Evil_DM_Keddah's Kingmaker (Inactive)

Game Master Keddah

Dramatis Personae
Felix - Johund - Luthian - Ratna - Yzgar - Maren

Oleg's Outpost


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Have you always wanted to play Kingmaker but are too evil to do it?
Are you the kind of player who when confronted by a bunch of bandits bribes them to kill their boss and work for you?
Do you think evil overlords minions get the most stylish clothes and that a castle surrounded by a lava moat and defended by skeletons is just your dream home?

Look no further, this is the Recruitment Thread for you!

Evil_DM_Keddah Presents:

KINGMAKER: The not actually Grimdark Version

For too long Brevoy has financed adventurers to come to the River Kingdoms to bring civilization and order, well, NO MORE!
A mysterious benefactor has recruited a party of adventurers to create a buffer kingdom to stop their meddling.
But first, they have to get rid of that Stag Lord and his incompetent bandits...

A game of high stakes, heavy roleplaying and low rolls (because I'm a jinx, sorry)

I'm looking for Evil or Neutral characters, no psycopaths unable to work as a team, please, the game may allow PbP but only if perfectly justified and agreed by everyone involved.
This will be a mature game where the bad guys have to be even badder than you, and the good guys are your enemies too!

Are you still interested? Well let me disclose a couple things.

First, a confession: I already tried this approach once, several years ago, but real life got in the way. My circumstances have changed (I don't ride on a bike anymore) so the same thing won't happen again!
Second, a learning: If one player keeps the evil turned up to eleven everytime he interacts with the rest of the party he makes the game unenjoyable for the rest, so please, try to avoid such a behaviour.

Are you STILL interested?

Okay, let's get to the rules.

Character Rules

  • Starting Level 1
  • Point Buy 20
  • Core Races Allowed, featured and uncommon on a case by case basis.
  • All Paizo Classes Allowed
  • Feats from Core sources are allowed, other sources on a case by case basis.
  • Maximum starting HP and Wealth.
  • Two traits per character (no drawbacks).
  • Background Skills allowed.

    Concept and Background

  • I need a synopsis of the character personality to see how they'd fit in the campaign.
  • No need for a loooooong background as long as you have an explanation of how you came to the River Kingdoms.
  • Character must be willing to work as a team, sometimes they may go solo but I don't want lone wolf characters, please.
  • Once the party is completed we'll work on the discussion thread how you came to know each other

    Players

  • Knowledge of the setting will be welcomed but is not a must-have requirement.
  • Posting once a day during weekdays is expected, I understand weekends are more difficult (they are for me at least).
  • If a player doesn't post for 24 hours after his turn came during combat I will take control of the character until he is able to do so.
  • If a player doesn't post for a whole week without warning his character will become an NPC.
  • Players are expected to push the game forward, taking the initiative and leading the way. If you want your character...

    I expect your evil submissions eagerly.

    MWAHAHAHA! sorry.


  • I want to add, this is not a Monster Campaign, one, maybe two uncommon races characters may get in but I have a strong bias towards core ones.


    Evil game. im up for it.
    For once, im gonna try to submit a CHA based class


    I love Kingmaker, am currently running it and in book 3 but if that isn't a problem I'll jump at the opportunity. On the plus side I know the kingdom rules pretty well at this stage.

    Question are you going using the Kingdom rules (when it gets to that stage) from Kingmaker or Ultimate Campaign (or Ultimate Rulership if you are going 3rd Party)?


    So the concept and a bit of a backstory. Left to die, raised by the Order of the Golden Erinyes. He is what he is today thanks to them.

    Will work on a name, need to chack my profiles for an unused one first

    Anti-Paladin:

    Unnamed Hero
    Male human antipaladin (iron tyrant, tyrant) 1 (Pathfinder Player Companion: Armor Master's Handbook 4, Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Ultimate Intrigue 64)
    LE Medium humanoid (human)
    Init +3; Senses Perception -1
    --------------------
    Defense
    --------------------
    AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
    hp 11 (1d10+1)
    Fort +3, Ref +3, Will +1
    --------------------
    Offense
    --------------------
    Speed 30 ft. (20 ft. in armor)
    Melee spiked gauntlet +3 (1d4+3)
    Special Attacks smite good 1/day (+3 attack and AC, +1 damage)
    Antipaladin Spell-Like Abilities (CL 1st; concentration +4)
    . . At will—detect good
    --------------------
    Statistics
    --------------------
    Str 12, Dex 16, Con 12, Int 12, Wis 9, Cha 16
    Base Atk +1; CMB +1; CMD 15
    Feats Piranha Strike, Weapon Finesse
    Traits fiend blood, secret keeper [divanth]
    Skills Acrobatics -1 (-5 to jump), Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3
    Languages Common, Infernal
    Other Gear breastplate, spiked gauntlet, bedroll, belt pouch, canteen[UE], flint and steel, hemp rope (50 ft.), holy text (Archdevils)[UE], masterwork backpack[APG], mess kit[UE], soap, torch (10), trail rations (5), wooden holy symbol of Archdevils, 34 gp, 18 sp
    --------------------
    Special Abilities
    --------------------
    Detect Good (At will) (Sp) You can use detect good at will (as the spell).
    Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.
    Smite Good (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.


    Kevin O'Rourke 440 wrote:

    I love Kingmaker, am currently running it and in book 3 but if that isn't a problem I'll jump at the opportunity. On the plus side I know the kingdom rules pretty well at this stage.

    Question are you going using the Kingdom rules (when it gets to that stage) from Kingmaker or Ultimate Campaign (or Ultimate Rulership if you are going 3rd Party)?

    No problems with you running the campaign since after book one things will be quite different.

    As for kingdoms rules I intend to use Ultimate Campaign with some add-on from Ultimate Rulership


    Interesting, always thought Kingmaker was a little boring, this may spice it up.

    How many characters are you looking for?

    Also how long will you be keeping the application process open for?


    Robert Henry wrote:

    Interesting, always thought Kingmaker was a little boring, this may spice it up.

    How many characters are you looking for?

    Also how long will you be keeping the application process open for?

    I'm thinking of the standard 4 characters party but may go beyond it depending on submissions.

    I'm keeping this recruitment open until I get enough good submissions or until Sunday. Whatever comes later.


    Hmmmm four standard characters by Sunday, so this will go quickly.

    When it comes down to it I prefer melee or skilled. I will put together a lawful evil human Aldori swordlord with either the Surtova Noble Born trait or Sword Scion.

    Would it be ok if I create one character but show him with two separate classes so you can pick if you like him as a melee character or as a skilled character?

    edit Since you put it out there, would you permit an Azata-blooded Aasimar? I'm sure those Surtovians have an angel in there background somewhere...


    I shouldn't... But it seems like a great chance for certain types of characters who wouldn't otherwise get to be played most of the time. I'll probably drop something in here.


    I must admit, all the evil campaigns popping up are pretty interesting. Dotting here in case I find enough time to create a new character.


    Dotting.

    Familiar with Kingmaker and always thought it would be a great campaign for a more ruthless and ambitious character.

    Thinking of a Rogue who wants the laws to work for him. :)


    Looks very interesting. I'm considering submitting a charismatic NE human wizard going into diabolist, but first I would like to know your thoughts on the acceptability of planar binding as a frequently used tactic.


    Yes! This is so fantastic. Thanks a bunch for running this!


    Robert Henry wrote:

    Hmmmm four standard characters by Sunday, so this will go quickly.

    When it comes down to it I prefer melee or skilled. I will put together a lawful evil human Aldori swordlord with either the Surtova Noble Born trait or Sword Scion.

    Would it be ok if I create one character but show him with two separate classes so you can pick if you like him as a melee character or as a skilled character?

    edit Since you put it out there, would you permit an Azata-blooded Aasimar? I'm sure those Surtovians have an angel in there background somewhere...

    I personally prefer core races, if you want something beyond them I need something either in the background or the personality of your character that justifies him not being just a human, if you can make it it's allowed.

    As for making two submissions with the same character no problem from me there.


    I'd be interested. A lawful-neutral rogue knife-fighter... working as a mercenary, with the lawful neutral representing his personal code.

    Question for DM:
    Will you allow the use of campaign-specific traits (such as Trap Finder) that come from other campaigns? I will build with the assumption being no, but would likely trade out a feat for that one, if so.

    Background:

    1/2 elf rogue, street fighter type. Given the choice between military service with a local duke or jail for a dust-up in which someone got killed. Joined the military, and while it didn't straighten him out, it did teach him a sense of discipline and professionalism, as well as hone his fighting skills. Left service and struck out on his own as a mercenary. Has a code that he follows zealously, and which evolves over time based on his experience.

    Some tenets of his code:
    - Will kill, but will not take a job based solely on his ability to kill. Not an assassin for hire.
    - Will only kill women and children in self-defense.
    - Will not renege on a formal contract, but reserves the right to walk away if the terms change radically (for example, if hired to help guard a caravan, and the mission leader suddenly tells him to help plunder a village and kill any resisting inhabitants, he would not feel compelled to do so, because it wasn't what he signed on for).
    - Maintains a sense of professionalism at all times, in communications, interpersonal interactions, and in actions. It is not personal, it is business.
    - Will not hesitate to communicate and offer advice, especially in situations where his training and/or experience are relevant, but also clearly recognizes and accepts the expertise of others in their given areas (magic, theology, etc.)
    - Will not discuss former employers/contracts with current or prospective employers/teammates, except as in matters of personal experience. (Example, would not say "One time, we were hired to raid Baron Von Drake's keep in eastern Brevoy and..." but might say something like, "One time, I saw someone field archers in a camouflaged position, and not bring them out until..." without going into further detail.

    Crunch:

    Male Half-Elf Unchained Rogue (Knife Master) 1
    Senses: Low-Light, Perception +7, Initiative +6
    Str 14 Dex 18 Con 13 Int 10 Wis 12 Cha 10
    HP - 10; F: +1, R: +6, W: +1; AC 17, FF 13, T 14;
    Skills: Climb +5, Bluff +4, Swim +5, Stealth +7, Perception +7, Disable Device +7, Sense Motive +5, UMD +7 (Adaptibility applied here)
    Background Skills: Sleight of Hand +7, Profession (soldier) +5
    Feats: Weapon Finesse
    Traits: Hidden Hand (Combat), Elven Reflexes (Race)
    Gear: Rogue's Kit, 8x Daggers, Studded Leather armor, 2x spring-loaded wrist sheathes.


    The Sesquipedalian Thaumaturge wrote:
    Looks very interesting. I'm considering submitting a charismatic NE human wizard going into diabolist, but first I would like to know your thoughts on the acceptability of planar binding as a frequently used tactic.

    I as a DM don't have anything against it. Doesn't mean people in the River Kingdoms will be fans of a devil conjuring ruler ;)


    Other campaigns traits will be considered on a case by case basis. Where is Trap-Finder from so I can have a look at it?

    Dark Archive

    Aww yeah. Evil submissions abounding! Love it. Dotting for submission later today.


    Evil_DM_Keddah wrote:
    Other campaigns traits will be considered on a case by case basis. Where is Trap-Finder from so I can have a look at it?

    Mummy's Mask. Here is the link.


    Oniwaban wrote:
    Evil_DM_Keddah wrote:
    Other campaigns traits will be considered on a case by case basis. Where is Trap-Finder from so I can have a look at it?
    Mummy's Mask. Here is the link.

    Allowed, no need to swap a feat for it either.


    Dot. Not sure yet what I will build, but very interested.


    I've reread my opening post and realized that I forgot my house-rule: Perception is a class skill for everyone.


    I've never played Kingmaker, but I'll dot in on this - thinking an Oracle or Druid.


    is Leadership allowed? And if we take a class that grants it as a bonus feat, do we get a replacement?


    BeastMasterFTW wrote:
    is Leadership allowed? And if we take a class that grants it as a bonus feat, do we get a replacement?

    Leadership and Vile Leadership are allowed. If a class grants it as a bonus you may choose which one but not replace it by other feat if you chose it before.

    Also Cohorts will be full-fledged NPCs and act as such, I've seen too many players try to treat them as summoned creatures so feel it necessary to give warning in advance.


    I present Bulvi Magnusson a human of Ulfen descent who's local to Restov with big ambitions.

    Alright here's what I have gotten, I can tweak it... perception is a class skill for everyone since I started, argh just as I am about to post by Eyes and Ears of the City... hello Indomitable Faith.

    Ulfen Fighter Background:
    Bulvi Magnusson grew up in Restov his parents being merchants and traders originally from the Linnorm Kingdoms grew up listening to tales of his ancestral homeland upon his father’s knee. Only did he hear when he was on his father's deathbed how he had been chased from the quiet harbor town after it was decided he’d be listening too much to the foreign traders and their strange ideas and gods. He passed down his appreciation to his son for the god Abadar.
    Bulvi always bigger than the other children happily started training with the city watch. He learned from them, his father and though never tried to join them watched the Swordlords with interest. He learned from them all and practiced. Feeling that if he wished to improve his skills further he would have to move out of his comfortable life. He worked as a caravan guard and eventually managed to become a member of the Pathfinder Society which only a few months after joining is paying off, he’s gotten a rather promising opportunity if he can only take advantage. Best of all he can spread Abadar’s wisdom to the bandits to the south by word or blade.

    Ulfen Fighter Stats:

    Human Fighter (Ulfen) Lawful Neutral
    Str 16, Dex 13, Con 14,Int 14, Wis 10, Cha 12

    Hit Points: 13
    AC: 20 Touch AC-12 FlatFootedAC- 19
    Con 4=2/Base+2/Con
    Ref 1=0/Base+1/Dex
    Will 1=0/Base+0/Wis+1/Indomitable Faith
    Longsword: +6, 1d8+4, 19-20/x2
    Shortbow: +2, 1d6+1, 20/x20
    Traits
    Sword Scion (Campaign)
    Defender of Society (Combat)
    Indomitable Faith (Faith)
    Weapon Trainning (Race, Human-Ulfen) From Inner Sea Races page 196
    Weapon Training: As soon as you were old enough to hold it, you were trained to defend yourself with traditional Ulfen weapons. You gain a +1 trait bonus on damage rolls with the following weapons: bastard sword, battleaxe, greataxe, greatsword, handaxe, light hammer, longbow, longsword, shortbow, short sword, throwing axe, and warhammer.
    http://www.d20pfsrd.com/traits/combat-traits/defender-of-the-society-fighte r-pathfinder-society/
    http://www.d20pfsrd.com/traits/faith-traits/indomitable-faith/

    Feats: Fast Learner, Weapon Focus: Longsword, Additional Traits
    http://www.d20pfsrd.com/feats/racial-feats/fast-learner-human/
    If fast learner or additional traits isn’t something you are happy with I’ll probably take Toughness or Iron Will

    Skills: 6=2/Base+2/Int+1/Human+1/Favoured Class

    Climb 1=1+3+3-6
    Intimidate 5=1+1+3
    Perception 4=1+0+3
    Profession: Soldier 4=1+0+3
    Survival 4=1+0+3
    Swim -1=1+3+3-6

    Equipment: Cold Iron Longsword, Shortbow, Arrows (20), Scale Mail, Armored Kilt, Heavy Wooden Shield, Fighters Kit, Fishing Kit, Small Tent, Bear Trap,Coffee Beans (5lbs), Signal Horn, Shield Sconce, Twine (50ft), Rope (50ft), Crowbar, Club, Cold Iron Dagger
    148lbs= Medium Encumbrance
    Money: 5gp 4sp 4cp


    I'm not super familiar with the setting, but I'm definitely here for evil campaigns and also kingdom building. Familiarity is easy enough to fix, anyways. I've got a character concept I would probably be going with, but I haven't decided yet if I'm going Bard or Oracle. Either way, dotting for sure, and I can probably have something thrown together after work tonight.


    Dotting for either a half-orc cavalier (beast rider) or hobgoblin cavalier (fell rider). Do you think Order of the Lion would work in regards to the mysterious benefactor?


    I'm currently planning on warlord skald archetype build.


    Dotting. Will adjust


    Loup Blanc wrote:
    I shouldn't... But it seems like a great chance for certain types of characters who wouldn't otherwise get to be played most of the time. I'll probably drop something in here.

    Same here.

    On the topic of 'out there' races, how do you feel about Androids? Numeria is right next door, and I have a couple ideas that could work with it. My personal favorite is the Nanoshade archetype for the ninja, which replaces a lot of its eastern flair with a more cybernetic bent instead. If this idea is too out there to begin with, I'd be cool with trying something else, but if it's at least potentially okay I'd like to submit it.

    Also, I don't know if you're familiar with it, but there's a 3rd party Unchained Ninja to bring them up to par with the Unchained Rogue.


    JDPhipps wrote:
    Loup Blanc wrote:
    I shouldn't... But it seems like a great chance for certain types of characters who wouldn't otherwise get to be played most of the time. I'll probably drop something in here.

    Same here.

    On the topic of 'out there' races, how do you feel about Androids? Numeria is right next door, and I have a couple ideas that could work with it. My personal favorite is the Nanoshade archetype for the ninja, which replaces a lot of its eastern flair with a more cybernetic bent instead. If this idea is too out there to begin with, I'd be cool with trying something else, but if it's at least potentially okay I'd like to submit it.

    Also, I don't know if you're familiar with it, but there's a 3rd party Unchained Ninja to bring them up to par with the Unchained Rogue.

    Android may work but Nanoshade is a bit too much for me. I'll look at the Unchained Ninja and get back to you.


    I'm not really that interested in the ninja without the Nanoshade archetype, as my original interest was the cybernetic feel rather than the eastern one. No need to really look at the unchained ninja for me, I'll come up with something else.


    Dot for sure!


    Dotted as this sounds great. I'm gonna start working on a halfling (!) fighter who, after realising his future self would be a full-time farmer and envisioned this would be like sailing off a cliff in slow-motion, trained as a fighter and now signed up for the big league stuff!

    Much to the amusement of the people from his village, who don't see much of a fighter in the little man nor a very talented one at that.

    No, he won't suffer from angry person syndrom! ;D


    I want to put a dot in here too. I have a concept for a swordsman and/or tactician I have been wanting to try out for some time. I don't think I will put something together today but tomorrow for sure.

    Liberty's Edge

    Pathfinder Rulebook Subscriber

    Ok, so I'm very interested in Evil Games, If run right they are a ton of fun. few questions

    1. I am looking for a PBP game... so did you mean PVP when you stated:

    Evil_DM_Keddah wrote:

    I'm looking for Evil or Neutral characters, no psycopaths unable to work as a team, please, the game may allow PbP but only if perfectly justified and agreed by everyone involved.

    This will be a mature game where the bad guys have to be even badder than you, and the good guys are your enemies too!

    2. Is leadership allowed? Kingmaker generally encourages it from wheat I understand.

    3. How long have you been DMing and how many PBPs have you run? what do you see as the greatest danger to the longevity of a game and how do you plan to counteract that?


    Are you looking for over-the-top evil? Bloodshed and Torture? I am not the kind of player who revels in that but I don't mind cold-hearted characters.

    Yzgar was originally intended as a fill-in for a game that needed a replacement at level 2, but could be easily statted back to level 1. Actually the crunch is not finished anyway. But the background is done.

    Yzgar is a half-orc sorcerer with the Serpentine Bloodline and the Razmiran Priest archetype from Inner Sea Magic. But he broke with the church of Razmir and decided to try and become his own living god instead. He was originally intended to be CN.

    He has three traits as the previous recruitment gave a campaign trait for free. Since most of the KM campaign traits are kind of lame, I would get rid of that one if we aren't required to have a campaign trait.


    Toss of a coin, roll of the dice, Felix is all about being a lucky Gits.
    He is a Thug, a stable master, a legbreaker.
    And he is for hire, for power and money.
    He is an half orc with a twohanded axe.

    Throwing my axe into the board with this char, a half orc archivist bard.


    meeko wrote:

    Ok, so I'm very interested in Evil Games, If run right they are a ton of fun. few questions

    1. I am looking for a PBP game... so did you mean PVP when you stated:

    Evil_DM_Keddah wrote:

    I'm looking for Evil or Neutral characters, no psycopaths unable to work as a team, please, the game may allow PbP but only if perfectly justified and agreed by everyone involved.

    This will be a mature game where the bad guys have to be even badder than you, and the good guys are your enemies too!

    2. Is leadership allowed? Kingmaker generally encourages it from wheat I understand.

    3. How long have you been DMing and how many PBPs have you run? what do you see as the greatest danger to the longevity of a game and how do you plan to counteract that?

    1. Yes, I meant PvP, my mistake.

    2. As indicated above both Leadership and Vile Leadership are allowed.
    3. I've been DMing in RL for about ten years, PbP I've run two full campaigns and am currently running several. I see lack of constancy as the greatest risk, letting players feel uninvolved as a second.


    Yzgar the Runt wrote:

    Are you looking for over-the-top evil? Bloodshed and Torture? I am not the kind of player who revels in that but I don't mind cold-hearted characters.

    Yzgar was originally intended as a fill-in for a game that needed a replacement at level 2, but could be easily statted back to level 1. Actually the crunch is not finished anyway. But the background is done.

    Yzgar is a half-orc sorcerer with the Serpentine Bloodline and the Razmiran Priest archetype from Inner Sea Magic. But he broke with the church of Razmir and decided to try and become his own living god instead. He was originally intended to be CN.

    He has three traits as the previous recruitment gave a campaign trait for free. Since most of the KM campaign traits are kind of lame, I would get rid of that one if we aren't required to have a campaign trait.

    Not looking for over the top Eeeeevil. I look for characters who don't care if they have to get dirty to achieve their objectives.


    GM EDK, does the concept of my AP fit? or should i rather get another concept? or build even?

    Thanks :)


    Seth86 wrote:

    GM EDK, does the concept of my AP fit? or should i rather get another concept? or build even?

    Thanks :)

    He does for. I'd need to see a bit about his personality to consider how he'd fit on a party. Party dynamics are one of my main worries for this game.

    Also, being an LE antipaladin I'd be interested in an abridged version of his code.


    Would you be willing to allow the Kensai magus to take a ranged weapon as his chosen weapon, if I also take Eldritch Archer?


    Dot for interest.


    Sumbmitting Grishnak Strongaxe, Half-Orc Warlord Skald.


    Evil_DM_Keddah wrote:
    Not looking for over the top Eeeeevil. I look for characters who don't care if they have to get dirty to achieve their objectives.

    I can relate to that. In my first attempt at Kingmaker, early on there was a big debate about what to do about prisoners. After that I realized that instead of playing a lawful good character I probably should have made a chaotic neutral 'Vlad the Impaler' type of character.

    Grand Lodge

    When you say the game may allow PbP, does that assume it's going to be something else? Sorry. I'm not experienced on the boards, and always assumed PbP to be default in Recruitment, and don't see the alternative means of playing.

    Also want to ask and get it out of the way, Item Creation?

    Dark Archive

    I have a Dwarf Alchemist Grenader that I can reflavor for tbis!

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