Diminutive construct (LN)
Init +2 Senses Sighted 40 ft., Perception +9
AC 18, 18 touch, 16 flat-footed (+2 Dex*, +4 size, + Nat armor)
Fort *, Ref *, Will * - * as master’s saves Hardness 8
Speed 30 ft., climb 20 ft.*
Space 1 ft.; Reach 0 ft.
Str 1*, Dex 15*, Con -, Int 8, Wis 10, Cha 10
BAB +0; CMB -9; CMD +3
Skills Climb +10*,(psionics, arcana, history) 6+, Bluff 10+, Diplomacy 7+, Sense Motive 9+, Stealth 24+, Perception 9+, Use Magic Device 7+, Autohypnosis 9+, Disguise 8+
A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to non-lethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired.
Psicrystals do not have the usual construct traits of darkvision and low-light vision.
Psicrystal Granted Abilities
The psicrystal described here has the special abilities of self-propulsion, alertness, improved evasion, share powers, telepathic link, sighted, and personality (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a Speed of 0 feet and has no Strength score and no Dexterity score.)
Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.
*With self-propulsion ability activated.