About Cerise, the Sparkle Princess
Female human mythic sparkle princess 6
A sparkle princess may form a bond with her companions. However, not everyone is suited to be their “friend” and there must be common ground. Allies who are more alike the sparkle princess gain greater benefits from this class feature. This class feature can provide multiple bonuses at the same time, provided the ally meets the requirements for more than one bonus (not just simply a bonus for sharing the same alignment for example). This affects all allies within 60 feet of the sparkle princess and by default only provides a +1 morale bonus on all saving throws (this does not affect the sparkle princess herself).
If the creature shares the following qualities they gain the following benefits:
. Alignment (Law vs Chaos axis): +1 morale bonus on attack and damage rolls against outsiders whose subtype is directly opposed by that of the sparkle princess’ alignment on the Law/Chaos axis. This does not function for neutral sparkle princesses.
These bonuses are passive and are granted to her allies so long as they begin their turn within 60 feet of the sparkle princess. At 10th level and every 5 levels thereafter these morale bonuses improves by +1 to a maximum of +4 at 20th level.
Such is the case of Cerise, a young woman who makes her primary living as a dancer. She's quite talented at it - many regard her as the best they've ever seen - but it's really something of a sideshow to her main objective. Rather, an attractive young woman who's all by her lonesome self late at night after putting on a performance? Why, that's just ASKING for trouble... and she's all too eager for it to come to her.
Cerise possesses a fairly unusual type of power - as far as her friend Miyu has been able to determine, Cerise is able to believe in herself so strongly that it translates to tangible physical power. The obvious manifestation of this is her fighting style, which involves knocking enemies down before pummeling them as hard as she can... and she can pummel pretty hard, fueled by the 'sparkles' her belief creates.
Cerise is especially effective against evil outsiders, which bear the brunt of her dislike. In fact, she's been known to punch straight through their resistance to physical damage - by, apparently, believing really hard that she can.
(Incidentally, belief is also her weakness - Cerise has a bit of vulnerability to holy attacks. This may be because she doesn't think she needs protection from celestial beings and holy swords and whatnot.)
Less obviously, Cerise is extremely difficult to stop for too long. Her innate powers make her resistant to physical damage, energy damage, and even many ailments and conditions - not to mention incredible spell resistance, allowing her to shrug off many direct effects. Even when she's hurt, she can quickly heal from damage, and she can throw off most ailments and conditions before too long.
Put together, this means that she's more of a threat to things that go bump than they are to her - and that's just the way she likes it. While she's normally friendly and perky - her dancer's charm means she's very good at sweet-talking people into what she wants - Cerise is somewhat frighteningly excited about killing infernal outsiders. She gets noticeably more into it than she really should.
Socially, Cerise is good friends with Miyu and occasionally gets tips from her on how to lure out nasty things. In return for that - and tips on when she might be luring something too big for even her to handle - Cerise takes on odd jobs for support. She's worked with Regina several times.