During our downtime, consider your magic items crafted, BTW.
When John sends us our cash-money total, we may want to buy some more equipment. Consider any mundane equipment we buy to be free of charge, since the Master of Gales is outfitting us. Magical accouterments we'll need to provide on our own.
I aim to get us to at LEAST 9th level, but if we're having fun with the new PCs and want to continue (or if the Free and Fair Election Wind-Captains Regatta of Boat Racing takes the PCs to 10th or more), I can send us two on misadventures. I'd like Augusta to be there for exploration of the Island of Empty Eyes, at the very least; history's her schtick, and she'd LOVE to explore an old Ghol-Gani ruin (aside from the bits of one in this side-trek).
There's options enough, as I understand it, for us to leave our main PCs as folks in charge of the island if we want to revisit our fill-in PCs after the fourth AP volume's done, at any rate, but I might have Augusta tag along anyway since 5 and 6 deal with old foes and killin' Chelaxians and shit.
BTW, Augusta is certain every plan of hers is sure to succeed. Feel free to inquire about assorted details, but unless you're gentle/subversive with the inquiries (which you may not normally be good with, but Faiza has known Augusta for months now, and should know how to handle her), she'll assume you doubt her genius and flip out.
Also, I have plans to leave open ellipses regarding background info. I'll hint that you may want to shut her up (politely) if you don't want pages of text, but if I don't hear back in a reasonable amount of time (say, a day or two) she will go on.
Until you interrupt and ask for a brief summary.
Final note: Sorshen may stop by in the game to babble at Augusta. Faiza won't see/hear this, so feel free to act as normal when Augusta begins shouting into thin air.