| Crastor Deems |
Crastor goes to the door furthest east along the south wall,. He searches the door and listens before stepping back to let Jzero in. He then says, "These doors are pretty close together. Maybe some offices or bedrooms."
| Crastor Deems |
Common Knowledge-Tired: 1d4 - 2 - 1 ⇒ (3) - 2 - 1 = 0
Wild-Tired: 1d6 - 2 - 1 ⇒ (5) - 2 - 1 = 2
Crastor shrugs.
| Jzero Katzu |
Sorry for the late post.
Common Knowledge: 1d4 ⇒ 2
Wild: 1d6 ⇒ 3
Modifier: -2
Jzero does not recognize what the room's purpose might have been.
| Crastor Deems |
"That works. I will start with the first door." Crastor says as he moves to search and listen to the first door on the northern wall that he comes to. If he does not find anything, he moves to let Jzero in.
| Jzero Katzu |
This is not based on anything I've seen in the source book as I've avoided looking at anything but the map and I haven't looked under the spoilers in this area, just so you know Jzero's words are not based on meta-gaming.
Jzero looks down the long hall and says, "Goblins likely have part of their lair devoted to prison cells. We might find allies down here ... or dangerous prisoners. Only the Way knows."
| GM_ZenFox42 |
To make a long story short, you open each of the doors and find...bedrooms. They are all empty, and have human-sized beds.
Map updated.
[D4A] One of them has papers in a handwriting that some of you recognize as Tsuto's. They outline a plan to blackmail his father and use the glassworks as a base of operations within the city, which you already knew about.
[D4B] Another one appears to have another human living in it, but you can't glean any information about them from what's in the room.
[D4C] Another has an everburning torch in it keeping it lit, but the room is sparse and doesn't look very lived-in.
[D4D] Another has a very musty odor, and *lots* of seagull feet laying about, chewed off at the ankles, along with a fair amount of blood splattered about.
[D5] This large room has a large ornate bed in it, very out-of-place for the surroundings. On the other side of the room is a desk and chair, underneath an unlit oil lantern hanging from the ceiling.
What do you all do?
| Velrek Savage PF |
After doing all the standard Pathfindering (the searching, not the murdering part..) Velrek suggest someone take the ever burning torch for sure and perhaps the note, just in case.
Once the group is done he suggest heading back to the door in D1 we missed
| Crastor Deems |
Crastor nods and heads to the door unopened door in the southern wall of the room. He takes a moment to search and listen at the door. If he finds nothing of value he steps back to let Jzero open the door.
Crastor has Darkvision. Someone who does not should carry the everburning torch.
| Jzero Katzu |
Jzero suggests the room with the ornate bed must belong to an individual important to this plan. He recommends a more thorough search, looking under things etc.
| GM_ZenFox42 |
Nobody finds any hidden items in any of the rooms.
Velrek - just FYI, Tsuto's notes are a 1/4" high stack of papers, not a single sheet.
The group already has an everburning torch. Do you all want to use both, or tuck the new one in someone's backpack as a backup, or what?
Crastor doesn't hear anything. When the door is opened, you see a small room packed with 8 goblins. From their clothes, you can assume they're female. At first they squeal with glee, but then when they see you're not goblins, they scream with fear. Then they spot Ripnugget, and they start shouting in anger. All of this is in goblin, so unless someone's got the Language/Goblin skill, you don't understand what's going on.
They surge forward out of the room, but rather than attacking you, they seem intent on getting a hold of Ripnugget. He cowers behind the group, trying to shout thru his gag. You barely make out the words "gold" and "protect".
| Crastor Deems |
Crastor stands over Ripnugget and stops the woman from getting a hold of him.
| Jzero Katzu |
Jzero helps keep Ripnugget from getting his nuggets ripped by the lady goblins. "If we didn't need you as a prisoner to take back to Sandpoint, we'd let them deliver goblin justice to you."
"What did they do to you?" he asks them, trying to learn if they are simply mad at the chief but still loyal to the goblin plan or if they are unwilling slaves to goblin lust, as it appears.
| Crastor Deems |
"I think we may need to herd them back into the room for now." Crastor says as he glowers at the goblin women.
| Velrek Savage PF |
Velrek just sighs. "OK ladies, don't beat the nugget up, we need to get him talking first."
He tries to gently bully them back away from their target, using his size and long arms to try to corral them away.
intimidation: 1d4 ⇒ 4
intimidate xplode: 1d4 ⇒ 2
wild: 1d6 ⇒ 6
wild xplode: 1d6 ⇒ 2
| Jzero Katzu |
Jzero tries to help with the task of getting the goblin women back in their cell. If they don't understand common, he uses pantomime to communicate.
Persuasion: 1d4 ⇒ 4
Persuasion, ace: 1d4 ⇒ 3
Wild: 1d6 ⇒ 4
| Jzero Katzu |
Jzero plants a boot next to the door to help him keep it closed in case the females try to surge out, then nods that he's okay with removing the gag.
| Crastor Deems |
Crastor shakes his head and pulls Rignugget back to his feet and says, "Well, if we get annoyed at you enough, we know where to put you."
So there is one door that looks unopened to what I believe is D11. Crastor will head that way and then search and listen at the door before moving to let Jzero in.
| Jzero Katzu |
Jzero recommends replacing the gag on the chief after he's had a chance to answer Velrek's question.
| GM_ZenFox42 |
Ripnugget tells Velrek "Those are my wives - I've been so busy with...attacking Sandpoint that I haven't visited them in a while."
Ok, I just checked the map, and realized I didn't do such a great job of building the black squares. I tried to make sure every door was visible when a square was removed, but I missed a couple :
In [D11], there's an open stairwell leading down. Since the consensus has been "clear the floor before going down", I'm assuming you wouldn't have investigated that.
In [D9], there's a door in the north-east corner that was hidden by a black square. I'll just describe what's behind that door, assuming you would have looked at it when you were in [D9]. You can ret-con any actions you want to take in this room ([D10] on the map) :
A nest or bed (you can't tell which) of rags, dog hides, and straw is in the northeast corner of this room. To the south, a table cluttered with pliers, hooks, tongs, saws, and knives runs along the wall. From all the blood covering them, they appear to be instruments of torture.
Crastor - D11 is the north/south and east/west hallway, I'm assuming you're talking about the door at the far eastern end of the east-west hallway.
When Jzero opens that door, ahead of you you see the cave that contains the squid-like creatures. There's one creature in sight, which notices you, and slooowly starts to move towards you. There's a tunnel just ahead of you to the left.
Map updated.
What do you all do?
| Velrek Savage PF |
I think everyone will agree with Jzero's suggestion. :)
"Wives? Yes. That does explain their hate for you."
As they survey the torture room, Velrek just looks at the implements, looks to nugget and grimaces.
Door opens. Squid thing starts moving. Velrek just says "Nope. Close the door. Those things creep me out."
A minute later, "Ah, we should check that tunnel though..."
| Crastor Deems |
"I still feel a bit weak. Nothing has come to bother us. I would like to recover from that spell that went awry before we head down." Crastor says.
I don't think it's been an hour, and I would like to stop being at penalties to the world.
| Jzero Katzu |
Jzero closes the door before the monster in the cave can reach it I hope. "To find out what is in that last area, we'll have to deal with the monster. Is it worth it?"
| Velrek Savage PF |
"We won't know unless we check it out. I don't think we're in a hurry, we can allow Crastor to rest for a while first and think of a plan. No one knows anything about these creatures? It looks like a quid, perhaps fire may scare it away?"
| Crastor Deems |
"I think we should leave that area for now. There is at least one more floor, and those squid...things...don't seem like they can open the doors. So we should be safe from anything coming down behind us. But something below may eventually come up." Crastor says as he sits down and leans his head against a cool stone wall to rest for a bit. "Once we have gone everywhere else, we can deal with the squids."
| Velrek Savage PF |
"Yes. That makes sense. Rest, my friend."
A few minutes later he stand up and sighs again. "Did anyone notice if Nugget here left any food or water for his wives? If not, we should give them some."
| Crastor Deems |
"I didn't get a good look in the room. But I doubt it. If he was taking good care of them they would have acted angry at us, not him." Crastor says.
| Jzero Katzu |
"They seemed healthy enough to threaten the chief. We can check on their food situation on our way out. He probably has goblin servants that bring them supplies when he is busy."
| Crastor Deems |
Crastor rises and stretches a bit before nodding and says, "I think whatever lies below is the more pressing concern. Lets go there."
| Jzero Katzu |
I may be able to get the map up today, as I don't leave until Thursday. Will be back Saturday.
I'll work on an advance if I have time.