N Medium humanoid
Init +2; Senses Perception +4
DEFENSE
AC 13, touch 10, flat-footed 13 (3+ armor)
hp 8 (1d8)
Fort +2, Ref +0, Will +6
OFFENSE
Speed 30 ft.
Melee quarterstaff 0+ (1d6), dagger 0+ (1d4/19-20x2)
Ranged crossbow, light 0+ (1d8)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
7/day—Copycat, Divine Vessel
Cleric Spells Prepared (CL 1st; concentration +7)
1st—Murderous Command (dc 15), Obscuring Mist, Disguise Self (dc 15)
0 (at will)—guidance, light, detect magic
D domain spell; Domains Magic (divine), Trickery
STATISTICS
Str 10, Dex 10, Con 10, Int 14, Wis 18 (16+2), Cha 14
Base Atk +0; CMB +0; CMD 10
Feats Versatile Channel, Extra Traits
Skills Knowledge (arcana, religion) 6+, Bluff 7+, Sense Motive 9+, Diplomacy 6+, Spellcraft 6+
Traits Native, Focused Mind, Fast Talker, Reactionary
Languages Common, Aquan, Polyglot
equipment Holy symbol, silver (25 gp, Nethys), quarterstaff, dagger (2 gp), studded leather armor (25 gp), crossbow, light (35 gp), bolts 10 (10 gp), potions of cure light wounds 2 (100 gp) and 3 gp.