Evil_DM_Keddah's Kingmaker (Inactive)

Game Master Keddah

Dramatis Personae
Felix - Johund - Luthian - Ratna - Yzgar - Maren

Oleg's Outpost



Welcome everyone.

This being an evil campaign I feel I must set some things clear before we start.

First, you may be evil not IDIOTS, by that I mean, betraying your allies for little reason, killing people just for fun, and that short of thing are out. I will enforce this if I must but I trust we're all adult enough to play evil but believable character.
Second, since the group are not paragons of virtue some enemies may be, but others will be WORSE than you, expect to fight the kind of characters that are beyond redemption, a bandit may be put to work for you, but their leader surely would be the kind of sick bastard even you feel needs killing.
Third, I feel one of the main pros of an evil campaign is that evil can be PROACTIVE, by that I mean, if you want your character to plan something long term you can either discuss it over here or PM me and we'll do our best to incorporate it to the game.
Fourth, as I said your enemies will be BAD MEN, but if anyone has some kind of thing they absolutely don't want to see in game please tell me so I can avoid it.

Now, I hope we all enjoy the game and have lots of fun. I'll put up a IC post later today so you can dot it, and am hoping to start the campaign as soon as everyone has confirmed they're in.


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

Greetings all
Eager to subjugate the Stolen Lands with you

Ps. I think by now everyone knows how hard it is to get on the forums


We have a strongly Lawful inclined group so I'm guessing loyalties won't be much of a problem. I expect Johund, being more of a free soul to be a counterpoint to the rest without causing too much conflict.


Male Elf Swashbuckler (Inspired Blade) 1

Hello, fellow tyrannically-bent individuals! I'm on my phone at the moment, so I'll be brief. I'm looking forward to this, as I haven't sunk my teeth in vile plots in a while.

Maren will be inherently skills based after this level, as he'll be an investigator, with a heavy social bent.

Something Wicked is running one of the best PbP games I've ever be a part of, so even if there is conflict, it'd be tasteful and enjoyable to all involved.


Male Half-orc Rogue (Thug) 7

Hello all, first, I am quitty happy to be chosen! At the moment I am also using my cell phone.
And Tyranny is such a harsh word. Let us provide a place where the people have a safe home, opportunity for betterment and a place where they know their rights and well duties


Male Elf Swashbuckler (Inspired Blade) 1

Him. Looking at the characters, I noticed there are no full BaB submissions. I never had my eye set on Maren's class, so I might consider remaining pure swashbuckler. I'll still be able to shore up the knowledge department, and be a heavily social character, so let me know what you think?


There's an antipaladin who is full BAB but if you want to go that route there'll be no problems from my side.


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

The site making it very hard to add my character details to the profile

So ignore the current stats....


Luthian wrote:

The site making it very hard to add my character details to the profile

So ignore the current stats....

Just sent you a PM about that. D'OH!


Cultist Henchman 1

Thanks for the selection! I'm very excited to get to play with everyone (especially Maren, who I know from another game).

I've had a heck of a time getting on the boards, and now I work through the evening. We're also moving out of our house this week! I'll try to create an alias by the night's end, though. By next week things should be a little calmer.

Also want to emphasize that, even though Johund is chaotic, he isn't crazy (well...) , and I intend to keep him reigned in where possible.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Okay alias created, please let me know if there are any issues. I'll try to get a post up late tonight. Thanks!


agender Human 1 Oracle (Intrigue Mystery)

Hey, really excited to have been chosen, and to get to play with all of you guys!

Also, just excited to be kind of a scumbag. I don't have nearly enough opportunities to really get away with playing evil characters.


Half-Orc Sorcerer 1 (Serpentine) | HP 7/7 | AC: 13, TAC: 12, FAC: 11, CMD: 10 | Fort: +2, Reflex: +3, Will: +4* | Perc.: +1, S.M.: +1 | Init.: +2

Hi there!

Will post a bit more later on.


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

updated :)


Half-Orc Sorcerer 1 (Serpentine) | HP 7/7 | AC: 13, TAC: 12, FAC: 11, CMD: 10 | Fort: +2, Reflex: +3, Will: +4* | Perc.: +1, S.M.: +1 | Init.: +2

Question about the opening:

Evil_DM_Keddah wrote:
It's been several weeks since the party left Brevoy, financed by a mysterious benefactor that offered them support to establish a buffer territory between the northern kingdom and the River Kingdoms.

When you say we are "financed" does this have an effect on our starting equipment?

Is there a text for the charter and is it different from the one in the original module?

Do we actually know that a kingdom is being set up? In the original AP the characters don't know this until they are 4th level or so (though the players generally know). So is this in-character knowledge?


At the end of Book 1 the characters receive some resources to begin building their kingdom. In your case these will come from a different source than standard Kingmaker. Your characters will also receive a weekly stipend as long as they attain the objectives established in their charter. The charter is very similar to standard but not identical, I'll post the modified version as soon as I can.

Also is anyone having trouble with the New posts feature? I just realised it wasn't working for me.


Male Half-orc Rogue (Thug) 7

After looking at the stats I strongly advice one of the others owns a donkey or a mule. For carrying the food.


Male Elf Swashbuckler (Inspired Blade) 1

Bah. Paizo was being wonky all day. :(

I'll see if I can get something up, but I need to leave for work soon.

EDIT: I've picked up the Brigand campaign trait, so I'll take 2 mules complete with saddlebags. That would probably settle us for any loot, since those two can carry a LOT. I might need Luthian's help with them occasionally, as he's the only one with Handle Animal.


Half-Orc Sorcerer 1 (Serpentine) | HP 7/7 | AC: 13, TAC: 12, FAC: 11, CMD: 10 | Fort: +2, Reflex: +3, Will: +4* | Perc.: +1, S.M.: +1 | Init.: +2

Couldn't log on all night. That's normally when I have time to post.


Male Half-orc Rogue (Thug) 7

Well in Asmodean Lore the husband has any right to beat his wive!
And I thought we are the bad guys. Beating up our own wive, if we start behaving like good guys, whats up with us. Especially as an Antipaladin of Tyranny, shouldn´t you giggeling sit back and eat popcorn while he is a houshold tyrant! ;-)
Folks help me how does everyone of you tick....
This is a great opportunity.


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

I do not damage my belongings. If you had an expensive car you're not going to put dents in it.

I use my toys and belongings. Yes. But I never abuse. If my people like me. Makes it easier to get away with less savoury things

-Posted with Wayfinder


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I set this scene as an opportunity for some characters to show that they may not have principles but they have STANDARDS.

When I've GMed evil campaigns in RL I've seen that players enjoy the thought process of "I may be a bastard that murders his enemies in their sleep and enslaves their families, but there's depths even I wouldn't sink to. At least if there's no benefit to it"

And being evil means being selfish. Helping someone because it can benefit you later isn't a good action in my opinion.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Yep, this is an interesting way to test our boundaries.

According to the Six River Freedoms, part of Hanspur's Canon, slavery is an abomination, so Johund views servitude or abuse as an unfair restraint. Unless servitude is your thing, then by all means be subjugated.

He's not looking to be a freedom fighter, though. a crusade is a bloody, useless business. Bloodied water isn't fit for drinking. Best to dump the bodies downriver.


Male Half-orc Rogue (Thug) 7

Aye. Felix for one has beaten his fare share of women in the past to keep them in line.
So Luthian if you have a horse and it won´t obey, you won´t punish it by using the stirrups?
Or a dog who does not obey your commands, you won´t beat it?
I will keep that in mind.


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

There is a difference between beating and punishing.

People and animals are not the same

-Posted with Wayfinder


That's the kind of conversation that would look great IC :P


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

Not in front of the cause of the conversation =^^=

Now I want to see if I need to follow up on my threat =^^=

-Posted with Wayfinder


agender Human 1 Oracle (Intrigue Mystery)

On Rat's end, anyways, and the reason they're offering to help the woman, is mostly because they tend to view other people as resources before they view them as people. A person in a bad situation - say, a battered wife - is easier to find the price of. The man, who knows what he might want or need, money or a dangerous favor or what have you, but Rat knows right off the bat what they need to do to earn the woman's trust. And, more importantly, what they need to do to make her owe them. Favors are more valuable than gold, to Rat.

Rat also kind of wants to know how far they can push her to go. Because, again, as far as resources go, a thug is a dime a dozen. Rat has access to those as long as they have gold. A bitter and desperate woman, maybe one who might be able to be talked into murdering her husband, can be used later in any number of interesting ways. So they view this as an opportunity to test some limits, a chance to possibly gain a smuggler or an informant later down the line, and a way to possibly help the group right now. Who's going to charge the people who just saved you from abuse for a room? At the very least, not full price.

This is the kind of thing Rat is also likely going to be trying to do a lot of, and they'll be happy to go into why, exactly, a self-proclaimed selfish bastard is giving money to the homeless if asked, but. I got an opportunity to ramble about my characters, so I'm gonna take it.


Male Half-orc Rogue (Thug) 7

Everything changed now.
Stupid question wasn´t that we have to kill or eridcate the bandits?


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

I believe so, but if they end up working for us, then they wouldn't be bandits any more. but we need to cut the head off of the snake before we can utilise the skin. and i doubt This Gromly is the head of the snake

To everyone, if there is something you would like to clarify about Luthian, ask away :) i am assuming we have been travelling together long enough that we know each other by now


Male Half-orc Rogue (Thug) 7

One thing the majorly bugs me is combat tactics at the moment. Not what you can do in 3 levels but now.
Felix can melee quite well and also decently ranged.(+5/2d4+5melee//+4/1d4+5ranged)


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

Yah. My real combat only comes in at lvl2. Goes from 1d4 to 1d6.
So currently +3 (1d4+3)

Not amazing. I know.

-Posted with Wayfinder


Half-Orc Sorcerer 1 (Serpentine) | HP 7/7 | AC: 13, TAC: 12, FAC: 11, CMD: 10 | Fort: +2, Reflex: +3, Will: +4* | Perc.: +1, S.M.: +1 | Init.: +2
Luthian wrote:

Yah. My real combat only comes in at lvl2. Goes from 1d4 to 1d6.

So currently +3 (1d4+3)

Not amazing. I know.

Why don't you use a short sword at 1st level? They're pretty cheap. Do you need to keep your hands free for something?


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

1d6 and 1d4, well, i guess its a slight increase :P


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Just a heads up we are MOVING this week so my posts may be spotty until next week. Thank you for your patience!


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

He isn't beauty
He isn't grace
I'm going to punch him
Repeatedly in the face

-Posted with Wayfinder


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

GM, how far away is Luthian?


About 20' from the window.


Hi. I'm out of town with barely any cell phone signal. I'm sorry to have given no warning but it's been a familiar emergency. Should be back home by Wednesday at most.

Apologies again.


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

had a horrible week. Couldn't even get to any of my games till now. Will post again in the morning

-Posted with Wayfinder


I'm sorry I've not advanced this, I have all my materials for this campaign on my home computer and have barely been home for some time. This weekend I'll have some time and will try to upload so I can access it from Work/Cell.


Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3

So here's the deal :
Today GMT+2, 3:25 am we welcomed my first born into the world. 16 July 2017

Welcome to my partner in geeky crime. Aldrèa

-Posted with Wayfinder


Half-Orc Sorcerer 1 (Serpentine) | HP 7/7 | AC: 13, TAC: 12, FAC: 11, CMD: 10 | Fort: +2, Reflex: +3, Will: +4* | Perc.: +1, S.M.: +1 | Init.: +2

Congratulations!


Male Half-orc Rogue (Thug) 7

Congratulations!
A beautiful name!

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