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I am interested, Considering a bard


I'm thinking a Nature Dang Druid.
Winx the wise is a druidic shaman of his pack. Or at least he used to be. After a tragic mistake on his part that cost the lives of several of his packmates he was expelled from his pack. Now he seeks his own brand of atonement by doing as much good as he can.

His combat style is to use his dimension door to sneak attack opponents and move among his team to cast spells upon them that will help them such as rebuffs and buffs which will be what he mostly prepares.


Would you allow stuff from the new Ultimate Intrigue? I was thinking of doing a Grey Paladin Archetype. Which is a Paladin that can be LN and NG rather than just LG, but he must follow a god that is LG, LN, or NG. He does lose Divine Grace and his auras, and gets Smite Evil at level 2, at level 4 he gets a Smite Foe ability which allows him to take two uses of Smite Evil to smite someone who is Non-Good meaning neutral.

The other idea I had was a Feyspeaker (Ultimate Intrigue) Reincarnated druid, to make a The Doctor style character. The only downside is they both move Wildshape to level 6 rather than 4.


Ok so I have a question about a Sorcerer and his bloodlines.

If I take Cross Blooded can I pick up both Psychic and Empyreal Wildblooded. The section on PFSRD is (X) like the Qingong Monk so I think I can.


Yeah... my poor 16, 16, 16, 14, 18, 18 rolls...left all alone...


I am thinking Stargazer trait


Ok seeing the change in stats... so I cannot use my initial stat rolls?


I am debating on Unchained Monk//Warpriest to go Melee monster or Unchained Monk//Sorcerer(Empyreal) to mix magic and melee.


Or delete and reroll or just reroll.


Yeah thinking I finally have the rolls to get my Angel-Kin Aasimar Unchained Monk//Warpriest off the ground.

Str: 18
Dex: 18
Con: 14
Int: 16
Wis: 18
Cha: 18

Angel-Kin gives +2 Str and +2 Cha.


4d6 + 6 ⇒ (4, 4, 1, 3) + 6 = 18(Drop 1, 3) = 14
4d6 + 6 ⇒ (2, 4, 1, 6) + 6 = 19(drop 2, 1) = 16
4d6 + 6 ⇒ (6, 6, 6, 5) + 6 = 29(drop 5, 6) = 18
4d6 + 6 ⇒ (3, 6, 4, 4) + 6 = 23(drop 3, 4) = 16
4d6 + 6 ⇒ (6, 6, 5, 1) + 6 = 24(Drop 1, 5) = 18
4d6 + 6 ⇒ (1, 2, 4, 6) + 6 = 19(Drop 1, 2) = 16

Hmmm... nice.


4d6, drop the lowest two and add 6 is unique.. I normally see a 2d6+6 if thats the case


Meryl the Maven
My Submission.

I did try to make him dang useful.


I think I am gonna go Aasimar Factotum to make it simple. With Skill Focus in Disable Device so he is the Trap Guy


Can I ask what guns are like in this universe? (Was thinking maybe Spellslinger)


I have a feeling the phrase "If you try to stab me one more time" might come up a few times.


Good info. Leprechauns are a cr2 race have some nice racial bonuses and spell-like abilities. Trying to determine class for him.


Dot

Leprechaun might actually be interesting.


Dhampir are not undead though.


Might go dhampir dread necromancer. So selfhealing for the win.


It just sucks it has no cantrips. Really it should have some wizard cantrips


Yeah but an unread controller in a mummy tomb makes sense.


Someone suggested I look into dread necromancer so I might give that a shot.


I am gonna go with Aasimar Spirit Shaman


4d6 ⇒ (1, 5, 2, 6) = 14 (5, 5, 6, 3)[drop 3] = 16
4d6 ⇒ (5, 3, 6, 4) = 18 (5, 6, 3, 4)[drop 3] = 15
4d6 ⇒ (2, 2, 5, 6) = 15 (5, 5, 6, 4)[drop 4] = 16
4d6 ⇒ (1, 6, 5, 1) = 13 (6, 5, 4, 6)[drop 4] = 17
4d6 ⇒ (6, 3, 6, 1) = 16 (6, 6, 3, 3)[drop 3] = 15
4d6 ⇒ (2, 4, 4, 3) = 13 (6, 4, 4, 3)[drop 3] = 14

Spoiler:

2d6 ⇒ (2, 5) = 7
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2d6 ⇒ (6, 2) = 8
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2d6 ⇒ (1, 4) = 5
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1d6 ⇒ 1
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1d6 ⇒ 2
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5d6 ⇒ (3, 5, 6, 3, 1) = 18
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1d6 ⇒ 1
1d6 ⇒ 6

I can work with those rolls. Lets see if I can come up with something unique.