Eberron: Shadows of Breland (Fantasy Noir)
Game Master
Elton
This campaign mixes pulp noir, steam, and adventure. The campaign presents a dystopian view of Breland and delves into the question of Sovereignty - both personal and national. The campaign is a dystopian fantasy espionage campaign.
Male Drow Sorcerer 5
Xov followed along with Ebran.
perception: 1d20 + 5 ⇒ (17) + 5 = 22
ven'xol's perception: 1d20 + 10 ⇒ (17) + 10 = 27
hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+
Essar warily followed the others, why had Emerald Claw standards fallen so far?
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
You enter into a big gallery, with stairs leading down at either end. With some beautiful statues gathered in a ring about the circle. Below that is stairs leading down. You hope that the bottom is 30 feet below you.
hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+
Essar studied the statues and wracked his brain for any important religious figures in the blood that they might represent...
knowledge religion1d20 + 6 ⇒ (16) + 6 = 22
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
They have nothing to do with the Blood. They are all goblin idols.
hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+
would Essar know anything else abut them thanks to his check?
Human Marksman (Shroud/Sniper) 5
Are the statues made of stone or something more/less interesting?
Male Drow Sorcerer 5
Xov scanned them with his supernatural senses
detect magic.
Hmm, this arrangement looks promising. Though our targets do seem to have a love of magical traps...
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Ebran Asur wrote: Are the statues made of stone or something more/less interesting? To answer both your questions, they are made of gold and their eyes are inlaid with rubies. :)
And yes, they glow of magic.
hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+
Essar studied the statues carefully looking for differences...
perception1d20 + 4 ⇒ (7) + 4 = 11 Essar is looking for differences between the individual statues think of it like say telling Essar the differences between statues of Jupiter, Mars, Venus and Neptune...
Human Marksman (Shroud/Sniper) 5
Hmm, I bet stealing a ruby off of one of those will activate a trap. Better wait to see what happens when one of the others does it.
Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch
Danir takes a closer look at the statues to ascertain their values
Appraise: 1d20 + 9 ⇒ (4) + 9 = 13
While doing so he also tries determining if they are trapped
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Male Drow Sorcerer 5
Xov examined the aura around the rubies in an attempt to discern what spell or power they were ([ooc]what school/discipline are they?spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
"There's some sort of supernatural aura coming from those gems...", he whispered through the message spell, "Danir, can you tell what it is?"
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Essar Kalvin wrote: Essar studied the statues carefully looking for differences...
perception1d20+4 Essar is looking for differences between the individual statues think of it like say telling Essar the differences between statues of Jupiter, Mars, Venus and Neptune...
They are divided by emotion. Happy, Sad, Lucky, Love, Fear, Hate, Anger, Rage, Hungry, etc.
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
So no one is going to investigate the statues? I figured that someone will. Essar, would you like to 'bot' Ebran's for a bit?
male human lvl 2 (varient multi-class rogue)
Othan doesn't really have any useful skills relating to statues.
Human Marksman (Shroud/Sniper) 5
Ebran was avoiding the statues on purpose, wary of traps.
Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch
Pulling a few components out of his infusion pouch, Danir begins to delicately weave mystical energy into a tight pattern in the air before the statues- "This is going to take a minute guys..."
Danir casts Identify and attempts to 'read' the statues
Spellcraft: 1d20 + 20 ⇒ (3) + 20 = 23
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
each one is a emotional intensifier. If one holds a certain statue, a certain emotion inside them becomes intensified. They are Wondrous Figurines of Power, but instead of being linked to a particular being, they are linked to a particular emotion.
Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch
"The figurines each amplify one emotion in the holder- I think wwe might to leave them here for noe so that they don't interfere with our ability to complete our mission- we can always grab them on our way back out."
hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+
Essar studied the things thoughtfully, then he made it look like he slipped and thudded into Xov.
speaking quietly and mixing his speech with Karnnathi curses Essar spoke one word to Xov, message
Male Drow Sorcerer 5
"It's still active, I've been renewing it repeatedly...."
he whispered
"well, I suggest we look down those stairs...and be ready to enact the plan."
hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+
For sake of rules can Essar initiate communication between the messaged beings or does Xov need to begin it?
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Xov needs too, just to be safe. :)
Human Marksman (Shroud/Sniper) 5
yeah the caster initiates it and then people can reply.
Male Drow Sorcerer 5
Well, he just initiated:)
Xov wrote: "well, I suggest we look down those stairs...and be ready to enact the plan."
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
You hear growling below you. It sounds like something fierce and scary.
male human lvl 2 (varient multi-class rogue)
Othan is fierce and scary as well.
"Onward then what could be worse than a mage bear or Psionic Ogre?"
hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+
replying through message spell
My fellows we have a problem, all this time we have been focusing on these figures... It is common practice in the blood to setup hideouts and the more militant temples in just the manner we have seen. Put a shiny object or multiple objects in the center of the room to distract the invader and then leap out of hidden passageways to kill them... Do not act as if you are even remotely suspicious of this possibility but be prepared for it if it occurs.
Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch
Any chance of identifying it by sound?
Human Marksman (Shroud/Sniper) 5
Ebran is already against the wall, staying away from the statues. Any folks trying to ambush will hopefully not see him.
Replying in a whispered message, Ebran says, "Ready to go when you all are. What's up with those statues?"
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
They leap from the pit. TWO WEREWOLVES! Growling and angry!
male human lvl 2 (varient multi-class rogue)
Othan channels his fury into a powerful mind axe and charges at the leading werewolf.
Initiative 1d20 + 3 ⇒ (1) + 3 = 4
Charging Power Attack 1d20 + 6 ⇒ (16) + 6 = 22 dmg 2d6 + 10 ⇒ (5, 4) + 10 = 19
Edit I may not be going early in this fight, but I am going to hit like a train when it gets to my turn.
Human Marksman (Shroud/Sniper) 5
init: 1d20 + 6 ⇒ (17) + 6 = 23
Human Marksman (Shroud/Sniper) 5
1d20 + 7 ⇒ (13) + 7 = 20
1d8 + 4 ⇒ (7) + 4 = 11
Ebran waits for the right moment when a werewolf gets in range, and takes his shot carefully with a chakram, using his spatial awareness and combat experience to lead the shot just right.
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Othan wrote: Othan channels his fury into a powerful mind axe and charges at the leading werewolf.
Initiative 1d20+3
Charging Power Attack 1d20+6 dmg 2d6+10
Edit I may not be going early in this fight, but I am going to hit like a train when it gets to my turn.
Especially against a werewolf. That's a nasty result. Note to whom it may concern, someone might get bit.
Werewolves Init 1d20 + 3 ⇒ (3) + 3 = 6
hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+
Initiative1d20 ⇒ 17
Essar let loose a burst of red energy from his hand and watched as the werewolf (the one Othan isn't going to kill) started to fidget as the magic began to make it's own blood rebel against it...
casting command spell will save dc 15, command fall prone
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
One of the werewolves falls flat on his face. The other gets a nasty gash from ebran.
Male Drow Sorcerer 5
initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Xov fired a ray of frost at the same werewolf that Ebran attacked.
attack roll (touch): 1d20 + 3 ⇒ (12) + 3 = 15
cold damage: 1d3 + 1 ⇒ (3) + 1 = 4
Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch
Danir pulls out a thin metal tube and with a flick of his wrist, there is a alchemical blade in his hand, which he uses to strike at the nearest wertewolf
Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Danir, you go after the second werewolf.
The Werewolf rushes at Essar with animalistic fury!!
1d20 + 1 ⇒ (14) + 1 = 15
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
If it hits, he bites Essar with 1d6 + 1 ⇒ (4) + 1 = 5 damage. Essar is to make a Will Save to see if the supernatural poison doesn't infect him!
hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+
The beast bit into his arm and Essar grimly felt the poison enter his veins as he tries to resist it...
will save1d20 + 6 ⇒ (9) + 6 = 15
Male Drow Sorcerer 5
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Essar Kalvin wrote: The beast bit into his arm and Essar grimly felt the poison enter his veins as he tries to resist it...
will save1d20+6
Essar, guess what, you get to retire that character because he's been infected!!! :D
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Human Marksman (Shroud/Sniper) 5
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
its othans, who mangled the werewolf, and then it's yours, Ebran.
male human lvl 2 (varient multi-class rogue)
Othan will finish off any surviving lycanthropes on his turn.
1d20 + 5 ⇒ (6) + 5 = 11 for 2d6 + 5 ⇒ (3, 5) + 5 = 13 dmg
Human Marksman (Shroud/Sniper) 5
...and any survivors will meet Ebran's chakram.
1d20 + 7 ⇒ (12) + 7 = 19
1d8 + 1 ⇒ (7) + 1 = 8
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