Yeah I had a brain fart, for some reason I thought they wouldn't have slept. But you make a perfectly rational point. I think what the last shift would be doing is preparing spells and the like be cause they wouldn't have had time on watch unless they where very assured of their safety
Alright, makes sound sense The night passes without incident, all your watches pass without much more than the normal sounds one would expect this far from an established city. As the last watch is sleeping and the first watch is waking up you see that it looks to be a very clear day, not a single cloud in the sky overhead and that sun feels like it is gonna be a warm day. Roll me a perception, but only the two of you that wake first
If you beat DC 18 read the spoiler, if not please don't: As you look to the directions the tracks had gone last night you notice something in the woods. Its small and it takes you a moment to realize that it looks like smoke is rising above the trees, it takes you a moment to be sure as perhaps it could be mist crosses your mind but only briefly.
You set up camp just fine on the side of the road (At least I assume you didn't set it up in the road) and find the ground is firm and flat. The night is full of sounds of distant howls and calls from the forest some ways away, but nothing you can identify right away. It appears to just be the animal life of the region. First watch, roll me a perception
The two that track the drag marks will find pretty clear drag marks. But as they head closer to the forest the ground is softer and less hardened down presenting them with further tracks in the soft dirt along with the drag marks. The body burns well and the prayer gives some peace to you all. After all there will be no undead to rise and attack you in your sleep. The fire burns brightly giving all there clear sight for 30 ft from its source. But by this point the sun has set and darkness surrounds you, its perhaps too late to continue on tonight.
The trail continues beyond the 20 ft that Io initially follows it. It clearly stretches further perhaps all the way to the woods or thereabouts. The body will burn easily provided a fire is made for it meaning enough wood and such to burn the body. For those who searched the body, among the small things you got off the body was what players will recognize as a wallet, it has his name on it at the very least. Gordon Wallace was the man's name and his merchant license had the symbol of Rustov stamped on it. The trail would be very easy to follow, no one seemed to make attempts to hide the marks.
Amusingly enough Io is the only one who really notices the drag marks and can clearly see them. Through the investigation of the drag marks he would notice they where a few hours old. The body of the driver carried a dagger at the belt, a purse containing 6 GP. He didn't seem to carry any special gear on him. Any of you who know combat better than dear Kawa know the signs and can confirm this man's throat was sliced from behind by the looks of it. Those who investigate the drag marks can mostly tell they are old and drag someone or something off into the direction of the woods.
Kawa: Using your knowledge of the body you notice that yes the wolf had eaten at the flesh of the neck. It is a soft part of the body after all and almost all flesh, little bone. But you notice something a little odd about the area around the bites and torn flesh. A tear that is straight with no ragged edges. This looks like a cut, not a tear
Sorry about that, Internet got turned off for a few days. No the journal should be fine with you keeping it. The area is mostly flat around the road, the further you move from the road you slop up into a small hill on the right with forest in the distance and on the left it remains flat and stretches off toward the woods the wolf traveled too. Upon investigating the wagon you find it is mostly intact and could probably still run if you had something to pull it. There is a body on the ground that you spotted from road. The body shows signs of predation, of being eaten at by the wolf.
Those with darkvision can see signs of what may be drag marks off down to the left of the wagon toward the woods. But the light is rapidly fading so those with low light can see only so much without closer investigation.
Eva upon investigating the wagon finds that it appears to be full of supplies such as furs, food, and other such material worth roughly 500 gold worth of material. Though some of the crates appear to have been knocked off the wagon and the one behind where the driver of the wagon has sat seems to have been knocked over on its side and there was blood on the wagon seat.
If the RNG is being generous 4d6 + 6 ⇒ (5, 3, 4, 1) + 6 = 19(Drop 3, 1)= 15
18, 17, 17, 15, 15, 13 < Not bad Also do not let the fact I am your GM in another thread sway you, and I do mean that.
The shadowy figure moves out from behind the wheel when the yelling grew loud enough to notice. It stood half as high as the wagon wheel. Its fur was shaggy and the light was dim but its color was grey and brown. The narrow muzzle of the canine was stained with blood, its nose wet with the sticky fluid that it tried to lick clean. The large wolf stared at the wagon as the party gathered up. Coyote would easily see that the wolf was larger than normal, perhaps a dire wolf? It growled and its hair stood up on its neck making it appear larger than normal. It remained mostly hidden behind the wheel, and should anyone move suddenly, to ready a weapon or level a bow it would take off into a hard run parallel to the wagon toward the growing shadows in the distance.
Sorry for delay, today was busy As you look on Veil you notice it first, followed soon after by Alice and then by those who are either still awake or are being woken up by the horses frantic behavior. Blood on the ground, a pool of it under the wagon coming from the other side of the wagon out of your line of sight. The pool is large enough to be noticed and reflecting the dimming light in a unsettling way. The horses still slowly not approaching any further. As you watch a shadow moves behind one of the wagons wheels on the side you cannot see clearly. A shadow with four relatively short and hairy legs.
As the hours passed the first shift would begin to take watch. Those who could would find time in the wagon to sleep and rest. It would take some time for them to travel from Restov down toward Oleg's Trading Post. As the sun began to set a form appeared on the road ahead. As they neared the horses out front slowed, spooked clearly and whinnied as they no longer wanted to approach what appeared to be an abandoned wagon. Roll me a perception, only those on watch, it would be those who selected to go on the first watch. Your horses have stopped roughly 30 feet from the wagon.
The Mayor nods his head to the group and he says "I wish you as much luck as I can." He gestured to the guards to make sure the gate was clear of any peasants who where attending the gathering so the wagon could move unimpeded. "Oh, before I forget" He called out to halt them as they began to pass beyond the gates. "If you find Ser Jeremy Mallor or his remains. I would be willing to give you an additional reward should he be sent back to Rustov." ((Roll Knowledge Nobility if you want to try and discover what you might know of Ser Jeremy))
As they gathered their supplies people would of course watch them. They where abnormal sights in this land ruled mostly by human beings. As noon fast approached they would have to make their way toward the gate of the city where the Lord Mayor waited for them. He was flanked on either side by four men each armored and armed with bastard swords, held tip down toward the dirt. "Welcome.. ladies and gentle" the mayor said to them with a half-hearted smile. "Today you begin a grand journey." he held out their charters to take, one for each of them. "This charter gives you permissions to collect bounties in the stolen lands, to establish a settlement there and to clear out the area. This also gives you the right to map out an area, so do consider the names you decide on for things such as lakes and rivers for they will be official"
((Alright, just leave an OOC what you guys are buying.)) The other members of the tavern are only barely hiding their looks at you. Most seem just perplexed, while some seem to be plotting what they will do with the gear once the band loses. But none seem to be openly hostile, not with the giantess sitting among them.
The guard took the offered cup of water and drank it slowly, sipping it to test the water at first before finishing it. "Thank you ma'am" he was seemingly kind enough. "I will see you at Noon then, bring your gear, if you need to shop I would suggest you do so soon." The guards left shortly thereafter, and with that the tavern began to get loud again. People would gossip now and began to pay more attention to the ragtag bunch.
The party sits at a disheveled tavern in the run down part of the the city of Restov. The group was rag tag, and even in this place filled with half-orcs and other commonly seen untouchables the group stood out. The doors opened and the city guard entered into the tavern causing all talking in the place to come to a halt. The lead guard walked to the counter and leaned in to speak with the bartender. After a few moments the Bartender pointed to the party and clearly was saying 'That's them' to the guard. The guard stood up, slide a few coins across the counter and turned to his men gesturing to the group. The guards moved to the party's tables. “Did you put in a bid for the outing into the stolen lands?” the lead guard asked pulling a roll of paper from his bag. He proceeded to lay it before the party unrolling it and tagging it down on the top with a small knife to small to be a dagger more like a letter opener. On the scroll of paper would be each of their names, printed first and then signed. The official header came from the Lord Mayor's office and the script below that was the pitch for the outing into the Stolen Lands, a common sight in these parts as the Lord Mayor seemed to always need adventurers to try and explore the dangerous area. “Your bid had been accepted, you will meet with the Lord Mayor tomorrow at noon at the gates of Restov for your briefing and departure.” The guard said as he pulled the knife out and rolled it back up. “Good day to you...” He said his tone showed he didn't exactly like dealing with this bunch, they where not the standard affair of Bastard Lords and Merchant Sons, these where people you normally didn't send on missions unless of course, you didn't expect them back.
Dice rolls will be put at the bottom of the post.
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