
Foxy Quickpaw |

The spells are all lost on the creature. The monster then becomes all grapply with its tentacles.
@Grergof
Tentacle: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 9 ⇒ (3) + 9 = 12
Tentacle: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 9 ⇒ (1) + 9 = 10
Tentacle: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 9 ⇒ (3) + 9 = 12
Tentacle: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 9 ⇒ (2) + 9 = 11
Slowing wind is still ongoing
Grergof, Darius, Abomentolor, Spugnoir <--
Ugly(41)

Abomentolor Goblinburner |

Abomentolor keeps throwing fireballs.
FB DC21: 1d20 + 14 ⇒ (10) + 14 = 2410d6 ⇒ (1, 2, 2, 1, 2, 4, 5, 5, 2, 5) = 29
FB DC21: 1d20 + 14 ⇒ (8) + 14 = 2214d6 ⇒ (3, 5, 4, 6, 2, 1, 4, 5, 3, 1, 6, 1, 4, 1) = 46

Brother Grergof Varsk |

You really should have run…
Grergof continues to make his point with his ghost touch flail, thanks to Bright blade of victory.
Large Adamantine Holy Flail - PA + FF + DB - LD + DJ + Smite: 1d20 + 27 - 4 + 4 + 2 - 1 + 5 + 5 ⇒ (20) + 27 - 4 + 4 + 2 - 1 + 5 + 5 = 58
Damage + PA + DB + DJ + Smite + Holy: 2d8 + 18 + 12 + 2 + 5 + 15 + 2d6 ⇒ (1, 2) + 18 + 12 + 2 + 5 + 15 + (5, 4) = 64
Confirm Crit: 1d20 + 27 - 4 + 4 + 2 - 1 + 5 + 5 ⇒ (2) + 27 - 4 + 4 + 2 - 1 + 5 + 5 = 40
Crit Damage: 2d8 + 18 + 12 + 2 + 5 + 15 + 2d6 ⇒ (8, 7) + 18 + 12 + 2 + 5 + 15 + (4, 4) = 75
Large Adamantine Holy Flail - PA + DB - LD + DJ + Smite: 1d20 + 22 - 4 + 2 - 1 + 5 + 5 ⇒ (8) + 22 - 4 + 2 - 1 + 5 + 5 = 37
Damage + PA + DB + DJ + Smite + Holy: 2d8 + 18 + 12 + 2 + 5 + 15 + 2d6 ⇒ (4, 2) + 18 + 12 + 2 + 5 + 15 + (6, 2) = 66
Large Adamantine Holy Flail - PA + DB - LD + DJ + Smite: 1d20 + 17 - 4 + 2 - 1 + 5 + 5 ⇒ (4) + 17 - 4 + 2 - 1 + 5 + 5 = 28
Damage + PA + DB + DJ + Smite: 2d8 + 18 + 12 + 2 + 5 + 15 + 2d6 ⇒ (4, 5) + 18 + 12 + 2 + 5 + 15 + (1, 3) = 65
+15 more damage per hit if the thing is undead. If there is a miss chance from Invisalign I roll twice from blind fight

Brother Grergof Varsk |

Religion: 1d20 + 18 - 1 ⇒ (20) + 18 - 1 = 37
Oh…. This was devoted to Lissala at one point, but someone updated it some time ago.

Spugnoir2 |

HP 69/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-2 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours),Shield Varsk(15 minutes),Freedom of Movement(150 minutes, Self)
Bombs:18/21
Spugnoir pulls out his wand again and starts whapping himself
CMWx3: 6d8 + 9 ⇒ (4, 3, 7, 7, 4, 2) + 9 = 36

Brother Grergof Varsk |

Isn't everything always in some deep dark hole?

Darius Redgrave __ |

"Might be worth to find a way to simply close those holes and let everything in there rot. Instead we dig ourselves in in them."
"Age is supposed to come with wisdom, but I wonder if I took a wrong turn and walk the path of the fools." Darius ponders.
"At least I have nice company, on whatever path it is we're walking."
Knowlege(Religion): 1d20 + 18 ⇒ (19) + 18 = 37
"Lisalla you say. That's an interesting coincidence."

Brother Grergof Varsk |

What's a coincidence?

Brother Grergof Varsk |

Perception: 1d20 + 15 ⇒ (3) + 15 = 18
Geregof looks around but keeps getting distracted by the ectoplasm he keeps noticing he needs to clean off his equipment.

Abomentolor Goblinburner |

"I already have enough of that day. Wanna rest? Or do you feel like meeting more of those monsters?" Abomentolor inquires.

Abomentolor Goblinburner |

Abomentolor casts his magnificent mansion to create the proper place for taking a rest. "I'm sure you'll find some tea somewhere on that dinner table."
Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet for 180 people. A staff of 30 near-transparent servants, liveried and obedient, wait upon all who enter.

Darius Redgrave __ |

"This is really nice. You could make a living with that. You have a large wedding or anniversary? We have a proper banquet for you." Darius states while looking through the food served.
"How often can you cast that? It looks like you could have shouldered most of the party in Underbridge with such mansions. It would have lacked the flair of the cities poor district, but otherwise..."

Brother Grergof Varsk |

This is almost too comfortable..... Do you by chance have a bath and place to launder clothing in here? Splattering Monsters really does make a mess.

Darius Redgrave __ |

While the group is at fixing the aftermath of the fight, Darius starts with healing. "No need to gather scars. Who else needs some?"
Darius casts cure spells until everyone is back to full health.

Abomentolor Goblinburner |

Grergof is suddenly surrounded by half a dozen servants who want to take care of this issue for him.
"Each room has a neighboring bathroom. Choose one. But that is only for the comfort of taking a bath." Abomentolor casts prestidigitation to remove the splatter of the monster from Grergof. "We won't let that mess hinder you from enjoying the meal now."

Brother Grergof Varsk |

We are facing a Blue dragon, right? So we need protection from lightning and to be able fly.

Abomentolor Goblinburner |

"I can do both for almost the whole party." Abomentolor comments. "But I guess I can do without fly. I'm not trying to catch a dragon."

Brother Grergof Varsk |

So rest then head out?

Foxy Quickpaw |

After a very peaceful night in marvelous beds and a hearty breakfast the group leaves the mansion refreshed.
Spugnoir investigates the next set of doors very thoroughly before even considering to open them, but he finds nothing. No trap, and not even locked.
(E3) Over fifty feet across and nearly a hundred feet wide, the ceiling of this immense chamber stretches up into the darkness like a silo. The walls glitter with sparkling blue and purple crystals, with those higher up giving the illusion of colored stars above. A stone door sits at the end of a wide hall to the south, while to either side of this entrance, three large black metal doors loom in the walls (although one set of doors to the northwest has been smashed to rubble). The far side of the room features a wide alcove in which a fountain of glowing blue liquid ripples, but the most significant feature of the massive hall is the vast pit that takes up the majority of the floor, leaving a ten-foot-wide ledge around its edges. Silver light shines up from a roiling bank of fog thirty feet down in this immense pit, and now and then, immense rumblings and sloshing sounds, like a whale floundering amid the waves of a distant beach, echo up from the silver-limned depths.

Abomentolor Goblinburner |

Knowledge(Arcana): 1d20 + 6 ⇒ (7) + 6 = 13
Spellcraft: 1d20 + 16 ⇒ (6) + 16 = 22
Knowledge(Arcana): 1d20 + 6 ⇒ (2) + 6 = 8
"Another fancy hideout for an appalling abomination?"

Brother Grergof Varsk |

Grergof casts his standard battery of spells before they set out.
Bright blade of Victory, veil of positive energy and deadly juggernaut. Then asks for shield and air walk if possible.
Maybe we check the pool first then the smashed doors?

Spugnoir2 |

1.Shield,CLW,Shield,Targeted Bomb,True Strike,Enlarge Person,Increased Awareness
2.See Invisible,Cure Moderate Wounds,Ablative Barrier,Barkskin,Ironskin
3.Haste,Heroism(used),Resist Energy-Communal,Countless Eyes(used),Displacement
4.Restoration,Death Ward,Death Ward,Restoration
5.Communal Stoneskin,Freedom of Movement
Spugnoir has these extracts available. Stuff that is already used has been used on himself.

Brother Grergof Varsk |

oh should we do The whole growth thing again to make me a giant?

Brother Grergof Varsk |

Geregof leads the others around the rim to near the fountain.
Ok anyone know anything about this fountain or do we move on to the smashed door?
He is watching for anything out of the ordinary the whole time.
Perception - LD: 1d20 + 15 - 1 ⇒ (11) + 15 - 1 = 25

Foxy Quickpaw |

The room behind the broken doors is ransacked. (E8) Two stone pillars support the low ceiling of this vault. There are no other furnishings in the chamber, and the room’s walls are lined with empty niches. An immense and broken scorpion-shaped statue made of bones lies in the middle of the room. Obviously a guardian like at the entrance the group took into this dungeon.
The pool can also be identified with a DC25 Know(Planes)

Foxy Quickpaw |

1d4 ⇒ 2
The golem 'fills' the vial with the mist from the pool and returns it to Spugnoir.
While Spugnoir examines the contents of the vial, another oversized abomination appears. Out of the mist rises a worms which's front end is all maw and teeth. The body is going on for as least as far as one can see in the pool.
Init Darius: 1d20 + 3 ⇒ (5) + 3 = 8
Init Spugnoir: 1d20 + 6 ⇒ (12) + 6 = 18
Init Abomentolor: 1d20 + 13 ⇒ (14) + 13 = 27
Worm: 1d20 + 3 ⇒ (5) + 3 = 8
Abomentolor, Spugnoir, Darius <--
Worm
Grergof

Spugnoir2 |

HP 110/110
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-1 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours),Shield(+4 AC),Resist Energy-Communal(30) on everyone,
Bombs:21/21Stoneskin-Communal(10/DR 150 points) on everyone
Spgnoir splashes everyone with haste while the Golem backs up.