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About Esctancia SilvertreeEsctancia Silvertree
Stats:
Attributes
BAB: +0
Defense HP: 6 (1d6 -1 Con +1 Favored Class)
Class Skills:
Class Skills: Weapon and Armor Proficiency Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard’s movements, which can cause his spells with somatic components to fail. At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard’s skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed. Universalist Scribe Scroll Racial Traits:
Standard Racial Traits Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution. Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size. Type: Elves are Humanoids with the elf subtype. Base Speed: Elves have a base speed of 30 feet. Languages: Elves begin play speaking Common and Elven. Elves with high
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Elves receive a +2 racial bonus on Perception checks. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Feats:
Feats: Noble Scion(Lore) You gain a +2 bonus on all Knowledge (nobility) checks, and that chosen Knowledge skill is always considered a class skill for you. Scion of Lore: You gain a +1 bonus on all Knowledge skills in which you have at least 1 rank. Traits:
Traits: Historian: You gain a +1 trait bonus on Knowledge (history) checks and bardic knowledge checks, and Knowledge (history) is always a class skill for you. Arcane Student:
Skills:
Skills Per Level: 9 (2 Base + 5 Int +2 Background)=9 Acrobatics: +1 (+0 Ranks +0 Class Skill +1 Dex )
Equipment:
Spells:
Spells Wizard Per a day: 0:4,1st:4 Spellbook Wizard O:Level:(ALL) DC:15 Know Direction Resistance Acid Splash Drench Detect Magic Detect Poison Read Magic Daze Breeze Dancing Lights Flare Light Penumbra Ray of Frost Scoop Spark Ghost Sound Haunted Fey Aspect Jolt Mage Hand Mending Message Open/Close Root Arcane Mark Prestidigitation 1:Level:(11) DC:16 Protection from evil Shield Mage Armor Secluded Grimoire Comprehend Language Ant Haul Magic Missile Mount Color Spray Alarm Blend Favored Class:Wizard
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