Eberron: Shadows of Breland (Fantasy Noir)

Game Master Elton

This campaign mixes pulp noir, steam, and adventure. The campaign presents a dystopian view of Breland and delves into the question of Sovereignty - both personal and national. The campaign is a dystopian fantasy espionage campaign.


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male human lvl 2 (varient multi-class rogue)

"Clearly finding Robin Nimblefingers is at the top of our priority list." Othan begins to double check what little kit he has. "With helping that madman being somewhere around making a sizable donation of our profits to the flame."


Male Half-Elf Sorcerer 3/Cleric 2

Kyndril arches a brow. "I do not make derogatory comments about your faith, Othan." Not that he knew it. Or cared, particularly.


male human lvl 2 (varient multi-class rogue)

"It was no insult to you Kyndril, more just an indication that he is low on priority list as giving away my money. My anger at a senseless purge of my distant relatives may have come through at the same time."


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

"Ok, let's look at this from another direction- we know that Robin Nimblefingers woorks for the Emerald Claw, correct? And I suspect that there has always been more of a connection than was publically stated between the Emerald Claw and the Blood of Vol- what if Nimblefingers has something to do with the trap that Essar has walked into? Maybe by saving the madman we can also find the thief? Worth a shot- two birds with one stone and all..."


Human Marksman (Shroud/Sniper) 5

"Well, I didn't get anything better to go off of. As much as the zealot annoys me, I will help him out of whatever offal he has stepped in, if that is what most of the group wants. Surely the citadel has more people they could send as a replacement, if he were to die. But maybe your connected theory has merit..."


Male Drow Sorcerer 5

"Let us hurry, then. Danir's theory would be...a rather convenient coincidence, but it's about all we have."
Besides, remember that saving a life is the best way to win another's loyalty. After all, why else would I be working with such crazed allies

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Essar Kalvin wrote:
** spoiler omitted **

Essar:
The people all laugh and say, "I know, how about we beat your face in!"

Roll initiative.

Merc initiative: 1d20 + 2 ⇒ (20) + 2 = 22

The merc throws a punch at your face!

Everyone, by the time you reach the tavern, you should see a wonderful, or the beginnings of a wonderful, brawl. Roll initiative.


Male Drow Sorcerer 5

Xov initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Brawling Special Rules:

This brawl is cartoonish and cinematic. Which means, you can improvise weapons like wine bottles, saloon chairs, and tables; and the improvised weapons do as much damage as your regular weapons.

Secondly, you get to call out a stunt. Make your stunt wild and imaginative -- especially one that comes out of Old Westerns, or a Hongywood Movie, or a Swartzeneggar movie and you will be awarded a Hero point based on how imaginative it is. The hero point must be spent immediately to improve your chances with the stunt. Any rules from Monte Cook's Iron Heroes do apply but announce if you are going to use them.

Gravity doesn't work in this brawl, so you can leap from chandelier to chandelier with the best of them.

Finally, most of the Karrns trying to beat Essar's face to a bloody pulp (a pun) are mooks. This means they only have 4 hit points. And they are either up or they are down. Have fun! :)


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

On the way to the tavern, Danir prepares for the worst...

Nevermind

Initiative roll: 1d20 + 1 ⇒ (3) + 1 = 4


Male Half-Elf Sorcerer 3/Cleric 2

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

As Danir bursts into the chaos of the tavern, he quickly looks around for a weapon to use that is a little less lethal than his morningstar or crossbow, he also tries to pinpoint Essar's location.

Perception check: 1d20 + 5 ⇒ (4) + 5 = 9

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Danir wrote:

As Danir bursts into the chaos of the tavern, he quickly looks around for a weapon to use that is a little less lethal than his morningstar or crossbow, he also tries to pinpoint Essar's location.

[dice=Perception check]1d20+5

All you can assume that the guy at the bar getting his face bashed in looks vaguely like him.


male human lvl 2 (varient multi-class rogue)

Initiative 1d20 + 3 ⇒ (12) + 3 = 15

Othan charges into the room and will herokick the table closest to the fight into one of the Karrns, at the same time he will begin shifting, growing claws.


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

As Danir sees Essar getting beaten bloody, he devises a plan, stripping off his cloak, he charges forward towards his lunatic teammate and the group of thugs beating him...

When it is Danir's turn, he will take a move action towards Essar, along the way he will try to wrap his cloak over the head and shoulders of one of his enemies and then pivot, using his weight and momentum and weight to pull the enemy off his feat and spin him around to be launched towards the thugs attacking Essar... Dramatic enough?


Male Drow Sorcerer 5

When Xov's turn comes up...
Ah, so he's managed to piss off a lot of people. Okay, I can do this, I just need to get a bit...closer...
With Vulkoori dexterity, Xov leaped up onto a table, then jumped and grabbed the chandelier. acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15
"All right,", he muttered, "Let's go!"
As the chandelier swung towards the crowd, Xov leaped towards the next chandelier, so that he was almost on top of the mob.
"Watch this!"
As Xov flew through the air, a cone of light shot out of his body, towards the crowd. Xov cast Color Spray, 15 ft cone, DC 14 will save, aiming to hit as many of the brawlers as possible, and possibly Essar if he is in the way
As he grabbed hold of the next chandelier, he braced himself for another leap...next turn:)
Xov plans to ride the swing of the second chandelier back, towards the first chandelier, where it is safe to drop down.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

used hero point on my Initiative roll, also depending on whether or not the gm ok's negative energy (forgive me if it's obvisous but my brain is being roasted alive in the glorious heat wave that is afflicting my area) I have prepared two actions depending on the gm's ruling

1d20 + 8 ⇒ (17) + 8 = 25

action 1 casting negative energy 1d6 ⇒ 5, save dc is 10

action 2 cast command on the center merc, save dc 15


Human Marksman (Shroud/Sniper) 5

init: 1d20 + 6 ⇒ (11) + 6 = 17

Ebran springs into action, leaping to the bar and then up to grab one of the rafters. Pulling himself up, he swings on a chandelier and from it to another of the rafters, cutting the rope holding the chandelier up so that it falls on a group of the assailants.

acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30

"I feel like I'm back on a ship!"


Male Drow Sorcerer 5

Initiative order:
Essar
mob
Xov
Ebran
Othan
Kyndril
Danir

Also, I hope Ebran isn't cutting down the chandelier that Xov is hanging on, right?
EDIT: No, wait, the one Xov is on is not on top of the mob, so it is okay:)


Male Half-Elf Sorcerer 3/Cleric 2

I don't really see why we bother with initiative, given that we ignore it anyways, with no real sense of how it goes. *Shrugs* I'm probably going to let you guys handle this, since I really don't want to deal with the chaotic hell that this combat is.
EDIT: Okay, sorry, that looks a little hostile. I apologize. But my feelings are pretty accurately summarized there.


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

The attack roll for when Danir's turn does come around (spending 1 HP for the +8 to his attack roll to grab/throw target):

Attack Roll: 1d20 + 9 ⇒ (11) + 9 = 20

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

the one guy tries to save against Essar's blast. [1d20+2]

The guy attacks: [1d20+2]; damage [1d3]

Xov -> [1d20+2] save

ebran -> You make it to a chandelier.

Othan -> spends his action to go into a rage.

Kyndril -> didn't make an action.

Danir -> Attacks! and hits. You didn't make a damage roll?


Human Marksman (Shroud/Sniper) 5

so ebran didnt make it off the chandelier to a rafter, and therefore didnt cut the chandelier?


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

What damage do I roll- normal weapon dam?

Damage: 1d8 + 1 ⇒ (3) + 1 = 4


GM Elton, your rolls aren't showing up in your last post for me...is that just my browser or something? Everyone else's rolls seem to be working fine...

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Ebran Asur wrote:
so ebran didnt make it off the chandelier to a rafter, and therefore didnt cut the chandelier?

it must be me. I wanted to hurry to class, and . . . it was a let down. My teacher said he showed off my work and . . . nothing. :(

rolls: 1d20 + 2 ⇒ (9) + 2 = 11 dmg 1d3 ⇒ 3

Essar's channeling save 1d20 ⇒ 15

xov -> 1d20 ⇒ 4

and you did cut down the chandelier and it did fall on the people, you've flattened a good part of the group. too bad customers were included. Such as the way of the brawl. Customers are mooks too, though. ;)


Human Marksman (Shroud/Sniper) 5

aye, if you cant mosh, get out of the mosh pit


Male Drow Sorcerer 5

So the mooks who failed their save against color spray are unconscious for 2d4 ⇒ (2, 2) = 4 rounds, then blinded and stunned for 1d4 ⇒ 2, then stunned for 1 round.
Xov braced himself as he prepared to let go of the chandelier. At the height of the swing, Xov jumps, then allows energy to surround him. Suddenly, he was floating, away from the mob, towards the first chandelier he had jumped onto Xov uses his Levitate SLA on himself But just before getting out of reach, Xov pulled out his scissors, getting ready to cut the chandelier down onto the crowd. "Watch out, ground-borns!"


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

My next action

Essar got out from under the Chandelier and raised his hand, he then began to channel the energy of death itself. When he was done a sickly red haze spread out from his body and it reached to every corner of the room. Those that were touched by it briefly gasped or died as bloody wounds opened up upon their bodies.

channel negative energy damage1d6 ⇒ 6


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

Actually, before Essar channels negative energy and kills a bunch of people, and potentiallly harms us- did he make a save vs. Xov's Colorspray attack? And between Chandelier drop, ColorSpray, and one enemy being thrown at them, how many of the attacker's are still up now?


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Was I within the area of Xov's Colorspray? As this is a confusing battle to say in the least.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Xov wrote:

So the mooks who failed their save against color spray are unconscious for 2d4 rounds, then blinded and stunned for 1d4, then stunned for 1 round.

Xov braced himself as he prepared to let go of the chandelier. At the height of the swing, Xov jumps, then allows energy to surround him. Suddenly, he was floating, away from the mob, towards the first chandelier he had jumped onto Xov uses his Levitate SLA on himself But just before getting out of reach, Xov pulled out his scissors, getting ready to cut the chandelier down onto the crowd. "Watch out, ground-borns!"

No, they are down.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Essar Kalvin wrote:
Was I within the area of Xov's Colorspray? As this is a confusing battle to say in the least.

You guys are not cool. Okay, let me handle this for a second.


Human Marksman (Shroud/Sniper) 5

i was fine with it hahaha. usually i wouldnt be but these are mooks so i am not too worried.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Sorry gm, but Colorspray is a cone style attack as such it's a bit harder to figure out who it hits when the sorcerer is firing it from a chandlier.


Human Marksman (Shroud/Sniper) 5

it would just be a circle on the ground if it were fired as a downward cone.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

heres the will save

will save1d20 + 6 ⇒ (17) + 6 = 23

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Ebran Asur wrote:
i was fine with it hahaha. usually i wouldnt be but these are mooks so i am not too worried.

I'm looking for a psd for graphing paper.

-----

Found one psd, a patron was grateful to help me out. I also found out that I need an inn to work with. Just a moment . . .

I'm going to use the Old Skull Inn for this from the Shadowdale book in the 2e FR Campaign.

I might be using it a lot.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Okay Map of the first round of battle:

http://fav.me/d6c0o8t

You should be able to look at it and download it and see where you are.


What are the red "O"s? Mooks?

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
137ben wrote:
What are the red "O"s? Mooks?

Yes.


male human lvl 2 (varient multi-class rogue)

[i]Othan quickly sizes up the situation. "Kyndril, Xov we need crowd clearance, Danir, Ebran with me to Essar." Othan then charges the guy to the left of him, Danir and Kyndril. He will rush up and over the the table between them, ending with a flying leap and a pair of claws into the mook.

Acrobatics? 1d20 - 1 ⇒ (4) - 1 = 3

2 claw attacks 1d20 + 6 ⇒ (1) + 6 = 71d20 + 6 ⇒ (2) + 6 = 8 dmg 1d4 + 4 ⇒ (4) + 4 = 81d4 + 4 ⇒ (3) + 4 = 7

know that I have cleared all the bad rolls for you guys


Male Drow Sorcerer 5

On my turn...
As Xov floats near the ceiling, he sees a the crowd of thugs below him. Well, I guess I better stay up here, I don't want my face smashed like they were going to do to the crazy cleric! I better make sure we finish this before my levitation wears off! Okay, I can do this...
The Vulkoori focused all his attention on the nearest chandelier--willing it to fall, muttering words of power. Prestidigitation, Xov attempts to break down the rope holding the chandelier
"One crowd clearance coming up,"
Xov grins at Othan's words.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar's going with the action I posted previously, let the blood flow in rivers.


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

Can Spellcraft be used to tell what Essar is about to do? If so and I succeed on the roll, I will move back out of the tavern so That I do not get hit by Negative energy

Spellcraft check: 1d20 + 10 ⇒ (16) + 10 = 26


Human Marksman (Shroud/Sniper) 5

Danir, unless you have moved from the position indicated for you on the map, you are outside of the 30ft range of Essar's channel


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

Really- does it go by the small squares or by the larger square containing 4 of the smaller ones that equals 5 ft.?

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Danir wrote:
Really- does it go by the small squares or by the larger square containing 4 of the smaller ones that equals 5 ft.?

1 sq. = 5 feet. The four smaller ones aren't squares at all.


Human Artificer 4 HP:21/27 AC:17/16 f-f/11 tch

Then Danir would be witihn the 30ft. radius and would duck out if he can- would he be able to recognize the energy channel with his Spellcraft roll above?


Human Marksman (Shroud/Sniper) 5

oh i was going by the size of the enemies, i thought little squares were 5ft since they all fit in little squares and multiple enemies are in 5ft squares according to the larger square size.

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