Consortium Agent

Absylon's page

117 posts. Alias of Viluki.


ac 14/12/12, hp 33/33, F 2+, R 6+, W 4+, Per 9+, Init 2+

About Absylon


Elan Cryptic 4
LN Medium humanoid (Abberant)
Init +2; Senses low-light vision; Perception +9/10+ for traps


AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 25 (5d8+4)
Fort +2, Ref +6, Will +4


Speed 30 ft.
Melee dagger +3 (1d4/19–20)
Ranged Disrupt Pattern +5 (3d6+5)
Special Attacks Disrupt Pattern
Cryptic Powers Known (CL 5th; concentration +10)
2nd-Cloud Mind, Everyman
1st-Metamorphosis, Minor, Chameleon, Conceal Thoughts
Talents-Missive, Far Hand


Str 10, Dex 14, Con 13, Int 21 (18+2+1), Wis 10, Cha 10
Base Atk +3; CMB +0; CMD 12
PP 23/day
Traits Student of Philosophy and Pragmatic Activator
Feats Psionic Talent (bonus), 2 open minded feats, Psicrystal Affinity (Liar)
Skillpoints 11 per level
favored class bonus 1 extra power point per level
Skills Knowledge (psionics, arcana, history) 13+, Bluff 15+, Diplomacy 12+, Sense Motive 9+, Stealth 12+, Perception 9+, Use Magic Device 12+, Autohypnosis 9+, Disguise 8+
Insights Social Pattern, Fast Stealth
Languages Common, Aklo, Goblin, Dragonic, Elven, Dwarven
SQ Aberrant Nature, Resistance, Resilience, Repletion, Pattern Designs, Trap Finding, Trapmaker, Hidden Pattern 2+
equipment Potions of Cure Light wounds 10 (500 gp), Leather Armor (10 gp) and dagger (2 gp). The rest is kept in a local bank account in Sharn, it's bribe/business money (5748 gp).
Hat of Disguise (1800 gp)
Cloak, Quick Change (1500 gp)
Sleeves of Many Garments (200 gp)
Wand of Cure Light Wounds (750 gp)
Wand of Burning Hands (750 gp)
Necklace of Fireballs type I (1650 gp)
Kit, Disguise (50 gp)
Psychoactive skin (House Tattoo) (800 gp)


Absylon's appearance seems Karnathi but not quite, his hair like the Karnn's is jet black and his skin is white. Yet his hair is too perfect and his skin could blend in with some lighter variants of marble, if he was just in a toga one could swear that he was one of the proto Karnathi who fled from Sarlona so long ago... It his eyes however which truly stand out, they are white centered around pits of darkness. When you look at Absylon you wonder what he is and where he hails from.


Diminutive construct (LN)
Init +2 Senses Sighted 40 ft., Perception +9

AC 18, 18 touch, 16 flat-footed (+2 Dex*, +4 size, + Nat armor)
hp 16
Fort *, Ref *, Will * - * as master’s saves Hardness 8

Speed 30 ft., climb 20 ft.*
Melee -
Space 1 ft.; Reach 0 ft.

Str 1*, Dex 15*, Con -, Int 8, Wis 10, Cha 10
BAB +0; CMB -9; CMD +3
Feats -
Skills Climb +10*,(psionics, arcana, history) 6+, Bluff 10+, Diplomacy 7+, Sense Motive 9+, Stealth 24+, Perception 9+, Use Magic Device 7+, Autohypnosis 9+, Disguise 8+

Construct traits

A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to non-lethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired.

Psicrystals do not have the usual construct traits of darkvision and low-light vision.

Psicrystal Granted Abilities

The psicrystal described here has the special abilities of self-propulsion, alertness, improved evasion, share powers, telepathic link, sighted, and personality (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a Speed of 0 feet and has no Strength score and no Dexterity score.)

Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.

*With self-propulsion ability activated.