Casamir Azmeren

Kyndril Mieren's page

202 posts. Alias of Winwaar.


Full Name

Kyndril Mieren

Race

Half-Elf

Classes/Levels

Sorcerer 3/Cleric 2

Gender

Male

Size

Medium

Age

30

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common (Taldane), Elven

About Kyndril Mieren

Statistics
Name: Kyndril Mieren
Sex: Male Race: Half-Elf Class: Sorcerer 3/Cleric 2 Age: 30
XP: 2,000
NG Medium Humanoid (Elf, Human)
Init ; Senses low-light vision; Perception + (Untrained)
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DEFENSE
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AC 10, touch 10, flat-footed 10 (+ Dex)
HP
Fort , Ref , Will
(+2 vs. enchantment)
Immune: Sleep
Bloodline: Infernal
Domains: Healing, Redemption (Good Subdomain)
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OFFENSE
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Speed 30 ft.
Melee
Ranged
Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Channel Positive Energy 1d6 /day

Touch of Good /day: Kyndril may touch a creature as a standard action, granting them a +1 sacred bonus on attack rolls, saving throws, skill checks, and ability checks for one round.

Rebuke Death /day: Kyndril may touch a creature that has negative hit points to heal it for 1d4 points of damage.

Bloodline Arcana: Spells of the charm subschool are cast at a +2 caster level

Bloodline Powers:
Corrupting Touch /day: With a touch attack, Kyndril may make those he touches shaken. Creatures shaken in this manner radiate an aura of evil as if they were evil outsiders.

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STATISTICS
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Str , Dex , Con , Int , Wis , Cha
Base Atk +0; CMB +0; CMD

Traits:
Low-Light Vision: Kyndril can see twice as far in dim lighting as a human.
Elf Blood: Kyndril counts as both human and elf for effects that apply for race.
Elven Immunities: Kyndril is immune to magic sleep effects and gains a +2 to saves vs. enchantment.
Multitalented (Cleric/Sorcerer)
Adaptability: Kyndril gains Skill Focus as a bonus feat at first level.
Keen Senses: +2 on Perception checks.
Illuminator: Kyndril is filled with the radiance of Sarenrae, so when he speaks, he is well spoken. He gains a +2 trait bonus and Diplomacy is always a class skill for him.

Flaw:
Doubt: When he fails a given skill test, Kyndril takes a -4 penalty on all tests of that skill for the next hour(?)

Feats:
Eschew Materials

Skills:

Cleric Spells Prepared:
Orisons (Save DC ) -
Light
Guidance
Purify Food and Drink

1st level (Save DC ) -
Bless
Protection from Evil
(Domain)

Sorcerer Spells Known:
Cantrips (Save DC ) -
Detect Magic
Acid Splash
Mending
Prestidigitation

1st level (Save DC ) /day -
Mage Armor
Charm Person

Languages: Elven, Common (Taldane)

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GEAR/POSSESSIONS
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All weapons above, and:

Carrying Capacity Light: 33 lb. Medium: 34-66 lb. Heavy: 67-100 lb.

Currency: gp, 0 sp, 0 cp
Total Weight: