Dungeon Playtest. (Inactive)

Game Master Chyrone

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Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

That was insane, to pull off, going through er square.

Charis is now very skilled in the art of giving away her position.
Talking, that certainly lowers DC.

Perception DC 20: 1d20 + 14 ⇒ (7) + 14 = 21
"Aha. 10ft from my position, at the corridor.", she calls out.

Renee
------------
Green (-15)


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"FINE! No arrows then!"

Annoyance turns to frustration, and that is about to turn into anger. Renee drops his bow, and draws his greataxe while stomping closer to the red cultist. Reluctant to wield such inelegant weapon, the half-orc gives a swing anyway.

Greataxe, GH: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d12 + 3 + 2 ⇒ (7) + 3 + 2 = 12

"You can have my axe if you need, Ed Earl. You might be able to get more use out of it!"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

The woman casually steps aside from Renee's attack.
--------------
Green recovers slightly from her injuries
(-11)
Chanting a few words, a wicked looking dagger appears between herself and Ed Earl.
It makes a stab at Ed Earl.
1d20 + 8 ⇒ (13) + 8 = 21 1d8 + 2 ⇒ (7) + 2 = 9

It found a weak spot, and stabs him for 9 dmg.
She then grabs a flask.
============================

The three sisters, round 4

Carlaya
---------------
Cyan
Red (-22)
---------------
Charis & Renee
Ed Earl
---------------
Green (-11)


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"Ohhhh, no arrows. Okay," Carlaya says, dropping her bow and taking out her rapier.

Rapier, GH, Favored enemy: 1d20 + 10 + 2 + 4 ⇒ (3) + 10 + 2 + 4 = 191d6 + 2 + 2 + 4 ⇒ (6) + 2 + 2 + 4 = 14

Rags goes after the blue cultist.
Bite, GH: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 191d6 + 12 + 2 ⇒ (6) + 12 + 2 = 20

Bad dicebot, BAD!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

The attacks from Carlaya and Rags miss both targets.
------------------
Cyan moves to the north of Charis, provoking from Rags.

Acro vs Rags: 1d20 + 12 ⇒ (10) + 12 = 22
Rags aoo: 1d20 + 13 ⇒ (9) + 13 = 22
She avoids Rags' bite.

Unarmed vs Charis: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13
1d100 ⇒ 15, and invisibility saves Charis' bacon.

Red takes a defensive stance, and moves away around the pillar, closing in with Charis' position.
Acro vs Carlaya: 1d20 + 12 ⇒ (10) + 12 = 22
AoO Carlaya: 1d20 + 16 ⇒ (11) + 16 = 27

Carlaya makes a quick stab, but with unnatural grace, she dodges it.

Carlaya & Renee, perception 15:

With the speed of the dodging, you see faint contours at the waist. Similar to what coils of rope would look like, covered in cloth, but ropes are more consistant in their thickness.

Acro vs Renee: 1d20 + 12 ⇒ (9) + 12 = 21
AoO Renee: 1d20 + 7 ⇒ (11) + 7 = 18
---------------
Charis & Renee
Ed Earl

---------------
Green (-11)


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Dodging fists, The Maiden shrugs as her visions help warn her of incoming blows. She decides the woman in Green robes is the biggest threat and quickly- yet quietly- runs around the pillar.

With the Fast Stealth rogue talent I can make stealth checks at full speed.

Stealth: 1d20 + 12 + 2 + 3 - 1 ⇒ (3) + 12 + 2 + 3 - 1 = 19 Add invisibility bonuses as appropriate

The Maiden prepares to disarm the Green woman as soon as she moves.

Readying an action to disarm Green as soon as her turn starts. This will provoke an AoO, but she needs to be aware of my presence. I don't know if this will drop invisibility or not.

Disarm vs CMD while invisible: 1d20 + 6 + 3 + 2 + 2 ⇒ (20) + 6 + 3 + 2 + 2 = 33


"Wh-what is this thing?" Ed frowns. "Oh whatever, give me my sword back!"

If Ed can walk into the dagger's space:

Ed walks right up to her and reaches for his greatsword, provoking an AoO.

Disarm, Good Hope: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29

"I'll take that back, thank you!"

If Ed can't walk up:

Ed braces himself for attacks, taking Total Defense.
AC is now 25.


Phew! It's tough acting as all these people! Okay, half-orc, french accent...and go!

Renee takes a close look...
Perception, Good Hope: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
"Aha! I see! Around their waist! They are like ropes, yet inconsistently thick! Perhaps you are possessed, yes? Aim for their 'belts'!"

Renee closes into melee and casts Magic Circle Against Evil.

"If those evil things are forcing your actions, I will set you free!"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

After a quick observation, Renee decides to try and liberate the two nearest women from whatever it is that would be (and probably is?) controlling heir actions.

Yet when he starts casting, next to Cyan, she swings her leg at his flank.
AoO unarmed, PA: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 Impact: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Renee feels the impact on his ribs.
Concentration DC 22: 1d20 + 9 ⇒ (10) + 9 = 19
His concentration is lost, like the spell.
-------------
Green recovers from some of her wounds.
(-7)
Before she actually gets the time to do something, Charis pops from invisibility.
Making a move against her, she sees a glimpse of the woman's face, showing hints of half-orc lineage, as well as a face of regret and dried up black tears, coming from colored irises in black eyes.

"Your smell...was around still."
In a reflex of self defense, she swings her fist at Charis' sternum.
Unarmed, stunning fist: 1d20 + 6 ⇒ (16) + 6 = 22 Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
Upon impact, a ripple enters her body.
Fort DC 18, good hope: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Charis drops the whip, unable to move.

The woman, now uninterrupted, uses the opportunity for a regular attack.
Unarmed vs stunned: 1d20 + 6 ⇒ (11) + 6 = 17 1d8 + 3 ⇒ (8) + 3 = 11
With Charis' lowered defenses, the hit connects with maximum force.

She turns her head towards her sisters.
"This one is near fainting, be quick."

The dagger pokes at Ed Earl again.
1d20 + 8 ⇒ (7) + 8 = 15 1d8 + 2 ⇒ (5) + 2 = 7
The attack bounces off Ed's armor.
====================================

The three sisters, round 5

Carlaya
--------------
Cyan
Red (-14)
--------------
Charis (stunned)
Ed Earl
Renee
--------------
Green (-7)


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya swings around the pillar and tries to cut the rope underneath the woman's dress.
Specifically, I'm referring to the rope you mentioned in the spoiler above. The same one that Renee told us to target.

Rapier, GH, FE: 1d20 + 16 ⇒ (16) + 16 = 321d6 + 8 ⇒ (6) + 8 = 14

Rags tries to chomp the same thing his master is chopping at.
If you want to rule he is to unintelligent to do such (poor snake), then have him attack the lady directly.
Bite: 1d20 + 11 ⇒ (1) + 11 = 121d6 + 12 ⇒ (4) + 12 = 16


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Now there's a hit.

The woman grits her teeth, it seems to have hurt her.
I think it will be plausible, since if its mistress is attacking an enemy, it would do too. Unless directed otherwise.
Or, if you like, you could have told him to do so just now.

The truth is more disturbing than what it seemed. When Carlaya's rapier pulls back, it makes a tear in the dress. Originally restrained by the tied down dress, the team sees the woman's misfortunate condition.
Everyone gets to roll a DC 19 willsave, or you will be shaken for a minute.
It seems to be intertwined into her body.
----------------
Cyan recovers slightly from her wounds. The alien thing seems to pulse as she does.
(-10)
Encouraged by her sister, she tries to move past the adventurers towards Charis.

Acro vs Carlaya: 1d20 + 12 ⇒ (10) + 12 = 22
AoO Carlaya: 1d20 + 16 ⇒ (1) + 16 = 17 Miss.
Acro vs Rags: 1d20 + 12 ⇒ (4) + 12 = 16
AoO Rags: 1d20 + 11 ⇒ (10) + 11 = 21 Miss.
Acro vs Renee: 1d20 + 12 ⇒ (3) + 12 = 15
AoO Renee: 1d20 + 7 ⇒ (16) + 7 = 23 Miss.

At half speed, she arrives near Charis.
-1 P.
Unarmed vs stunned, Stunning fist: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11
In her stunned condition, it hits Charis hard. It gets worse. It might be the atmosphere, but you get the idea you faintly heard dark whispers when the fist connected, something feels very wrong.

Charis, i need a fort roll 18, badly.
If you pass that, you'll need a con check to stabilize. I 'think' it should negate the bleeding wound, but i'm not 100% sure.

Red recovers slightly.
(-10)
She steps up to Renee, and assumes a defensive stance.
-------------------
Charis [Important fort roll pending]
Ed Earl & Renee
-------------------
Green (-7)


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Fort Save: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Something bad happens as she loses consciousness.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Charis' eyes are wide open, and as she drops to her knees, the others see her disintegrate, turning into fine dust.

Ed Earl & Renee
-------------------
Green (-7)


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

As she sees the tentacles burst forth, she realizes there was no hope to save them. The best she could have done is given them eternal rest. Instead she's burdened them more blood on their hands.

The robed women hear her whisper, "I'm sorry..." as the world fades around her.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

A black tear runs down the three women's cheeks.


"Renee. Hand me your axe." Ed is solemn.

Will Save: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 +4 versus fear, I assume he passed?

"It's time to end this. Focus on one. We must put them out of their suffering."

Assuming Renee hands Ed his axe:

Greataxe, Vital Strike, Power Attack: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 2d12 + 13 ⇒ (7, 6) + 13 = 26


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

He definitely passed with another +4 bonus.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Will Renee vs revelation: 1d20 + 9 ⇒ (12) + 9 = 21

"Mon dieu, the fate of this mademoiselle, it is unnatural.
Their actions must surely be directed by those abominations."

Axe: 1d20 + 7 ⇒ (5) + 7 = 12 1d12 + 3 ⇒ (4) + 3 = 7
He steps 5ft towards Ed Earl, holding out his weapon.

Ed grabs closes his own hand, and swings the axe at Red, which she dodges.
-------------
Green heals some of her wounds.
(-3)
She casts again.
1d2 ⇒ 1
Carlaya gets to roll a DC 16 willsave, or she's affected by murderous command on her turn.

The dagger hovers towards Ed Earl.
Stabbity: 1d20 + 8 ⇒ (2) + 8 = 10 1d8 + 2 ⇒ (3) + 2 = 5
Once again, it bounces off his armor.
=====================

The three sisters, round 6

Carlaya
--------------
Cyan
Red (-10)
--------------
Carlaya & Renee
Ed Earl
--------------
Green (-3)


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Hit me with a will save when you know my Wis mod is -1... I think we are going for TPK.

Will save: 1d20 - 1 ⇒ (3) - 1 = 2
Rapier: 1d20 + 10 ⇒ (18) + 10 = 281d6 + 2 ⇒ (2) + 2 = 4
Crit: 1d20 + 10 ⇒ (6) + 10 = 16
Rapier: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (2) + 2 = 4

Carlaya suddenly feels inclined to attack Renee. "I'm sorry, it's the accent, I can't handle it!"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

The dicebot decided it to be so.

Renee is suddenly poked in the side, as Carlaya stabs him, then apologizes.

GM stuff:

C -4P
R -0P

------------------
Cyan moves to flank Carlaya, and swings a backwards kick towards Carlaya's head.
1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 Dmg: 1d8 + 3 ⇒ (1) + 3 = 4
The strike falls short only just, and Carlaya sees the foot fly past her face, so close.

Red slightly heals.
(-7)
She now joins in the offensive, with a quick palm to Carlaya's flank.
Unarmed, flank: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 Dmg: 1d8 + 3 ⇒ (4) + 3 = 7
The injury causes a bleeding wound. 1d4 bleed at your turn.

Ed Earl & Renee
----------------------
Green (-3)


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Rags wraps around the nasty woman.
Bite: 1d20 + 11 ⇒ (15) + 11 = 261d6 + 12 ⇒ (2) + 12 = 14
Grab?: 1d20 + 17 ⇒ (12) + 17 = 29
Constrict: 1d4 + 8 ⇒ (1) + 8 = 9


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

A snake is swift, but the woman was quicker, and she switches her legs, avoiding Rags' bite.

Although, you get the impression her focus is somewhat lessened, having dodged that attack.

Remember when i said their AC can vary upon dice results?


Ed realizes he's flanking Red with Rags. With how evasive she's been he decides to focus on accuracy rather than force.

Greataxe, Vital Strike, Flanking, Good Hope: 1d20 + 15 + 2 + 2 ⇒ (7) + 15 + 2 + 2 = 26
Damage: 2d12 + 7 ⇒ (5, 2) + 7 = 14


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ed Earl takes opportunity from the woman's lessened focus, and hits.

Renee
-------------
Green (-3)


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Renee once more finds his eyes wandering towards the spot where Charis' ashes are scattering around. This fight is going worse every moment... He stands unarmed, surrounded by enemies... The half-orc's heart beats faster, and he feels panic building up.

But there is still hope! He still has allies alive and fighting! He refuses to give to these abominations!

He steps back from the cultist's reach, and casts Weapons against evil. Best give his allies whatever edge they can get!

BTW, can the tentacle-thingy be identified?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Unfortunately not. But your gut will tell you it is not of this world.

Renee buffs his allies' weapons.
-----
Green has now recovered from her wounds.
She casts again, this time Ed Earl gets to roll a save vs murderous command.

The dagger keeps poking at Ed.
1d20 + 8 ⇒ (12) + 8 = 20 1d8 + 2 ⇒ (2) + 2 = 4
Which becomes a close miss.
==============

The three sisters, round 7

Carlaya
--------------
Cyan
Red (-7)
--------------
Ed Earl & Renee
--------------
Green


Will Save: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Ed remains focused on his task, continuing his assault.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya five foot steps left and continues attacking red. Rag does the same. "Let's do it for Chair! Chara? Chari? What was her name? Oh dear."

Rapier, FE, GH: 1d20 + 10 + 4 + 2 ⇒ (1) + 10 + 4 + 2 = 171d6 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10
Rapier, FE, GH: 1d20 + 5 + 4 + 2 ⇒ (6) + 5 + 4 + 2 = 171d6 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10
Bite, GH Flank: 1d20 + 11 + 2 + 2 ⇒ (10) + 11 + 2 + 2 = 25
Dmg, GH: 1d6 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Grab?: 1d20 + 17 ⇒ (13) + 17 = 30
Constrict: 1d4 + 8 + 2 ⇒ (1) + 8 + 2 = 11


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ed Earl resists the green sister's spell.
If she was annoyed, it wouldn't show, then again with her likely in the same condition as red, she is without choice.

Carlaya and Rags team up on red, but both don't land a hit.
Caralaya also bled 1d4 ⇒ 3 on her turn.
-------------
Cyan moves into flank position of Carlaya.
Unarmed, flank: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 Dmg: 1d8 + 3 ⇒ (5) + 3 = 8

Red recovers slightly.
(-3)
Unarmed, flank: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Carlaya manages to avoid both attacks.
Red steps 5ft to Carlaya's side, getting out of flank.
--------------
Ed Earl & Renee
--------------
Green sister

GM stuff:

C -4P
R -0P


"Hmm, she always seems to avoid the first hit..."
Greataxe, Good Hope: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Damage: 1d12 + 7 + 2 ⇒ (8) + 7 + 2 = 17

Greataxe, Good Hope: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d12 + 7 + 2 ⇒ (5) + 7 + 2 = 14

"Too bad my aim is off. Keep up the pressure!"


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

All right. A weapon, a kingdom for a weapon...

Empty handed, Renee feels he is not able to contribute too much into this fight at this very moment. Then he remembers the bow he dropped earlier, and starts making his way back to the doorway.

"Just a moment, mon amies. I'll get my weapon, and join the fight once more!"

Withdraw action to avoid AoO's


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Renee hurries himself towards his bow.
------------
Green is casting a spell.

Aklo:

"Emptiness of the great void, guide my hand."

Touch: 1d20 + 6 ⇒ (14) + 6 = 20

Ed Earl/Dana the doppelganger, roll me a DC 17 will save please.
The dagger attacks Ed Earl, before disappearing.
1d20 + 8 ⇒ (9) + 8 = 17 1d8 + 2 ⇒ (4) + 2 = 6
It bounces off his armor again.
==================

The three sisters, round 8

Carlaya
--------------
Cyan
Red (-3)
--------------
Ed Earl & Renee
--------------
Green


Will Save: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

Ed's memories of Charis seem to embolden him and steady his resolve. He shrugs off the magical dagger.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya and Rags step around and continue attempting to hit the annoyingly-difficult-to-hit red woman.
Rapier, FE, GH, Flanking: 1d20 + 10 + 4 + 2 + 2 ⇒ (7) + 10 + 4 + 2 + 2 = 251d6 + 2 + 4 + 2 ⇒ (5) + 2 + 4 + 2 = 13
Rapier, FE, GH, Flanking: 1d20 + 5 + 4 + 2 + 2 ⇒ (5) + 5 + 4 + 2 + 2 = 181d6 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10
Bite, GH: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Dmg, GH: 1d6 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Grab?: 1d20 + 17 ⇒ (1) + 17 = 18
Constrict: 1d4 + 8 + 2 ⇒ (3) + 8 + 2 = 13


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Red is fast, dodging both Carlaya's attack.
But wait, Rags scores a hit, for no weak amount of hurt.
Carlaya also bleeds 1d4 ⇒ 4 dmg.
--------------
Cyan swings a kick at Rags' head.
Foot to head: 1d20 + 8 ⇒ (13) + 8 = 21 1d8 + 3 ⇒ (7) + 3 = 10
Rags takes a mean hit, and starts bleeding on his next turn.
She steps 5ft to the north of Carlaya.

Red recovers slightly from her wounds.
(-19)
She in turn makes a swing at Carlaya.
Fist, flank: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 1d8 + 3 ⇒ (6) + 3 = 9
A miss.
---------------
Ed Earl & Renee
---------------
Green


This is kinda fun...okay, okay. Steady focus.

Greataxe, Good Hope, Flanking: 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17
Damage: 1d12 + 7 + 2 ⇒ (10) + 7 + 2 = 19

Eep, I said focus!

Greataxe, Good Hope, Flanking: 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 25
Damage: 1d12 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Okay, much better! She's probably going to dodge it or something.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

(Leans left)

(Ducks right)

Red stays out of Ed Earl's hits.

Renee


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Renee picks up his bow, and casts Divine Favor .

I need my arrows flying true, guide me Desna!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Green steps away from Ed Earl.
"Ghulo khyneraa gthmles"

Ed Earl, fort roll DC 17 please.
==========================
The three sisters, round 9

Carlaya
--------------
Cyan
Red (-19)
--------------
Ed Earl & Renee
--------------
Green


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"What are those weird words? Oh, probably some badass spell which will soon cause us to all die," Scatterbrained-laya jokes.

Rapier, FE, GH, Flanking: 1d20 + 10 + 4 + 2 + 2 ⇒ (17) + 10 + 4 + 2 + 2 = 351d6 + 2 + 4 + 2 ⇒ (1) + 2 + 4 + 2 = 9
Rapier, FE, GH, Flanking: 1d20 + 5 + 4 + 2 + 2 ⇒ (17) + 5 + 4 + 2 + 2 = 301d6 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10
Bite, GH: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Dmg, GH: 1d6 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Grab?: 1d20 + 17 ⇒ (13) + 17 = 30
Constrict: 1d4 + 8 + 2 ⇒ (1) + 8 + 2 = 11


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

It took a while, but Carlaya finally scores not one hit, but 2.
Rags is on his missing streak again.

Bleed dmg Carlaya: 1d4 ⇒ 3
Bleed dmg Rags: 1d4 ⇒ 2
-------------
Cyan makes a swing at Carlaya.
Unarmed, flank: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 1d8 + 3 ⇒ (6) + 3 = 9
It is a miss, thankfully.

Red slightly recovers, and now wants to move away, dearly.
(-35)
Acro vs Carlaya: 1d20 + 12 ⇒ (6) + 12 = 18
AoO Carlaya: 1d20 + 18 ⇒ (1) + 18 = 19
Acro vs Rags: 1d20 + 12 ⇒ (6) + 12 = 18
AoO Rags: 1d20 + 14 ⇒ (10) + 14 = 24

But, does she have to roll acro vs Ed, did Ed Earl suffer the spell?
Fort roll, good hope: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Ow :(

Ed Earl's sight disappears.
"Tarnations! Who turned out the lights?!"
He is suffering the blindness curse.

Red moves to the north, where she stands still.
She clenches her fist, then points two fingers at Rags.
A dark beam soars towards Rags.
Rt: 1d20 + 7 ⇒ (14) + 7 = 21 4d6 ⇒ (4, 2, 6, 6) = 18
With Rags pretty hurt already, it is just enough to knock the fight out of the big snake.
----------------------
Ed Earl & Renee
----------------------
Green


Perception: 1d20 + 2 ⇒ (10) + 2 = 12

"Hey! Who turned out the lights!" With all the magic casting, he tries to hear their location. "Hmpf, I'm blind but not deaf."

If he can locate Green:

Ed will 5 ft step up to her and swing the battleaxe in her direction.

Greataxe, Good Hope: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Miss Chance, low is a hit: 1d100 ⇒ 11
Damage: 1d12 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Greataxe, Good Hope: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Miss Chance, low is a hit: 1d100 ⇒ 74
Damage: 1d12 + 7 + 2 ⇒ (7) + 7 + 2 = 16

If he can't locate anyone:

Ed holds his ground and prepares to hit the the first enemy who touches him.
"Renee, Carlaya I can't see a thing right now. Tell me if you're going to touch me."

Greataxe, Vital Strike, Good Hope: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Miss Chance, low is a hit: 1d100 ⇒ 82
Damage: 2d12 + 7 + 2 ⇒ (6, 8) + 7 + 2 = 23


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I Always use 51+ is a hit. Which is a good thing here.

Renee
------------
Green


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Finally, bow back at his hands, Renee pulls the string. He mutters a quick prayer to Desna before sending two arrows to finish Red.
swift: Bane

Longbow, RS, DA, Justice, GH,DF, bane: 1d20 + 11 - 2 - 2 + 2 + 2 + 3 + 2 ⇒ (17) + 11 - 2 - 2 + 2 + 2 + 3 + 2 = 33
damage,DA, GH, bane: 1d8 + 3 + 4 + 2 + 3 + 2 + 2d6 ⇒ (6) + 3 + 4 + 2 + 3 + 2 + (5, 3) = 28
Longbow, RS, DA, Justice, GH,DF, bane: 1d20 + 11 - 2 - 2 + 2 + 2 + 3 + 2 ⇒ (20) + 11 - 2 - 2 + 2 + 2 + 3 + 2 = 36
damage,DA, GH, bane: 1d8 + 3 + 4 + 2 + 3 + 2 + 2d6 ⇒ (8) + 3 + 4 + 2 + 3 + 2 + (1, 2) = 25

crit conf: 1d20 + 11 - 2 - 2 + 2 + 2 + 3 + 2 ⇒ (14) + 11 - 2 - 2 + 2 + 2 + 3 + 2 = 30
extra damage: 2d8 + 6 + 8 + 4 + 6 + 4 + 2d6 ⇒ (8, 8) + 6 + 8 + 4 + 6 + 4 + (5, 4) = 53


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

In a display or Desna blessed arrows, Renee shoots two arrows at red.
She slaps aside the 1st, but the second lodges itself right in the center of the eldritch biomass that was fused into her.

Both it and she tremble, before slowly dropping to her knees.
"Lady Luck, forgive me for raising my hand against my own."

Upon death, slumping onto her side, Renee sees a pendant around the woman's neck. It bears the symbol of Desna.
---------------------
It takes not much trouble for Charis to see black tears dripping down the two other women's cheeks.

Green, having bestowed the darkness upon Ed Earl, turns her attention towards Renee.
"Ghulo khyneraa gthmles"

Renee, fort roll DC 18 please.
She then relocates north.
========================

The three sisters, round 10

Bleed Carlaya: 1d4 ⇒ 3
Bleed Rags: 1d4 ⇒ 4
--------------
Cyan
--------------
Ed Earl & Renee
--------------
Green


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Rags stabilize: 1d20 + 3 ⇒ (10) + 3 = 13
"Rags? What are you doing? Sleeping? Come on. Wake up."

Rapier, FE, GH: 1d20 + 10 + 4 + 2 ⇒ (9) + 10 + 4 + 2 = 251d6 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10
Rapier, FE, GH: 1d20 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 151d6 + 2 + 4 + 2 ⇒ (6) + 2 + 4 + 2 = 14


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Rags doesn't seem to stabilize, with the bleeding wound on its head.
Carlaya's rapier attacks get dodged again.
------------------
Cyan moves towards Renee.
Acro vs Carlaya: 1d20 + 12 ⇒ (15) + 12 = 27

She quickly closes distance between herself and Renee, making a leap upwards for dramatic purposes and high ground advantage.

Acro DC 15: 1d20 + 12 ⇒ (10) + 12 = 22
She jumps into the air...
Kick to disarm?: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

With a swift kick, she kicks Renee's bow from his hands.
------------------
Ed Earl & Renee
------------------
Green


Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Ed tries to listen to where the enemy went.

Can he guess the direction they've moved in? He can move half speed while blind.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Not by himself as is. He's hearing footsteps as movement, but not enough to get a proper way to a target.


"Damn, I can't hear where they went. Someone needs to guide me!"

Ed will wait until someone gives him a direction. Then he'll travel 30 feet.

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