Freaks Like Us - Carrion Crown

Game Master monjebleu


51 to 79 of 79 << first < prev | 1 | 2 | next > last >>

HP 12/12, AC 13, Fort +3, Ref +0, Will +3, Bond 1/1

That makes sense. Lorrimor probably wouldn't even know she's a little girl. To him, she's just writing on a piece of paper.

How long have we been pen pals? In theory it could have been for a pretty long time. Lorromor died at 54. He has about 30 years of professional adulthood behind him that she could have been writing him during.


It would have been long enough into his career for her to have heard of him during one of visits into a town, so perhaps for two decades?


HP 12/12, AC 13, Fort +3, Ref +0, Will +3, Bond 1/1

So, about twice as long as Mira looks old enough to be. Perfect. :)


Badger Barbarian/1 HP 14/14; AC 15 (touch 14, FF 12); Fort +4 Ref +3 Will +1; RAGE!!! 6/6
Professor Lorrimor wrote:

I have a request from everyone-

I need to know how I know you. I thought about reading your backstories, but I guessed there would probably be a lot in there that didn't pertain to me and that I might not know.

Instead, can everyone write me up a short description of how we met, how and why I helped you, and why I'd be important enough to you that you'd risk a mob of torches and pitchforks to come to my funeral and investigate my death?

Ke'zsothar and the professor met by chance, when he inadvertently helped protect a village from undead. (One of them had stepped on his tail.) The professor, naturally, was quite curious about a telepathic badger slauthering undead, so they conversed quite a while. The reason why he has such an un-demonlike loyalty to the professor is because he is the only one (so far) who has believed when he has told them that he is a demon lord. (or at least hid his disbelief better than most)


HP 12/12, AC 13, Fort +3, Ref +0, Will +3, Bond 1/1

I read your backstory. Hilarious. :)


Badger Barbarian/1 HP 14/14; AC 15 (touch 14, FF 12); Fort +4 Ref +3 Will +1; RAGE!!! 6/6

Thanks. :)


hp 13/13, AC 20, Touch 12, FF 17, Fort +5, Ref +2, Will +0

I'll give it a bit more time. I like the interaction you've got going so far. :)


HP 12/12, AC 18, Fort +5, Ref +0, Will +3, Eidolon HP 7/7, AC 17, Saves 3/2/2

In case anyone's worried about PvP or anything like that, as soon as Mira would touch Maelchar and notice he didn't get hurt in any way, the cat would probably be out of the bag on both counts.

And that's even if it gets that far. She's just a scared wittle girl.


Badger Barbarian/1 HP 14/14; AC 15 (touch 14, FF 12); Fort +4 Ref +3 Will +1; RAGE!!! 6/6

Well, don't take too much. We don't want to keep the professor waiting. :P


hp 13/13, AC 20, Touch 12, FF 17, Fort +5, Ref +2, Will +0

I'll more than likely post tonight when I get back from work.

Keep up the good stuff.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

CC - how far is it from Ardis to Ravengro (maps I've been looking at show no scale), and how many days has Maelchar been on the road already? ... ie ,how much further to go? Remember, M. has to kind of stop and take shelter during the day.

Or does he? - what constitutes 'exposure to the sun' to you - as long as he stays cloaked and fully covered, does that count as cover, or does he need to be completely indoors/underground?


Chocromancer 1

For ease of play, we'll say that the heavy cloak protects you.

I was thinking that you should be very close to Ravengro; shortly after you meet Raggimung the party will arrive at Ravengro.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

ok thanks


Chocromancer 1

Alright folks, I think we're ready to start. Soon as I have time, I'll throw a post up.

And thanks to the Professor for being so patient!


HP 12/12, AC 13, Fort +3, Ref +0, Will +3, Bond 1/1

no problem. I like seeing the personalities develop. Take as much time as needed.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

well... i kinda moved things along to just outside town, so CC can have us enter town at any time now...


hp 13/13, AC 20, Touch 12, FF 17, Fort +5, Ref +2, Will +0

Patience is a virtue. :)


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Did we lose Count C.? I hope not... this was looking like a fun campaign...


HP 12/12, AC 13, Fort +3, Ref +0, Will +3, Bond 1/1

Give it a bit. Sometimes life happens.


HP 12/12, AC 13, Fort +3, Ref +0, Will +3, Bond 1/1

I don't think I've ever been in a game that died before I even got to post before.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I'm very sad about this gsme seeming to have died out so quickly - I hope CC is alright - that nothing horrible happened to him. This looked like it was going to be a lot of fun too - the character's were all so interesting and the interactions were shaping up that way too. Sigh :(


hp 13/13, AC 20, Touch 12, FF 17, Fort +5, Ref +2, Will +0

Still alive and around.

GM seems to have blanked out completely, so he might have just ran into some unexpected trouble (i.e. internet connection gone, flying into the Bermuda Triangle). It has been over a week though, so I guess we'll wait and see.


Hey guys, monjebleu here and I know you probably want to murder me right now. Let me explain.

After my last post, the compulsive checking of the forums and the trouble of managing close to 20 PCs over three campaigns got to me, and I decided to take the day off. Long story short, one day turned to two, two to three, and so on. Before I knew it a week had passed, and I was too scared to even go on the forums, fearing the wrath of my players (despite the fact that all of you are wonderful good-natured people). I realize that I should have given you notice, and between that and my long hiatus I cannot apologize enough.

And finally, some bad news and some good news. The bad news is that I've decided it would be best for myself to extend this break from PBP to deal with some other stuff in my life (nothing terrible or dangerous, not to worry). The (somewhat) good news is that a friend of mine recently joined the forums, and maybe, just maybe, I'll be able to convince him to pick up one of the campaigns. Maybe. In the meantime, I suggest you all start looking for new GMs or moving on to other things or whatever you had planned.

Once again, I can't apologize enough and I hope that you (being some of the most excellent players) will find it in your hearts to forgive me.

Signing out (regretfully),

Monjebleu


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

monjebleu - real life always has to take precedence over gaming, but I cannot express how disappointed i am that this game isn't going to run - I was really looking forward to something unique and different in this experience - after all, who else is going to let us play characters like these? Still - the creation process and the little rp we did get were both a lot of fun, and wouldn't have missed it for the world.

Hope you get the rest and break you need and perhaps someday return to the boards refreshed and enjoy your gaming time again. Good luck and good gaming in all you endeavor in the future!

To everyone else in the game - Gonna miss this one a lot! Maybe see you on the boards in other games... Good gaming all!


HP 12/12, AC 13, Fort +3, Ref +0, Will +3, Bond 1/1

Well that's a bummer. Hope life gets easier. Maybe we'll have another chance someday.


hp 13/13, AC 20, Touch 12, FF 17, Fort +5, Ref +2, Will +0

Aye, that is rather unfortunate. I cannot help but to express my disappointment, but I can definitely sympathize with what you are going through. No hard feeling. :)

Best of luck to you.


HP 12/12, AC 13, Fort +3, Ref +0, Will +3, Bond 1/1

Can you move this game to inactive please?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

would be nice if we had the option of doing that for ourselves... If monjebleu doesn't return and see this, we're stuck withthe game in our active lists... I've got another like that as well, makes me a little crazy.


HP 12/12, AC 13, Fort +3, Ref +0, Will +3, Bond 1/1

if no one posts it will automatically go inactive in three months

51 to 79 of 79 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Freaks Like Us - Discussion All Messageboards

Want to post a reply? Sign in.