| Worm Ouroboros |
Thrashing about, Worm tries to wriggle around the wolf's neck and thrash him over the flames to smother them with his fire resistant skin!
Reflex to Put Out Fire (DC 16) but Flat Check (Grabbed) vs DC 5: 1d20 ⇒ 31d20 + 7 ⇒ (8) + 7 = 15
~) Grabbed
◆) Act Together to Put Out Fire vs Wagon 2
◆◆) Strike x2
Segmented Coil Crush (B, forceful, sweep) w/ Anthem / Boost (+1/+2) vs Red (Flanked w/ Wormcaller): 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 281d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Segmented Coil Crush (B, forceful, sweep) w/ Anthem / Boost (+1/+2) w/ MAP (-5) vs Red (Flanked w/ Wormcaller): 1d20 + 10 + 1 - 5 ⇒ (4) + 10 + 1 - 5 = 101d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Moist Definitely
|
Moist stands in defiance of the large wolf and telekinetically projects another large stone at it.
◆ Stand
◆◆ Cast a spell: Telekinetic Projectile RED
Spell attack RED, bludgeoning damage (CA): 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 243d6 + 1 ⇒ (1, 2, 2) + 1 = 6
| GM Frost |
It should actually Fort, not Ref.
Worm: DC 20 basic Fortitude save: 1d20 + 10 ⇒ (5) + 10 = 15 Fail, 4 P damage
Wormcaller boosts Worm, while Worm tries to put out fire but can't get out of Red. Despite that, Worm coils around Red and crushes its bones that it gives up its soul. crit hit, 22 B, Red out
Wormcaller, I will give back your last action.
⬤ AMBUSH IN THE DESERT! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1-4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s):
BEFORE YOUR TURN
❗ Wagon 2: Burn for 2d6 fire damage ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Olegaro (AC 21) (39/56 HP) | Grabbed by Blue Dire Wolf | Steel Shield (20/20 HP, Hardness 5)
Otani (AC 22+1 w Shield cantrip) (40/40 HP) | Bane (10-ft emanation, DC 20)
Dire Red Wolf (-52 HP)
Dire Blue Wolf (- HP)
Zepth (AC 21) (50/50 HP) | Reinforced Steel Shield (64/64 HP, Hardness 8)
Black Wolf (-24 HP)
White Wolf (- HP)
➤ Wormcaller (AC 21) (14/49 HP) | 1 action | Negative Healing
⠀⠀⠀Worm Ouroboros (AC 19) (14/49 HP) | Fire Resistance 1
➤ Moist Definitely (AC 19) (23/30 HP) | Prone
Yellow Wolf (-26 HP)
Wagon 1 (AC 11) (37/40 HP) | Burning!
Wagon 2 (AC 11) (32/40 HP) | Burning!
Wagon 3 (AC 11) (39/40 HP)
Wagon 4 (AC 11) (30/40 HP)
EFFECTS & CONDITIONS REFERENCE
Otani: 2☘️
Zepth: 1☘️
Wormcaller: 2☘️
Moist Definitely: 2☘️
Wormcaller
|
Wormcaller marches towards the final wolf.
◆) Act Together to Stride
| Worm Ouroboros |
Worm Ouroboros drinks the fire from the wagons, sucking it into his insulated gut.
◆) Stride
◆◆) Put out Fire x2
Reflex (T) vs Wagon #1: 1d20 + 7 ⇒ (20) + 7 = 27
Reflex (T) vs Wagon #2: 1d20 + 7 ⇒ (17) + 7 = 24
Moist Definitely
|
Moist should be able to simply redirect the above to BLUE, who's just within 30
| GM Frost |
Moist stands and then hurls stone at Blue, seeing that Red has been taken care of. hit, 6 B damage
Wormcaller, I am only taking the Stride action of Worm because you only have 1 action remaining. Worm moves to another Wagon.
Wagon 2 continues to Burn for 2d6 ⇒ (5, 2) = 7 fire damage
⬤ AMBUSH IN THE DESERT! Round 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1-4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s):
BEFORE YOUR TURN
❗ Wagon 1: Burn for 2d6 fire damage (Rd 3) ❗
❗ Wagon 2: Burn for 3d6 fire damage (Rd 3) ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
➤ Olegaro (AC 21) (39/56 HP) | Grabbed by Blue Dire Wolf | Steel Shield (20/20 HP, Hardness 5)
➤ Otani (AC 22+1 w Shield cantrip) (40/40 HP) | Bane (10-ft emanation, DC 20)
Dire Red Wolf (-52 HP)
Dire Blue Wolf (-6 HP)
Zepth (AC 21) (50/50 HP) | Reinforced Steel Shield (64/64 HP, Hardness 8)
Black Wolf (-24 HP)
White Wolf (- HP)
Wormcaller (AC 21) (14/49 HP) | Negative Healing
⠀⠀⠀Worm Ouroboros (AC 19) (14/49 HP) | Fire Resistance 1
Moist Definitely (AC 19) (23/30 HP)
Yellow Wolf (-26 HP)
Wagon 1 (AC 11) (37/40 HP) | Burning!
Wagon 2 (AC 11) (25/40 HP) | Burning!
Wagon 3 (AC 11) (39/40 HP)
Wagon 4 (AC 11) (30/40 HP)
EFFECTS & CONDITIONS REFERENCE
Otani: 2☘️
Zepth: 1☘️
Wormcaller: 2☘️
Moist Definitely: 2☘️
Olegaro
|
"Alright wolf, focus on the shiny thing hurting you." Olegaro will goad the last dire wolf as he tries to bash it to get its attention.
◆ Strike Dire Blue Wolf melee to hit: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 with his +1 striking longsword for 2d8 + 4 + 1 ⇒ (3, 6) + 4 + 1 = 14 slashing damage
◆ Exacting Strike Dire Blue Wolf melee to hit,MAP: 1d20 + 13 - 5 + 1 ⇒ (12) + 13 - 5 + 1 = 21 with his +1 striking longsword for 2d8 + 4 + 1 ⇒ (2, 5) + 4 + 1 = 12 slashing damage
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC
--
↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.
Ōtani Yoshitsugu.
|
Otani immediately Strides, Strides to the remaining line wolf and Strikes!
Melee(T) +1 Striking Katana, CA: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 142d10 + 2 + 1 ⇒ (9, 5) + 2 + 1 = 17 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P
Bane 10' DC 20
| GM Frost |
Olegaro lashes at Blue. hit, 14 S damage And another that cuts some flesh from it. hit, 12 S damage He then raises shield.
Otani moves next to Blue, but his attack is half-hearted.
DC 20 Will save: 1d20 + 8 ⇒ (4) + 8 = 12 vs Bane Fail
The Blue dire wolf fiercely shakes Olegaro's leg with its teeth thrice!
Worry 1: 1d10 + 2 ⇒ (4) + 2 = 6 plus 1 fire damage (DC 20 basic Fortitude save)
Worry 2: 1d10 + 2 ⇒ (5) + 2 = 7 plus 1 fire damage (DC 20 basic Fortitude save)
Worry 3: 1d10 + 2 ⇒ (6) + 2 = 8 plus 1 fire damage (DC 20 basic Fortitude save)
I am not sure how this interacts with Bane as this Worry action has attack trait but does not require attack rolls.
⬤ AMBUSH IN THE DESERT! Round 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1-4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s):
BEFORE YOUR TURN
❗ Olegaro: Three DC 20 basic Fortitude saves vs 6+1, 7+1, and 8+1 P+fire damage ❗
❗ Wagon 1: Burn for 2d6 fire damage (Rd 3) ❗
❗ Wagon 2: Burn for 3d6 fire damage (Rd 3) ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Olegaro (AC 21+2 w Steel Shield) (39/56 HP) | Grabbed by Blue Dire Wolf | Steel Shield (20/20 HP, Hardness 5)
Otani (AC 22) (40/40 HP) | Bane (10-ft emanation, DC 20)
Dire Red Wolf (-52 HP)
Dire Blue Wolf (-32 HP)
➤ Zepth (AC 21) (50/50 HP) | Reinforced Steel Shield (64/64 HP, Hardness 8)
Black Wolf (-24 HP)
White Wolf (- HP)
Wormcaller (AC 21) (14/49 HP) | Negative Healing
⠀⠀⠀Worm Ouroboros (AC 19) (14/49 HP) | Fire Resistance 1
Moist Definitely (AC 19) (23/30 HP)
Yellow Wolf (-26 HP)
Wagon 1 (AC 11) (37/40 HP) | Burning!
Wagon 2 (AC 11) (25/40 HP) | Burning!
Wagon 3 (AC 11) (39/40 HP)
Wagon 4 (AC 11) (30/40 HP)
EFFECTS & CONDITIONS REFERENCE
Otani: 2☘️
Zepth: 1☘️
Wormcaller: 2☘️
Moist Definitely: 2☘️
Olegaro
|
DC 20 basic Fortitude: 1d20 + 10 ⇒ (5) + 10 = 15
DC 20 basic Fortitude: 1d20 + 10 ⇒ (9) + 10 = 19
DC 20 basic Fortitude: 1d20 + 10 ⇒ (18) + 10 = 28
Zepth.
|
Zeph will try and put out the fires on wagon #2!
◆Stop fire on Wagon #2 DC 16 Reflex: 1d20 + 9 ⇒ (12) + 9 = 21
◆Stop fire on Wagon #2 DC 16 Reflex: 1d20 + 9 ⇒ (20) + 9 = 29
◆Raise Shield
| GM Frost |
Zepth moves to save the wagon from burning and then raises shield.
White starts burning Wagon 3.
Jaw: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 ⇒ 6 fire damage
The white also goes to burn the Wagon 4.
Jaw, MAP: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 12
Damage: 1d6 ⇒ 6 fire damage
⬤ AMBUSH IN THE DESERT! Round 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1-4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s):
BEFORE YOUR TURN
❗ Wagon 1: Burn for 2d6 fire damage (Rd 3) ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Olegaro (AC 21+2 w Steel Shield) (20/56 HP) | Grabbed by Blue Dire Wolf | Steel Shield (20/20 HP, Hardness 5)
Otani (AC 22) (40/40 HP) | Bane (10-ft emanation, DC 20)
Dire Red Wolf (-52 HP)
Dire Blue Wolf (-32 HP)
Zepth (AC 21+2 w Steel Shield (reinforced, minor)) (50/50 HP) | Reinforced Steel Shield (64/64 HP, Hardness 8)
Black Wolf (-24 HP)
White Wolf (- HP)
➤ Wormcaller (AC 21) (14/49 HP) | Negative Healing
➤ ⠀⠀⠀Worm Ouroboros (AC 19) (14/49 HP) | Fire Resistance 1
➤ Moist Definitely (AC 19) (23/30 HP)
Yellow Wolf (-26 HP)
Wagon 1 (AC 11) (37/40 HP) | Burning!
Wagon 2 (AC 11) (25/40 HP)
Wagon 3 (AC 11) (33/40 HP) | Burning
Wagon 4 (AC 11) (24/40 HP) | Burning
EFFECTS & CONDITIONS REFERENCE
Otani: 2☘️
Zepth: 1☘️
Wormcaller: 2☘️
Moist Definitely: 2☘️
Wormcaller
|
Wormcaller marches towards the final wolf, nearly around to flank it with Olegaro.
◆) Act Together to Stride
| Worm Ouroboros |
Worm Ouroboros drinks the fire from the wagons, sucking it into his insulated gut.
◆) Act Together to Put out Fire
◆) Stride
◆) Put out Fire
Reflex (T) vs Wagon #1: 1d20 + 7 ⇒ (20) + 7 = 27
Reflex (T) vs Wagon #3: 1d20 + 7 ⇒ (9) + 7 = 16
Moist Definitely
|
Moist figures it's time to start helping with the fires. He heads to the furthest wagon...
◆ Stride 25ft
and...
◆ Put out fire (DC16 Reflex): 1d20 + 8 ⇒ (3) + 8 = 11 ⇒ No progress
◆ Put out fire (DC16 Reflex): 1d20 + 8 ⇒ (12) + 8 = 20 ⇒ Success, reduce damage by 1d6
| GM Frost |
Wormcaller and Worm moves, with Worm putting out fires on Wagons. Crit Success, Success. Both not burning
Moist can have all his actions back. Wagon 4 is only burning now.
Also, Olegaro and Otani can act for Round 4.
Ōtani Yoshitsugu.
|
The Battle Oracle casts Shield.
Otani presses the advantage to Blue!
Melee(T) +1 Striking Katana, CA: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 122d10 + 2 + 1 ⇒ (2, 1) + 2 + 1 = 6 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P
Melee(T) +1 Striking Katana, CA, map: 1d20 + 9 + 1 - 5 ⇒ (8) + 9 + 1 - 5 = 132d10 + 2 + 1 ⇒ (6, 2) + 2 + 1 = 11 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P
Bane 10' DC 20
Olegaro
|
"Will someone kill that white wolf? Its just setting everything on fire!" Olegaro will call out, somewhat stuck where he is
He'll then set about releasing himself by continuing to bash the blue dire wolf!
◆ Strike melee to hit,CA: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32 with his +1 striking longsword for 2d8 + 4 + 1 ⇒ (6, 3) + 4 + 1 = 14 slashing damage
◆ Exacting Strike melee to hit,MAP,CA: 1d20 + 13 - 5 + 1 ⇒ (5) + 13 - 5 + 1 = 14 with his +1 striking longsword for 2d8 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16 slashing damage
◆ Battle medicine Treat wounds DC 15 assurance: 2d8 ⇒ (8, 8) = 16
--
Moist Definitely
|
Moist can simply shift his stride to the remaining burning wagon and apply the above actions.
| GM Frost |
Moist moves to the burning wagon and successfully quenches the fire.
Otani raises a shield. His katana misses slicing Blue Wolf.
Olegaro cuts Blue Wolf into half for Otani. crit, 28 S damage He then patches wounds of his. +16 HP
Olegaro, you have 1 action left, the first strike is enough to eliminate Blue.
⬤ AMBUSH IN THE DESERT! Round 4 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1-4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s):
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
➤ Olegaro (AC 21) (36/56 HP) | 1 action left | Steel Shield (20/20 HP, Hardness 5)
Otani (AC 22) (40/40 HP) | Bane (10-ft emanation, DC 20)
Dire Red Wolf (-52 HP)
Dire Blue Wolf (-60 HP)
➤ Zepth (AC 21) (50/50 HP) | Reinforced Steel Shield (64/64 HP, Hardness 8)
Black Wolf (-24 HP)
White Wolf (- HP)
Wormcaller (AC 21) (14/49 HP) | Negative Healing
⠀⠀⠀Worm Ouroboros (AC 19) (14/49 HP) | Fire Resistance 1
Moist Definitely (AC 19) (23/30 HP)
Yellow Wolf (-26 HP)
Wagon 1 (AC 11) (37/40 HP)
Wagon 2 (AC 11) (25/40 HP)
Wagon 3 (AC 11) (33/40 HP)
Wagon 4 (AC 11) (24/40 HP)
EFFECTS & CONDITIONS REFERENCE
Otani: 2☘️
Zepth: 1☘️
Wormcaller: 2☘️
Moist Definitely: 2☘️
Zepth.
|
Zepth will stride towards the White Wolf, raise his shield and try to trip it with his whip.
◆ Raise Shield
◆ Stride
◆ Whip, Trip White Wolf: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 trip damage: 1d6 ⇒ 3
Olegaro
|
After shaking the dead wolf off his leg, Olegaro will bow back to Otani and then move around to join Zepth at the white wolf. Seeing it on the ground he'll call out a compliment "Oh very nice Zepth! That should get its attention."
| GM Frost |
Olegaro joins Zepth, while Zepth trips White Wolf with a slam! Damage: 1d6 ⇒ 3 B damage
The wolf stands and growls at him. Olegaro strikes upon its standing. RS, 13 S damage
White Wolf turns its attention to Olegaro this time and bites.
Jaw: 1d20 + 9 ⇒ (5) + 9 = 14
Jaw: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 P plus 1 fire damage
⬤ AMBUSH IN THE DESERT! Round 4 and 5 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1-4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s):
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
➤ Olegaro (AC 21) (29/56 HP) | Steel Shield (20/20 HP, Hardness 5)
➤ Otani (AC 22) (40/40 HP) | Bane (10-ft emanation, DC 20)
Dire Red Wolf (-52 HP)
Dire Blue Wolf (-60 HP)
➤ Zepth (AC 21) (50/50 HP) | Reinforced Steel Shield (64/64 HP, Hardness 8)
Black Wolf (-24 HP)
White Wolf (-16 HP)
➤ Wormcaller (AC 21) (14/49 HP) | Negative Healing
➤ ⠀⠀⠀Worm Ouroboros (AC 19) (14/49 HP) | Fire Resistance 1
➤ Moist Definitely (AC 19) (23/30 HP)
Yellow Wolf (-26 HP)
Wagon 1 (AC 11) (37/40 HP)
Wagon 2 (AC 11) (25/40 HP)
Wagon 3 (AC 11) (33/40 HP)
Wagon 4 (AC 11) (24/40 HP)
EFFECTS & CONDITIONS REFERENCE
Otani: 2☘️
Zepth: 1☘️
Wormcaller: 2☘️
Moist Definitely: 2☘️
Olegaro
|
"What am I? A chew toy?"
◆ Strike melee to hit,CA: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 with his +1 striking longsword for 2d8 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13 slashing damage
◆ Exacting Strike melee to hit,MAP,CA: 1d20 + 13 - 5 + 1 ⇒ (10) + 13 - 5 + 1 = 19 with his +1 striking longsword for 2d8 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7 slashing damage
If that one misses
◆ Strike melee to hit,MAP,CA: 1d20 + 13 - 5 + 1 ⇒ (9) + 13 - 5 + 1 = 18 with his +1 striking longsword for 2d8 + 4 + 1 ⇒ (7, 2) + 4 + 1 = 14 slashing damage
If the exacting strike hits then
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC
Zepth.
|
"Show them who is the boss Olegaro!" shouts Zepth as he tries to trip the wolf again, however, this time his weapon gets stuck on a root near the animal's feet as he's forced to drop it to the floor.
◆ Whip, Trip White Wolf: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
◆ Whip, Trip White Wolf (map): 1d20 + 10 + 1 - 5 ⇒ (1) + 10 + 1 - 5 = 7 drops weapon
◆ Raise Shield
| Worm Ouroboros |
.
Ōtani Yoshitsugu.
|
The Battle Oracle casts Shield.
He then Strides to White Wolf!
Otani presses the advantage to White!
Melee(T) +1 Striking Katana, CA: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 272d10 + 2 + 1 ⇒ (1, 3) + 2 + 1 = 7 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P
Bane 10' DC 20
| Worm Ouroboros |
Worm slithers up behind the wolf while it gives it's attention to Olegaro, and squashes it!
◆◆) Act Together to Beast's Charge
◆) Strike
Ouroboros, with cinder maw, swallows some of the fire from the burning wagon, then charges the large wolf across the front of tha caravan!
Segmented Coil Crush (B, forceful, sweep) w/ Anthem / Boost (+1/+2) vs Final Wolf (Flanked): 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 161d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Segmented Coil Crush (B, forceful, sweep) w/ Anthem / Boost (+1/+2) w/ MAP (-5) vs Final Wolf (Flanked): 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 201d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
Wormcaller
|
◆) Act Together to Boost Eidolon (+2 damage)
Caller infuses his otherworldly companion with powerful energy.
Moist Definitely
|
Moist weaves he way through the caravan wagons and out into the open field until he has a clear shot of the wolf.
◆ Stride 10ft
He looks around for a large rock.
◆◆ Cast a spell: Telekinetic Projectile
Spell attack, bludgeoning damage: 1d20 + 10 ⇒ (8) + 10 = 183d6 ⇒ (5, 2, 1) = 8
| GM Frost |
Olegaro beats the White Wolf into pulp, while the others make sure it will not cause more burning of wagon.
ENCOUNTER OVER! WELL DONE
Otani (40/40 HP) [2☘️] | Bane (10-ft emanation, DC 20)
Zepth (50/50 HP) [1☘️]
Wormcaller (14/49 HP) [2☘️]
Worm Ouroboros (14/49 HP)
Moist Definitely (23/30 HP) [2☘️]
Wagon 1 (37/40 HP)
Wagon 2 (25/40 HP)
Wagon 3 (33/40 HP)
Wagon 4 (24/40 HP)
Olegaro
|
Olegaro will focus on tending to Wormcaller first while his own aeon stone ticks away
Treat wounds DC 15 success w/assurance: 2d8 ⇒ (3, 3) = 6
Moist Definitely
|
Moist will be healed in 7 minutes due to his aeon stone. For now he looks around.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
I found a hidden treasure trove taken from other victims stashed in a nearby cave. I easily found the rocky lair with stored items, a weapons cache with bolas, a magical +1 khopesh, and a fighting fan representing Treasure Bundles.
Ōtani Yoshitsugu.
|
Otani immediately begins walking around the parameter of the wagons as the Treatment of Wounds is being performed.
He is seen arguing with the Spirits....
Refocus
| Worm Ouroboros |
Olegaro will focus on tending to Wormcaller first while his own aeon stone ticks away
Wormcaller steps away and Worm Ourobors steps forward to recieve the treatment.
Eidolon has positive healing
| GM Frost |
The goblins return to the wagons as if nothing had happened, but are still scared.
After searching and refocusing, nothing remains to be done but to take the wagons that survived the attack and complete the journey to the bridge camp. The surviving goblins regroup and pack anything they can.
When the Pathfinders arrive at the camp, they find it bustling with activity. Goblin engineers do their best to guide goblin workers as they build the decking and assemble the piers; the bridge appears simple, but sturdy, and is approximately half complete by this point. As the wagons are unloaded, Muckmuck shows them to Zig, leader of the bridge camp.
While many of the goblins at the work camp are covered in dirt and sweat, Zig stands tall and straight among them. He pours over maps of the surrounding area before speaking.
“It is good to see you. They call me Zig. I’m glad my father asked you to come here to help.
“We have been building a very important bridge. But every night, the big cats attack our camp. We leave out meat for them and they saunter right past it. Instead, they seem bent on filling their bellies with goblin flesh. If we move camp across the river; they cross over it overnight. If we light fires around the camp to scare them away, the goblins workers burn themselves in the flames. It’s a lose-lose situation.
“Every few nights, the cats come back to hunt us. Everyone is terrified and that’s bad for business. With all this talk of some saber-toothed whatever coming for us in the night, we’re all too scared to finish our work. If someone doesn’t take these furballs out, I suspect the bridge isn’t ever gonna get built.
“These kitties aren’t natural. Whatever you need, you got it. I can give you workers to build fences. But fences alone aren’t going to be enough. Either the cats go, or this bridge is history. The only other answer is death.”
Everyone is on this Map.
Ōtani Yoshitsugu.
|
Otani listens to the Battle Spirits as he cleans his trusty katana.
We shall hunt these cats, slay them and bring back their carcasses for a triumph of our prowess. Tell your people that. We need that bridge built quickly.
Diplomacy(T) to Make An Impression: 1d20 + 10 ⇒ (18) + 10 = 28
Moist Definitely
|
You can count on us to get rid of your pests!
It occurs to Moist that he may not look that big, strong, and capable to them.
Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11
| GM Frost |
Zig believes in Otani, though he doubts the tripkee can actually help get rid of the cats. He keeps his thoughts to himself, showing only a hint of doubt in his expression.
"The cats focus only on attacking goblins, grabbing a few of the workers before disappearing into the night. About a dozen goblins have been killed by these creatures," he says. "I want you to put an end to this slaughter. You can patrol the camp’s perimeter during the night and stop the felines from killing the goblin workers."
"For now, why don't you help us with other preparations? Feel free to roam around and help in whatever way you can." Zig tells them.
The camp is mostly filled with goblin workers, most of whom do not speak Common and are too busy to talk to them. The areas of note in the camp are the supply depot (where tools and materials are kept for building the bridge), the mess hall (where Zig works and food is stored), the infirmary (where sick or injured goblins are cared for), and the tents where each goblin sleeps.
A healer named Pearlybones approaches them and asks if anyone wants healing. Handwaving HPs of everyone to full.
Here are the things that you can do:
If you have other activity to do in mind, please post them.
Olegaro
|
Not being much of a tracker, Olegaro will focus on the defences.
We get 16 wall segments
* 10 segments would be enough to wall off the hospital, that would give the goblin's somewhere sturdy to hide in until the attack is over.
* we could use 4 others to reinforce two gates
And Olegaro is happy to set up a camouflaged pit in the gateway nearby the bridge- leave that as the apparent weakpoint and draw them in? We'd need two to cover both spots though.
Wormcaller
|
Caller guides Worm to do the heavy lifting for the fence construction.
Ōtani Yoshitsugu.
|
Otani is seen preparing the defenses for War!
Warfare Lore(T): 1d20 + 6 ⇒ (16) + 6 = 22
The Samurai sets up stuffed goblin dummies in around the new pit that Olegaro just finished....
Moist Definitely
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Moist does a little investigative tracking of the felines.
Track the felines to their lair (DC 20 Survival): 1d20 + 7 ⇒ (7) + 7 = 14
Zepth.
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"Well, it seems the longer we wait the more damage these beasts are going to do, specially if they are being somehow controlled to just kill the goblins. I say we take the fight to their lair!"
Track the beasts (DC 20 Survival): 1d20 + 7 ⇒ (2) + 7 = 9
Hero Point: Track the beasts (DC 20 Survival): 1d20 + 7 ⇒ (17) + 7 = 24
| Worm Ouroboros |
Athletics (T): 1d20 + 9 ⇒ (8) + 9 = 17
Ouroboros moves lumber across it's strong back.
Moist Definitely
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I know Moist has used one hero point this scenario. I forget if we started with two. If we did and we're not clearing the obstacle I could hero point his roll.