Harsk

Baldhus Silverbeard's page

25 posts. Organized Play character for EmissaryOfTheNorth.


Full Name

Baldhus Silverbeard

Race

Male Dwarf Warpriest 6 ; HP: 54/54 C: 28 T: 12 FF: 17 ; CMD: 15; F: +9 R:+4 W: +9 (+4 vs poison, spells & spell-like); Perception: +3 ; Spells 1st 4/5 , 2nd 4/4, Fervor 6/day, 2d6

Alignment

Lawful Good

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 16
Charisma 8

About Baldhus Silverbeard

Baldhus Story:

Trained since an early age to become a faithful of Mistra, Baldhus grew among Paladins, Clerics and other heroes of goodness. A stoic fellow, his will not to fall is what distinguish him the most from others of his path. That, and the fact that he had a side job inside the church as manager of the armory and supplies, this gaving given Baldhus and assorted array of skills more common found in merchants that battlepriest.
When the time came for him to depart and crusade by himself he went with two purposes: The maintenance of justice and peace around the world... and earning money for his church, to be invested in training even more holy warriors.
With this economic path to the Victory of All that's Good, Baldhus looked for a deed that furthered both his objectives, and in Twinelms Springs he found it: a lowly necromancer was terrorizing the lands with his skeletical minions. Paired with a group of good hearted sell-swords and adventurers, Baldhur and the rest defeated the necromancer and earned a pretty penny. And then he heard of the Evil that Lurks Bellow: Rappan Athuk.
Having never heard of the place, he proposed it to be their next stop, but the rest indeed had heard of Rappan Athuk. And they wouldn't have none of it.
With his heart half full of sadness, Baldhus parted ways... and he is now in his way to Rappan Athuk, to vanquish the evil and make profut.

Baldhus Silverbeard:

Baldus Silverbeard
Male Dwarf Warpriest of Mistra 6
Medium Humanoid
Initiative +3; Senses Darkvision 60’; Perception +3
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DEFENSE
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AC 28 , touch 12, flat-footed 27 (+1 Dex, +11 armor, +3 shield, +1 Deflection, +1 Natural)
hp: 54 (6d8 + 18 +6)
Fort +9, Ref +4, Will +9; +4 vs poison, spells & spell-like
Defensive Abilities: Resilient , Stability, Hardy
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OFFENSE
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Speed 20 ft
Melee:
+1 Dwarven Waraxe +9 (1d10+6/x3) or
+1 Dwarven Waraxe +9 (1d10+10/x3) using Power Attack or
Mwk Warhammer +8 (1d8+3/x3) or
Mwk Warhammer +5 (1d8+7/x3) using Power Attack
Ranged:
Mwk Heavy Crossbow +6 (1d12/19-20100 ft)

Special Attacks:
Spells Known/Prepared (CL 6; concentration +9)
2nd (4/day) - Bull's Strength(2), Hold Person, Iron Skin
1st (5/day) — Bless, Divine Favor, Protection from Evil, Shield of Faith(2)
0 (5/at will) — Detect Magic, Mending, Guidance, Stabilize
Blessings(6/day; DC 16): War(War Mind), Good(Holy Strike)
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STATISTICS
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Strength 16 (+3), Dexterity 12 (+1), Constitution 16 (+3), Intelligence 10 (+0), Wisdom 16 (+3), Charisma 8 (-1)
Base Atk +4; CMB +4; CMD 15
Feats: Steel Soul, Weapon focus (Dwarven Waraxe)(B), Power Attack, Improved Initiative, Blind-Fight(B), Weapon Specialization(B)
Skills: Sense Motive +12, Knowl(Religion) +8, Heal +7
Background Skills: Appraise +6, Knowl(Engineering) +6, Craft(Weapons) +6, Linguistics +6
Trait: Reactionary
Languages: Common, Dwarven, Celestial, Elven, Gnome
SQ: Sacred Weapon, Fervor(6/day, 2d6), Spontaneous Casting, Channel Energy, Sacred Weapon +1 (6 rounds/day)
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EQUIPMENT
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Weapons: Mwk Warhammer, +1 Dwarven Waraxe, Mwk Heavy Crossbow, 40 bolts
Armor: +2 Full Plate , +1 Steel Heavy Shield
Slotted Items: Cloak of Resistance +1, Ring of Protection +1, Amulet of Natural Armor +1
Wands, Rods, Etc: Wand of Cure Light Wounds, Wand of Enlarge Person
Waterproof backpack: bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.(Warpriest's Kit)
Belt Pouch(1)(Hidden inside Armor): 25 platinum pieces
Belt Pouch(2):30 gp, 25 sp, 50 cp, whetstone

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OTHER INFORMATION
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Carrying - lbs
Carrying Capacity 76 lb/ 153 lb/ 230 lb
Favored Class Bonuses
1st — +2 Hit points
Ability Score Increases
4th —