Anevia Tirablade

Carlaya's page

194 posts. Alias of GM Red.


Classes/Levels

Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

About Carlaya

Carlaya
Female half-elf ranger 7
N Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +13
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Defense
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AC 22, touch 15, flat-footed 17 (+7 armor, +4 Dex, +1 dodge)
hp 60 (7d10+14)
Fort +7, Ref +9, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk rapier +10/+5 (1d6+2/18-20)
Ranged +2 composite longbow +13/+8 (1d8+4/×3)
Special Attacks combat style (archery), favored enemies (animals +2, humans +4)
Ranger Spells Prepared (CL 4th; concentration +5)
. . 1st—feather step[APG] (DC 12), gravity bow[APG]
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Statistics
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Str 14, Dex 18, Con 12, Int 12, Wis 12, Cha 10
Base Atk +7; CMB +9; CMD 24
Feats Boon Companion, Deadly Aim, Dodge, Endurance, Manyshot, Point-Blank Shot, Precise Shot, Skill Focus (Acrobatics)
Traits elven reflexes, resilient
Skills Acrobatics +7, Bluff +1, Climb +8, Diplomacy +1, Disable Device +4, Disguise +1, Handle Animal +10, Heal +5, Intimidate +8, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +2, Knowledge (nature) +5, Knowledge (religion) +2, Perception +13, Ride +9, Sense Motive +2, Sleight of Hand +4, Spellcraft +6, Stealth +8, Survival +6, Swim +5, Use Magic Device +3; Racial Modifiers +2 Perception
Languages Common, Elven, Gnome
SQ elf blood, favored terrain (underground +2), hunter's bond (snake, constrictor named rags), track +3, wild empathy +7, woodland stride
Combat Gear wand of cure light wounds, alchemist's fire (4), vermin repellent[UE] (5); Other Gear +1 mithral breastplate, +2 composite longbow (+2 Str), arrows (60), blunt arrows[APG] (40), mwk rapier, 18 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Animals +2) (Ex) +2 to rolls vs. Favored Enemy (Animals) foes.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. Favored Enemy (Humans) foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in Favored Terrain (Underground).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to survival checks made to track.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Rags
Constrictor snake
N Large animal
Init +7; Senses low-light vision, scent; Perception +6
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Defense
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AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, -1 size)
hp 48 (6d8+18)
Fort +8, Ref +8, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +11 (1d6+12 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d4+8)
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Statistics
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Str 26, Dex 17, Con 17, Int 1, Wis 12, Cha 2
Base Atk +4; CMB +13 (+17 grapple); CMD 26 (can't be tripped)
Feats Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite)
Tricks Attack, Attack Any Target, Come, Flank, Heel, Riding, Stay
Skills Acrobatics +7 (+3 to jump), Climb +16, Escape Artist +4, Perception +6, Stealth +3, Swim +20
SQ attack any target, devotion, flank, riding
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Climb (20 feet) You have a Climb speed.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swim (20 feet) You have a Swim speed.