Grishnak Strongaxe
Male Warlord Skald 1
NE Medium Humanoid(Human, Orc)
Init +2; Senses Perception +4
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Defense
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AC 16, touch 12, flat-footed 14
hp 9 (1d8+1)
Fort +5, Ref +4, Will +5(+6 while raging song)
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Offense
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Speed 40 ft.
Melee Greatsword +3(2d6+5) While Raging song: +4(2d6+6)
Ranged none
Space 5 ft.; Reach 5 ft.
Skald Spells Known (CL 1st; concentration +3)
1st (2/day)—Hideous Laughter(DC 13), Grease(DC 13)
0 (at will)—dancing lights, detect magic, prestidigitation, summon instrument
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Statistics
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Str 16(28 when raging song), Dex 14, Con 13(15 when raging song), Int 10, Wis 10, Cha 15
Base Atk +0; CMB +3; CMD 15
Feats Lingering Performance, Intimidating Prowess
Traits Fate's Favored, Maestro of Society
Drawbacks: none
Skills Intimidate +11, Perception +4, Perform +6, Spellcraft +4
Languages Common, Orc
SQ Sacred Tattoo(+1 luck bonus to all saves)
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Special Abilities
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Raging song(9/9): Inspired Rage: +2 to Str and Con, +1 will, -1 AC, +1 temp hp from con.
Bardic Knowledge: +1/2 level on knowledge checks
Wealth: 90 gp
other gear: Chain shirt, Greatsword
Backstory:
Grishnak Strongaxe was raised by an orc tribe tribe south of the river kingdoms. Even as a child, son of the cheiftan, he was cunning and ruthless. He became the cheiftan after his father died, leading his clan to victory time and time again. Until one day. It was a night raid of a bandit camp. It seemed like normal at first, the orcs raided and looted the place. But then they were ambushed. Surrounded on all sides by bandits, lead by The Stag lord himself. They killed almost everyone, he only survived by playing dead, and running when he got the chance. He then declared revenge. He would kill the stag lord, take his land, and do what he does best, help lead a kingdom and wage war.