Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

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No doubt a little wake up call for meddling adventurers.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Last one down is a lame duck." Abomentolor states and magics himself and the golem down to the bottom of the shaft.

Dimension door. All but one could grab Abomentolor or the golem to come along.


Kitsune Game Master

A ten-foot-wide, fifteen-foot-long hallway extends from the bottom of a deep pit, ending at a massive pair of black metal double doors. The faces of these doors bear a detailed carving of a vast mountain range under a night sky—an eerie castle of immense size crowning the tallest of the mountains. The doors are made of adamant.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergif air walks down so the others can take the quick trip via dimension door.

Seeing the Door Grergof says:
Well the dragon for past so there must be a way to open these. Any traps, magic or locks?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius looks at Spugnoir to answer that.


Kitsune Game Master

Perception DC 32:
Yes, it is trapped. With magic of course.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"That stuff is expensive, isn't it?" Abomentolor states looking at the doors.


[Ooc]I can deal with this when I get back home after work [/b]
A door like this has "Lair if the Big Boss's written all over it. All it needs are spikes with spiked skulls


Perception: 1d20 + 20 ⇒ (11) + 20 = 31
Missed it by THAT much

Hmm..I thought it was trapped but it isn't. Pretty surprising.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Shall we destroy them, or do you want to pick the lock? It would be a pity to destroy them. That stuff is worth a lot. If I had an idea how to move them, we could make a fortune."


Kitsune Game Master

The door indeed has a lock, for those who dare open them.

Disable Device DC32:
The door is indeed trapped. All are hit by a freezing and shrieking wind.
Cold Ref DC20 for half: 6d6 ⇒ (4, 6, 1, 2, 5, 1) = 19
confusion for 1 round, Will DC 20 negates


No doubt pretty hard to destroy and we'll need someway to transport them since they no way a ton.

Disable Device: 1d20 + 27 ⇒ (2) + 27 = 29

We probably should get all of our magic protections up.

Oh FFS


Kitsune Game Master

It is too late. As Spugnoir tries his luck at the door he sets off the trap. See spoiler


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yikes! Are you ok Mr Spugnoir?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Reflex: 1d20 + 9 ⇒ (9) + 9 = 18
Reflex: 1d20 + 20 ⇒ (20) + 20 = 40

"Such a chill wind. And it didn't even open. What will happen once you succeed?"


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

The trap is for the whole room
Reflex: 1d20 + 10 ⇒ (1) + 10 = 11
Will: 1d20 + 12 ⇒ (1) + 12 = 13
Confusion: 1d100 ⇒ 611d8 - 1 ⇒ (7) - 1 = 6

Abomentolor hits himself.
I wonder how he would manage to do that. He doesn't own a single item that woudl deal 1d8 damage


Poke himself in the eyes

Owwwwwww!

Reflex: 1d20 + 14 ⇒ (2) + 14 = 16
Will: 1d20 + 10 ⇒ (11) + 10 = 21
90-16=74


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex - LD: 1d20 + 14 - 1 ⇒ (1) + 14 - 1 = 14
Will - LD: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 34

Grergof heals himself up after the explosion.
LoH + GM: 7d6 + 1d6 ⇒ (2, 3, 3, 1, 6, 6, 6) + (4) = 31


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"The door still isn't open." Abomentolor points out the obvious.


Sigh... Spugnoir tries again

Disable Device: 1d20 + 27 ⇒ (1) + 27 = 28

Spugnoir instead opens up a gate to Hell.


Kitsune Game Master

The trap is of the annoying kind as it sends another gust of cold wind over the whole room.
Which makes the same saves necessary. And of course the door is still not open.


Reflex: 1d20 + 14 ⇒ (1) + 14 = 15
Will: 1d20 + 10 ⇒ (15) + 10 = 25

Guh. How about we just pass this one up?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex - LD: 1d20 + 14 - 1 ⇒ (7) + 14 - 1 = 20
Will - LD: 1d20 + 16 - 1 ⇒ (10) + 16 - 1 = 25

Do we have another place to go? This seems to be the only path.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Ref: 1d20 + 11 ⇒ (4) + 11 = 15
Will: 1d20 + 13 ⇒ (8) + 13 = 21
"We could improve this situation, in that we don't stand in the way while Spugnoir tries to unlock the door."


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Ref: 1d20 + 9 ⇒ (19) + 9 = 28
Will: 1d20 + 20 ⇒ (12) + 20 = 32
"Come on, three is the charm."


Spugnoir hits himself with the wand of CMW
CMW: 6d8 + 6 ⇒ (3, 8, 4, 8, 1, 6) + 6 = 36
Everyone get back
Disable Device: 1d20 + 27 ⇒ (11) + 27 = 38


Kitsune Game Master

The door is unlocked, but again, the cold wind blows through the room. Then the door opens. A vast cathedral towers here, lit by flickering blue lights that dance in the upper reaches of the yawning space. The floor is of a sickly blue stone so polished and reflective that it almost serves as a cerulean mirror. To the west, the ceiling is a mere fifty feet high, but as the cathedral widens to the east, the ceiling rises to twice that height. Stone pillars support the space above, while to the west, six alcoves containing statues of winged women with empty faces stand guard. A twenty-foot-tall stone double door sits in the cathedral’s northern wall, its face carved with a depiction of a vast mountain range capped by a towering castle. Far to the east, a series of steps rises up to a wide pulpit on which crouches an elephantine faceless sphinx carved from black stone.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"I could use some of that too." Abomentolor states as he comes back from hiding.

45 points down


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

CMW: 2d8 + 10 ⇒ (2, 6) + 10 = 18
CMW: 2d8 + 10 ⇒ (3, 2) + 10 = 15
CMW: 2d8 + 10 ⇒ (3, 8) + 10 = 21
CMW: 2d8 + 10 ⇒ (2, 8) + 10 = 20

Darius heals himself and then Abomentolor. "That looks interesting. Does any of what we came through look somehow related? Or had they a competition where everyone got to design one room."


Spugnoir eyeballs the sphinx to see if it has the marks of being a golem.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well the faceless angels looks similar…. What looks magic?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor casts detect magic.


Kitsune Game Master

Above the pshinx hovers something strange. It flickers and shifts, passing from visibility to invisibility in a seemingly random pattern and often not wholly at once. What is seen is covered in roiling winds and ugly.

Init:
Init Grergof: 1d20 + 3 ⇒ (3) + 3 = 6
Init Darius: 1d20 + 3 ⇒ (2) + 3 = 5
Init Spugnoir: 1d20 + 6 ⇒ (7) + 6 = 13
Init Abomentolor: 1d20 + 13 ⇒ (14) + 13 = 27

Enemy: 1d20 + 6 ⇒ (2) + 6 = 8

The invisibly hiding creature is actually only partially invisible.
Abomentolor, Spugnoir <--
Ugly
Grergof, Darius


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

The obvious question to ask about this creature is 'does it burn?'. And there is only one way to answer that.

Fireball DC21: 1d20 + 14 ⇒ (19) + 14 = 3314d6 ⇒ (2, 2, 5, 3, 2, 1, 4, 6, 3, 1, 1, 5, 5, 1) = 41


HP 91/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-2 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours),Shield Varsk(15 minutes),Freedom of Movement(150 minutes, Self)
Bombs:18/21

This reminds me of something...hmmm..... Spugnoir splashes everyone with Haste.


Kitsune Game Master

The creature is wounded by the fire. The ugly thing becomes extra spooky in its looks. DC24 Will vs. Frightful presence.

Also it causes a wind that sucks everyone towards it. This wind slows all inside this wind. Fort DC26 to negate being slowed. All while keeping hovering at 30 feet height.

Abomentolor, Spugnoir
Ugly(41)
Grergof, Darius <--


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Will: 1d20 + 13 + 4 ⇒ (11) + 13 + 4 = 28
Fort: 1d20 + 11 ⇒ (17) + 11 = 28

Abomentolor surprisingly resists the influence of the monster.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Will: 1d20 + 20 + 4 ⇒ (10) + 20 + 4 = 34
Fort: 1d20 + 11 ⇒ (15) + 11 = 26
Darius moves closer to the beast to be able to hit it with a dismissal.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Immune to fear, the others within 10' get + 4 from my aura.

Fort - LD: 1d20 + 18 - 1 ⇒ (5) + 18 - 1 = 22
Grergof starts to move slowly but the haste magic washes that slowness away. So he moves closer to the beast rising into the air as he does so.

Double move as this thing is a long way away, and start to air walk into the air as I go.


Will: 1d20 + 16 ⇒ (18) + 16 = 34

Spugnoir has the Eye of the Tiger!


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Seeing that it worked once Abomentolor throws some more fire.
Intensified+Empowered Fireball: 1d20 + 14 ⇒ (1) + 14 = 1521d6 ⇒ (5, 1, 1, 1, 4, 6, 4, 4, 1, 2, 6, 3, 4, 3, 5, 5, 1, 6, 5, 1, 1) = 69


Kitsune Game Master

The fireball washes over the creature with no effect.

Abomentolor,
Spugnoir <--
Ugly(41)
Grergof, Darius


Spugnoir advances as well


Kitsune Game Master

The abomination keeps up this strange wind. DC26 Fort Save or Slowed or unable to move when failing as already slowed.. In addition it hits the group with an explosion of air. Also everyone is blown away by the explosion.

Explosion DC26: 14d6 ⇒ (5, 1, 2, 3, 1, 2, 3, 2, 2, 6, 3, 4, 4, 6) = 44
Ref for half

Grergof, Darius, Abomentolor, Spugnoir <--
Ugly(41)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Fort: 1d20 + 11 ⇒ (4) + 11 = 15
Ref: 1d20 + 11 ⇒ (1) + 11 = 12

Abomentolor is annoyed and tries something else.
Disintegrate: 1d20 + 15 ⇒ (2) + 15 = 171d20 + 9 ⇒ (5) + 9 = 141d100 ⇒ 4528d6 ⇒ (1, 4, 2, 1, 6, 5, 5, 1, 3, 1, 4, 1, 1, 1, 5, 1, 2, 4, 2, 2, 4, 3, 2, 4, 4, 2, 3, 1) = 75


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Fort: 1d20 + 11 ⇒ (12) + 11 = 23
Ref: 1d20 + 9 ⇒ (3) + 9 = 12

Darius casts dismissal.
CL: 1d20 + 15 ⇒ (3) + 15 = 18

DC22


We need a better way to do this or it will just keep smacking us away.


Kitsune Game Master

The map wasn't saving properly last time, but actually the explosion brought Darius and Grergof slightly closer.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex - LD: 1d20 + 14 - 1 ⇒ (20) + 14 - 1 = 33
Fort - LD: 1d20 + 18 - 1 ⇒ (9) + 18 - 1 = 26

Grergof resists that effect and uses his boots to speed himself up to get closer to the thing.

free action activate another round on my boots. Then double move, so Move 80 this round and should be in striking distance next round.

As he moves, Grergof calls on Sarenrae for aid against this thing.
Declare this bad guy my smite target, on the assumption it is evil. Let me know if it is not evil and if it is evil if it is undead.

AC 32 again this thing as it is my smite target.


HP 69/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-2 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours),Shield Varsk(15 minutes),Freedom of Movement(150 minutes, Self)
Bombs:18/21

Reflex: 1d20 + 13 ⇒ (18) + 13 = 31

Spugnoir and the golem split up and start running

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