Absylon |
Absylon calmly walks up to the bartender and speaks.
I require a private booth or room for myself and a few "guests", I will need a decent bottle of light wine as well. Preferably something that won't leave my "guests" too tipsy. I will only be needing the private area for about an hour...
Absylon calmly put a small bag of about fifteen galifars in front of the bartender as he spoke...
diplomacy1d20 + 10 ⇒ (6) + 10 = 16
Danir |
As Danir enters the Inn's common room/bar, he immediately notices the group sitting with an unknown man, presumably their Citadel contact. As he removes his hat and cloak, he scans the crowd for an signs of the group being watched or possible attackers...
Perception: 1d20 + 12 ⇒ (12) + 12 = 24
Absylon |
I received dossiers on all of you, you yourself were listed as sorcerer of some ability and of drow lineage. The shifter was listed as possessing a form of psionic power that allowed him to call forth a blade from thin air. The humans Ebran and Danir were listed as both being house scions, although not exactly in the favor of their respective Houses at the moment. Your fifth companion, the Emerald Claw officer of unknown rank was your only source of healing. This has been compensated for to an extent... It was also said that your mission was against the Aurum primarily but had diverged temporality against Blood forces.
As he replies mentally Absylon uncorks his bottle of light wine and begins to pour it into a set of glasses on the table...
Xov |
The message is to everyone.
Xov replied through the spell:
"Indeed. Right now, we are trying to obtain a tiny artifact called an Eldritch Machine from a cult. It's in Sharn now, but will be moved to Aundair soon. I believe the best time to grab it will be while it is being moved, so our aim now should be to ambush whoever is doing the moving."
Absylon |
this is a message reply
More information is required, these things are rarely simple and a better solution may present itself with closer examination of the details... They may have for instance wards and the like to protect something as valuable as an eldritch machine and quite possibly they may have deduced what you are after and are deliberately setting a trap... It's all in the details which must be examined thoroughly so that no mistakes are made. Mistakes for people in this business tend to be fatal and I trust you don't want to pay a visit to dolurrth just yet?
Absylon |
Leak info to the underworld about the artifact, either they will overpower the enemy with high causalities, if we leak the info to the "right" people that is... Or as they are destroyed we watch from afar and see just how powerful they really are, if they say have a wizard or something of that nature hidden up their sleeve why should we be the unlucky fools to discover that fact?
Danir |
"Perhaps, since we know where the item was held, at least until recently, we should stake out that location to see if they have already moved the item. If not, we then find a suitable location in the vicinity to set up an ambush... it is unlikely that they will employ their more "obvious" defenders out in public, even in the cogs."
GM Elton |
Okay,
What you find is this dragon-man, who sticks out like a sore thumb who seems to be watching you. however, Absylon is the only one who actually finds the culprit who is listening in on you. A boy who looks fourteen darts for the door.
-----
Sorry guys, Grepolis had my attention all week.
Absylon |
We have a problem, a boy just darted out and he was listening in... Capture him either alive or dead, either way answers can be extracted from him.
With that Absylon darts after the boy and focuses his mind upon his own form...
metamorphous for land speed boost
Danir |
Slightly amused, Danir gets to his feet, finishes his drink, and then quickly but casually heads out after the others. Once outside, he holds back and ducks around the side of the inn, loading his crossbow and waiting to see if anyone follows the group out of the inn...
Absylon |
Othan, if you would break one of the eavesdropper's legs... Even a changeling has a hard time getting away with a broken leg.
As he says this Abyslon calmly approaches the miscreant and put himself direction in the way of any escape attempts...
Absylon |
Absylon stands by and seems perfectly quiet...and by most standards he is quiet...
He fears you now proceed to interrogate him, I will feed you questions. I would advise starting this off with your mindblade to his throat, nothing like the threat of death to keep a man quiet...
Othan |
"Why were you listening to my associate and I? And before you try lying to me, remember what just happened to ONE of your legs."
Intimidate 1d20 + 6 ⇒ (9) + 6 = 15
At the most intimidating possible moment I will briefly manifest my mind blade.
I am guessing having just broken his leg will give me a bonus on my check?
GM Elton |
"Why were you listening to my associate and I? And before you try lying to me, remember what just happened to ONE of your legs."
Intimidate 1d20+6
At the most intimidating possible moment I will briefly manifest my mind blade.
I am guessing having just broken his leg will give me a bonus on my check?
Pretty much. About +4 bonus.
Absylon |
Absylon annoyed at the youth's stupidity decides to play the "good constable, bad constable" routine...
Keep acting aggressively, play the part of the bad constable... I will play the part of the good constable. Threaten to snap his kneecaps next.
Abyslon speaks in a cheerful, almost candid voice to the idiot youth...
My boy understand that I bear you no ill will, yet I need an answer. If you continue your pointless resistance I am afraid that I cannot avert the consequences of your actions nor the actions of this brute I find myself accompanying...
diplomacy1d20 + 10 ⇒ (6) + 10 = 16