Xeram |
That was insane, to pull off, going through er square.
Charis is now very skilled in the art of giving away her position.
Talking, that certainly lowers DC.
Perception DC 20: 1d20 + 14 ⇒ (7) + 14 = 21
"Aha. 10ft from my position, at the corridor.", she calls out.
Renee
------------
Green (-15)
Renee le Rapide |
"FINE! No arrows then!"
Annoyance turns to frustration, and that is about to turn into anger. Renee drops his bow, and draws his greataxe while stomping closer to the red cultist. Reluctant to wield such inelegant weapon, the half-orc gives a swing anyway.
Greataxe, GH: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d12 + 3 + 2 ⇒ (7) + 3 + 2 = 12
"You can have my axe if you need, Ed Earl. You might be able to get more use out of it!"
Xeram |
The woman casually steps aside from Renee's attack.
--------------
Green recovers slightly from her injuries
(-11)
Chanting a few words, a wicked looking dagger appears between herself and Ed Earl.
It makes a stab at Ed Earl.
1d20 + 8 ⇒ (13) + 8 = 21 1d8 + 2 ⇒ (7) + 2 = 9
It found a weak spot, and stabs him for 9 dmg.
She then grabs a flask.
============================
The three sisters, round 4
Carlaya
---------------
Cyan
Red (-22)
---------------
Charis & Renee
Ed Earl
---------------
Green (-11)
Carlaya |
"Ohhhh, no arrows. Okay," Carlaya says, dropping her bow and taking out her rapier.
Rapier, GH, Favored enemy: 1d20 + 10 + 2 + 4 ⇒ (3) + 10 + 2 + 4 = 191d6 + 2 + 2 + 4 ⇒ (6) + 2 + 2 + 4 = 14
Rags goes after the blue cultist.
Bite, GH: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 191d6 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Bad dicebot, BAD!
Xeram |
The attacks from Carlaya and Rags miss both targets.
------------------
Cyan moves to the north of Charis, provoking from Rags.
Acro vs Rags: 1d20 + 12 ⇒ (10) + 12 = 22
Rags aoo: 1d20 + 13 ⇒ (9) + 13 = 22
She avoids Rags' bite.
Unarmed vs Charis: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13
1d100 ⇒ 15, and invisibility saves Charis' bacon.
Red takes a defensive stance, and moves away around the pillar, closing in with Charis' position.
Acro vs Carlaya: 1d20 + 12 ⇒ (10) + 12 = 22
AoO Carlaya: 1d20 + 16 ⇒ (11) + 16 = 27
Carlaya makes a quick stab, but with unnatural grace, she dodges it.
With the speed of the dodging, you see faint contours at the waist. Similar to what coils of rope would look like, covered in cloth, but ropes are more consistant in their thickness.
Acro vs Renee: 1d20 + 12 ⇒ (9) + 12 = 21
AoO Renee: 1d20 + 7 ⇒ (11) + 7 = 18
---------------
Charis & Renee
Ed Earl
---------------
Green (-11)
The Maiden of Jewels |
Dodging fists, The Maiden shrugs as her visions help warn her of incoming blows. She decides the woman in Green robes is the biggest threat and quickly- yet quietly- runs around the pillar.
With the Fast Stealth rogue talent I can make stealth checks at full speed.
Stealth: 1d20 + 12 + 2 + 3 - 1 ⇒ (3) + 12 + 2 + 3 - 1 = 19 Add invisibility bonuses as appropriate
The Maiden prepares to disarm the Green woman as soon as she moves.
Readying an action to disarm Green as soon as her turn starts. This will provoke an AoO, but she needs to be aware of my presence. I don't know if this will drop invisibility or not.
Disarm vs CMD while invisible: 1d20 + 6 + 3 + 2 + 2 ⇒ (20) + 6 + 3 + 2 + 2 = 33
Dana the Doppelgänger |
"Wh-what is this thing?" Ed frowns. "Oh whatever, give me my sword back!"
Ed walks right up to her and reaches for his greatsword, provoking an AoO.
Disarm, Good Hope: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
"I'll take that back, thank you!"
Ed braces himself for attacks, taking Total Defense.
AC is now 25.
Dana the Doppelgänger |
Phew! It's tough acting as all these people! Okay, half-orc, french accent...and go!
Renee takes a close look...
Perception, Good Hope: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
"Aha! I see! Around their waist! They are like ropes, yet inconsistently thick! Perhaps you are possessed, yes? Aim for their 'belts'!"
Renee closes into melee and casts Magic Circle Against Evil.
"If those evil things are forcing your actions, I will set you free!"
Xeram |
After a quick observation, Renee decides to try and liberate the two nearest women from whatever it is that would be (and probably is?) controlling heir actions.
Yet when he starts casting, next to Cyan, she swings her leg at his flank.
AoO unarmed, PA: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 Impact: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Renee feels the impact on his ribs.
Concentration DC 22: 1d20 + 9 ⇒ (10) + 9 = 19
His concentration is lost, like the spell.
-------------
Green recovers from some of her wounds.
(-7)
Before she actually gets the time to do something, Charis pops from invisibility.
Making a move against her, she sees a glimpse of the woman's face, showing hints of half-orc lineage, as well as a face of regret and dried up black tears, coming from colored irises in black eyes.
"Your smell...was around still."
In a reflex of self defense, she swings her fist at Charis' sternum.
Unarmed, stunning fist: 1d20 + 6 ⇒ (16) + 6 = 22 Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
Upon impact, a ripple enters her body.
Fort DC 18, good hope: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Charis drops the whip, unable to move.
The woman, now uninterrupted, uses the opportunity for a regular attack.
Unarmed vs stunned: 1d20 + 6 ⇒ (11) + 6 = 17 1d8 + 3 ⇒ (8) + 3 = 11
With Charis' lowered defenses, the hit connects with maximum force.
She turns her head towards her sisters.
"This one is near fainting, be quick."
The dagger pokes at Ed Earl again.
1d20 + 8 ⇒ (7) + 8 = 15 1d8 + 2 ⇒ (5) + 2 = 7
The attack bounces off Ed's armor.
====================================
The three sisters, round 5
Carlaya
--------------
Cyan
Red (-14)
--------------
Charis (stunned)
Ed Earl
Renee
--------------
Green (-7)
Carlaya |
Carlaya swings around the pillar and tries to cut the rope underneath the woman's dress.
Specifically, I'm referring to the rope you mentioned in the spoiler above. The same one that Renee told us to target.
Rapier, GH, FE: 1d20 + 16 ⇒ (16) + 16 = 321d6 + 8 ⇒ (6) + 8 = 14
Rags tries to chomp the same thing his master is chopping at.
If you want to rule he is to unintelligent to do such (poor snake), then have him attack the lady directly.
Bite: 1d20 + 11 ⇒ (1) + 11 = 121d6 + 12 ⇒ (4) + 12 = 16
Xeram |
Now there's a hit.
The woman grits her teeth, it seems to have hurt her.
I think it will be plausible, since if its mistress is attacking an enemy, it would do too. Unless directed otherwise.
Or, if you like, you could have told him to do so just now.
The truth is more disturbing than what it seemed. When Carlaya's rapier pulls back, it makes a tear in the dress. Originally restrained by the tied down dress, the team sees the woman's misfortunate condition.
Everyone gets to roll a DC 19 willsave, or you will be shaken for a minute.
It seems to be intertwined into her body.
----------------
Cyan recovers slightly from her wounds. The alien thing seems to pulse as she does.
(-10)
Encouraged by her sister, she tries to move past the adventurers towards Charis.
Acro vs Carlaya: 1d20 + 12 ⇒ (10) + 12 = 22
AoO Carlaya: 1d20 + 16 ⇒ (1) + 16 = 17 Miss.
Acro vs Rags: 1d20 + 12 ⇒ (4) + 12 = 16
AoO Rags: 1d20 + 11 ⇒ (10) + 11 = 21 Miss.
Acro vs Renee: 1d20 + 12 ⇒ (3) + 12 = 15
AoO Renee: 1d20 + 7 ⇒ (16) + 7 = 23 Miss.
At half speed, she arrives near Charis.
-1 P.
Unarmed vs stunned, Stunning fist: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11
In her stunned condition, it hits Charis hard. It gets worse. It might be the atmosphere, but you get the idea you faintly heard dark whispers when the fist connected, something feels very wrong.
Charis, i need a fort roll 18, badly.
If you pass that, you'll need a con check to stabilize. I 'think' it should negate the bleeding wound, but i'm not 100% sure.
Red recovers slightly.
(-10)
She steps up to Renee, and assumes a defensive stance.
-------------------
Charis [Important fort roll pending]
Ed Earl & Renee
-------------------
Green (-7)
The Maiden of Jewels |
Fort Save: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Something bad happens as she loses consciousness.
The Maiden of Jewels |
As she sees the tentacles burst forth, she realizes there was no hope to save them. The best she could have done is given them eternal rest. Instead she's burdened them more blood on their hands.
The robed women hear her whisper, "I'm sorry..." as the world fades around her.
Dana the Doppelgänger |
"Renee. Hand me your axe." Ed is solemn.
Will Save: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 +4 versus fear, I assume he passed?
"It's time to end this. Focus on one. We must put them out of their suffering."
Greataxe, Vital Strike, Power Attack: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 2d12 + 13 ⇒ (7, 6) + 13 = 26
Xeram |
Will Renee vs revelation: 1d20 + 9 ⇒ (12) + 9 = 21
"Mon dieu, the fate of this mademoiselle, it is unnatural.
Their actions must surely be directed by those abominations."
Axe: 1d20 + 7 ⇒ (5) + 7 = 12 1d12 + 3 ⇒ (4) + 3 = 7
He steps 5ft towards Ed Earl, holding out his weapon.
Ed grabs closes his own hand, and swings the axe at Red, which she dodges.
-------------
Green heals some of her wounds.
(-3)
She casts again.
1d2 ⇒ 1
Carlaya gets to roll a DC 16 willsave, or she's affected by murderous command on her turn.
The dagger hovers towards Ed Earl.
Stabbity: 1d20 + 8 ⇒ (2) + 8 = 10 1d8 + 2 ⇒ (3) + 2 = 5
Once again, it bounces off his armor.
=====================
The three sisters, round 6
Carlaya
--------------
Cyan
Red (-10)
--------------
Carlaya & Renee
Ed Earl
--------------
Green (-3)
Carlaya |
Hit me with a will save when you know my Wis mod is -1... I think we are going for TPK.
Will save: 1d20 - 1 ⇒ (3) - 1 = 2
Rapier: 1d20 + 10 ⇒ (18) + 10 = 281d6 + 2 ⇒ (2) + 2 = 4
Crit: 1d20 + 10 ⇒ (6) + 10 = 16
Rapier: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (2) + 2 = 4
Carlaya suddenly feels inclined to attack Renee. "I'm sorry, it's the accent, I can't handle it!"
Xeram |
The dicebot decided it to be so.
Renee is suddenly poked in the side, as Carlaya stabs him, then apologizes.
C -4P
R -0P
------------------
Cyan moves to flank Carlaya, and swings a backwards kick towards Carlaya's head.
1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 Dmg: 1d8 + 3 ⇒ (1) + 3 = 4
The strike falls short only just, and Carlaya sees the foot fly past her face, so close.
Red slightly heals.
(-7)
She now joins in the offensive, with a quick palm to Carlaya's flank.
Unarmed, flank: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 Dmg: 1d8 + 3 ⇒ (4) + 3 = 7
The injury causes a bleeding wound. 1d4 bleed at your turn.
Ed Earl & Renee
----------------------
Green (-3)
Carlaya |
Rags wraps around the nasty woman.
Bite: 1d20 + 11 ⇒ (15) + 11 = 261d6 + 12 ⇒ (2) + 12 = 14
Grab?: 1d20 + 17 ⇒ (12) + 17 = 29
Constrict: 1d4 + 8 ⇒ (1) + 8 = 9
Xeram |
A snake is swift, but the woman was quicker, and she switches her legs, avoiding Rags' bite.
Although, you get the impression her focus is somewhat lessened, having dodged that attack.
Remember when i said their AC can vary upon dice results?
Renee le Rapide |
Renee once more finds his eyes wandering towards the spot where Charis' ashes are scattering around. This fight is going worse every moment... He stands unarmed, surrounded by enemies... The half-orc's heart beats faster, and he feels panic building up.
But there is still hope! He still has allies alive and fighting! He refuses to give to these abominations!
He steps back from the cultist's reach, and casts Weapons against evil. Best give his allies whatever edge they can get!
BTW, can the tentacle-thingy be identified?
Xeram |
Unfortunately not. But your gut will tell you it is not of this world.
Renee buffs his allies' weapons.
-----
Green has now recovered from her wounds.
She casts again, this time Ed Earl gets to roll a save vs murderous command.
The dagger keeps poking at Ed.
1d20 + 8 ⇒ (12) + 8 = 20 1d8 + 2 ⇒ (2) + 2 = 4
Which becomes a close miss.
==============
The three sisters, round 7
Carlaya
--------------
Cyan
Red (-7)
--------------
Ed Earl & Renee
--------------
Green
Carlaya |
Carlaya five foot steps left and continues attacking red. Rag does the same. "Let's do it for Chair! Chara? Chari? What was her name? Oh dear."
Rapier, FE, GH: 1d20 + 10 + 4 + 2 ⇒ (1) + 10 + 4 + 2 = 171d6 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10
Rapier, FE, GH: 1d20 + 5 + 4 + 2 ⇒ (6) + 5 + 4 + 2 = 171d6 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10
Bite, GH Flank: 1d20 + 11 + 2 + 2 ⇒ (10) + 11 + 2 + 2 = 25
Dmg, GH: 1d6 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Grab?: 1d20 + 17 ⇒ (13) + 17 = 30
Constrict: 1d4 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Xeram |
Ed Earl resists the green sister's spell.
If she was annoyed, it wouldn't show, then again with her likely in the same condition as red, she is without choice.
Carlaya and Rags team up on red, but both don't land a hit.
Caralaya also bled 1d4 ⇒ 3 on her turn.
-------------
Cyan moves into flank position of Carlaya.
Unarmed, flank: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 Dmg: 1d8 + 3 ⇒ (5) + 3 = 8
Red recovers slightly.
(-3)
Unarmed, flank: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Carlaya manages to avoid both attacks.
Red steps 5ft to Carlaya's side, getting out of flank.
--------------
Ed Earl & Renee
--------------
Green sister
C -4P
R -0P
Renee le Rapide |
All right. A weapon, a kingdom for a weapon...
Empty handed, Renee feels he is not able to contribute too much into this fight at this very moment. Then he remembers the bow he dropped earlier, and starts making his way back to the doorway.
"Just a moment, mon amies. I'll get my weapon, and join the fight once more!"
Withdraw action to avoid AoO's
Xeram |
Renee hurries himself towards his bow.
------------
Green is casting a spell.
"Emptiness of the great void, guide my hand."
Touch: 1d20 + 6 ⇒ (14) + 6 = 20
Ed Earl/Dana the doppelganger, roll me a DC 17 will save please.
The dagger attacks Ed Earl, before disappearing.
1d20 + 8 ⇒ (9) + 8 = 17 1d8 + 2 ⇒ (4) + 2 = 6
It bounces off his armor again.
==================
The three sisters, round 8
Carlaya
--------------
Cyan
Red (-3)
--------------
Ed Earl & Renee
--------------
Green
Carlaya |
Carlaya and Rags step around and continue attempting to hit the annoyingly-difficult-to-hit red woman.
Rapier, FE, GH, Flanking: 1d20 + 10 + 4 + 2 + 2 ⇒ (7) + 10 + 4 + 2 + 2 = 251d6 + 2 + 4 + 2 ⇒ (5) + 2 + 4 + 2 = 13
Rapier, FE, GH, Flanking: 1d20 + 5 + 4 + 2 + 2 ⇒ (5) + 5 + 4 + 2 + 2 = 181d6 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10
Bite, GH: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Dmg, GH: 1d6 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Grab?: 1d20 + 17 ⇒ (1) + 17 = 18
Constrict: 1d4 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Xeram |
Red is fast, dodging both Carlaya's attack.
But wait, Rags scores a hit, for no weak amount of hurt.
Carlaya also bleeds 1d4 ⇒ 4 dmg.
--------------
Cyan swings a kick at Rags' head.
Foot to head: 1d20 + 8 ⇒ (13) + 8 = 21 1d8 + 3 ⇒ (7) + 3 = 10
Rags takes a mean hit, and starts bleeding on his next turn.
She steps 5ft to the north of Carlaya.
Red recovers slightly from her wounds.
(-19)
She in turn makes a swing at Carlaya.
Fist, flank: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 1d8 + 3 ⇒ (6) + 3 = 9
A miss.
---------------
Ed Earl & Renee
---------------
Green
Dana the Doppelgänger |
This is kinda fun...okay, okay. Steady focus.
Greataxe, Good Hope, Flanking: 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17
Damage: 1d12 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Eep, I said focus!
Greataxe, Good Hope, Flanking: 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 25
Damage: 1d12 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Okay, much better! She's probably going to dodge it or something.
Renee le Rapide |
Renee picks up his bow, and casts Divine Favor .
I need my arrows flying true, guide me Desna!
Xeram |
Green steps away from Ed Earl.
"Ghulo khyneraa gthmles"
Ed Earl, fort roll DC 17 please.
==========================
The three sisters, round 9
Carlaya
--------------
Cyan
Red (-19)
--------------
Ed Earl & Renee
--------------
Green
Carlaya |
"What are those weird words? Oh, probably some badass spell which will soon cause us to all die," Scatterbrained-laya jokes.
Rapier, FE, GH, Flanking: 1d20 + 10 + 4 + 2 + 2 ⇒ (17) + 10 + 4 + 2 + 2 = 351d6 + 2 + 4 + 2 ⇒ (1) + 2 + 4 + 2 = 9
Rapier, FE, GH, Flanking: 1d20 + 5 + 4 + 2 + 2 ⇒ (17) + 5 + 4 + 2 + 2 = 301d6 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10
Bite, GH: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Dmg, GH: 1d6 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Grab?: 1d20 + 17 ⇒ (13) + 17 = 30
Constrict: 1d4 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Xeram |
It took a while, but Carlaya finally scores not one hit, but 2.
Rags is on his missing streak again.
Bleed dmg Carlaya: 1d4 ⇒ 3
Bleed dmg Rags: 1d4 ⇒ 2
-------------
Cyan makes a swing at Carlaya.
Unarmed, flank: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 1d8 + 3 ⇒ (6) + 3 = 9
It is a miss, thankfully.
Red slightly recovers, and now wants to move away, dearly.
(-35)
Acro vs Carlaya: 1d20 + 12 ⇒ (6) + 12 = 18
AoO Carlaya: 1d20 + 18 ⇒ (1) + 18 = 19
Acro vs Rags: 1d20 + 12 ⇒ (6) + 12 = 18
AoO Rags: 1d20 + 14 ⇒ (10) + 14 = 24
But, does she have to roll acro vs Ed, did Ed Earl suffer the spell?
Fort roll, good hope: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Ow :(
Ed Earl's sight disappears.
"Tarnations! Who turned out the lights?!"
He is suffering the blindness curse.
Red moves to the north, where she stands still.
She clenches her fist, then points two fingers at Rags.
A dark beam soars towards Rags.
Rt: 1d20 + 7 ⇒ (14) + 7 = 21 4d6 ⇒ (4, 2, 6, 6) = 18
With Rags pretty hurt already, it is just enough to knock the fight out of the big snake.
----------------------
Ed Earl & Renee
----------------------
Green
Dana the Doppelgänger |
Perception: 1d20 + 2 ⇒ (10) + 2 = 12
"Hey! Who turned out the lights!" With all the magic casting, he tries to hear their location. "Hmpf, I'm blind but not deaf."
Ed will 5 ft step up to her and swing the battleaxe in her direction.
Greataxe, Good Hope: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Miss Chance, low is a hit: 1d100 ⇒ 11
Damage: 1d12 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Greataxe, Good Hope: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Miss Chance, low is a hit: 1d100 ⇒ 74
Damage: 1d12 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Ed holds his ground and prepares to hit the the first enemy who touches him.
"Renee, Carlaya I can't see a thing right now. Tell me if you're going to touch me."
Greataxe, Vital Strike, Good Hope: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Miss Chance, low is a hit: 1d100 ⇒ 82
Damage: 2d12 + 7 + 2 ⇒ (6, 8) + 7 + 2 = 23
Renee le Rapide |
Finally, bow back at his hands, Renee pulls the string. He mutters a quick prayer to Desna before sending two arrows to finish Red.
swift: Bane
Longbow, RS, DA, Justice, GH,DF, bane: 1d20 + 11 - 2 - 2 + 2 + 2 + 3 + 2 ⇒ (17) + 11 - 2 - 2 + 2 + 2 + 3 + 2 = 33
damage,DA, GH, bane: 1d8 + 3 + 4 + 2 + 3 + 2 + 2d6 ⇒ (6) + 3 + 4 + 2 + 3 + 2 + (5, 3) = 28
Longbow, RS, DA, Justice, GH,DF, bane: 1d20 + 11 - 2 - 2 + 2 + 2 + 3 + 2 ⇒ (20) + 11 - 2 - 2 + 2 + 2 + 3 + 2 = 36
damage,DA, GH, bane: 1d8 + 3 + 4 + 2 + 3 + 2 + 2d6 ⇒ (8) + 3 + 4 + 2 + 3 + 2 + (1, 2) = 25
crit conf: 1d20 + 11 - 2 - 2 + 2 + 2 + 3 + 2 ⇒ (14) + 11 - 2 - 2 + 2 + 2 + 3 + 2 = 30
extra damage: 2d8 + 6 + 8 + 4 + 6 + 4 + 2d6 ⇒ (8, 8) + 6 + 8 + 4 + 6 + 4 + (5, 4) = 53
Xeram |
In a display or Desna blessed arrows, Renee shoots two arrows at red.
She slaps aside the 1st, but the second lodges itself right in the center of the eldritch biomass that was fused into her.
Both it and she tremble, before slowly dropping to her knees.
"Lady Luck, forgive me for raising my hand against my own."
Upon death, slumping onto her side, Renee sees a pendant around the woman's neck. It bears the symbol of Desna.
---------------------
It takes not much trouble for Charis to see black tears dripping down the two other women's cheeks.
Green, having bestowed the darkness upon Ed Earl, turns her attention towards Renee.
"Ghulo khyneraa gthmles"
Renee, fort roll DC 18 please.
She then relocates north.
========================
The three sisters, round 10
Bleed Carlaya: 1d4 ⇒ 3
Bleed Rags: 1d4 ⇒ 4
--------------
Cyan
--------------
Ed Earl & Renee
--------------
Green
Carlaya |
Rags stabilize: 1d20 + 3 ⇒ (10) + 3 = 13
"Rags? What are you doing? Sleeping? Come on. Wake up."
Rapier, FE, GH: 1d20 + 10 + 4 + 2 ⇒ (9) + 10 + 4 + 2 = 251d6 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10
Rapier, FE, GH: 1d20 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 151d6 + 2 + 4 + 2 ⇒ (6) + 2 + 4 + 2 = 14
Xeram |
Rags doesn't seem to stabilize, with the bleeding wound on its head.
Carlaya's rapier attacks get dodged again.
------------------
Cyan moves towards Renee.
Acro vs Carlaya: 1d20 + 12 ⇒ (15) + 12 = 27
She quickly closes distance between herself and Renee, making a leap upwards for dramatic purposes and high ground advantage.
Acro DC 15: 1d20 + 12 ⇒ (10) + 12 = 22
She jumps into the air...
Kick to disarm?: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
With a swift kick, she kicks Renee's bow from his hands.
------------------
Ed Earl & Renee
------------------
Green