GM Elton |
It was a stormy morning on Lake Brey. A lone passenger carrack christened the Queen Lorsanna rode the waves and the storm on the Lake well. It left Isla i Gador carrying the last Prisoners of War. People captured during the last war. The rain was calming in the early morning, as six prisoners slept on board with many others.
All six of them were dreaming, but who can say what they were dreaming? Was it the horrors of the Last War? Or was it pleasant dreams? But the promise of being released to their own countries couldn't come soon enough. All of the prisoners aboard the Queen Lorsanna greeted the news that they were finally going to be released to their own countries with glee.
"Wake up!" said an elven voice. "Are you dreaming? Wake up!"
fbdaury |
Wake up!"... "Are you dreaming? Wake up!"
Danir came awake with a start- he had been dreaming, dreaming of the last time that he saw his parents. He had gone home to Whitehearth to inform his parents that he was leaving House Cannith and enlisting directly with the forces of Cyre- he could not abandon his comrades and the nation he had grown up in simply because the House had ordered him to.
Things had gone badly, and his last words with his parents had been bitter and angry- they were disappointed and angry with him for betraying his House while he was upset that they could not see his point of view... As he shook the sleep from his head and rose, Danir wished one last time that he could change that day, at least say goodbye on good terms if not save them outright.
"Today will be the first free day of my life," he thought to himself, and the thought filled him with a mix of joy and anxiety- he had no land to go back to, no House, no family, what was he to do with this freedom? As he turned to face his future, Danir remembered his goal- to return to the blasted land of his birth, now the Mournland, and to see for himself what had happened at Whitehearth and hopefully find some mementos of his parents and family. But before that could happen he needed to face this first day...
Kyndril Mieren |
I am at work right now, so will post more prolifically in about 5 hours.
Kyndril jerked out of his sleep, sitting bolt upright as he looked around for the source of the voice. He blinked blearily at his surroundings, expression dully curious, until he abruptly recalled where he was. The Queen Lorsanna. Wonderful. Awake now, he patiently waited for the interruption of his rest to be explained. Well, at least the Flame might smile on him and make this quick. He was tired of being imprisoned, tired of being unable to work his magic.
Edit: Changed wording that was bothering me.
PathlessBeth |
Xov rolled a bit on his side. "Goodbye", he whispered, as he sat up, and blinked a few times in the light.
Freedom, he thought. At last, after 80 long years in prison, he would be free. What that meant for him, he was not sure. Although he had been sent into Breland to collect intelligence, he had been severely limited in his ability to gather information whilst in a war-prison. Now, more than ever, my Queen needs information.. Now that his homeland was in a shadow-war, spies like himself would be even more critical. For the first time in a long while, he felt happy. Happy that he could be of use to his Queen, for he knew how to do nothing else.
Othan |
Othan awakes from a dream about his last battle, watching his comrades being cut down while he has to badly hurt to aid them. When he wakes up he realizes that his mindblade had been subconsciously manifested. He begins to look around for the person who called him.
Perception check 1d20 + 4 ⇒ (14) + 4 = 18
Ebran Asur |
"Wake up!"
Ebran woke up in a better mood than usual. The nights in prison had brought him little in the way of pleasant dreams. He dreamt primarily of his life in Sarlona, moving from town to town, never settling, while his family dwindled to nothing from the collateral damage from the unseen conflict.
Last night, however, brought him dreams of relatively more recent history. The rocking of the carrack reminded him of his years at sea. The thrill of repelling boarders, sneaking aboard known pirate ships and sabotaging them, truly days to make a man feel alive. Whether sea-lass or airship, Ebran truly preferred his freedom free of land.
"I am Ebran," he said as he stood, looking around to assess his location.
Kyndril Mieren |
Kyndril tilts his head at the gathered prisoners, green eyes sweeping over them before finally coming to rest on the elf. A faint smile appears on his face. Freedom, at last! It hardly seemed real, but even less real was the prospect of actual peace, something his mother had told him of as a child. The Last War, as they were calling it now, over? After a century? It was amazing. Surely the Church would now have much more time to devote to eradication of evil, a prospect that delights Kyndril.
"I am Kyndril Mieren. What about you?" He looks around the cabin, then sighs. "Where exactly are we docking, again?"
Again, apologies for the brevity of the post. Will be posting in greater length shortly.
Xov |
Xov nervously glances around at the elf who had called out, and at the other soon-to-be-released prisoners.
"I am known as Xov."
As he glances at the other people, he looks for anything unusual about them.
Xov makes a Perception check while looking at everyone else, to look for signs of allegiances.
Perception: 1d20 + 3 ⇒ (11) + 3 = 14
If he notices any of the dragon marks on the other people, he makes a spellcraft check to identify them:
spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16
EDIT: Oops, too slow
Xov |
"I am called Alassindon," said the elf. "We are docking at Hatheril, an elvish community -- ah to be among my own again!"
Blend in, talk to them!, thought Xov.
[B]"It certainly will be nice to be among elven kin," he replied.
Okay, wait, but I don't want to talk too much. Just a little.
GM Elton |
Xov:
You see Ebran's Assur Dragonmark on the left side of his neck, but you can't be sure but somehow it looks like
To all:
"I don't know about Cyrans," said the Elf. "I haven't the slightest idea. I was a prisoner like yourself." The boat rocks and creaks in the water, even though the feeling of forward motion has stopped.
Kyndril Mieren |
Kyndril remains quiet, simply taking it all in and planning for the future. After a few moments, he opens his mouth to ask Alassindon
"What do you know of Hatheril? Other than the facts that we are here and that it is an elven settlement, of course."
The magus surveys his fellow prisoners lazily, eyes bright.
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Sense Motive Untrained: 1d20 ⇒ 5
And I return, so now I can do actual posts!
Xov |
Xov cautiously looks at everyone, trying to work out if anything strange was going on.
He uses sense motive six times, one on each other player and once on Alassindon:
Alassindon sense motive: 1d20 + 3 ⇒ (16) + 3 = 19
Ebran Asur sense motive: 1d20 + 3 ⇒ (5) + 3 = 8
Danir d’Cannith sense motive: 1d20 + 3 ⇒ (15) + 3 = 18
Essar Kalvin sense motive: 1d20 + 3 ⇒ (18) + 3 = 21
Kyndril Mieren sense motive: 1d20 + 3 ⇒ (19) + 3 = 22
Othan sense motive: 1d20 + 3 ⇒ (17) + 3 = 20
GM Elton |
"What do you know of Hatheril? Other than the facts that we are here and that it is an elven settlement, of course."
"Nothing except it's our ticket home," said Alassindon.
Steps could be heard coming towards you and your group's compartment aboard the carrack. The door opens and there is a strong, burlish guard standing in the door way.
"This is where you get off, follow me," he commands. He awaits everyone to stand up and get moving. Alassindon says:
"You better do as he says."
Kyndril Mieren |
Kyndril stands, stretching slowly. A catlike smile appears on his face as he looks at the guard, and he very deliberately starts to walk towards the man, eyes glittering.
"Of course, good sir. Ah... Will my spellbook be returned to me?" He asks the guard, then shrugs, knowing he likely cannot change what will happen. If the Silver Flame was with him, it would go well, and he would be permitted to leave. If not, then, well, he couldn't exactly try to escape yet. Patience was in his blood, it seems, what with the elven heritage. The half-elf walks where the guard directs him, keeping a sharp eye out for anything out of place. Like people waiting with crossbows or pikes to spit him, for example.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Xov |
Xov walked quietly towards the guard, glad that he didn't have to worry about a spell-book. On the other hand, he would need his spell component pouch for all but the simplest of spells. He did not worry, though, as there was nothing expensive in his pouch when he was captured. His familiar ven'xol slid along behind him.
perception: 1d20 + 5 ⇒ (7) + 5 = 12
Also, I just realized that I forgot to include the fact that I have alertness as a bonus feat from my familiar when I was making sense motive checks earlier.
perception for my familiar: 1d20 + 4 ⇒ (12) + 4 = 16
GM Elton |
You see a long hall way, with other compartments. Most of them are empty. It seems that yours was the last. At the end of the hallway is a ladder. Oh, there is a hole in the floor that leads to the bottom hold where the cargo and the food you've been eating was stored. There seems to be a trap door above the ladder, and there is a woman at the end of the hall, also in Brelish livery.
you have a snake as a familiar, huh?
Through your familiar its much the same, except you get a belly view. Fortunately the view is in color. The little snake saw most of the compartments were empty. Who was left were prisoners who committed murder and are convicted to die. They will be taken to another place, where they will get their just desserts. Some of the murderers look at you with eyes of savagery, hate, and scorn.
Danir |
Following the others towards the ladder, Danir keeps quiet and just takes in his surrondings. Although he is looking forward to the first real freedom in his lifetime, he is still wary and looks for any potential threats.
Perception check: 1d20 + 5 ⇒ (9) + 5 = 14
Kyndril Mieren |
Similarly to the human, Kyndril follows the drow's lead. A drow! Here! He marvels at the sheer unlikelihood of the event, and makes sure to ask the man about the fabled Xen'drik, soon. Surely there were great mysteries of magic and battle to be found there! But first, the magus remembered, his expression growing grim, he would have to get home. Preferably with all his limbs still attached, and maybe even with his spellbook returned to him? He smiles at the woman, a little awkwardly, but speaks nevertheless.
"Excuse me, but... Where are we to go?'
Xov |
Xov hurries up the ladder as he is bid, carrying ven'xol with him. "How do I get out of this?" he wondered,
you have a snake as a familiar, huh?
It's been on my character sheet the whole time--I shuffled spells and feats a bunch before the game started, but I never changed my familiar...guess you just missed it (or maybe you were only looking at my alias profile, which has less information than the full character sheet on mythweavers)?