Rival Explorer

Renee le Rapide's page

157 posts. Alias of -Karma-.


Full Name

Renee le Rapide

Race

| HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9

Classes/Levels

| Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Gender

Male N Half-orc Inquisitor 7

About Renee le Rapide

Renee le Rapide
Half-orc inquisitor of Desna 7 (Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (human, orc)
Init +9; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 59 (7d8+21)
Fort +9, Ref +9, Will +9
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Offense
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Speed 30 ft.
Melee greataxe +7 (1d12+3/×3)
Ranged +1 adaptive composite longbow +11 (1d8+3/×3)
Special Attacks bane (7 rounds/day), judgment 3/day
Inquisitor Spell-Like Abilities (CL 7th; concentration +9)
. . At will—detect alignment, discern lies (7 rounds/day)
Inquisitor Spells Known (CL 7th; concentration +9)
. . 3rd (1/day)—daylight, magic circle against evil
. . 2nd (4/day)—invisibility, resist energy, see invisibility, weapon of awe[APG] (DC 14)
. . 1st (5/day)—divine favor, fallback strategy, protection from evil, shield of faith, weapons against evil
. . 0 (at will)—create water, detect magic, guidance, light, read magic, stabilize
. . Domain Liberation
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Statistics
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Str 14, Dex 20, Con 14, Int 10, Wis 15, Cha 7
Base Atk +5; CMB +7; CMD 22
Feats Coordinated Shot[ACG], Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot, Shake It Off[UC]
Traits Fate's favored, reactionary
Skills Climb +5, Handle Animal +5, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +4, Knowledge (local) +1, Knowledge (nature) +4, Knowledge (planes) +8, Knowledge (religion) +10, Perception +12, Ride +8, Sense Motive +9, Stealth +8, Survival +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ liberation (7 rounds/day), monster lore +2, orc blood, solo tactics, stern gaze +3, track +3
Combat Gear cold iron arrows (50), scroll of lesser (x2) restore eidolon, wand of cure light wounds, wand of heightened awareness (50 charges), alchemist's fire (2), antiplague[APG] (2), antitoxin (2), smelling salts[APG], vermin repellent[UE], weapon blanch (silver)[APG]; Other Gear +1 chain shirt, +1 adaptive composite longbow, arrows (20), blunt arrows[APG] (20), greataxe, belt of incredible dexterity +2, handy haversack, ioun torch ioun stone[APG], backpack, bedroll, belt pouch, candle (10), flint and steel, grappling hook, hemp rope (50 ft.), holy text[UE], manacles, mess kit[UE], pot, soap, spell component pouch, tent, large[APG], torch (10), trail rations (5), waterskin, wooden holy symbol of Desna, wooden holy symbol of Desna, wooden holy symbol of Desna, wrist sheath, spring loaded (2), 2,099 gp
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Special Abilities
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Bane (+2 / 2d6, 7 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (7 rounds/day) (Sp) Discern Lies at will
Inquisitor Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Judgment (3/day) (Su) Variable bonuses increase as the combat continues.
Liberation (7 rounds/day) (Su) Act as if you had freedom of movement for 7 rounds/day.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shake It Off Gain +1 to all saving throws per adjacent ally
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate.
Track +3 Add the listed bonus to survival checks made to track.
Sacred Tattoo

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