I realize GMs are a rare breed, and GMs that will actually stick around are even rarer, apparently. My group has gone through two GMs who've either had a schedule change or just straight-up vanished, with every other offer wanting upwards of $20/session. We were planning on starting today, but I guess that's not going to happen. Anyways, if anyone want to run Skull and Shackles, that'd be wonderful. The group's pretty focused on roleplay, as opposed to building optimal characters and just blitzing through. Character development and interaction, etc., etc. We'll be using Skype and Roll20, with Skype for chat and Roll20 for in-character actions. I also will be providing the APs themselves. Mechanically, we used 20 point buy, one drawback and the hero/anti hero system (though everyone just took a bonus feat). We have a couple odd races (featured-but-not-core) and one of us is using Brawler, from the Advanced Class Guide playtest. Some adjustments can be made, of course, since I know everyone's GMing style varies. As for scheduling, everyone's available Thursday evenings. If you're a GM thinking about maybe responding please, we can chat and see what adjustments we can make if Thursday evenings don't work for you. (Super awkward to get all these specifics down and then have someone bail.)
Encounter with a basilisk ended with one PC turned to stone, and the GM rules that even with the blood from the freshly-dead basilisk, he must still make a fortitude save to survive, as per Stone to Flesh. The Basilisk's gaze ability mentions Flesh to Stone, but then mentions a creature coated with the blood is instantly restored to flesh. My thought is that since it mentions one spell, but then simply states something is restored where is COULD have mentioned Stone to Flesh, it's a safe fix for the gaze's effects. However, the blood still killed the guy. Thoughts?
The pretty noticable score discrepancy can and will show up in game, and with my luck, I tend to have to cheese out builds anyways. That on top of choosing a race to make my doodles match the mechanics, playing a tiefling and practically being a commoner would mean I'd have to optimize myself simply to stay alive. Plus, don't a lot of people powergame with humans? While I was planning on playing a human amyways, I find the limits a bit superficial and enjoy everyone being on equal footing, regardless of what they play. I mean, adventurers are weird people. It's usually that 10% "other" that finds themselves out slaying dragons because they feel out of place, or whatever reason they may have. It's not often that one wakes up and decides putting yourself in harm's way with a bunch of strangers sounds like a fun career, anyways. In any case, I guess I'll just go human fighter and throw daggers that way, provided I don't duck out because RIGHTEOUS INDIGNATION. Ahem, I'll likely suck it up and ignore this furious burning in my stomach, because dangit, I need something to do, and I was looking forward to this. I'll expand my character idea in a bit. I'm on a phone. And just woke up. I'm particularly moody in the mornings. It'll pass. (I believe I've been blocked by someone in here. I was just trying to add everyone, since we'll be using Skype. ._. )
She initiated the letters to discuss various unintended effects of magic, likely in an attempt to find out, or at least get a better grasp of what happened when she tried to create something beyond her capability. It would all be hypothetical, and probably branched off to other topics after several years of writing back and forth. As for credibility, I think even two is a bit silly. And I know I'm stretching it, but hey, boredom is a powerful thing.
Sandbox is fine with me. As far as Roll20's A/V, I'm not entirely trusting of it, as it doesn't like to work for several people I play with. Earlier in the thread, we'd thought about using Skype for chat, and Roll20 for everything in-game. It may go a small bit slower, but then again, it also means people can be typing actions and dialogue in Roll20 while everyone else is making dumb jokes and talking about random things, or actually discussing things ooc.
I would much rather type out everything. As much as I enjoy acting, my voice is... Not really suitable to the characters I usually want to play. Something about immersion breaking. Plus, it'd make a nice log of everything that happens, and would be useful if someone missed a group or had to run afk for whatever reason. Typically, Skype for shenanigans, text for everything else.
I uhm, I'm in a Rise of the Runelords game currently... I suppose I can use my fantastic acting skills and not meta-game, and I also missed the entirety of the first book anyways (joined late after someone dropped). I'd like to play a thrown-weapon character, and I'm still working out how I want to class/race it, but I'll be throwing daggers, swords, all sorts of things. I'm also pretty RP-heavy. I love writing and interacting with NPCs and other PCs. I won't go into novel territory, though, so hopefully that'll work.
Obviously, I have to start at level 20. But in all seriousness, for balancing issues, it's good to have an even-footed party. Perhaps a character could be role-played as less experienced or confident, though. In any case, I've already got my Skype name in here, and I'd enjoy knowing about the campaign that'll be run, if possible. :)
I'm quite frequently online, and as others have said, roleplay is more my cup of tea than rollplay. The two games I'm in (Monday and Wednesday nights) are pretty heavily dominated by combat. (Sure, it's the same group of people both nights, but hey, we switch the GM.) So other than the aforementioned days, and possibly Tuesday evenings, I'm going to have free time to hop on Roll20. For characters, I can do just about anything. I have a massive number of characters I have yet to use, or even stat out, though I'd really enjoy a bomber alchemist. I'm running int-melee hybrids in my other games, and staying at range just sounds fun for a change.
I'm sort of in the same boat. Friends and I used to play over Skype, and our GM had a huge homebrew world set up. It was fun while it lasted, but now everyone's a few years into college, and/or studying overseas, so between being busy and having goofy time zone issues, the games have sorta faded away.
There are rules for making a race in the ARG, I believe. I think a typical PC has a race that's 12ish points, maybe, but this is kinda no-limits from what I can tell, which is good, because centaurs are 28 points, and I imagine a sphinx would pretty high up there as well (well, as far as big, four-legged things go).
I'd have to go through bunches of lore and stuff (which I'll do as soon as my internet decides to load things again), but old enough to have her house regarded as haunted in folklore, and for her family to not be recognized by anyone but a historian. As far as how old she was when she died, 13 or 14. Human adulthood is 15 in Pathfinder, so while she's a prodigy, I wouldn't imagine it's terribly far-fetched. Suspension of disbelief only goes so far, even in a fantasy world, right?
My internet started going wonky, so I had time to write! I've got the workings of a character sheet going, and I'll clean it up and give it an alias soon, but for now, words! The doll phylactery:
As a summoner, the doll vanishes when at zero HP, and whenever the summoner's unconscious. In order to make it work in-game, the eidollon (aha, I'm clever) will still have the soul focus of an actual soulbound doll, but the strength of a typical lich's phylactery. I imagine two souls should make it at least that durable. I'm not too sure what I could trade to have the eidollon out regardless of state of the summoner, because that would kind of make the phylactery a bit too vulnerable. "Oh look, there's nothing guarding it at all. How convenient." Perhaps it could do nothing but hide and wait for the summoner to rejuvenate, and if it's "killed," it's unconscious until it would be summonable again. And I guess a major weakness to this is if the summoner and eidollon are both put out of commission; then it really would be vulnerable until the next day when the eidollon works again. Also, are feats from Way of the Wicked allowed? There are some pretty nice lich feats, such as rejuvenating in a day, that I'd like to take. I'd hate to not post for an in-game week or so if she "dies." There's also a boost to natural armor and the touch attack a lich gets, and I was planning on having the summoner and eidollon fighting in melee as a pair. Lastly, I was wondering if I could have Fear Aura traded for Ancient Youth (a vampire trait, though she doesn't rot, and having to roll a will save every time someone looks at her might get annoying). Backstory: Originally the daughter of a noble Chelaxian (Chellish?) familiy, Mira Esoteria devoted all her time to studying as soon as she could read. Her family hired personal tutors, and the manor in which she lived had an extensive library. She quickly made herself known as a prodigy with arcane magics, though it seemed to be more natural than learned. Mira rarely had visitors, and fortunately didn't care too much for company, save for that of the son of a loosely related family. Only a few months older than Mira, Ruan Vallys would visit and manage to draw Mira from her books when his family, often begging the lord and lady of House Esoteria for financial assistance, was in town. Mira looked forward to his visits, but quickly noticed that he could never run for as long as she could, and had to lie down frequently due to fits of coughing. Even as a child, she realized why his parents were always asking for money, and began work on a project that people would find horrifying from an adult, much less a child. She started pushing her arcane abilities further than anyone ever should, and gathered information about methods to seal someone's soul to an object, often using deception. She made a doll in Ruan's likeness, and sat it on the nightstand next to his deathbed. The moment he passed on, the doll's eyes lit up with an eerie light, and Mira, patiently sitting next to the bed, collapsed. The next few years remain a blur in her memory; she awoke later that day with her mother peering over at her with a mortified expression, and her father yelling frantically. The doll was next to her, motionless, with nothing but a faintly shimmering gem in its chest betraying the its nature. She was confined to her home, as her parents couldn't bear to abandon their precious daughter who had shown so much potential. The doll with a shard of Ruan's soul slowly became a replacement for her now-deceased friend, though its personality was a twisted reflection of the original's kindness and selflessness. Time passed normally for the world around her, and while she was trying to perfect a new spell or picking up a new hobby, her parents were growing ever older. She became detached from others, and her personality also became more twisted in her time spent with naught but the company of a doll. Mira still has typical emotions, but they're typically triggered by the wrong things, such as laughing at death, or finding a bright sunny day horribly depressing. Eventually, she was left alone in a large manor. She was the only child her parents ever had, and her House faded further into obscurity. The manor gained a reputation as being haunted, as passersby would see the flicker of candlelight in a window, or hear the laugh of a girl from beyond the gates. Mira eventually came across the work of Professor Lorrimor, and began exchanging letters with him on various topics of study, often disguising herself to go into town to have the letters sent and recieved. The news of his death was more disappointing than a shock to Mira, but she felt inclined to attend his funeral.
So, I've got the idea for the summoner a little more solid (sketched up something while I was thinking) and I'd like to be a young girl-turned lich (because of the backstory I cooked up while I was doodling), but then remembered that liches get bonuses based on charisma, and summoners are sorta kinda charisma based. While I really liked the concept I have going, and the first post said this idea lends itself to powerful characters, this seems to work together too well. So um, thoughts? Oh, and the backstory, or at least in a nutshell, is the as-of-now-unnamed PC was raised in high society, and spent a lot of time studying and practicing etiquette, and as such, didn't have time to do much of anything else. Her best friend was a lower-class distant cousin who'd visit from time to time, though his health was poor, and she knew he'd die soon. She began work on a doll that would keep his soul after his body gave out, and because of her inexperience, it worked, but had odd consequences. She noticed she no longer had a pulse, and while the doll moved and talked, its personality only vaguely resembled her friend's. The doll now holds an amnesiac soul, and the soul of the now lich-summoner. Not sure how the phylactery-is-my-best-friend thing would work with how eidolons aren't really destroyed, and just sent back to their home plane. I guess that would take a bit of homebrew ruling? Gonna get to work on that.
I'm not sure how I'd start off at level 1 with this concept, but I've had the idea of a childlike character with a soulbound doll for a while. Sure, creepy child with a creepy doll is its own trope, I'm sure, but I'm thinking of a few spins and flavors of my own I could use. Perhaps I could use the summoner class for the doll? Hrrm. My other idea is a well-enough intentioned character with a nasty custom cursed gauntlet that feeds on fresh humanoid blood, and if it goes too long without feeding, it goes ahead and starts draining its host. I've run this character for a few levels in a short homebrew campaign, and the gauntlet worked similarly to a Bladebound Magus' weapon. Oh, and I've not played Carrion Crown, but from what I know of it, it looks very interesting.
It was a homebrew world of my friend's, and I added my own flavors of stuff with his permission, and we kept a log we could both access of what both groups were doing at any given time. The document also had plans for plot, statblocks for anything that may pop up soon, and such. The log may have been a simple .doc in Dropbox, but my memory's not the best, so I can't remember exactly what it was. Anyways, the downside for that would either take the time to brief someone on a ton of info, or let them essentially run their own game within boundaries set by the world's creator. Sort of a time-or-control trade-off, I guess.
Oof, yeah, that doesn't sound fun. Perhaps you could find a co-GM? A friend and I had to run a game like that before since there were so many people in the group. Kept in touch over Skype and tossed ideas back and forth. I suppose it gives that much less control over the storyline, though, and it looks like you're pretty attached to it, which is completely understandable. Regardless of who gets picked and what you decide on doing, I'll probably follow the posts along, since the characters so far look fun to draw, and I make dumb little mildly out-of-character comics when I know what a party looks like. :)
For Shyvana: Since gestalt is allowed, you could do the master of many styles and a shapeshifter ranger instead of sorc. It'd give full bab, an ac-via-dragon scales ability, and the natural weapon fighting style. For race, you could reflavor a changeling, since they can get natural ac, claws, and bonus melee damage. The stats may not be the best, but everything else could work. Dragon style may not be of too much use with the claws, but you lose flurry anyways, and I believe it still works with dragon roar, if you took it. Plus, ranger and monk both benefit from wisdom, so there's at least a little stat synergy.
Oh, in case anyone cares, Tenriel's going to be wildshaped and/or in melee combat most of the time, if I'm fortunate enough to get picked. So he'll have access to divine caster stuff, but be too busy bashing someone's face in. :) And the map seems to load a bit slowly. Might try updating your Flash player as well, since it looks to be a swf.
Just a few thoughts on what to do with Veigar. I personally don't know of a way to emulate Event Horizon other than pits and walls, so I'm just going with more dakka. Feel free to suggest things:
Small tiefling - daemon spawn Q passive from death knell racial Passive from carrying around a lot of runestones and pearls of power, I guess. Or from the sheer number of little rays and whatnot. 5 from elemental bloodline, 7 from evocation school. Crossblooded Dragon/Elemental (cold; space is cold, right?) Primal Evocation Wizard, opposed enchant/illusion Str 10 Dex 14+2 Con 12 Int 16+2 Wis 10-2 Cha 14 Also, when you say traits from the AP only, does that mean just that, and no generic traits?
A quick run-over of the fluff I have in mind would be appreciated, if you don't mind. I've got crunch floating around in my head for now, and I'll add them if this is passable. Appearance:
Quick, lousy sketch Tenriel's body is androgynous in all ways, as Ten's race doesn't reproduce using existing members of the species. Ten answers to any gender pronoun, but doesn't identify with either. Without constant magical padding, the weight of his wings is actually too much to fly, or even move well, with. Homeworld and race fluff:
Tenriel's homeworld, Endrenth, is inhabited primarily by modern humans, but has a race of preternatural creatures that lives alongside, or sometimes in competition with, said humans. These creatures, called "spirits," act as custodians of sorts, seeking out dead or dying life to return to earth, and serve as the basis for grim reapers in various mythologies. They're created as adults, and very closely mimic whatever dominant species inhabits the planet, so as to not draw too much attention to themselves. Most spirits consume a bit of the life energy of the deceased when they do their jobs, and as such, they gradually grow in power as they live. Gifted with infinite natural lifespans, a careful or skilled spirit can reach absurd levels of magical or physical strength. Particularly power-hungry spirits actively hunt humans, siphoning every last bit of energy they can from their surroundings. This has led to a less-than-friendly attitude towards spirits of all kinds, and many devote their existences to simply surviving. After a certain point, powerful spirits evolve into beings called "quintessences." No longer needing to hide for fear of being killed, their forms change rather dramatically, though many keep human-like features out of familiarity. Most quintessences have an ego to match their abilities, and since they become akin to Greek gods (deity representing a particular thing), most others find their personalities abrasive and egocentric at best. Unfortunately, their power has a definite weakness; if taken away from their home planet, they greatly weaken, and the blow to their ego is also mentally debilitating. Because of their close tie to their home, a quintessence away from Endrenth winds up as a creature with a grandiose form, but not much else, and must readapt to the rules of its new environment to have a chance at regaining its former glory. Q&A: What is your home like? -Much more advanced than this place. I suppose it's not all bad, though. Nature is more revered here. Or at least more prevalent. How did you grow up?
What did you do there?
Did you have any family?
Explain how you were trained?
What were you doing when you were kidnapped?
How did it happen?
What is your weakness or weaknesses?
What deity or deities do you follow?
What can you craft?
What was your profession if any?
What do you miss about home?
Definitely looks interesting. Science is always a fun starting plot point. If there's still openings, I'd love to jump on board. I can get something written up pretty quickly, and have many, many ideas. Only thing that'll take a bit is drawing my character, since I'm one of those people who'll only settle for what I see in my head. (My first thought for this was a character I've had around for a few years, and his job is essentially being one the "hooded figures" in the prompt. He's native to a more modern world, so being ripped into Golarion would make for interesting "boot on other foot" storytelling. I've got more, though. I just sit around and draw and write all day.)
We'd be pretty tall dwarves, since Disguise Self can only make the illusion 1 foot taller or shorter.
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