
Reonnyn |

Reonnyn shakes his head in disgust at seeing his most powerful weapon in his arsenal neutralized.
Still gotta be something I can do here...if only these quarters weren't so tight...
He elects to stow his blade and retrieve hi wand of healing, in case one of the front line fighters goes down.
Move: Stow Rapier.
Move: Draw Wand of Cure Light Wounds.

Glorb Goldendew |

Glorb sees that the Acid seems to have it's intended affect on the Golem. He keeps on pointing the wand towards the creature and again speaks the formula.
Another Acid Arrow from the wand
Round 2 Damage from the Acid Arrow cast last Round: 2d4 ⇒ (2, 4) = 6
Use Magic Device Check: 1d20 + 18 ⇒ (11) + 18 = 29
Ranged Touch Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 2d4 ⇒ (1, 2) = 3

GM West |

Godsday (Vernal Equinox), 4th day of Growfest, 594 C.Y.
Weather is cold with brisk winds out of the north in the morning, but warming up a bit in the afternoon, sky is clear with a few clouds.
Current time is about an hour after midday.
-------------------------------------------------
Verdan shifts position so as to surround the golem with the others, swinging his mace again at the hulking monster and landing one solid blow [Damage = 10-5 [5]) as Glorb sends another magical arrow streaking toward it (Damage = 6 + 3 [9] acid) from his wand, even as the acid from his previous strike eats into its flesh. Reonnyn sheaths his weapon and draws a healing wand in case anyone needs it, and Morrow adjusts to take a flanking position and slashes at the monster with his blade and connects (Damage = 9-5 [4]; 12-5 [7]) twice! And though the magical fire that wreaths the blade does no harm to it, the golem is slowed (Slow: 2d6 ⇒ (1, 2) = 3 rounds) by its effect – true to Wakandah’s words just moments ago!
The golem eyes the gnome, but Glorb is beyond its reach and so it focuses instead on the one causing it the most harm, which is Morrow! The duskblade is not quite fast enough to avoid the blow, and the punch (Damage = 14) drives the breath from his lungs.
Golem’s Berserk Chance (01-02): 1d100 ⇒ 38
Golem’s Slam #1: 1d20 + 9 ⇒ (12) + 9 = 21 vs Morrow’s AC =Hit!
Damage: 2d8 + 5 ⇒ (4, 5) + 5 = 14
Joryn spins his blade in an impressive maneuver that opens three wounds on the creature (Damage = 11 -5 [6]; Damage = 10 -5 [5]; Damage = 8 -5 [3]), which is looking quite ragged now.
----------------------------------------------
Everyone may post your actions for Round 3 (though a couple of you will act after the golem).
Verdan - 49/50 (Hasted & Inspired, Flanking the golem)
Glorb - 41/41 (Hasted & Inspired) (Acid Arrow burning into Golem for 1 round)
Reonnyn - 54/54 (Hasted & Inspired) (Has Cover from crates)
Morrow - 47/61 (Hasted & Inspired, Flanking the golem)
Golem – Badly Wounded (Slowed [one standard action, -1 to attack rolls, AC and Reflex saves] for 2 rounds)
Joryn - 60/69 (Hasted & Inspired)
Wakandah - 32/32 (Hasted & Inspired)
----------------------------------------------
Morrow, I believe that the fire damage of the blade is magical in nature, to which the golem is immune. However, it did Slow him, though that third attack missed even with the +2 for flanking and the -1 to its AC for being slowed.

Reonnyn |

Reonnyn's heart is in his throat here, dealing with a foe immune to his strongest weapon having everything to do with that, yet knows if the front-line warriors fell here, then he himself was doomed.
Quickly darting behind the duskblade, he quickly activates the healing wand. Use Magic Device Take 10 for total of 20. Reonnyn can Take 10 here even if distracted or threatened.
Reonnyn will move behind Morrow and touch him with the wand.
Tumble: 1d20 + 13 ⇒ (11) + 13 = 24
Melee Touch, Morrow: 1d20 + 10 ⇒ (10) + 10 = 20 Weapon Finesse applies here I think. If not, then take -3 off that roll.
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Morrow, Tue |

True. It is magic fire so no damage. Glad it at least slows it!
Seeing the sword bite into the creature Morrow continues slashing.
Attack #1: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 1d8 + 5 - 5 ⇒ (8) + 5 - 5 = 8
Attack Haste: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d8 + 5 - 5 ⇒ (8) + 5 - 5 = 8
Attack #2: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 5 - 5 ⇒ (6) + 5 - 5 = 6
Added the -5 for the DR. That second attack just can't hit!

Joryn Lightbringer |

Joryn continues to attack.
Attack Roll +Haste +Flank: 1d20 + 14 ⇒ (14) + 14 = 281d20 + 14 ⇒ (15) + 14 = 291d20 + 9 ⇒ (5) + 9 = 14
Damage Rolls: 1d8 + 3 ⇒ (5) + 3 = 81d8 + 3 ⇒ (5) + 3 = 81d8 + 3 ⇒ (1) + 3 = 4

Verdan priest of Pelor |

Verdan hammers the golem.
Attack: 1d20 + 7 + 2 + 1 + 1 ⇒ (2) + 7 + 2 + 1 + 1 = 13
Base attack+Flank+Haste+Inspired
Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Base damage+Inspired
Haste Attack: 1d20 + 7 + 2 + 1 + 1 ⇒ (18) + 7 + 2 + 1 + 1 = 29
Haste Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Glorb Goldendew |

Glorb continues to shoot acid Arrows at the monster.
Yet another Acid Arrow
Round 2 damage: 2d4 ⇒ (4, 4) = 8
Use Magic Device check: 1d20 + 18 ⇒ (6) + 18 = 24
Ranged Touch Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 2d4 ⇒ (1, 2) = 3

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wakandah quickly does a mental inventory of her arsenal, she ponders what could be of user, as she sees Glorb using the acid wand, but that isnt one of her widgets.
she quickly talks to Zygag, and they both agree, burning the flesh off of it might work, maybe it will fall apart if they burn all the stitches.
yes that is it
burning hands spell
but wait, oh no, she didnt memorize that this time
scorching ray then she quickly fills in
at her level, that is 2 rays, she ponders sudden empower but thinks this should do it, hopefully she is correct.
both rays at the golem
ranged touch attack, point blank shot, precise shot: 1d20 + 9 ⇒ (11) + 9 = 204d6 ⇒ (6, 6, 1, 1) = 14
ranged touch attack, point blank shot, precise shot: 1d20 + 9 ⇒ (8) + 9 = 174d6 ⇒ (1, 5, 2, 5) = 13
fire damage

GM West |

Godsday (Vernal Equinox), 4th day of Growfest, 594 C.Y.
Weather is cold with brisk winds out of the north in the morning, but warming up a bit in the afternoon, sky is clear with a few clouds.
Current time is about an hour after midday.
-------------------------------------------------
Wakandah casts a pair of scorching rays at the golem, and though both lances of flame are on target, the creature takes no damage from them, though it continues to move sluggishly. Verdan’s first blow fails to land, but his second scores a minor hit (Damage = 7 -5 [2]). Glorb keeps with a good thing, sending another bolt of acid at the weakening golem as his previous arrow continues to eat away at its flesh (Damage = 8 +3 [11 acid]). Reonnyn tumbles forward to get close enough to Morrow and invokes the power of the wand to grant the fighter some healing (5 HP healed). Morrow continues to use his blade to good effect (Damage = 16) and brings the creature down!
The crates are filled with dried and cure foods, the barrels with wine that smells rather sour. The statue in the corner depicts a robed man with a staff that Verdan recognizes as a depiction of Boccob, the God of Magic. He is holding out his left hand palm down, while the right holds a thick book.
Glorb’s Bardic Knowledge Check: 1d20 + 9 ⇒ (1) + 9 = 10
Joryn’s Knowledge (Religion) Check: 1d20 + 0 ⇒ (2) + 0 = 2
Morrow’s Knowledge (Religion) Check: 1d20 + 3 ⇒ (9) + 3 = 12
There are also two doors leading out of the room, and the other lift that descends in similar fashion to the one they’ve just stepped off of.
----------------------------------------------
Verdan - 49/50
Glorb - 41/41
Reonnyn - 54/54
Morrow - 52/61
Joryn - 60/69
Wakandah - 32/32
----------------------------------------------
Damn, you killed that flesh golem way too easily!

Verdan priest of Pelor |

Dalron calls the power of Pelor and heals Morrow
Cure lt. wounds: 1d8 + 5 ⇒ (2) + 5 = 7+4=11
(1d8+5)X1.5
"May Pelors blessing shine on you."

Glorb Goldendew |

Glorb nods as he sticks the wand back into his belt. It had served well!
Then he moves carfully towards the statue. It was holding a book! A book was always a fascinating thing. It could hold great tales. It could hold words of power. A book had to be examined!
Examine the statue and the book. But first, look for traps or other nasty things.
Search check: 1d20 + 9 ⇒ (8) + 9 = 17

Reonnyn |

As Glorb moves to the statue of Boccob, Reonnyn lays a cautioning hand on his shoulder. "That statue may be en-spelled my friend. Let me check..."
His eyes lose focus for a moment as he blinks quickly , his eyes glow an eerie shade of blue as he looks over the statue.
Use Detect Magic on the statue.

Joryn Lightbringer |

With the battle over, Joryn would slap Verdan on the shoulder and Lay on Hands to heal him of his injuries. LOH for 1, since any spell used would be overkill!

GM West |

Godsday (Vernal Equinox), 4th day of Growfest, 594 C.Y.
Weather is cold with brisk winds out of the north in the morning, but warming up a bit in the afternoon, sky is clear with a few clouds.
Current time is about an hour after midday.
-------------------------------------------------
Verdan cures Morrow of his minor injury and Joryn does the same for the cleric – though the paladin is still sporting a couple of minor hurts himself. Reonnyn detects no magic anywhere on or around the statue, though Glorb does notice a green-stained area on the statue's ring finger of its left hand, which is oddly splayed as though to allow a ring to be slipped over the stone digit. It appears to the gnome as though a ring with a green patina of some kind has decorated the statue's finger for a very long time - probably for centuries - and has recently been removed, though whether it's been several weeks or many years is difficult to tell. The book itself is sculpted and part of the statue itself, not an actual volume of lore, much to Glorb’s disappointment.
There are two doors that exit this room, and another lift that leads downward.
----------------------------------------------
----------------------------------------------
Everyone is at full health except Joryn, who is down 9 HP.

Verdan priest of Pelor |

Verdan attempts to heal Joryn, but is refused.
"As you wish, just tell me when you would like the the blessing of Pelor."
Verdan checks the golem

Reonnyn |

While the others heal themselves up from the battle, Reonnyn moves to first the east door then the west door, listening for any sounds of alarm on the other side.
Listen (East door): 1d20 + 3 ⇒ (5) + 3 = 8
Listen (West door): 1d20 + 3 ⇒ (15) + 3 = 18

GM West |

Nothing of note is found on the body of the golem, and Reonnyn hears nothing beyond either door. He notes that neither one is locked, and there is evidence that neither one has even been used recently. The halfling wouldn't be surprised if it's been a matter of months or even years since they've been opened.

Morrow, Tue |

Glad to be healed again Morrow glances around for his wand and stows it away again. Looking at the pair of doors, not used for a long time? he shakes his head. "Not the path of the villains that we seek then. Where could they have gone? We could check the doors but I don't think we just want to wander this place. It's already proven to be pretty dangerous!"
The elevator ends here? Wasn't there another shaft?

Joryn Lightbringer |

"Let me see what Celestian has to say on the matter." says Joryn, who then concentrates on both doors for about a minute.
Using Detect Evil on each door and taking a minute on each door, which should be long enough to concentrate on both doors to A) obviously get any auras, and B) allow time in case anything evil moves by the door.

GM West |

Joryn senses no evil beyond the doors, at least not within range of his ability to detect such. But there is the second lift which will take you further down. Perhaps the villains can be found in whatever chambers and passageways surely lie beneath them? The ruins that lie beneath Castle Greyhawk are said to be vast...
Sorry if the information got buried in one of my posts. There is another lift going down, as well as the one that goes up (which you took to get down into this small chamber).

Joryn Lightbringer |

"Celestian has told me that there is no ill intent behind either door. We can inspect them should you wish to, but it does not appear that either has been opened in some time."

Reonnyn |

"Yeah, no one has passed either door in some time," Reonnyn adds, "Taking the lift downwards is the way to go here, though that golem must have been guarding something..."

Verdan priest of Pelor |

"Agreed, lets not waste time go to places they have not. Down the lift is where we should go."
Verdan walks to the lift but does not get on.
"Could the lift be trapped?"
looking at the party

Morrow, Tue |

Morrow sheaths his sword and gets in position on the crank.

GM West |

Godsday (Vernal Equinox), 4th day of Growfest, 594 C.Y.
About an hour spent underground.
Current time is about two hours after midday.
-------------------------------------------------
The lift doesn’t appear to be trapped and using the crank on the lift, the group heads further down into the ruins beneath Castle Greyhawk.
The elevator descends into a tall, long room, full of crates, boxes and barrels. Along the east side of the chamber, a balcony with a three-foot tall stone railing runs from one end of the room to the other ten feet above the floor. A short hallway at the north end of the room leads to a closed door, and another hallway exits the chamber to the west, but the party is unable to see down its length but for a few feet. Somewhere a bell sounds and three brutish humanoids rise suddenly from behind the barricade, bows pulled back tautly as they send a flurry of arrows into the adventurers packed onto the lift!
Longbow Damage: 1d8 + 6 + 1d6 ⇒ (2) + 6 + (6) = 14
Longbow Attack: 1d20 + 11 ⇒ (1) + 11 = 12 vs Joryn’s FF AC = Miss!
Longbow Attack: 1d20 + 11 ⇒ (11) + 11 = 22 vs Joryn’s FF AC = Miss!
Wakandah is struck by an arrow (14 damage) that sinks painfully into her hip, the other two clang harmlessly off Joryn’s armor and his shield deflects the other. Glorb is the quickest to react, and the gnome…
Verdan’s Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Morrow’s Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Joryn’s Initiative: 1d20 ⇒ 10
Glorb’s Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Reonnyn’s Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Hobgoblins’ Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
----------------------------------------------
Glorb, Reonnyn and Wakandah all act before the hobgoblins archers can strike again. Remember, the floor level is 10’ below the balcony level, and there is a 3-foot high stone railing that adds to that as well. The hobgoblins have cover, and that one at the far end that looks kinda faded has concealment from those without lowlight vision or darkvision. Glorb and Reonnyn, you are there as well, but you can’t see your tokens. Figure you are ‘in’ the space of a taller PC, but because of your size I won’t consider anyone at a disadvantage. If you want to fight though, you’ll need to move somewhere else, just give me an idea of where you want to go. I made a grid to help you all out.

Reonnyn |

Reonnyn hisses at the wizardess, "Get...DOWN!" Seeing one of the hobgoblin archers perfectly well despite the darkness (thanks to his Devil's Sight he decides to let the archer know this.
Target Hobgoblin in Darkness (square A5).
Eldritch Blast, ranged touch: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 ⇒ (5, 6) = 11
Move: Take Cover.

Verdan priest of Pelor |

Verdan places a hand on Wakandah while praying to Pelor.
"May the blessings of Pelor heal your wounds."
Cure light wounds: 1d8 + 5 ⇒ (4) + 5 = 9 +5= 14 hp cured

Morrow, Tue |

Seeing the fire appear near the center archer, Morrow moves over to the right side, activating his boots and leaping up the wall to quickly climb it.
Using Leaping climber with the magical climb speed from the boots. Climb check: 1d20 + 9 ⇒ (3) + 9 = 12. Hmm, crappy roll means I only got a 3' start. The boots give me a climb speed equal to my regular movement.

Glorb Goldendew |

Glorb again lifts his clear voice to encourage the companions in the battle. Then he tumbles towards one of the closest crates to try to find cover.
Inspire Courage

Joryn Lightbringer |

Joryn draws his blade then goes to engage the near one, swinging it at the Hobgoblin as he arrives.
Attack Roll: 1d20 + 12 ⇒ (10) + 12 = 22
Damage ROll: 1d8 + 4 ⇒ (3) + 4 = 7

GM West |

Godsday (Vernal Equinox), 4th day of Growfest, 594 C.Y.
About an hour spent underground.
Current time is about two hours after midday.
-------------------------------------------------
Glorb sings to inspire his allies, then heads for cover, ducking behind some of the crates. Reonnyn sends a bolt of eldritch darkness at the hobgoblin in the corner of the balcony, striking it (Damage = 11 vs Green Hobgoblin) in the chest – but the creature only grunts in pain and doesn’t fall. The halfling also runs for cover, finding a spot near the gnome. Wakandah summons her own magic and whiffs a sphere of flame at the nearest hobgoblin, though the balcony railing partially shields him from the fire (Damage = 5 vs Red Hobgoblin), and though she too seeks cover it is getting difficult to do so now, with two others looking to do the same.
Reflex Save: 1d20 + 13 ⇒ (4) + 13 = 17 vs DC 17 =Success, 1/2 damage!
The goblin archers fire again, some picking targets that are slow to react to the threat while the third seems intent on bringing down Wakandah. Both the wizardess is struck by an arrow that jolts her with a shock of lightning (12 + 2 electricity = 14 damage), nearly taking her down while Joryn is also struck (17 + 6 electricity = 23 damage) badly!
Longbow Damage: 1d8 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14
Longbow Attack: 1d20 + 10 ⇒ (5) + 10 = 15 vs Verdan’s FF AC =Miss!
Longbow Attack: 1d20 + 10 ⇒ (19) + 10 = 29 vs Joryn’s FF AC = Hit!
Longbow Damage: 1d8 + 6 + 1d6 + 1d6 ⇒ (5) + 6 + (6) + (6) = 23
Verdan moves to heal the badly injured Wakandah immediately (Burned 'Bless?' for CLW - 14 HP healed) while Morrow and Joryn…
----------------------------------------------
I will go ahead and pause it here, to reiterate that the balcony is a full 10’ above the floor, with a 3’ stone wall railing. So you’ll need to jump or climb 13’ just to get a hold of the railing and pull yourself over it. Very unlikely to do from the ground, but you can see that if you climb onto a big crate, it’ll make it a lot easier. There are four big crates you can see on the map, only one of them is next to the wall and one of the hobgoblins is standing over it. Figure you can move a crate 10’ with a move action and a STR 10 check. If you beat that check by 5 or more, you can move it an additional 5’. Climbing onto a crate is a move action in itself, and then climbing over the railing requires a DC 10 Climb check and a move action that will draw an AoO.
Glorb - 41/41 *Has cover +4 AC/Reflex Saves; +1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Reonnyn - 54/54 *Has cover +4 AC/Reflex Saves; +1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Wakandah - 18/32 *Has some cover +2 AC/Reflex Saves; +1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Blue Hobgoblin Archer – Unwounded *Has cover +4 AC/Reflex Saves*
Green Hobgoblin Archer - Moderately Wounded *Has cover +4 AC/Reflex Saves*
Red Hobgoblin Archer - Slightly Wounded *Has cover +4 AC/Reflex Saves*
Verdan - 50/50 *+1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Joryn - 37/69 *+1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Morrow - 61/61 *+1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*

Verdan priest of Pelor |

With Wakandah near Verdan. Verdan again calls apon the power of Pelor transferring devine energy of Comprehend Languages spell to a healing spell.
Cure light Wounds: 1d8 + 5 ⇒ (8) + 5 = 13 +6 = 19 hit points cured
"May the blessings of Pelor heal your wounds."

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move flaming spehere, keep it going (possibly burning anything near it in contact), attack hobgoblin in range, green is target for the moment, try to drop him
same DC 17 target, 3d6 damage, lots of life left in the sphere.
stay in cover, find better cover, help push if needed, only move action to attack with sphere
if no other standard action, then cast another spell, magic missile at green if green avoids flaming sphere damage, or another if one is wounded, etc.
4 missiles, 2 per hobgoblin, 1d4+1 each missile, auto hit unless i cant see them, then i target someone i can.

Joryn Lightbringer |

Sorry, when I looked at the map, I didn't see the balcony, but after you mentioned it, I relooked at it and you're quite correct.
Joryn sheathes his blade and moves over to the crate to begin climbing up.

Morrow, Tue |

With the Boots of Dragonstriding activated I get a climb speed equal to my regular move speed. While not exactly like Spider Climb it means that I can take 10 on a climb and get +8 to my climb score, translating to a +32 vs DC25 to scale the wall. Draw sword as a free action (with move) when I get to the top. If I am in range I'll attack, two handed against the blue hobgoblin.
Attack: 1d20 + 12 ⇒ (13) + 12 = 25
If that hits, Damage: 1d8 + 5 + 1d6 ⇒ (1) + 5 + (5) = 11

GM West |

Godsday (Vernal Equinox), 4th day of Growfest, 594 C.Y.
About an hour spent underground.
Current time is about two hours after midday.
-------------------------------------------------
Joryn sheathes his sword and heads over to the crate that Glorb is using for cover, the paladin preparing to scramble atop it. At the same moment, Morrow activates his magical boots and climbs the sheer wall with uncanny grace, moving up to the archer as he draws his blade, slashing at the hobgoblin with the fiery sword and inflicting (11 damage) a decent wound as Glorb continues to sing upliftlingly. Reonnyn peers over the crate and sends another blast of eldritch magic at the archer in the shadows, striking him (6 damage) in the chest.
Damage: 2d6 ⇒ (3, 3) = 6 vs Green Hobgoblin
Wakandah sends her fiery orb hurtling at the hobgoblin that Reonnyn just nailed with his eldritch bolt , burning the creature a bit (5 damage), though it dodges the worst of the flaming orb. She tries to finish it with a barrage of magic missiles that does the job, and the goblin falls as the eldritch bolts smash into its chest and head.
Reflex Save: 1d20 + 9 ⇒ (16) + 9 = 25 vs DC 17 =Success, 1/2 damage!
Magic Missile Damage: 4d4 + 4 ⇒ (3, 2, 3, 3) + 4 = 15
The door to the north slams open, and two more hobgoblin archers appear from the room that lies beyond, heard beyond the two goblinoids are the chilling howls of two giant wolves! One of the goblins atop the balcony fires an arrow at Wakandah, striking her despite the cover she has from the small crate and Verdan’s armored body, the pain flaring in her side as the projectile strikes deep (15 damage), sending a jolt of electricity through her body and nearly causing her to black out. The other one that just entered sends an arrow streaking toward Reonnyn, and the halfling too is struck badly (15 damage, including DR) by the shock arrow. The one cornered by Morrow drops its bow and draws a flail, swinging the weapon at the duskblade.
Longbow Damage: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (4) = 15
Purple Hobgoblin’s Longbow Attack: 1d20 + 10 ⇒ (14) + 10 = 24 vs Reonnyn’s AC = Hit!
Longbow Damage: 1d8 + 6 + 1d6 - 1 ⇒ (5) + 6 + (5) - 1 = 15
Blue Hobgoblin’s Flail Attack: 1d20 + 7 ⇒ (10) + 7 = 17 vs Morrow’s AC = Miss!
Flail Damage: 1d10 + 4 ⇒ (7) + 4 = 11
The two worgs race into the room, leaping and snarling as they attack Verdan and Reonnyn, but both of the adventurers are able to avoid the slavering jaws of the evil creatures!
Blue Worg’s Bite Attack: 1d20 + 9 ⇒ (5) + 9 = 14 vs Verdan’s AC =Miss!
----------------------------------------------
Pary is up! You can all post your actions for the end of Round 2 and beginning of Round 3! Note that the room to the north is not lit up, but Reonnyn can see that far due to her darkvision, and Glorb can see that far as well due to his low-light vision (though the light is dim where that hobgoblin in the doorway is standing and beyond). Joryn, you used two move actions this round sheathing your blade and moving to the crate, next round you can get onto the crate with a move action, at which time you will have that hobgoblin archer close enough to attack (you’ll have to draw your sword again though, with another move action). The archer will have cover, but he’ll be within reach. You can’t climb onto the balcony itself until you and Morrow take it down, giving you room to move onto the ledge. Though now that there are combatants threatening the others, you can of course move to confront them instead.
Glorb - 41/41 *Has cover +4 AC/Reflex Saves; +1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Reonnyn - 39/54 *Has cover +4 AC/Reflex Saves; +1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Wakandah - 3/32 *Has some cover +2 AC/Reflex Saves; +1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Blue Hobgoblin Archer – Moderately Wounded *Has cover +4 AC/Reflex Saves*
Red Hobgoblin Archer - Slightly Wounded *Has cover +4 AC/Reflex Saves*
Purple Hobgoblin Archer - Unwounded
Orange Hobgoblin Archer – Unwounded
Blue Worg – Unwounded
Red Worg – Unwounded
Verdan - 50/50 *+1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Joryn - 37/69 *+1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Morrow - 61/61 *+1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*

Verdan priest of Pelor |

Seeing Wakandah hurt so badly Verdan says a prayer to Pelor for the power to heal her.
Using his shield to block attacks, he lays a glowing hand on Wakandah.
Defensive Casting DC 18
Concentration: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
Cure Serious Wounds: 3d8 + 11 ⇒ (3, 7, 3) + 11 = 24 +12 = 36 hit points cured

Joryn Lightbringer |

As the door below swings open and opponents come rushing out, Joryn sighs and climbs back down the crates, moving to engage the Worg nearest him.
As he swings his blade at the creature, he cries out "Celestian Take you!" and channels his faith into his blade.
Attack Roll w/Smite Evil: 1d20 + 14 ⇒ (1) + 14 = 15
Damage Roll: 1d8 + 11 ⇒ (4) + 11 = 15

Glorb Goldendew |

Glorb reaches for the main pouch in his havesack and grabs a bag. He opens it, takes out a furry ball and throws it out in the room where it transforms to an angry boar covered in coarse, grayish-black fur confronting the worgs.
Bag of tricks roll: 2d10 ⇒ (7, 2) = 9
Use Bag of Tricks (Rust)

Reonnyn |

Reonnyn finds himself in the middle of the fray, which is not what he wants to be stuck in, yet he knew he needed to buy some time for the other warriors. Focusing his attacks upon the worg in front of him he strikes twice with his rapier before ducking back around the crate!
"I see more of 'em coming at us!"
Attack Red Worg.
rapier, inspire: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30; piercing damage: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Rapier, inspire: 1d20 + 8 ⇒ (10) + 8 = 18; piercing damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
PS: Reonnyn is male, but an easy mistake to make, he he.

Morrow, Tue |

Knowing he can't turn his back on this opponent, Morrow speaks a quick spell and swings rapidly trying to take the creature down.
Using Arcane Channeling with Shocking Grasp.
Attack: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 5 + 1d6 + 5d6 ⇒ (3) + 5 + (1) + (1, 6, 6, 3, 4) = 29
If the creature falls, turn and move toward the next, two squares north....

GM West |

Godsday (Vernal Equinox), 4th day of Growfest, 594 C.Y.
About an hour spent underground.
Current time is about two hours after midday.
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Verdan heals Wakandah, infusing the badly wounded Olmani with positive energy. Joryn climbs back down to confront one of the worgs, but his swing is well off the mark. Morrow slashes at the hobgoblin, imbuing the blade with electricity and as the creature collapses under the magically enhanced blow, the duskblade turns and moves to confront the other brutish humanoid behind him. Glorb reaches into his pouch and grabs a magical pouch, tossing a ball of fur in the direction of the worgs – which transforms into a ferocious boar! The big animal attacks the worg with its tusks (Gore Attack: 1d20 + 4 ⇒ (19) + 4 = 23 = Hit! Gore Damage: 1d8 + 3 - 5 ⇒ (8) + 3 - 5 = 6 vs Red Boar), gouging a wound into its side, though the worg seems to deflect some of the damage. Reonnyn stabs the same one, though his rapier seems to penetrate more effectively, but the worg is still alive. Wakandah decides some armor would be helpful and casts a spell that sheaths her body in a force shield of sorts (Mage Armor) and then flings the flaming sphere into the hobgoblin facing Morrow.
Flaming Sphere Damage: 2d6 ⇒ (4, 2) = 6 fire vs. Red Hobgoblin
Reflex Save: 1d20 + 9 ⇒ (3) + 9 = 12 vs DC 17 = Failure!
The hobgoblin facing Morrow drops his bow and draws his flail while the two archers move to concentrate their fire on the duskblade. The worgs attack Verdan and Reonnyn, and suddenly another hobgoblin ranger with two swords appears next to Verdan out of thin air, striking at the cleric with his blades as he snarls in hatred. Morrow is struck a heavy blow from the flail and takes an arrow in his shoulder, but somehow everyone else escapes harm!
Red Hobgoblin’s Flail Attack: 1d20 + 7 ⇒ (18) + 7 = 25 vs Morrow’s AC = Hit!
Flail Damage: 1d10 + 4 ⇒ (8) + 4 = 12
Purple Hobgoblin’s Longbow Attack: 1d20 + 10 ⇒ (8) + 10 = 18 vs Morrow’s AC = Miss!
Orange Hobgoblin’s Longbow Attack: 1d20 + 10 ⇒ (11) + 10 = 21 vs Morrow’s AC = Hit!
Longbow Damage: 1d8 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16
Red Worg’s Bite Attack: 1d20 + 9 ⇒ (10) + 9 = 19 vs Reonnyn’s AC =Miss!
Blue Worg’s Bite Attack: 1d20 + 9 ⇒ (3) + 9 = 12 vs Verdan’s AC =Miss!
Hobgoblin Ranger’s Shortsword Attack: 1d20 + 10 ⇒ (8) + 10 = 18 vs Verdan’s AC = Miss!
Hobgoblin Ranger’s Shortsword Attack: 1d20 + 5 ⇒ (10) + 5 = 15 vs Verdan’s AC = Miss!
Hobgoblin Ranger’s Shortsword Attack: 1d20 + 10 ⇒ (8) + 10 = 18 vs Verdan’s AC = Miss!
Hobgoblin Ranger’s Shortsword Attack: 1d20 + 5 ⇒ (9) + 5 = 14 vs Verdan’s AC = Miss!
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Party is up! You can all post your actions for the end of Round 3 and beginning of Round 4!
Glorb - 41/41 *Has cover +4 AC/Reflex Saves; +1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Boar - Unwounded
Reonnyn - 39/54 *Has cover +4 AC/Reflex Saves; +1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Wakandah - 32/32 *Has some cover +2 AC/Reflex Saves; +1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Red Hobgoblin Archer - Moderately Wounded *Has cover +4 AC/Reflex Saves*
Purple Hobgoblin Archer - Unwounded
Orange Hobgoblin Archer – Unwounded
Blue Worg – Unwounded
Red Worg – Badly Wounded
Hobgoblin Ranger – Unwounded
Verdan - 50/50 *+1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Joryn - 37/69 *+1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*
Morrow - 33/61 *+1 to attack/damage rolls and saves vs fear/charm from Inspire Courage bard song*

Joryn Lightbringer |

Joryn again turns his blade on the Red Worg in front of him, trying to lay it low so that he may aid his companions.
Attack Roll: 1d20 + 11 ⇒ (14) + 11 = 25
Damage Roll: 1d8 + 3 ⇒ (2) + 3 = 5

Verdan priest of Pelor |

Verdan slams his mace at the (blue) worg.
+1 Holy Silver Heavy Mace Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Damage vs. Evil: 2d6 ⇒ (4, 4) = 8
And that is why I should stick with healing