Eberron: Shadows of Breland (Fantasy Noir)

Game Master Elton

This campaign mixes pulp noir, steam, and adventure. The campaign presents a dystopian view of Breland and delves into the question of Sovereignty - both personal and national. The campaign is a dystopian fantasy espionage campaign.


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Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

Danir heads off to the Dragoneyes Inn with his companions to see where their adventure will take them next.


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

Absylon calmly walks up to the bartender and speaks.

I require a private booth or room for myself and a few "guests", I will need a decent bottle of light wine as well. Preferably something that won't leave my "guests" too tipsy. I will only be needing the private area for about an hour...

Absylon calmly put a small bag of about fifteen galifars in front of the bartender as he spoke...

diplomacy1d20 + 10 ⇒ (6) + 10 = 16

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

"Very well," he said. "Will you be gambling as well?"


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

If I was I would most certainly order two bottles that looked exactly alike, I would just order that one be filled with the most potent wine available...and the other with water.


Male Drow Sorcerer 5

Xov enters the inn. After glancing around quickly, he paces around the lobby in a seemingly random pattern, which is actually a signal used by the Citadel. Hopefully, whoever they were suppose to meet would recognize it.


Human Marksman (Shroud/Sniper) 5

Ebran enters the inn, moving straight to the bar to grab a drink. Dropping a few silvers down, he turns around, leans his back on the bar, and scans the room.


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

Absylon sees his "guests" and motions them over quietly...


male human lvl 2 (varient multi-class rogue)

Othan enters a few moments after Xov, leaving enough time that people won't realize they are together.

Once absylon motions him over, than heads towards him.


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

As Danir enters the Inn's common room/bar, he immediately notices the group sitting with an unknown man, presumably their Citadel contact. As he removes his hat and cloak, he scans the crowd for an signs of the group being watched or possible attackers...

Perception: 1d20 + 12 ⇒ (12) + 12 = 24


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

When all are ready Absylon motions them over to the private room and picks up the bottle of light wine from the bar...


Human Marksman (Shroud/Sniper) 5

Ebran will head over, and will bring another bottle of wine.


Male Drow Sorcerer 5

When they are in private, Xov asked the new arrival, in a Message
"How much were you informed of the current situation."


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

Reply, Message:

I received dossiers on all of you, you yourself were listed as sorcerer of some ability and of drow lineage. The shifter was listed as possessing a form of psionic power that allowed him to call forth a blade from thin air. The humans Ebran and Danir were listed as both being house scions, although not exactly in the favor of their respective Houses at the moment. Your fifth companion, the Emerald Claw officer of unknown rank was your only source of healing. This has been compensated for to an extent... It was also said that your mission was against the Aurum primarily but had diverged temporality against Blood forces.

As he replies mentally Absylon uncorks his bottle of light wine and begins to pour it into a set of glasses on the table...


Male Drow Sorcerer 5

The message is to everyone.
Xov replied through the spell:
"Indeed. Right now, we are trying to obtain a tiny artifact called an Eldritch Machine from a cult. It's in Sharn now, but will be moved to Aundair soon. I believe the best time to grab it will be while it is being moved, so our aim now should be to ambush whoever is doing the moving."


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

this is a message reply

More information is required, these things are rarely simple and a better solution may present itself with closer examination of the details... They may have for instance wards and the like to protect something as valuable as an eldritch machine and quite possibly they may have deduced what you are after and are deliberately setting a trap... It's all in the details which must be examined thoroughly so that no mistakes are made. Mistakes for people in this business tend to be fatal and I trust you don't want to pay a visit to dolurrth just yet?


Human Marksman (Shroud/Sniper) 5

message reply

Yes, well one rarely sees the details from a distance. A closer eye is necessary.


Male Drow Sorcerer 5

Typical Citadel behavior.
"Hrphm, well,"
the Vulkoori snapped at his new companion,
"You can certainly spin some words. Do you have any actual idea of how to accomplish our goal? We don't have much time until they attempt to move it, so we need to be ready quickly."


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

Leak info to the underworld about the artifact, either they will overpower the enemy with high causalities, if we leak the info to the "right" people that is... Or as they are destroyed we watch from afar and see just how powerful they really are, if they say have a wizard or something of that nature hidden up their sleeve why should we be the unlucky fools to discover that fact?


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

"Perhaps, since we know where the item was held, at least until recently, we should stake out that location to see if they have already moved the item. If not, we then find a suitable location in the vicinity to set up an ambush... it is unlikely that they will employ their more "obvious" defenders out in public, even in the cogs."


Male Drow Sorcerer 5

"I concur. Let us hurry."


male human lvl 2 (varient multi-class rogue)

"agreed"


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

I can get in without anyone noticing me, so let me take the lead with this if you would.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Several people mull about, gambling. Other people were ordering drinks and so forth. However, as the saying goes, "Even walls have ears."


Male Drow Sorcerer 5

perception taking 10: 15 = 15
ven'xol's perception: 1d20 + 9 ⇒ (3) + 9 = 12


Human Marksman (Shroud/Sniper) 5

Ebran sits about, waiting for a decision. He was just a operator, awaiting word from the analysts.


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

perception1d20 + 7 ⇒ (18) + 7 = 25


Male Drow Sorcerer 5

Xov moved throughout the crowd in a search for clues.
Gather Information: 1d20 + 4 ⇒ (9) + 4 = 13

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Okay,

What you find is this dragon-man, who sticks out like a sore thumb who seems to be watching you. however, Absylon is the only one who actually finds the culprit who is listening in on you. A boy who looks fourteen darts for the door.

-----

Sorry guys, Grepolis had my attention all week.


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

We have a problem, a boy just darted out and he was listening in... Capture him either alive or dead, either way answers can be extracted from him.

With that Absylon darts after the boy and focuses his mind upon his own form...

metamorphous for land speed boost


male human lvl 2 (varient multi-class rogue)

Othan sprints after the spy as well.


Human Marksman (Shroud/Sniper) 5

Ebran will rush to follow Absylon out the door.


Male Drow Sorcerer 5

Xov darts out with the others. If he ever gets within 30 feet of the eavesdropper, he will cast Grease DC 14 Reflex save centered on the ground right under the person.


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

Slightly amused, Danir gets to his feet, finishes his drink, and then quickly but casually heads out after the others. Once outside, he holds back and ducks around the side of the inn, loading his crossbow and waiting to see if anyone follows the group out of the inn...

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

IT was effective and the quick little rabbit falls on his butt. :)
"OUCH!"


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

Othan, if you would break one of the eavesdropper's legs... Even a changeling has a hard time getting away with a broken leg.

As he says this Abyslon calmly approaches the miscreant and put himself direction in the way of any escape attempts...


male human lvl 2 (varient multi-class rogue)

"I can start with one."

What exactly is the checks needed to brake a leg?

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Uhm. . . CMD vs. CMB check?


male human lvl 2 (varient multi-class rogue)

CMB check

1d20 + 6 ⇒ (19) + 6 = 25

Othan stomps on the spy's leg just below the knee, aiming to cripple him.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

It certainly worked. You have broken the boy's leg and he calls out in pain.


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

Absylon stands by and seems perfectly quiet...and by most standards he is quiet...

Missive, Othan:

He fears you now proceed to interrogate him, I will feed you questions. I would advise starting this off with your mindblade to his throat, nothing like the threat of death to keep a man quiet...


male human lvl 2 (varient multi-class rogue)

"Why were you listening to my associate and I? And before you try lying to me, remember what just happened to ONE of your legs."

Intimidate 1d20 + 6 ⇒ (9) + 6 = 15

At the most intimidating possible moment I will briefly manifest my mind blade.

I am guessing having just broken his leg will give me a bonus on my check?


Male Drow Sorcerer 5

Xov snaps his fingers and creates supernatural darkness, then dismisses it immediately, glaring at the captive.

sense motives: 1d20 + 9 ⇒ (11) + 9 = 20
Ven'xol's aid another sense motives: 1d20 + 1 ⇒ (4) + 1 = 5 nope
aid another intimidate: 1d20 + 4 ⇒ (6) + 4 = 10

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Othan wrote:

"Why were you listening to my associate and I? And before you try lying to me, remember what just happened to ONE of your legs."

Intimidate 1d20+6

At the most intimidating possible moment I will briefly manifest my mind blade.

I am guessing having just broken his leg will give me a bonus on my check?

Pretty much. About +4 bonus.


male human lvl 2 (varient multi-class rogue)

With a plus four and Xov assisting me that will raise my final number to a 21 on intimidate.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

The boy is shaking. mostly in pain.


male human lvl 2 (varient multi-class rogue)

"the sooner you start talking the quicker someone is going to help you fix that leg. But I will have answers before that happens. Why were you listening to the conversation my associates and I were having? "

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

"Hell, I'm not going to tell you anything!"


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

Absylon annoyed at the youth's stupidity decides to play the "good constable, bad constable" routine...

Missive to Othan:

Keep acting aggressively, play the part of the bad constable... I will play the part of the good constable. Threaten to snap his kneecaps next.

Abyslon speaks in a cheerful, almost candid voice to the idiot youth...

My boy understand that I bear you no ill will, yet I need an answer. If you continue your pointless resistance I am afraid that I cannot avert the consequences of your actions nor the actions of this brute I find myself accompanying...

diplomacy1d20 + 10 ⇒ (6) + 10 = 16


male human lvl 2 (varient multi-class rogue)

"that was not a wise choice."

Othan grabs one of the man's arms and stomps on his hand.

1d20 + 6 ⇒ (4) + 6 = 10

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

The boy screams!

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