Old Grog |
"Gerroffmeh!" shouted a disgusted Grog who tries his darnedest to get out if the slavering monster's embrace.
CMD - exit grapple: 1d20 + 11 ⇒ (14) + 11 = 25
Carlaya |
Carlaya breathes heavily as weariness saps her of her strength. "Damn it, my aim's so going to be off."
Comp longbow, PBS, Fatigued, MS: 1d20 + 11 ⇒ (1) + 11 = 122d8 + 8 ⇒ (2, 3) + 8 = 13
Comp longbow, PBS, Fatigued: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 4 ⇒ (4) + 4 = 8
"Yep. Sorry Grog, hang in there!" She shouts as the arrows sail wide.
AcroRagsbics: 1d20 + 6 ⇒ (10) + 6 = 16
Xeram |
Old Grog manages to get himself free from the mouther's maw, and as he does, Carlaya's 2nd Arrow hits its target.
-----------------
Gibbering mouther (-53) makes another bite attack.
Bite: 1d20 + 9 ⇒ (16) + 9 = 25 1d4 + 2 ⇒ (2) + 2 = 4
Grab?: 1d20 + 9 ⇒ (4) + 9 = 13
It can't get a hold of him.
------------------
Charis
The Maiden of Jewels |
Realizing her whip won't do much, she fires a single silver arrow from her bow.
Shortbow +1, Luck, Heroism, Poison: 1d20 + 8 + 3 + 2 - 1 ⇒ (2) + 8 + 3 + 2 - 1 = 14
Damage: 1d8 + 1 + 3 ⇒ (3) + 1 + 3 = 7
And it goes off to the side...
Xeram |
That it does...
Charis' Arrow flies past the gibbering mouther.
===========================
Far out, round 4
Ed Earl & Renee
Carlaya & Zira
Old Grog
----------
Gibbering mouther (-53)
----------
Charis
Xeram |
The mouther flexes its body, and Ed Earl's sword fails to hit it.
Is it just him, or did the thing mock him, as a strange gutteral sound comes from its throat.
Renee
Carlaya & Zira
Old Grog
----------
Gibbering mouther (-53)
----------
Charis
Come on, no need to let it full attack poor Old Grog again.
Renee le Rapide |
BTW, correct damage for snowball would've been 5d6 +15. If Zira had a full-round action to cast it intensified, it would have been 10d6 +30
"Hold on, mes amies! I am sure le monstre will be dead soon!"
With those words, Renee fires a couple more of blunt-headed arrows at the gibbering mouther.
Longbow, DA, RS, Judgement, CS: 1d20 + 11 - 2 - 2 + 2 + 1 ⇒ (2) + 11 - 2 - 2 + 2 + 1 = 12
Damage, DA: 1d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12
Longbow, DA, RS, Judgement, CS: 1d20 + 11 - 2 - 2 + 2 + 1 ⇒ (18) + 11 - 2 - 2 + 2 + 1 = 28
Damage, DA: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10
The Maiden of Jewels |
"Finally." Charis puts her weapons away. "You alright, Grog? I got my wand if you need more help."
With the immediate threat gone, The Maiden checks for any type of exit.
Perception, Wis: 1d20 + 13 + 2 - 1 ⇒ (2) + 13 + 2 - 1 = 16
Disable Device, Heroism, Poison: 1d20 + 12 + 2 - 1 ⇒ (13) + 12 + 2 - 1 = 26
+3 vs traps
Stealth, Heroism, Poison: 1d20 + 8 + 2 - 1 ⇒ (7) + 8 + 2 - 1 = 16
Old Grog |
"Dunno. Ugh I Need a bath." muttered Grog. It was bad if even he thought a bath was required!
Erm wonder what happens if we just jump?
Xeram |
Hmhm.
Zira finds a strong trace of conjuration magic in the area.
It is coming from the space beneath the floating rocks, but also from the center sigil.
The traces are unclear for a single spell, but the nearest hunch she has, is teleportation magics from both.
Xeram |
Like this? :)
The team decides to jointly step into the sigil.
The travel is, contrary to the previous one, without side effects.
You find yourselves standing in a circular room, with two corridors through archways. Each archway is like an open maw, with unnatural serrated decorations lining the inner edge.
One way looks more inviting, with dimly burning torches on the wall, while the other one is dark.
The Maiden of Jewels |
Did you update the map? I still see the battleground with the mouther.
"May as well head towards the darkness. Ed, hold this rock." She hands him lit up rock. She peers down the darkened corridor.
Perception, Wis: 1d20 + 13 + 2 - 1 ⇒ (13) + 13 + 2 - 1 = 27
Disable Device, Heroism, Poison: 1d20 + 12 + 2 - 1 ⇒ (8) + 12 + 2 - 1 = 21
+3 vs traps
Stealth, Heroism, Poison: 1d20 + 8 + 2 - 1 ⇒ (6) + 8 + 2 - 1 = 15
Old Grog |
Grog fortifies himself with a quick sip from his flask and peers around suspiciously. He tries to assist The Maiden in her search although he prefers to let her do the actual sneeking.
Feeling bone ware he grouses, "Gonna need a wee nap afore long."
Perception: 1d20 + 13 ⇒ (7) + 13 = 20
Survival: Any tracks?: 1d20 + 13 ⇒ (11) + 13 = 24
The Maiden of Jewels |
Will Save, Heroism, Tentacles: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
The Maiden steels her mind against... well, she's not sure.
Old Grog |
Sorry meant to post yesterday.
Grog's mind turns out to be as impenetrable as rock.
Will save: 1d20 + 4 ⇒ (19) + 4 = 23+3 vs spells & spell like abilities, +2 vs mind affecting.
Xeram |
Both Charis and Old Grog head a bit down the corridor, which seems to narrow down to 5 feet. They are none the wiser, about the subtle energies, that were placed to keep people away.
Anyone else coming along, or are the others staying put or going down the other corridor?
Xeram |
X) pff...
Both Ed Earl and Zira make motion to follow, but...
Ed Earl: "On the other hand.....you two probably have this covered.
We can wait, check up on this room in the meantime."
Zira: "Mr. Bigsword's got a point. Besides, the other passage looks much more inviting."
Carlaya & Renee, what are your plans?"
The Maiden of Jewels |
Yeah, those were some bad rolls. Can the Maiden make a Sense Motive check to see if they are compelled? I'm not sure if it's 1 or 2 SM rolls.
SM vs Ed Earl: 1d20 + 6 + 2 - 1 ⇒ (13) + 6 + 2 - 1 = 20
SM vs Zira: 1d20 + 6 + 2 - 1 ⇒ (19) + 6 + 2 - 1 = 26
Pfft, now I roll well
Xeram |
It strikes Charis quite odd, that the duo abrubtly decides to skip following.
She knows compulsion spells can do this, and she has a hunch it might be the case.
Carlaya's unaffected, but rags isn't coming along, and merely looks around, his tongue in and out.
The Maiden of Jewels |
"Are you guys coming, or...?" Charis pauses for a moment. "Dammit, some kind of magic is compelling them not to enter."
"Grog, Carlaya- you want to move on, maybe we can see if we can turn off the source of the compulsion? Obviously this is the right way."
Renee le Rapide |
Sorry, paizo.com has been refusing me lately...
"Ah, oui.. I have no interest in staying in this place alone..." Renee says, and follows the other into the corridor.
Will save: 1d20 + 9 ⇒ (3) + 9 = 12
But then, just as he is about to leave, he changes his mind. "Well, if Zira and Ed Earl are staying here, perhaps it's best I keep them company"
Xeram |
Obviously this is the right way
Or is it?
*Raised eyebrow*---------
I made a crude map, sorry for the low graphics. :)
With their perceptions, the trio comes around the corner, Grog leading up front. They notice a subtle anomaly on the ground, 10 feet long.
Area marked by red border.
The Maiden of Jewels |
"Let's see what's around here... Is this magical?" The Maiden takes the opportunity to cast detect magic and identify its properties.
Spellcraft: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
"If this is a trap, maybe I can disable it."
Disable Device, Heroism, Poison: 1d20 + 12 + 2 - 1 ⇒ (18) + 12 + 2 - 1 = 31 Add +3 if this is a trap
Xeram |
No magic radiates from the area. Yet, Charis determines it likely to be a pressure plate, but she finds no space to tinker with it.
Carefully following the lines as she observes, of all things, there is a tiny button across the area.
These cultists are evil, aren't they.
==> Btw, i found one of the maps again :)
The Maiden of Jewels |
So I can't disable that with the 34? Yikes, that's one good trap.
"Unless you can leap or hover across pits, stepping on here will do something real nasty." The Maiden stands up. "I might be able to leap over that, but I don't know about you guys. Our best bet is to double back and travel through the bright corridor. At least we'll all be together."
I don't have enough room for a running start, so I assume we need a DC 20 Acrobatics to make the 10 foot jump. I have +13 right now so I could take 10, but I don't think Grog or Carlaya can make the jump reliably.
Old Grog |
"Ken ye set it off from a distance so we know what we're dealing with 'ere?" asks Grog between long pulls from his seemingly inexhaustible supply of beer and booze.
Grog actually has +11 acrobatics if he takes the armor off. He probably won't be too keen about doing that mind you. Also should we think about resting? He can't rage when fatigued.
The Maiden of Jewels |
"Good point..." The Maiden uses her whip to try to hit the button.
I have +10 to hit the button at 15 feet away. No 10 foot poles, though!
Carlaya |
If Charis fails with her whip, Carlaya will fire arrows until one finally does hit. "Hey Rags, what was with the moon face back there? Snap out of it."
Xeram |
Ahem, and now we continue with the fancy button.
Charis misses the tiny thing a couple of times, but manages to hit the tiny button with enough force.
A clear *Click*, and through a hatch above, a black semi-liquid mass drops down onto the floor. Thankfully it wasn't on top of someone's head. It moves though.
A roiling oil....
Ooze!!! Sh1te!!
Ask an extra question about it for every +5 you beat the DC.
=======================
Carlaya: 1d20 + 6 ⇒ (6) + 6 = 12
Charis: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5
Old Grog: 1d20 + 1 ⇒ (14) + 1 = 15
Ooze: 1d20 - 5 ⇒ (18) - 5 = 13
Ooze! Round 1
Old Grog
---------------
Ooze
---------------
Carlaya
Charis
The Maiden of Jewels |
Bardic Knowledge, Heroism: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
"Uh...what is that? Should we back up to our allies?"
Carlaya |
"Ah, I think I've seen Rags eating something like this ooze before. Well, maybe not the boiling variety. Slashing weapons, or in his case, teeth, seem to be most effective," Carlaya notes.
Old Grog |
Seeing the disgusting thing glooping towards them Grog warns, "Back up! We cannae fight it in here! Nae room ta swing a cat."
He moves back into the larger room. I notice Grog is quite badly injured to. We really should have rested ;) His major class features are locked out.
Grog hears the warning about using slashing weapons and he mutters, "Oh aye?" It's not on his sheet because that was made in a hurry, but would you mind if he has a mundane Dwarven Waraxe? It wouldn't bring him over the wbl requirements.
Xeram |
I don't mind, but What does mundane do, i know the definition of the word itself, but in relation here, is it a power boost or something?
Old Grog drops his hammer and grabs his axe, as Carlaya recommends slashing weapons.
----------------
The ooze makes a slam attack against Charis.
Slam: 1d20 + 15 ⇒ (14) + 15 = 29Impact: 3d6 + 15 ⇒ (4, 2, 6) + 15 = 27
The blow sets her reeling to regain her footing.
Moreover, the impact leaves a foul smelling, gut twisting substance on her chest.
Fort roll DC 19 please, or you are nauseated for 1d4 + 1 ⇒ (4) + 1 = 5 rounds.
If you pass, you are nauseated for 1 round only.
-----------------
Carlaya
Charis
The Maiden of Jewels |
"Yeah, let's back up- OW"
Fort Save: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
"Gods, that stinks..." Charis coughs as she retreats, unable to do much else.
Old Grog |
It means ordinary, boring, non-enchanted axe. Made of regular carbon steel.
Xeram |
As Charis makes a withdraw, the ooze makes another slam.
Yes, the bugger has reach.
Slam: 1d20 + 15 ⇒ (14) + 15 = 29Impact: 3d6 + 15 ⇒ (2, 4, 4) + 15 = 25
Again it hits her, and more gut twisting substance is upon her.
Fort roll again please.
New nauseated if worse: 1d4 + 1 ⇒ (3) + 1 = 4
She staggers towards the others.
Disabled.
Carlaya
After she takes her turn, the others will join combat.