GD VII: Redelia's Raiders of Shrieking Peak (Inactive)

Game Master Dennis Muldoon

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Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

It's a -4 because their gore attack has the agile trait. Agile weapons are at -4 for a second attack and -8 for third or later, rather than -5/-10.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Thanks! I had no idea.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

@Doreen:

Bombs count as weapons (per pg. 359 of the rulebook), and thus crit just like a weapon would, though the splash damage is not multiplied on a crit.

Pg. 359 wrote:
Bombs are martial thrown weapons with a range of 20 feet. When you throw a bomb at a creature, you target its TAC.


HP 51/51, Res 2/9|AC 22, TAC 20 | F:+8 R:+11 W:+9 | Perc +9, Stealth +9
Skills:
Lore (Academia +9, Law +10), Acrob +5, Arcana (E) +10, Ath +2, Craft (E) +10, Decep +1, Diplo +1, Intim +1, Med +8, Nature +4, Occult +9, Perf +1, Relig +8, Society +9, Stealth +9, Survival +8, Thieve +9

Thanks!! I figured I was just missing it somewhere.

I plan on changing up my alchemical creations. I’ll post them here when I make those decisions.


Female NG Human (Ulfen) Cleric 5 | HP 32/53 RP 4/8 SP 4/4 Hero 1/3 | AC 23 TAC 20 | F: +8, R: +8, W: +11| Perc: +9, +1 Initiative

It is my thought that if we know enough to think of these things we should ascertain what range weapons we have available and if perhaps the minotaurs may have something appropriate we can use if needed. Also, subject to character knowledge, it would be good to try to fashion some earplugs to try to reduce the risk of succumbing to its song.


HP 51/51, Res 2/9|AC 22, TAC 20 | F:+8 R:+11 W:+9 | Perc +9, Stealth +9
Skills:
Lore (Academia +9, Law +10), Acrob +5, Arcana (E) +10, Ath +2, Craft (E) +10, Decep +1, Diplo +1, Intim +1, Med +8, Nature +4, Occult +9, Perf +1, Relig +8, Society +9, Stealth +9, Survival +8, Thieve +9

+1 Crossbow and a slew of bombs. Fire bombs do the most damage, while cold bombs do less but slow the creatures movement. A tanglefoot bag + cold bomb reduces movement speed pretty dramatically.

Overall, I am a little underwhelmed by the utility of the alchemist so far in the playtest. I am trying to figure out if it is the PFS alchemist that is too powerful (by comparison) or if the PF2 alchemist is too limited.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Have you looked at the 1.6 update? They made some pretty significant updates to the Alchemist.


HP 51/51, Res 2/9|AC 22, TAC 20 | F:+8 R:+11 W:+9 | Perc +9, Stealth +9
Skills:
Lore (Academia +9, Law +10), Acrob +5, Arcana (E) +10, Ath +2, Craft (E) +10, Decep +1, Diplo +1, Intim +1, Med +8, Nature +4, Occult +9, Perf +1, Relig +8, Society +9, Stealth +9, Survival +8, Thieve +9

I haven't. I suppose I should do that right about now!

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

I don't know if it's worth rebuilding your character for this scenario, considering how close we are to the end. It might alter your opinion of the class, though.


Female NG Human (Ulfen) Cleric 5 | HP 32/53 RP 4/8 SP 4/4 Hero 1/3 | AC 23 TAC 20 | F: +8, R: +8, W: +11| Perc: +9, +1 Initiative

Not currently relevant but I would like to make sure I do things correctly: my current Nature calculation is Level +5, Untrained -4, Wisdom +4 for a total of +5. Is this incorrect?

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Sorry, that's correct. I got it in my head that since it's a skill used to identify, it's Int based, so that's what I looked at. You're math is correct.


Female NG Human (Ulfen) Cleric 5 | HP 32/53 RP 4/8 SP 4/4 Hero 1/3 | AC 23 TAC 20 | F: +8, R: +8, W: +11| Perc: +9, +1 Initiative

Thanks. It is easy to second guess myself and I make enough mistakes that I am usually ready to believe I have misunderstood something.


HP 51/51, Res 2/9|AC 22, TAC 20 | F:+8 R:+11 W:+9 | Perc +9, Stealth +9
Skills:
Lore (Academia +9, Law +10), Acrob +5, Arcana (E) +10, Ath +2, Craft (E) +10, Decep +1, Diplo +1, Intim +1, Med +8, Nature +4, Occult +9, Perf +1, Relig +8, Society +9, Stealth +9, Survival +8, Thieve +9

Created Items:

9 RP Available

4x Alchemis Fire (lvl 3) = 2 RP
2x Bomber's Eye (lvl 3)= 1 RP
2x Bottled Lightnening = 1 RP
2x Elixir of Life (lvl 3)= 1 RP
2x Bullheaded Mutagen, lesser= 1 RP (cost's 1 to drink)
2x Frost Bomb (lvl 3)= 1 RP

Total RP used: 7 of 9.

I can share one of the Bull headed mutagens

Bullheaded Mutagen, Lesser wrote:


Duration: 1 minute
Benefit You gain a +2 item bonus to Will saves, Perception checks, Medicine checks, Nature checks, Religion checks, and Survival checks. This bonus increases to +3 against mental effects.

Drawback You take a –1 item penalty to Deception, Diplomacy, Intimidation, and Performance checks, and you lose 1 RP.

GM would need to weigh in, but I think using the mutagen would cost you 2 RP. 1 because the item requires it, and one because it is coming from me. Still, +2 will saves may come in handy later...

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

I believe that's correct.


Female NG Human (Ulfen) Cleric 5 | HP 32/53 RP 4/8 SP 4/4 Hero 1/3 | AC 23 TAC 20 | F: +8, R: +8, W: +11| Perc: +9, +1 Initiative

Sorry, I forgot to put in the DC and save information in that channel post. Thanks for catching it and posting the details, GM Dennis.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

As this was started as a Gameday VII game, I'm going to need to report it soon (we won't need to end the game early, I just need to report it). As such, please give me your PFS numbers and character numbers (1501, usually for Playtest).


HP 56/61, Res 6/6 |AC 23, TAC 19 | F:+9 R:+12 W:+7 | Perc +6 (darkvision), Stealth +9 +1 Initiative
Trained Skills:
Acrobatics (E) +10, Arcana +8, Athletics +8, Crafting +7, Deception +6, Diplomacy +6, Lore +7, Medicine +5, Occultism +7, Society (E) +8, Stealth (E) +10, Survival+5, Thievery (E)+9
| Speed 20 ft. (25 ft. w/o armor)

Lysle
PFS #90900-1501


Female NG Human (Ulfen) Cleric 5 | HP 32/53 RP 4/8 SP 4/4 Hero 1/3 | AC 23 TAC 20 | F: +8, R: +8, W: +11| Perc: +9, +1 Initiative

267966-1505

1501 I am using for my GM credit and then I actually gave my characters their own numbers.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

141936-1502


HP 51/51, Res 2/9|AC 22, TAC 20 | F:+8 R:+11 W:+9 | Perc +9, Stealth +9
Skills:
Lore (Academia +9, Law +10), Acrob +5, Arcana (E) +10, Ath +2, Craft (E) +10, Decep +1, Diplo +1, Intim +1, Med +8, Nature +4, Occult +9, Perf +1, Relig +8, Society +9, Stealth +9, Survival +8, Thieve +9

273096-1501

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Rolling for boons:

Banterknell: 1d20 ⇒ 20
Clara: 1d20 ⇒ 6
Doreen: 1d20 ⇒ 5
Pierce: 1d20 ⇒ 19

GM Dennis: 1d20 ⇒ 1

Banterknell boon: 1d4 ⇒ 4
Pierce boon: 1d4 ⇒ 1

Banterknell and Pierce, please PM me your email address so the HQ team can send you your boons.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Alright, game reported (Lysle, I already had your email).


HP 56/61, Res 6/6 |AC 23, TAC 19 | F:+9 R:+12 W:+7 | Perc +6 (darkvision), Stealth +9 +1 Initiative
Trained Skills:
Acrobatics (E) +10, Arcana +8, Athletics +8, Crafting +7, Deception +6, Diplomacy +6, Lore +7, Medicine +5, Occultism +7, Society (E) +8, Stealth (E) +10, Survival+5, Thievery (E)+9
| Speed 20 ft. (25 ft. w/o armor)

Thanks, Dennis! And thanks again for stepping in and seeing us through!


Female NG Human (Ulfen) Cleric 5 | HP 32/53 RP 4/8 SP 4/4 Hero 1/3 | AC 23 TAC 20 | F: +8, R: +8, W: +11| Perc: +9, +1 Initiative

I am not sure where everyone is based and if you observe Thanksgiving tomorrow.

I am happy to keep playing through Thanksgiving, though our family will be spending some time with friends tomorrow I should be able to read and post at least once. I don't mind if others are not available, family first.

I will be attending a games convention Friday through Sunday. I still expect to be able to post at least once a day, however, I may be a bit slow and if there is too much chaos I may miss a day. Feel free to bot me as needed.


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N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

I'll be checking in. Holidays and a laptop go together hand in hand for PbP.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

I'll be busy with family things on Thursday, and may not have time to post more than once. I will also be attending a game convention this weekend; I should be able to post at least once a day, but may be a bit slower than normal.


Female NG Human (Ulfen) Cleric 5 | HP 32/53 RP 4/8 SP 4/4 Hero 1/3 | AC 23 TAC 20 | F: +8, R: +8, W: +11| Perc: +9, +1 Initiative

My sincere apologies, all. I was not only pushed for time more than I thought I would be but I also became sick and actually missed some of the con. Today was all about catching up with many aspects of life and I am about to start reading the gameplay and will post there soon.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

My plan is to make each of you a new Playtest Tracking sheet, with this as the first entry. Even if you already have one, it's fine to have your Playtest Points spread across several. That said, if anyone would rather have it added as a line on an existing one, send it my way and I can do that.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Alright, HERE are your Playtest Tracking Sheets. Let me know if you find any issues. Nice playing with you all, I enjoyed seeing how you built and played your characters.


HP 51/51, Res 2/9|AC 22, TAC 20 | F:+8 R:+11 W:+9 | Perc +9, Stealth +9
Skills:
Lore (Academia +9, Law +10), Acrob +5, Arcana (E) +10, Ath +2, Craft (E) +10, Decep +1, Diplo +1, Intim +1, Med +8, Nature +4, Occult +9, Perf +1, Relig +8, Society +9, Stealth +9, Survival +8, Thieve +9

Thanks for showing us the ropes and teaching us along the way!


HP 56/61, Res 6/6 |AC 23, TAC 19 | F:+9 R:+12 W:+7 | Perc +6 (darkvision), Stealth +9 +1 Initiative
Trained Skills:
Acrobatics (E) +10, Arcana +8, Athletics +8, Crafting +7, Deception +6, Diplomacy +6, Lore +7, Medicine +5, Occultism +7, Society (E) +8, Stealth (E) +10, Survival+5, Thievery (E)+9
| Speed 20 ft. (25 ft. w/o armor)

Thanks GM Dennis for stepping up and for being a patient teacher!

Thank you all for a fun game! I look forward to sharing a table with each of you in the future.


Female NG Human (Ulfen) Cleric 5 | HP 32/53 RP 4/8 SP 4/4 Hero 1/3 | AC 23 TAC 20 | F: +8, R: +8, W: +11| Perc: +9, +1 Initiative

Thanks, everyone. I enjoyed playing and look forward to more in the future.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Yes, thanks! BK was fun to play and I like the way the spells and actions work. And thanks for being patient and showing me the ropes.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

I hadn't really seen a bard in action yet, so that was interesting. Alright folks, I'm going to mark this 'inactive'. Feel free to PM me if you need anything else.

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