
Brother Grergof Varsk |

Yes and a shield extract if possible. Those things hit like a truck
Then he prays over his flail setting it glowing as a +4 Holy Adamantine Heavy Flail.
I am assuming we did not rest but all buffs wore off, so Divine Bond. 2nd for the day.

Abomentolor Goblinburner |

Abomentolor cast 7th level Mages Magnificent Manson. You bet he's not leaving that before he enjoyed it to the fullest. ;) The party is rested and Abomentolor's spell counter was already reset two posts ago.
"Have at it."
Abomentolor casts enlarge person on Grergof.
Spells used: 7th: 0/7 6th: 0/7 5th: 0/7 4th: 0/7 3rd:4/7 2nd: 0/8 1st:1/8

Brother Grergof Varsk |

Ok then I also cast Deadly Juggernaut and Bright Blade of victory on the way down
Grergof steps forward and says
Greating Mighty Giants. I am surprised that you are still here given that the rest of your unit left yesterday. After all they didn’t see a reason to stay after Jubbek and his lot got slaughtered.
I,m sure if you hurry you can catch up to them…
We will probably consider leaving after we go see Cadrilkasta and let the great dragon know what happened…
Diplomacy to get them to leave without a fight - LD: 1d20 + 15 - 1 ⇒ (11) + 15 - 1 = 25

Darius Redgrave __ |

"That opportunity comes with the best regards from General Stom." Darius adds. He regrets that he didn't opt for being enlarged. In these conversations medium size sucks.
Aid Diplomacy: 1d20 + 20 ⇒ (5) + 20 = 25

Abomentolor Goblinburner |

"That is disgusting and heavy." Abomentolor comments. "This too." he adds, pointing at the rock. As not even enlarged Grergof makes an attempt to move that rock, Abomentolor disintegrates it.
Spells used: 7th: 0/7 6th: 1/7 5th: 0/7 4th: 0/7 3rd:4/7 2nd: 0/8 1st:1/8

Foxy Quickpaw |

With his size and strength Grergof opens the grate blocking the path further into this dungeon. Behind a circular chamber with no floor fills this area. Above, the smooth conical walls extend upward twenty-five feet before tapering to a point, while below, a churning cloud of blue-green fog obscures the shaft-like interior after a drop of twenty feet. The stone work of the shaft is that of a master and nothing like the crude excavation the giants made.

Brother Grergof Varsk |

anyone see any exits, or do we need to go into the fog?
Perception - LD: 1d20 + 15 - 1 ⇒ (8) + 15 - 1 = 22

Brother Grergof Varsk |

Well I have some rope. about 110' feet of it. But if I climb down I can't protect you.
Or I can fly. I've got a couple of potions for situations just like this.
Mr. Spugnoir, what's your feeling. Flying might be good, but I'd like to save a potion for whenever we see the dragon, unless of course you all can make me fly?

Foxy Quickpaw |

The group descends into the shaft and the mist. Below a vast circular chamber rises up to a height of sixty feet, a dome-like room with walls that may have once been smooth but are now riddled with cracks and fissures. Twenty-foot-high curving stone shelves fill the room, leaving a circular area open in the center. Iron double doors lead out of the room in the four cardinal directions.
The books in the room suddenly writhe and fly off the shelves, opening up and spilling forth foul black mists and coils of corrupt secrets that should never be known. The mist and coils engulf the wizards and students and crush them to pulp. An instant later, the vision passes and the room appears as it actually does.
Splashes and splatters of blood mar the floor here and there, and two huge leathery mounds lie heaped in the middle of the room.
One roll. Open all beaten DCs
There is a large creature like a scorpion sculpted from bones clinging to the wall next to the northern door.
There is a large creature like a scorpion sculpted from bones clinging to the wall next to the western door.

Brother Grergof Varsk |

Perception: 1d20 + 15 - 1 ⇒ (19) + 15 - 1 = 33
As they descend out of the cloud Grergof calls for the others to stop and gather round while still in the air.
Then he whispers:
Careful! This place is not friendly! Foul knowledge was once studied here, and Bone wrought Scorpions hide on the walls near the the doors. I see two, one each near the north and west doors but they blend into the walls so there may be more.

Foxy Quickpaw |

Init Darius: 1d20 + 3 ⇒ (20) + 3 = 23
Init Spugnoir: 1d20 + 6 ⇒ (8) + 6 = 14
Init Abomentolor: 1d20 + 13 ⇒ (2) + 13 = 15
Enemy: 1d20 + 5 ⇒ (19) + 5 = 24
Enemy: 1d20 + 5 ⇒ (16) + 5 = 21
The thing to the west comes scutling up the wall and claws at Spugnoir.
@Spugnoir
Claw: 1d20 + 25 ⇒ (20) + 25 = 452d6 + 8 ⇒ (4, 4) + 8 = 16
Grab: 1d20 + 31 ⇒ (15) + 31 = 46
Confirm: 1d20 + 25 ⇒ (5) + 25 = 302d6 + 8 ⇒ (6, 4) + 8 = 18
DC 22 Will Save for all or be frightened
Skullripper
Darius <--
Skullripper
Abomentolor, Grergof, Spugnoir

Brother Grergof Varsk |

Immune to Fear thank you. And all the rest of you have a +4 vs Fear from my aura of Courage
Ahh you came to me! You should learn not to attack people, as they may well hit back!
Grergof shifts over, activates his boots and opens up with his flail on the one that grabbed Spugnoir.
Haste from boots of speed for this round (1/10)
Large Holy Adamantine Flail - PA + FF + DB - LD + H: 1d20 + 25 - 4 + 4 + 2 - 1 + 1 ⇒ (4) + 25 - 4 + 4 + 2 - 1 + 1 = 31
Damage + PA + DB: 2d8 + 14 + 12 + 2 ⇒ (8, 1) + 14 + 12 + 2 = 37 + Holy if Evil: 2d6 ⇒ (4, 2) = 6
Large Holy Adamantine Flail - PA + DB - LD + H: 1d20 + 20 - 4 + 2 - 1 + 1 ⇒ (19) + 20 - 4 + 2 - 1 + 1 = 37
Damage + PA + DB: 2d8 + 14 + 12 + 2 ⇒ (8, 2) + 14 + 12 + 2 = 38 + Holy if Evil: 2d6 ⇒ (6, 2) = 8
Confirm Crit: 1d20 + 20 - 4 + 2 - 1 + 1 ⇒ (20) + 20 - 4 + 2 - 1 + 1 = 38
Crit Damage: 2d8 + 14 + 12 + 2 ⇒ (6, 6) + 14 + 12 + 2 = 40 + if Evil: 2d6 ⇒ (3, 4) = 7
Large Holy Adamantine Flail - PA + DB - LD + H: 1d20 + 15 - 4 + 2 - 1 + 1 ⇒ (16) + 15 - 4 + 2 - 1 + 1 = 29
Damage + PA + DB: 2d8 + 14 + 12 + 2 ⇒ (1, 1) + 14 + 12 + 2 = 30 + Holy if Evil: 2d6 ⇒ (6, 3) = 9
Haste attack
Large Holy Adamantine Flail - PA + DB - LD + H: 1d20 + 25 - 4 + 2 - 1 + 1 ⇒ (15) + 25 - 4 + 2 - 1 + 1 = 38
Damage + PA + DB: 2d8 + 14 + 12 + 2 ⇒ (2, 4) + 14 + 12 + 2 = 34 + Holy if Evil: 2d6 ⇒ (1, 1) = 2

Spugnoir2 |

HP 76/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-2 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours),Shield Varsk(15 minutes)
Bombs:21/21
Rolling for 25 percent to negate crit from preserve organs
Roll under 25: 1d100 ⇒ 52
OWWWWWWWWW!
Will save,courage: 1d20 + 13 ⇒ (11) + 13 = 24
Spugnoir drinks his extract of Freedom of Movement to wriggle out.

Foxy Quickpaw |

Grergof breaks the sanctuary for him, which leads to an attack of the other skullripper.
Claw: 1d20 + 25 ⇒ (3) + 25 = 282d6 + 8 ⇒ (3, 4) + 8 = 15
Unfazed by that Grergof clobbers the one that holds Spugnoir to death. This improves Spugnoir's chances to get out even further. The freedom of movement at least allows the alchemist not to be dragged down by the dead beast giving in to gravity. It crashes onto one of the ancient shelves.
Then Grergof has one swing left, to 'thank' the other one for joining the fight.
@Grergof
Claw: 1d20 + 25 ⇒ (13) + 25 = 382d6 + 8 ⇒ (4, 4) + 8 = 16
Claw: 1d20 + 25 ⇒ (4) + 25 = 292d6 + 8 ⇒ (2, 3) + 8 = 13
Sting: 1d20 + 25 ⇒ (19) + 25 = 441d10 + 8 ⇒ (8) + 8 = 16
Fort DC 18 vs Poison
Skullripper
Grergof, Spugnoir, Abomentolor, Darius <--

Darius Redgrave __ |

Knowledge(Religion): 1d20 + 11 ⇒ (19) + 11 = 30
Those are no undead. Darius comments while doing nothing to keep the sanctuary intact for the others.

Abomentolor Goblinburner |

Will: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26
Knowledge(Arcana): 1d20 + 6 ⇒ (9) + 6 = 15
"It would be more helpful if someone could tell if it burns." I need a constant talking and scrying line with Tauriell. She could tell for sure.
Abomentolor isn't keen on having that thing grabbing his neck and withdraws to hide behind Grergof.

Brother Grergof Varsk |

so two hits only thanks to shield. Does this pass the Adamatine dr 3 from my armor? Trying to figure out if I am 26 down(Armor Dr applies) or 28 down due to only Deadly Juggernaut DR 2 applying.
Fort - LD: 1d20 + 17 - 1 ⇒ (15) + 17 - 1 = 31
Not undead… Is it something like a bone golem then?. Grergof asks as he continues to smash at the thing that moved close.
Large Holy Adamantine Flail - PA + FF + DB - LD + DJ: 1d20 + 25 - 4 + 4 + 2 - 1 + 1 ⇒ (7) + 25 - 4 + 4 + 2 - 1 + 1 = 34
Damage + PA + DB + DJ: 2d8 + 14 + 12 + 2 + 1 ⇒ (6, 6) + 14 + 12 + 2 + 1 = 41
Large Holy Adamantine Flail - PA + DB - LD + DJ: 1d20 + 20 - 4 + 2 - 1 + 1 ⇒ (3) + 20 - 4 + 2 - 1 + 1 = 21
Damage + PA + DB + DJ: 2d8 + 14 + 12 + 2 + 1 ⇒ (7, 3) + 14 + 12 + 2 + 1 = 39
Large Holy Adamantine Flail - PA + DB - LD + DJ: 1d20 + 15 - 4 + 2 - 1 + 1 ⇒ (13) + 15 - 4 + 2 - 1 + 1 = 26
Damage + PA + DB + DJ: 2d8 + 14 + 12 + 2 + 1 ⇒ (7, 1) + 14 + 12 + 2 + 1 = 37
Then he uses the divine power inside himself to refresh his energy.
LoH + GM: 7d6 + 1d6 ⇒ (3, 4, 4, 2, 1, 5, 4) + (2) = 25

Foxy Quickpaw |

The attacks are not special in any way. So max DR should apply.
And another bone spidey thing is utterly destroey and falls the long way down onto the shelves. Wood splinters and books are spread all over the place.
The library has seen better days. Besides the damage from the falling bone creatures there is blood spilled all over the place from the dead and rotting black leathery things on the floor.
The books are many, but all in ancient Thassilon. Besides books the books there are some other items, like silvery plates, and glass jars with pickled monsters.
1d100 ⇒ 982d6 ⇒ (5, 2) = 7

Brother Grergof Varsk |

Do either of you smart guys want to examine anything in the room? The bodies, books or plates?
Grergof peers around and down the south hall as he says that.
Perception - LD: 1d20 + 15 - 1 ⇒ (5) + 15 - 1 = 19

Abomentolor Goblinburner |

"I assume I'm not meant. I have a smart girldfriend for such stuff, but as we didn't bring her along, I'm out."
He takes a look at the silverware anyway. "Also full of unreadable scribbles. I have a full set at home."

Foxy Quickpaw |

The group moves on into the next room. In each of the six corners of this hexagonal room, a statue stands atop a dais—each is of a six-foot-tall woman dressed in a short robe and wielding a silvery sword. The statues have four wings (the lower pair of each being small and atrophied), and have no faces whatsoever.
As you enter the statues start talking in an unknown language for maybe half a minute. Then they fall silent again.
The swords the statues wield look like they are made of the same material as the plates in the former room.

Foxy Quickpaw |

Open passages allow a view into two neighboring rooms.
C3 Half of this hexagonal room is buried under a wall of hardened lava, including the hindquarters of a gray stone statue of a faceless sphinx. The sphinx sits atop a two-foot-tall dais. Shallow shelves have been carved into the side of the dais, in which sit various objects that appear to be of an oracular nature—crystal balls, censers, and the like, many of which have fallen from their alcoves to crack or shatter on the stone floor.
(C5) A hulking object lies upon a fifteen-foot-wide circular dais at the center of this room. The object is made of stone and seems to be a fragment of a much larger colossal stone carriage or conveyance with immense stone rollers for wheels. Snake motifs cover every corner of the object, while its front has been carved to resemble an immense serpent’s skull. Smaller shelves built into the edge of the dais contain numerous other objects ranging from weapons to pieces of armor to more mysterious objects.
Opening the doors that lead straight on show a sight that gets Abomentolor excited. (C4) This chamber hums with an unsettling noise, for at its center churns a great ball of fire. The sphere measures ten feet across and hangs in the center of the chamber, periodically sending short tendrils of fire out as if tasting the air around it.

Brother Grergof Varsk |

Is that a mini-Sun? Perhaps they worshiped the Dawnbringer?

Abomentolor Goblinburner |

Abomentolor walks into the room, mouth open in awe. "I want that above my tower in Underbridge." He touches the burning sphere.

Abomentolor Goblinburner |

Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
Abomentolor dodges most of the flames, and his fire resistance protects him from most that is left, but not all. A little smoke rises from his hair.
"I definitely want one!" he reaffirms.

Foxy Quickpaw |

(C6) This sixty-foot-high room is almost completely filled by a twisted metal pillar that rises up from the floor to apparently pierce the ceiling above. A narrow flight of stone steps, only two feet in width, winds up the side of the pillar to the ceiling. A strange, butterfly-shaped rune with what appears to be closed eyes on its wings is carved onto the middle of each step’s riser.

Brother Grergof Varsk |

Do we climb or fly up next to it?
I don’t trust the carving on the steps…. Those moths don’t look like Desna,s holy symbol.

Darius Redgrave __ |

Knowledge(Religion): 1d20 + 18 ⇒ (5) + 18 = 23
Darius is jolted as he has been staring at that stone thing. "What... ah, yes... no. No clue."
"Do we have to climb that? We came from up there."