Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof uses his surprise round to get in position to bash the fire giant next round. As he assumes that will be the hardest giant forthe others to damage.

Assuming I only get a move action, so I move up to the fire giant invisibly in surprise round.

If nothing else changes next round I full attack the Fire giant. Posting now since I go soon and dropping all the Fire damage

Large Adamantine Flail - PA + FF + DB - LD + H + GI: 1d20 + 25 - 4 + 4 + 3 - 2 + 1 + 2 ⇒ (5) + 25 - 4 + 4 + 3 - 2 + 1 + 2 = 34
damage + PA + DB: 2d8 + 14 + 12 + 3 ⇒ (4, 6) + 14 + 12 + 3 = 39

Large Adamantine Flail - PA + DB - LD + H + GI: 1d20 + 20 - 4 + 3 - 2 + 1 + 2 ⇒ (20) + 20 - 4 + 3 - 2 + 1 + 2 = 40
damage + PA + DB: 2d8 + 14 + 12 + 3 ⇒ (6, 7) + 14 + 12 + 3 = 42
Confirm Crit: 1d20 + 20 - 4 + 3 - 2 + 1 + 2 ⇒ (1) + 20 - 4 + 3 - 2 + 1 + 2 = 21
Crit Damage: 2d8 + 14 + 12 + 3 ⇒ (3, 4) + 14 + 12 + 3 = 36

Large Adamantine Flail - PA + DB - LD + H + GI: 1d20 + 15 - 4 + 3 - 2 + 1 + 2 ⇒ (19) + 15 - 4 + 3 - 2 + 1 + 2 = 34
damage + PA + DB: 2d8 + 14 + 12 + 3 ⇒ (2, 7) + 14 + 12 + 3 = 38
Confirm Crit: 1d20 + 15 - 4 + 3 - 2 + 1 + 2 ⇒ (4) + 15 - 4 + 3 - 2 + 1 + 2 = 19
Crit Damage: 2d8 + 14 + 12 + 3 ⇒ (7, 5) + 14 + 12 + 3 = 41

Haste attack
Large Adamantine Flail - PA + DB - LD + H + GI: 1d20 + 25 - 4 + 3 - 2 + 1 + 2 ⇒ (13) + 25 - 4 + 3 - 2 + 1 + 2 = 38
damage + PA + DB: 2d8 + 14 + 12 + 3 ⇒ (3, 6) + 14 + 12 + 3 = 38


HP 110/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-2 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours),Shield Varsk(15 minutes),Communal Stoneskin on everyone(10DR/150 points)
Bombs:19/21

Spugnoir moves up invisibly and the golem hangs back.[ooc]Move on surprise) When he is able, he flings a frost bomb at each of the closest Hill Giants while the golem flings a bomb at the giant directly to the east.

Giant 1 Fire bomb,PBS,PS,Precise,Haste: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 288d6 + 6 ⇒ (4, 5, 2, 3, 3, 4, 5, 2) + 6 = 34
Giant 2 Fire bomb,PBS,PS,Precise,Haste: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 298d6 + 6 ⇒ (1, 6, 3, 1, 6, 4, 4, 4) + 6 = 35

Golem Bomb: 1d20 + 15 ⇒ (14) + 15 = 298d6 ⇒ (3, 5, 2, 4, 6, 6, 2, 4) = 32
Element: 1d4 ⇒ 4 Fire


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor screwed up the surprise round (too many actions). But as he is first in the normal round too and no one stepped into the bombed area, nothing changes. Just the move and the quickened FB would happen here.

Abomentolor throws a lightning arc over the lined up giants to soften them up for Grergof's treatment.

Arc DC21: 13d6 ⇒ (3, 5, 2, 2, 5, 2, 3, 6, 4, 3, 4, 4, 4) = 47


Kitsune Game Master

Ref: 1d20 + 4 ⇒ (10) + 4 = 14
Ref: 1d20 + 2 ⇒ (17) + 2 = 19
Ref: 1d20 + 5 ⇒ (12) + 5 = 17

The smilodon sniffs around and finds Abomentolor.
Claw: 1d20 + 18 ⇒ (10) + 18 = 282d4 + 8 ⇒ (2, 1) + 8 = 111d100 ⇒ 72
Grab: 1d20 + 23 ⇒ (19) + 23 = 421d100 ⇒ 63

Grergof makes quick work of the fire giant and then hits Jubbek.

Spugnoir bombs around some, which is very successful. You could throw just in the general direction with your eyes closed and still would hit a giant.

Perception: 1d20 + 13 ⇒ (6) + 13 = 19
Not the brightest tool in the shed, Jubbek charges the golem. A0O for Grergof
Smash: 1d20 + 30 ⇒ (20) + 30 = 502d6 + 17 ⇒ (2, 1) + 17 = 20

Ref: 1d20 + 5 ⇒ (9) + 5 = 14
Then holy fire rains down on Jubbek and his spouse

The other female giants come to the aid of their chief, but run into Grergof.

Abomentolor(11)
Smilodon
Grergof
HillGF(RIP), HillGB(RIP)
Spugnoir
Jubbek(195)
Darius
HillGF, HillGF, HillGF, HillGB(RIP), HillGB(RIP), HillGB(RIP), Fire Giant(RIP)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Concentration DC21: 1d20 + 17 ⇒ (1) + 17 = 18
Abomentolor curses his bad luck.


Kitsune Game Master

Pin: 1d20 + 23 + 5 ⇒ (13) + 23 + 5 = 41
Rake: 1d20 + 18 ⇒ (19) + 18 = 372d4 + 8 ⇒ (2, 2) + 8 = 12
Rake: 1d20 + 18 ⇒ (10) + 18 = 282d4 + 8 ⇒ (4, 3) + 8 = 15

For the smilodon, there is tasty goblin on the menu.

Abomentolor(38)
Smilodon
Grergof, Spugnoir <--
Jubbek(195)
Darius
HillGF, HillGF, HillGF


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

As the Hill Giant Chief runs away Grergof Smacks at him.
AoO: 1d20 + 25 - 4 + 3 - 2 + 1 + 2 + 1 ⇒ (3) + 25 - 4 + 3 - 2 + 1 + 2 + 1 = 29
damage + PA + DB: 2d8 + 14 + 12 + 3 + 1 ⇒ (1, 4) + 14 + 12 + 3 + 1 = 35 + Fire: 1d6 ⇒ 1

Then Grergof opens up on the hill giants in front of him.

Large Adamantine Flail - PA + FF + DB - LD + H + GI + DJ: 1d20 + 25 - 4 + 4 + 3 - 2 + 1 + 2 + 1 ⇒ (10) + 25 - 4 + 4 + 3 - 2 + 1 + 2 + 1 = 40
Damage + PA + DB + DJ: 2d8 + 14 + 12 + 3 + 1 ⇒ (4, 5) + 14 + 12 + 3 + 1 = 39 + Fire: 1d6 ⇒ 2

Large Adamantine Flail - PA + DB - LD + H + GI + DJ: 1d20 + 20 - 4 + 3 - 2 + 1 + 2 + 1 ⇒ (12) + 20 - 4 + 3 - 2 + 1 + 2 + 1 = 33
Damage + PA + DB + DJ: 2d8 + 14 + 12 + 3 + 1 ⇒ (1, 1) + 14 + 12 + 3 + 1 = 32 + Fire: 1d6 ⇒ 6

Large Adamantine Flail - PA + DB - LD + H + GI + DJ: 1d20 + 15 - 4 + 3 - 2 + 1 + 2 + 1 ⇒ (12) + 15 - 4 + 3 - 2 + 1 + 2 + 1 = 28
Damage + PA + DB + DJ: 2d8 + 14 + 12 + 3 + 1 ⇒ (4, 3) + 14 + 12 + 3 + 1 = 37 + Fire: 1d6 ⇒ 6

Haste attack
Large Adamantine Flail - PA + DB - LD + H + GI + DJ: 1d20 + 25 - 4 + 3 - 2 + 1 + 2 + 1 ⇒ (7) + 25 - 4 + 3 - 2 + 1 + 2 + 1 = 33
Damage + PA + DB + DJ: 2d8 + 14 + 12 + 3 + 1 ⇒ (5, 7) + 14 + 12 + 3 + 1 = 42 + Fire: 1d6 ⇒ 3

He focuses on bashing his way so he can beat up the Smilodon, but then remembers his time in the Monastery, So he begins to chant a song of freedom.
Swift action Cast Litany of Escape on Abominator if he should want it


Kitsune Game Master

Due to Grergof's intervention, Jubbek lands dead at the golems feet instead of bashing it in. Then Grergof turns his attention to another giant who dies too after a series of painful hit and the second one is badly wounded.

Abomentolor(38)
Smilodon
Grergof,
Spugnoir <--
Jubbek(RIP)
Darius <--
HillGF(RIP), HillGF(45), HillGF


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius walks past the golem, only to stumble over Spugnoir and falling into Grergof. "Curses, I can't work that way." He feels his way around to meet the giant in the back.

Sword: 1d20 + 10 + 5 ⇒ (16) + 10 + 5 = 311d8 + 3 + 5 + 2d6 ⇒ (5) + 3 + 5 + (6, 2) = 21

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Doh, you are right. So if I don’t have a valid target, did I spend the spell?


HP 110/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-2 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours),Shield Varsk(15 minutes),Communal Stoneskin on everyone(10DR/150 points)
Bombs:18/21

Spugnoir and his golem throw boombs at the remaining giant

Spugnoir,Fire: 1d20 + 16 ⇒ (2) + 16 = 188d6 + 6 ⇒ (4, 5, 2, 4, 1, 4, 5, 6) + 6 = 37
Golem: 1d20 + 16 ⇒ (3) + 16 = 198d6 + 6 ⇒ (5, 2, 2, 1, 5, 4, 4, 2) + 6 = 31
Element: 1d4 ⇒ 4 Fire

I have toa djust this thing to toss what is needed.


Kitsune Game Master

Darius cuts the giant and Spugnoir splatters one all over the place with explosions.

Darius' Hill Giant uses her club on him. But the investment in ammor enhancements starts paying off.

Club: 1d20 + 14 ⇒ (8) + 14 = 222d8 + 10 ⇒ (3, 4) + 10 = 17
Club: 1d20 + 9 ⇒ (11) + 9 = 202d8 + 10 ⇒ (1, 3) + 10 = 14

Abomentolor(38) <--
Smilodon
Grergof, Spugnoir, Darius
HillGF(RIP), HillGF(RIP), HillGF(21)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Fresh out of the ability to move, Abomentolor shouts a magic word in the smilodon's face. And then the cat wonders where her tasty snack went.

Concentration DimDoor DC23: 1d20 + 25 ⇒ (9) + 25 = 34


Kitsune Game Master

The smilodon attacks Darius instead. But in vain.

Bite: 1d20 + 18 ⇒ (15) + 18 = 332d6 + 8 ⇒ (6, 2) + 8 = 161d100 ⇒ 21
Bite: 1d20 + 18 ⇒ (9) + 18 = 272d4 + 8 ⇒ (4, 3) + 8 = 151d100 ⇒ 97
Bite: 1d20 + 18 ⇒ (4) + 18 = 222d4 + 8 ⇒ (4, 3) + 8 = 151d100 ⇒ 32

Abomentolor(38)
Smilodon
Grergof, Spugnoir, Darius <--
HillGF(21)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius ignores the cat and keeps swinging his sward at the giant.

Sword: 1d20 + 15 ⇒ (7) + 15 = 221d8 + 8 + 2d6 ⇒ (8) + 8 + (5, 1) = 22
Sword: 1d20 + 15 ⇒ (19) + 15 = 341d8 + 8 + 2d6 ⇒ (2) + 8 + (6, 4) = 20
Sword: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 8 + 2d6 ⇒ (3) + 8 + (5, 3) = 19
Confirm: 1d20 + 15 ⇒ (6) + 15 = 211d8 + 8 ⇒ (6) + 8 = 14


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof lets Darius have fun with his Giants, and focuses on bashing the big cat in front of him.

Large Adamantine Flail - PA + FF + DB - LD + H + GI + DJ: 1d20 + 25 - 4 + 4 + 3 - 2 + 1 + 2 + 2 ⇒ (5) + 25 - 4 + 4 + 3 - 2 + 1 + 2 + 2 = 36
Damage + PA + DB + DJ: 2d8 + 14 + 12 + 3 + 2 ⇒ (7, 6) + 14 + 12 + 3 + 2 = 44 + Fire: 1d6 ⇒ 2

Large Adamantine Flail - PA + DB - LD + H + GI + DJ: 1d20 + 20 - 4 + 3 - 2 + 1 + 2 + 2 ⇒ (17) + 20 - 4 + 3 - 2 + 1 + 2 + 2 = 39
Damage + PA + DB + DJ: 2d8 + 14 + 12 + 3 + 2 ⇒ (2, 7) + 14 + 12 + 3 + 2 = 40 + Fire: 1d6 ⇒ 1
Confirm Crit (Expanded Crit): 1d20 + 20 - 4 + 3 - 2 + 1 + 2 + 2 ⇒ (17) + 20 - 4 + 3 - 2 + 1 + 2 + 2 = 39
Crit Damage: 2d8 + 14 + 12 + 3 + 2 ⇒ (2, 2) + 14 + 12 + 3 + 2 = 35

Large Adamantine Flail - PA + DB - LD + H + GI + DJ: 1d20 + 15 - 4 + 3 - 2 + 1 + 2 + 2 ⇒ (19) + 15 - 4 + 3 - 2 + 1 + 2 + 2 = 36
Damage + PA + DB + DJ: 2d8 + 14 + 12 + 3 + 2 ⇒ (4, 4) + 14 + 12 + 3 + 2 = 39 + Fire: 1d6 ⇒ 1
Confirm Crit: 1d20 + 15 - 4 + 3 - 2 + 1 + 2 + 2 ⇒ (16) + 15 - 4 + 3 - 2 + 1 + 2 + 2 = 33
Crit Damage: 2d8 + 14 + 12 + 3 + 2 ⇒ (8, 6) + 14 + 12 + 3 + 2 = 45

Haste attack
Large Adamantine Flail - PA + DB - LD + H + GI + DJ: 1d20 + 25 - 4 + 3 - 2 + 1 + 2 + 2 ⇒ (11) + 25 - 4 + 3 - 2 + 1 + 2 + 2 = 38
Damage + PA + DB + DJ: 2d8 + 14 + 12 + 3 + 2 ⇒ (8, 7) + 14 + 12 + 3 + 2 = 46 + Fire: 1d6 ⇒ 3

If by chance the Smilodon goes down on the first hit, Grergof moves over next to the hill giant instead of making a full attack. Unless I can just 5' step and hit that giant, then I'll just keep bringing the pain.


Kitsune Game Master

The giant is badly wounded by Darius' attacks.

The cat on the other hand is not made for the games Grergof wants to play. After two strikes, it is utterly destroyed.

Abomentolor(38)
Smilodon(RIP)
Grergof, Darius
Spugnoir <--
HillGF(77)


It exploded into kitty litter!

HP 110/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-2 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours),Shield Varsk(15 minutes),Communal Stoneskin on everyone(10DR/150 points)
Bombs:19/21

Spugnoir lets the golem bomb the remaining giant, saving his bombs
Bomb: 1d20 + 15 ⇒ (7) + 15 = 228d6 ⇒ (2, 2, 2, 2, 1, 5, 3, 6) = 23
Element: 1d4 ⇒ 3 Electricity


Kitsune Game Master

Just as Darius lifts his sword to finish the giant, it disintegrates into many pieces that sizzle with electricity.

Combat over.

Half a minute after kicking open the door, the whole place is a bloody mess.

The giants have the usual garbage as gear, and even in the few cases it is good, it is the wrong size. Only Jubbek got something of interest.

+3 breastplate, +2 heavy wooden shield, +1 morningstar, belt of giant strength +4, Shard of Wrath.

At the end of the room, the sleeping place, stands a dented chest with a 900 pound rock on top. Among the furs lying on the floor are found: a small mithral dagger, a Medium +1 handaxe, a selection of long iron bars all bent into knots, a massive silver tankard etched with rams attacking stirges worth 300 gp, an iron bottle containing an elixir of love, a mummified horse’s head with a silver tooth worth 25 gp, a masterwork manacle attached to a wooden beam covered with 54 tiny notches, two huge kegs of cider, and a suit of half-plate horse barding scattered around the place in pieces. No fewer than 21 pots of honey lie amid 43 empty and shattered pots.

Removing the Rock:
The chest isn’t locked. Inside the chest is a trio of exceptionally high quality furs worth 400 gp each, an average-locked iron box welded to a long chain that contains three bags of 1,000 sp and a bag of 1,002 gp, a stout iron bound chest with a rod of enemy detection thrust through the latch where the lock once was (this chest contains seven gold-plated dwarf skulls worth 200 gp each), a huge jug with a silver handle worth 200 gp, a cider keg brimming with copper coins (4,319 cp in all), a +3 arrow of ooze slaying, and a small cork box containing a rolled-up scroll of heal tucked into a ring of protection +4.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof picks up the rock and tosses it to the side with ease.

Anyone want to look in here?

On seeing the shard Grergof says: It would probably be a bad idea if I took that shard…. Mr. Gobinburner can you by chance magically dump that in one of the Haversacks? Maybe if it’s in an extra dimensional space the carrier would be safe?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"You hold open the bag?"

Abomentolor used telekinesis to pull the shard from it's current owner and navigates it to into the bag.

"You feel like calling it a day and taking a rest? Or shall we press on?"


I still have enough bombs and extracts. So we can continue.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor looks into the chest. "More stuff. Do you have still room in that bag?"

So no cheap cop out of traking my spells used.
Spells used 7:1/4 6:2/7 5:3/7 4:5/7 3:4/7 2:1/8 1:2/8


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Some room but not unlimited, so grab the most valuable of the stuff. Unless someone else has a magic bag?

About moving further in.
I can continue, but what are we looking for beyond the Shard? The source of the Monsters?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Right. We could just collapse the entrance and go back." Abomentolor agrees. "Dragonslayer would be a nice title to add though."


Kitsune Game Master

Togbad sticks his head through the door and steps in. With a very sad look his gaze wanders over all the dead giants.


Spugnoir looks properly contrite, plus thinking of way to pin this on Abo.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I think we should tell the giants upstairs that this Jubbek is no more and they can leave."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yes. Hopefully they all are just as friendly this time as the last. Come.

Grergof leads the group back to the out to the guard post after gathering a bunch of treasure.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor refreshes the enlarge person on Grergof and Darius to make sure none of the giants look down on them.


Kitsune Game Master

Outside there are still the tar covered mastodons as well as the fire giants. Inside the building General Stom is already waiting. She looks relieved when the party enters. "So you have defeated Jubbek?"

Bringing the head would have been helpful, but with Togbad as a witness and a look into the loot bag the General is easily persuaded. Togbad is happy to see that the hill giants here are still alive.

General Stom orders all to pack up and leave. Pointing to the bag of holding with the loot from Jubbek Stom tells "There is more of that kind of stuff in the house. Take what you want. Hope to never meet you again." She is the last giant to leave the log cabin. From outside you hear her ordering the giants on guard to come along.

Togbad still stands there, now with an unhappy face again.

Checking the other rooms
(A9) A large, stout table squats in the center of this room, surrounded by
three equally stout and somewhat scorched chairs. Several dripping kegs lie on the table, with more strewn about the floor, while to the north, a freestanding shelf sags under the weight of stacks of weapons and bits of armor.

There is a large iron trunk, within which are two bags containing 1,000 sp each, a smaller leather bag containing 500 gp, a black iron weather vane depicting three pigs chasing a troll (the eyes of each creature are made of jasper and the whole item is worth 275 gp), a dented church bell worth 40 gp, and an uncut piece of violet garnet worth 400 gp. Heaped on the shelves are Large lances and clubs, pieces of Large hide armor, and
various Medium weapons looted from orcs and Shoanti. Most of the weapons here are mundane, but a +2 thundering klar sits on the bottom shelf.

(A10) The floor of this room is strewn with mounds of earth and tangles of broken and scorched bones. The air feels particularly hot and the walls are scorched.

The tools kept here are relatively mundane, save for their size—they’re all built for Large workers. A fair number of the tools look to be well used or even broken.

Perception DC30:
A search of the various containers and mounds of tools uncovers the one object of any real value in the room—a rod of metal and mineral detection.


SOmething got you down, Togbad?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception - LD: 1d20 + 15 - 1 ⇒ (13) + 15 - 1 = 27
Sense Motive - LD: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16

Togbad, what is troubling you? Would you like to go with the others of your kind?


Kitsune Game Master

Togbad nods.


We can fix him up perhaps so he can go with them.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"He looks fine to me. About the age we can't do naught."


Well good luck to you. Do you need any supplies or money?


Kitsune Game Master

"No, no, thanks. Bye." Tagbad smiles, waves and leaves. Running down the hill to catch up with the others.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Where do we get that stone now to make the shard safe? I don't think Mrs. Heidmarch got it already. Last time she had months to come up with it. This time it's two days."

"And which one would we need? Could we puzzle it out if someone had a collection? Is there a big town around to check?"


Go back to Magnimar I think would be a good idea. Perhaps commune at a temple and we can find a do-dad for the shard


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Well, I wasn't expecting to need the windwalk spell twice a day." Darius admits.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"That means an overnight stay I guess. May I invite you into my mansion?" Not to start the day in the stinking giant's hut he casts his magnificent mansion outside.


Female Gnome

Luckily someone remembers that shopping of magical goods has an easier way than traveling back to Magnimar where the first place to ask would be Lini anyways. So, the gnome is summoned into the temporary mansion.

The expert eye of the gnome identifies the needed ioun stone - a deep red sphere - and sells it for a measly 8000gp.

Something to sell to pay for that? Spugnoir hasn't rolled for the perception spoiler.


Perception: 1d20 + 20 ⇒ (14) + 20 = 34

Got a nice treasure dection rod we can sell


Kitsune Game Master

Putting the +3 giant breastplate on top of the rod there is even some spare, after the ioun stone is paid.
5250+4600=9850-8000=1850g.

Putting the dark red sphere on the indentation of the shard, it merges with it. With the ioun stone in place of the shard, the shard grants a vision of where the next and last shard can be found.

Concentrating:
You think you're in the wrong movie. The vision you get is of the spire. Just like it was with the last shard. Are you sure you got the right one for the concentration game?

Checking with the other shard shows the same image.


Maybe go back? Perhaps the spire is the shard!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I knew this was too easy... Sounds like we need to be Dragonslayers.
Do we have something to protect us from Lightning? We know there is a blue dragon down there.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Protection from energy comes to mind." Abomentolor suggests.

He hits everyone with the spell.
Immunity up to 120 points damage for 140 min.
Spells used: 3rd:4/7


Kitsune Game Master

The group walks down into the caverns and corridors that are now empty. From Jubbek's throne room a slope leads down in Western direction (B9). It opens up to a cave (B10) in which two fire giants keep watch. A solid-looking iron door sits in the center of the western wall of this cave. An immense boulder has been pushed up against the door.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Want to go big again?" Abomentolor inquires on the way down.

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