Redelia's Emerald Spire (PFS)
(Inactive)
Game Master
Redelia
chronicle sheets
CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1
"All want to fight metal man this time?" Pig asks. "Or go around other side?"
If you don't send Pig to beat it up and we retreat, it would result in us repeating this process on the other side if there is no visible exit from this room and the other halls lead to the south side, though we technically don't know it yet, and would go down them looking for (and failing to find) the stairs to the next level. So would just move the minis to the other side of the room.
Venture Lieutenant, Play by Post (online)
fight or not, intrepid spire explorers?
He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form
Elado shrugs. Probably one of the evil artificer's creations. It hasn't answered us. Proceed and do your worst if it comes to it, Pig.
CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1
"Pig do!" he says with a wicked grin. The warrior draws his magical axe as he step over the rails in the floor.
He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form
Elado prepares a Haste spell as soon as the creature makes an aggressive gesture.
Venture Lieutenant, Play by Post (online)
OK, I need to know if anyone else moves forward at the same time as Pig. If you do, please move your token. We'll get started once I have that info.
NG M Occultist 6 - HP 45/45 - AC 19+4, T 11, FF 18+4 - F+9, R+5, W+7 (+2 vs Ench, +1 vs P,D & [Fire]) - Init: +1 - Perc +13 (LLV), SM +7 - Spell Slots: (1) 1/5, (2) 3/4, Mental Focus: (Trans) 3/6, (Abj) 1/4, (Div) 2/4, (Ill) 2/2 Active Conditions: Shield
Aryxis continues forward a couple of steps behind Pig.
TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
At the sight of Pig moving forward, disciplinary stick in hand, Baku nods. 'So it shall be'
Reaching deep into the spire, he calls forth the magical leylines to strength his resolve.
Prepare to cast Aggressive Thundercloud at +1 CL
Staying where I'm at
Male Half-Orc Oracle6 HP50/51 AC20/TC11/FF19 F+7 R+6 W+8 (+4/disease) CMD17 Spd30ft Init+8 Perc+0 Spell Slots: 1st/5|2nd/4|3rd/3|Active Buffs: Comprehend Languages Chronicles.
Yroh stands fast, trusting in Pig's ability to prevail.
Female Kitsune Chronicles
Raga moves up to provide Pig with some physical support/cover and help minimize any flanking type items while keeping her senses sharp. Trap Sense, Trap Spotter, Trap Finding all applicable as necessary
"I've got your back, Professor."
Venture Lieutenant, Play by Post (online)
The creature flips a lever, and a grating slams down, separating the team. It has large enough gaps that spells and ranges attacks work with no problem. Any size small creatures can fit between the bars. It is represented by a red line on the map.
Please roll initiative.
CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1
Initiative: 1d20 + 2 ⇒ (6) + 2 = 8 Combat Reflexes
Male Half-Orc Oracle6 HP50/51 AC20/TC11/FF19 F+7 R+6 W+8 (+4/disease) CMD17 Spd30ft Init+8 Perc+0 Spell Slots: 1st/5|2nd/4|3rd/3|Active Buffs: Comprehend Languages Chronicles.
Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form
initiative: 1d20 + 9 ⇒ (6) + 9 = 15
Female Kitsune Chronicles
"Should have seen that one coming. Sorry!"
Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1
"Seen what?" Pig blinks. "Oh."
NG M Occultist 6 - HP 45/45 - AC 19+4, T 11, FF 18+4 - F+9, R+5, W+7 (+2 vs Ench, +1 vs P,D & [Fire]) - Init: +1 - Perc +13 (LLV), SM +7 - Spell Slots: (1) 1/5, (2) 3/4, Mental Focus: (Trans) 3/6, (Abj) 1/4, (Div) 2/4, (Ill) 2/2 Active Conditions: Shield
Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
What is the status with the path if one were to run around all the way around and come in from the other direction?
Venture Lieutenant, Play by Post (online)
TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
Initiative: 1d20 + 7 ⇒ (7) + 7 = 14
He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form
Venture Lieutenant, Play by Post (online)
bad guy initiative: 1d20 + 1 ⇒ (13) + 1 = 14
bold may post:
Yroh
Aryxis
Elado
Baku
bad guy
Pig
Raga
He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form
Elado channels the White Dragon for speed. Teach em a lesson, Professor.
Caste Haste on the party.
TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
Closing his eyes, Baku concentrates for a moment before opening them again with a smile. "Lets just see how you like fire."
A ball of fire suddenly materializes and rolls into the opponents space.
Using Place Magic to increase caster level by 1
Cast Flaming Sphere
Reflex DC 18 vs fire Damage: 3d6 ⇒ (1, 6, 4) = 11
NG M Occultist 6 - HP 45/45 - AC 19+4, T 11, FF 18+4 - F+9, R+5, W+7 (+2 vs Ench, +1 vs P,D & [Fire]) - Init: +1 - Perc +13 (LLV), SM +7 - Spell Slots: (1) 1/5, (2) 3/4, Mental Focus: (Trans) 3/6, (Abj) 1/4, (Div) 2/4, (Ill) 2/2 Active Conditions: Shield
With Haste from Elado & his own Sudden Speed, Aryxis can move 180 ft with a double move. Have we explored all the way such that he could run around and come up into the room from the other side? Is there only 1 grate down? or 2?
Male Half-Orc Oracle6 HP50/51 AC20/TC11/FF19 F+7 R+6 W+8 (+4/disease) CMD17 Spd30ft Init+8 Perc+0 Spell Slots: 1st/5|2nd/4|3rd/3|Active Buffs: Comprehend Languages Chronicles.
"Let the light of the snows cast you from sight!" Yroh pronounces, a sparkling burst of icy crystals engulfing the construct.
Burst of Radiance, DC17 Reflex save to avoid being blinded. If it's immune to magic, no effect. If it happens to be evil, it will take damage.
Venture Lieutenant, Play by Post (online)
only one grating is down, but you're not sure how to get around. Also, there would be some messing around with switches needed, which I'm handwaving, but not during combat rounds.
reflex save: 1d20 + 2 ⇒ (1) + 2 = 3
reflex save: 1d20 + 2 ⇒ (6) + 2 = 8
both saves are failed; creature is not evil.
Creature is blinded and takes 11 damage.
Aryxis?
Venture Lieutenant, Play by Post (online)
due to the success of some of the team, I can keep things moving.
The creatures roars in anger and flails around, but clearly cannot see to do anything.
entire team is up, and Aryxis can take 2 turns.
He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form
Elado raises a hand and calls for the power of the White Dragon. Yroh, let's send this thing to the depths plane of ice!
intensified snowball, pbs: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
damage: 6d6 + 7 ⇒ (1, 3, 4, 3, 1, 5) + 7 = 24
Boo to that hit roll.
Female Kitsune Chronicles
Raga attempts to whack at the thing to get it's attention, and hopefully provide the Professor with a clear shot.
Assist(Attack): 1d20 + 6 ⇒ (15) + 6 = 21 If successful, aid to Pig.
NG M Occultist 6 - HP 45/45 - AC 19+4, T 11, FF 18+4 - F+9, R+5, W+7 (+2 vs Ench, +1 vs P,D & [Fire]) - Init: +1 - Perc +13 (LLV), SM +7 - Spell Slots: (1) 1/5, (2) 3/4, Mental Focus: (Trans) 3/6, (Abj) 1/4, (Div) 2/4, (Ill) 2/2 Active Conditions: Shield
Aryxis steps up the grate, reaches through and touches Raga's Morningstar which begins to glow.
Use Legacy Weapon to give the Morningstar the Construct bane special property.
"If you want some of the same Pig, you need to get closer..."
Ready an action to do the same again if Pig gets adjacent. The bane lasts for 1 minute.
Venture Lieutenant, Play by Post (online)
Due to the snowball, the creature starts to look pretty badly damaged.
now at 35 damage and blinded
Baku, Yroh, and Pig?
CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1
"Pig is bane to all!" he declares as he steps forward to unleash upon the clockwork guardian with supernatural speed.
+1 greataxe, PA, Aid Another: 1d20 + 12 - 2 + 2 ⇒ (10) + 12 - 2 + 2 = 22 vs. blind opponent
S, magic, PA: 1d12 + 8 + 6 ⇒ (4) + 8 + 6 = 18
+1 greataxe, PA: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27 vs. blind opponent
S, magic, PA: 1d12 + 8 + 6 ⇒ (9) + 8 + 6 = 23
+1 greataxe, PA: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13 vs. blind opponent
S, magic, PA: 1d12 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Female Kitsune Chronicles
Raga smirks and steps up to the construct as her weapon is empowered to deal with it. 'Thanks!"
EDIT: Added Yroh's ninja-Bless to my roll under spoiler
Male Half-Orc Oracle6 HP50/51 AC20/TC11/FF19 F+7 R+6 W+8 (+4/disease) CMD17 Spd30ft Init+8 Perc+0 Spell Slots: 1st/5|2nd/4|3rd/3|Active Buffs: Comprehend Languages Chronicles.
"May the snows guide the Professor to victory!" Yroh intones, blessing the party with cool inspiration.
Casting Bless to make sure Pig and Raga connect and finish the fight.
TN Samsaran Druid 7 | HP: 59/59 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: +7*, R: +5*, W: +10* | Init: +8 (+10 If Surprise) | Perc: +17, SM: +7 | Speed 20ft | Place Magic: 7/7; Wild Shape 2/2 | Spells 1st: 6/6; 2nd: 4/4 ; 3rd 3/3; 4th 2/2 | Active conditions: None.
Need another Ref DC 18 vs Fireball forFire Damage: 3d6 ⇒ (6, 6, 6) = 18
As the ball of fire continues to burn, Baku mumbles a few words and takes aim. With a flick, he sends a glob of acid at the creature.
Acid Splash, into melee, bless: 1d20 + 5 - 4 + 1 ⇒ (8) + 5 - 4 + 1 = 10
Acid Damage: 1d3 ⇒ 2
NG M Occultist 6 - HP 45/45 - AC 19+4, T 11, FF 18+4 - F+9, R+5, W+7 (+2 vs Ench, +1 vs P,D & [Fire]) - Init: +1 - Perc +13 (LLV), SM +7 - Spell Slots: (1) 1/5, (2) 3/4, Mental Focus: (Trans) 3/6, (Abj) 1/4, (Div) 2/4, (Ill) 2/2 Active Conditions: Shield
@Raga - Bane also adds 2d6 damage as well as +2 to hit & damage
Female Kitsune Chronicles
Aryxis wrote: @Raga - Bane also adds 2d6 damage as well as +2 to hit & damage Oh, I thought that was only on a crit!
Venture Lieutenant, Play by Post (online)
You easily reduce the creature to a pile of rubble. Raga and Pig are able to use the lever the creature stood next to, raising the grating.
CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1
Pig grunts at the rubble of the fallen clockwork. "Now need way down."
Venture Lieutenant, Play by Post (online)
I know the map is messy, I've drawn in three arrows for the possible ways you can go next, please tell me which color arrow you want.
He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form
Vote for green. We're right here.
NG M Occultist 6 - HP 45/45 - AC 19+4, T 11, FF 18+4 - F+9, R+5, W+7 (+2 vs Ench, +1 vs P,D & [Fire]) - Init: +1 - Perc +13 (LLV), SM +7 - Spell Slots: (1) 1/5, (2) 3/4, Mental Focus: (Trans) 3/6, (Abj) 1/4, (Div) 2/4, (Ill) 2/2 Active Conditions: Shield
Female Kitsune Chronicles
"Good job, Professor! And the rest of us striving to keep up!" Raga offers with an upbeat tone as she considers what she recalls of the layout of this twisty and turning place -- clearly the design of ancient beings to screw with the sensibilities of any good folks... or act as a very firm safeguard of exploration below.
"I wonder if this is functionally a sieve to any of the lower levels of the Spire." she openly muses then comes to a decision. "Let's continue around the perimeter as best we can, then!"
Raga is votering for greenery.
Venture Lieutenant, Play by Post (online)
OK, I'll take that as enough votes.
After a bit of messing with levers, you open the passage to move forward. A wide staircase descends into darkness. A panel with a red-handled lever and a black-handled lever is located on the eastern wall of the room. A destroyed automaton lies in pieces near the stairs.
Congratulations, team, you've beaten another level of the Spire!
Venture Lieutenant, Play by Post (online)
You return to Fort Inevitable and gather in your favorite tavern in order to brief your honorary venture captain on you exploration.
This is a chance for a last bit of roleplay outside of the actual module.
CN Male Half-Orc | Fighter (Unbreakable) 7 | HP 69/69 | AC 27 (30) T 14 FF 24 (27) | F +12 R +8 W +5 (+2 vs mind-affecting, +2 vs. hex/fey/hag) | CMD 24 (28 vs. Trip & Grapple) | Init +6 | Perc +1 SM -1 | | Armored Sacrifice (1/1): Armor Hardness 14, HP 65 | Active Conditions: Combat Reflexes, Barkskin (70 min), haste (AC 31/15/27), STR 1 damage (-0), Cha -1
"Pig getting swolled," he says in absurd seriousness, flexing his arms as they depart the tower.
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Male Half-Orc Oracle6 HP50/51 AC20/TC11/FF19 F+7 R+6 W+8 (+4/disease) CMD17 Spd30ft Init+8 Perc+0 Spell Slots: 1st/5|2nd/4|3rd/3|Active Buffs: Comprehend Languages Chronicles.
"The Professor has swollen with knowledge! Let us gather and drink to our survival of the machine madness!" Yroh throws a black cloak about his shoulders and leads the way into town.
Female Kitsune Chronicles
"I can't stay out too late, though -- the poor folks watching the kits at the orphanage would appreciate knowing we lived and... Hey, is anyone up for a truly terrific challenge?" Raga offers with a conspiratorial grin.
Will hopefully post more after work tonight!
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