A little slower Grergof follows the gnome.
Will:1d20 + 15 ⇒ (19) + 15 = 34
As he reaches the 33rd step Grergof suddenly finds herself standing atop a 20-foot diameter space high above a forest.
You feel a chill breeze whip across the structure. A peek over the side reveals the entire 1,200 foot drop into the forest below, and that the winding staircase is the only route down. At the very center of the tower’s top stands a miniature (10-foot-tall) version of the tower, held aloft by three delicate metal statues of butterflies who cradle the tower’s foundation in their wings.
Perception DC 15:
You get the impression that the three butterfly statues are in fact breathing and subtly shifting their weight as if they were alive.
Everyone not flying or airwalking needs to make a DC12 Acrobatics Check for the stairs. Just telling in case the spells run out while on top.
Grergof looks closely at the tower.
Something is very odd here. Are those butterflies alive? Religion - LD to figure out is this is anything he knows:1d20 + 17 - 1 ⇒ (10) + 17 - 1 = 26
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"I'm sure you could find something in the library below, if one would be able to read that old stuff and had the patience." Abomentolor comments. "Are we going back down?"
We seem to be missing everything knowlege related in this dungeon. I wonder how bad this will be for us later.
Grergof leads the group back down and to the stone contraption...
Should we examine this one?
Grergof starts looking around trying to see if he can figure out what is the deal with the stone thing.
Perception - LD:1d20 + 15 - 1 ⇒ (9) + 15 - 1 = 23
That thing Spugnoir knows. The large stone carriage is a sizable fragment from a destroyed juggernaut of unknown qualities. Juggernauts are powerful constructs enhanced and powered by faith, and were used by ancient religions as machines of war. This juggernaut is no longer functional, but given the surviving portions, it must have been a truly colossal monster when it lived.
@Grergof
One alcove contains a serpent mask of beaten gold with amethyst eyes, while a second alcove contains a mummified snake. A third alcove contains a thin iron stick nicely carved, while a fourth contains a rod.
Hmmm...
Grergof Tries to see if his memories of teaching other religions reveal anything about any of the items he sees.
Religion - LD:1d20 + 17 - 1 ⇒ (8) + 17 - 1 = 24
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"We still can collect anything magical and do the identify later. The bag has a lot of room again, right?" Abomenotolor inquires while picking up the rod and the stick.
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"It's another one of those magic rocks for circling your head, or if it fits to make a shard safe. And if age comes without wisdom, this floating rock helps out."
Grergof takes the shard of Envy and hands it to Darius, then takes the Shard of Wrath and tucks it into his belt pouch. Then he pulls out his old dusty rose Ioun stone anxx so sets it spinning above his head.
Do any of you want the blue Ioun stone? I can use it, as I have no magic to make me wiser, But If any one of you would like it, I will gladly see you use it.
The door is not locked. (C7) The ceiling of this vaulted, cathedral-like chamber rises to a height of sixty feet above. The northeastern corner of the room is somewhat collapsed, but the rest of the chamber seems to be in good condition. Double doors open in the walls to the east and west, while four alcoves to the north and four to the south are occupied by statues of winged women with no faces and silvery swords gripped in their right hands. Four ten-foot-wide, fifteen-foot-tall glass jars capped with huge metal lids and filled with cloudy green liquid sit in the middle of the room—large shadowy shapes float inside of each jar.
Perception - LD:1d20 + 15 - 1 ⇒ (19) + 15 - 1 = 33 Those are big specimen jars. Watch out, we saw creatures alive in jars like that back in that manor we explored. I wouldn’t be supprised if something like that here.
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
After confering the issue with Spugnoir, coming to the conclusion that magic traps are not his area of expertise and the usual 'need to make sure retreat is possible' Abomentolor shoots a hole into the wall 10 feet away from the door.
Grergof moves over to the where the spirt is standing and Smacks it with a huge blow with his glowing Flail.
With Bright Blade of Victory, this flail is Ghost Touch thank you!