flesh my cleric out Sunday unless another is picked. I am sorry I can't finish it today.


Bare Bones Build/No Gear:

Unnamed Hero
Human (Varisian) Cleric (Varisian Pilgrim) 3
CN Medium Humanoid (human)
Init +3; Senses Perception +11
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 27 (3d8+9)
Fort +5, Ref +2, Will +7; +2 trait bonus vs. charm and compulson
--------------------
Offense
--------------------
Speed 40 ft.
Special Attacks agile feet (7/day), caravan bond (7 companions)
Spell-Like Abilities Bit of Luck (7/day)
Cleric (Varisian Pilgrim) Spells Prepared (CL 3):
2 (2/day) Spiritual Weapon, Bull's Strength, Aid
1 (3/day) Murderous Command (DC 15), Longstrider, Bless, Obscuring Mist
0 (at will) Detect Magic, Create Water, Guidance, Light
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 14, Int 12, Wis 19, Cha 12
Base Atk +2; CMB +2; CMD 13
Feats Augment Summoning, Scribe Scroll, Spell Focus (Conjuration)
Traits Birthmark, Eyes and Ears of the City, Reactionary
Skills Acrobatics +1 (+5 jump), Diplomacy +7, Knowledge (planes) +5, Knowledge (religion) +6, Perception +11, Spellcraft +7
Languages Common, Sylvan, Varisian
SQ aura, cleric channel positive energy 2d6 (4/day) (dc 12), domains (luck, travel), spontaneous casting
Other Gear 150 GP
--------------------
Special Abilities
--------------------
Agile Feet (7/day) (Su) For 1r, you ignore difficult terrain.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Caravan Bond (7 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 7 travelling companions within 30 feet.
Cleric (Varisian Pilgrim) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric (Varisian Pilgrim) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 2d6 (4/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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Let me know if this looks interesting and I will develop her.


So...there is an anti-paladin. Are we going for an evil kingdom?


Toritaka wrote:
Agreed! A cleric would also not be remiss.

I could do best of both worlds and roll an Evangelist Cleric or a Varisian Pilgrim. Either way, it looks like support/healer is what is needed most.


2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 6) + 6 = 17

Mystery Box: 1d100 ⇒ 51

So...Caster Druid or Bard? You need some estrogen in this Kingdom!


I'm still looking. I'm thinking a support/healing cleric. The party is rather large. Are you sure you still have a spot? I was trying to wait and see what was needed, but almost every role filled up ^_^


I'd like to build a divine caster for the group. Does a full caster work well in P6 rules? It seems like one would run out of spells quickly. It also seems ranger, fighter, and barbarian would be OP compared to other classes.

I am very interested in the RP and RL campaign ;)


1:

1)
3d6 ⇒ (1, 1, 6) = 8
3d6 ⇒ (1, 5, 3) = 9
3d6 ⇒ (1, 4, 5) = 10
3d6 ⇒ (4, 3, 3) = 10
2)
3d6 ⇒ (2, 2, 6) = 10
3d6 ⇒ (4, 1, 3) = 8
3d6 ⇒ (1, 5, 5) = 11
3)
3d6 ⇒ (3, 5, 3) = 11
3d6 ⇒ (2, 2, 4) = 8
3d6 ⇒ (2, 4, 5) = 11
4)
3d6 ⇒ (5, 6, 1) = 12
3d6 ⇒ (4, 2, 3) = 9
5)
3d6 ⇒ (6, 6, 1) = 13
3d6 ⇒ (5, 4, 5) = 14
6)
3d6 ⇒ (4, 3, 4) = 11

2:

1)
3d6 ⇒ (5, 3, 4) = 12
3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (3, 6, 4) = 13
3d6 ⇒ (2, 1, 1) = 4
2)
3d6 ⇒ (3, 2, 3) = 8
3d6 ⇒ (2, 2, 5) = 9
3d6 ⇒ (5, 4, 5) = 14
3)
3d6 ⇒ (2, 4, 6) = 12
3d6 ⇒ (2, 3, 5) = 10
3d6 ⇒ (4, 2, 6) = 12
4)
3d6 ⇒ (1, 5, 6) = 12
3d6 ⇒ (1, 2, 1) = 4
5)
3d6 ⇒ (4, 5, 6) = 15
3d6 ⇒ (3, 3, 1) = 7
6)
3d6 ⇒ (2, 6, 5) = 13

3:

1)
3d6 ⇒ (4, 6, 5) = 15
3d6 ⇒ (3, 5, 2) = 10
3d6 ⇒ (1, 1, 1) = 3
3d6 ⇒ (1, 5, 1) = 7
2)
3d6 ⇒ (1, 5, 6) = 12
3d6 ⇒ (4, 2, 1) = 7
3d6 ⇒ (5, 4, 6) = 15
3)
3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (5, 3, 2) = 10
3d6 ⇒ (5, 4, 4) = 13
4)
3d6 ⇒ (6, 2, 1) = 9
3d6 ⇒ (3, 4, 3) = 10
5)
3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (5, 5, 1) = 11
6)
3d6 ⇒ (4, 3, 6) = 13


DM Nerk wrote:

** spoiler omitted **

I just read the spoiler about paladins. I may switch to inquisitor. ;)


I will be applying in the next 24 hours. I am thinking a divine hunter archer paladin! Cheers!


As a fellow cat folk, I have some RP plans for Drewan :P


I figure she can tag along with Digger since she will have a decent bluff-no where near his though ;). She can be his flanking partner or escape helper if things go bad!


Thank you so much for your input! I agree! I want to be able to "get into" my character's skin. Your feedback makes me even more thankful to be joining the game. I thought about it for a long time yesterday and would like to build a catfolk dawnflower dervish/sound striker bard. She should have all of the skills needed to be successful at infiltration/espionage while being a high defense switch hitter with buffing/support/healing spells. I think she will be a good addition to the group. With summoned creatures, Drewan, and the melee eidolon; she should be a good striker with multiple flanking partners.

Thoughts?


GM Ascension let me know there may be an opening in the group. He asked me to go ahead and build a sixth level character. I would like to get the opinion of the group on which role is most needed to bring balance. It appears you currently have:

(Face/Skills) Charlatan Rogue, (Arcane Caster) Summoner, (Skills) Eidolon, (Arcane Caster) Summoner, (Melee) Eidolon, (Switch Hitter) Ranger/Rogue.

I am open to anything. I was thinking maybe a debuffing witch, Melee Combatant, or a Divine caster.

Hopefully it will work out and I will be able to join you all soon. Cheers! ~Jules


Race: 1d7 ⇒ 5
Class: 1d21 ⇒ 7
Alignment: 1d9 ⇒ 6
Archetype: 1d3 ⇒ 1
1. Divine Hunter
2. Hospitaler
3. Sacred Servant

Ability Scores:
Strength: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Dexterity: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Constitution: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Intelligence: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Wisdom: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Charisma: 2d6 + 6 ⇒ (5, 6) + 6 = 17

Name: Unknown
Race: Halfling
Class Paladin (Divine Hunter)
Alignment CN
Str 10 (12 - 2)
Dex 20 (15+2+3)
Con 12 (12)
Int 12 (12) swapped with dex-archery main stat
Wis 12 (12)
Cha 18 (15+2+1)

What do I do about alignment (CN-Paladin)


I would like to replace the female cleric and I have no problem with using her name. Could I possibly do assimar since it won't change much? I will get a crunch together soon and mostly use her backstory!


I am waiting to see what is needed.


Would you allow evangelist cleric archetype?


Sounds good. I'll do a support character then.


Looks like rogue, ranger, gunslinger, paladin, and arcane or support...I would be willing to do the opposite of what Wolfgang chooses. Either a wizard or a cleric.

Do you have deities in your campaign?


Are you full?


Thank you for the consideration. I would probably like to play a witch if it works out. It would be up to the group of course:) Either way, I appreciate your timely response and I have enjoyed reading the game thread.


How about Chocolate Bear for a name? Haha!


(I posted this is the recruitment thread, but I am not sure if I was supposed to once a campaign starts)
I stumbled upon this campaign while learning about pbp. I am new to it, but have been playing role playing games for some time and Pathfinder for a couple years. Do you happen to have an opening for this game? Is it OK that I posted in this thread?


I will have a build up this evening. I think I am going to build a vanilla bard.


Thank you. I will have a character up tomorrow.


It looks like the group could use an arcane caster! I will work on a witch, a bard, or a wizard if that sounds good to everyone. Anyone have a preference?


4d6 ⇒ (6, 2, 5, 3) = 16=14
4d6 ⇒ (4, 4, 6, 2) = 16=14
4d6 ⇒ (5, 5, 4, 2) = 16=14
4d6 ⇒ (1, 4, 6, 3) = 14=13
4d6 ⇒ (5, 6, 1, 3) = 15=14
4d6 ⇒ (5, 6, 2, 6) = 19=17

Wow! Nice Rolls! I will work on a build tomorrow if it is not too late!


I am familiar with the character creation guidelines, but will probably have you double check my build for accuracy. I have a level four rogue currently and I have played the three First Steps mods and a couple of full modules in PFS. What would be a good addition for the current party?


What is the maximum level expected to be obtained in this dungeon?


I stumbled upon this campaign while learning about pbp. I am new to it, but have been playing role playing games for some time and Pathfinder for a couple years. Do you happen to have an opening for this game? Is it OK that I posted in this thread?


Do you have a slot open for a new to pbp player? What level PFS character do I need if I am allowed to apply?


Stats: 4d6 ⇒ (6, 1, 4, 1) = 12
Stats: 4d6 ⇒ (6, 2, 4, 6) = 18
Stats: 4d6 ⇒ (4, 5, 4, 2) = 15
Stats: 4d6 ⇒ (2, 3, 2, 6) = 13
Stats: 4d6 ⇒ (1, 1, 5, 6) = 13
Stats: 4d6 ⇒ (3, 4, 5, 2) = 14
Stats: 4d6 ⇒ (1, 5, 5, 1) = 12