Dungeon Playtest. (Inactive)

Game Master Chyrone

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Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Let's see what Ed Earl & Renee decide to do.
Like before, feel free to bot Zira's actions.
Besides, those checks say you make it across, nothing says nothing happens before you reach the other side.... :3


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he/him

Zira looks at the pool and thinks: "I'm not nimble or agile like you guys. I'll just use some magic."

Zira casts fly on herself.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Can rope+grappling hook be used on the climbing route? And is the climbing normal climbing speed, i.e. 1/4 of move speed?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Yes to the speed.
Grappling hooks would be inconvenient here, the supports sticking on the wall are little longer than a half a foot, and lack the proper upwards hook.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

How about throwing the grappling hook to the chandelier , and then swinging across the pool :)

"I don't like this. This... this... smells wrong." Renee complains. Every room in this place has brought misery upon them, why would this pool be any different. The half-orc squints his eyes and scans the room in search of evil auras.

Detect evil

Then he dips his finger into the pool, just to see if it feels really like normal water.

Paranoia level up...


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Robin hood-esque?
Tricky part is that it is 15 feet high, yet 25 feet away from 'shore'.

Renee:

You feel a faint evil presense.

The water feels like what it is, normal water, albeit dark starting more than 5 feet away.


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Does anything happen while they try to cross?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Carlaya's to make her remaining checks, and i'll go from there.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13
Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
Acrobatics: 1d20 + 7 ⇒ (3) + 7 = 10
Carlaya loses her grip on the wall and goes for a dunk. "Damn it, and I just reapplied my lipstick!"

Rags swims: 1d20 + 18 ⇒ (9) + 18 = 27
Rags swims: 1d20 + 18 ⇒ (12) + 18 = 30
Rags swims: 1d20 + 18 ⇒ (3) + 18 = 21
Rags swims: 1d20 + 18 ⇒ (8) + 18 = 26

Rags, on the other hand, snakes through the water with ease.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl is just waiting to see what occurs when others have made it to the otherside. No desire to rush over there, especially when there is another doorway still on this side.
While he is waiting, he will drink is potion of lesser restoration.

Lesser Restoration: 1d4 ⇒ 3

--------------------------------------------------------------------
On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -1 Wisdom dmg, constant;


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ok, let's get to it.

Zira casts fly, and smiles at the others, since she's not going to get wet, and lands on the other shore.

Charis makes a new effort along the wall, being more careful after her initial miscalculation. Her footing is better placed this time, and when she reaches the other side, Carlaya follows her route, keeping Rags swimming parralel to her position.

Thus far things have been quiet, but Renee feels the faint presense of evil.

When Carlaya makes another short hop, she slips, and drops into the water, which she indeed finds is deep enough that she will have to make swim checks.
-------------
Evil rising..
Perception Rags: 1d20 + 12 ⇒ (11) + 12 = 23
Stealth evil: 1d20 + 13 ⇒ (13) + 13 = 26
--------------
Old Grog doesn't see the water move, at first, but he notices something is amiss, as the water near Rags starts to ripple, something is moving beneath its surface. Especially now that Carlaya had fallen in as well.

Ray vs Rags: 1d20 + 6 ⇒ (13) + 6 = 19

Carlaya, can i get a willsave for Rags, DC 17, or he's affected by Hold Monster for 9 rounds.

A duo of long, thin eyestalks briefly rise above the water's surface, as it moves from one point to another, mounted upon an orb like exterior
I've marked where it submerged again with a purple circle.
==================

Init:

Carlaya: 1d20 + 6 ⇒ (6) + 6 = 12
Charis: 1d20 + 3 ⇒ (19) + 3 = 22
Ed Earl: 1d20 + 4 ⇒ (16) + 4 = 20
Ol Grog: 1d20 + 1 ⇒ (14) + 1 = 15
Renee: 1d20 + 9 ⇒ (9) + 9 = 18
Zira: 1d20 + 2 ⇒ (13) + 2 = 15

Thing: 1d20 + 4 ⇒ (1) + 4 = 5

Thing in the water, round 1

Charis & Ed Earl
Renee
Carlaya, Old Grog & Zira
------------
Thing in the water


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Glad to reach other side, Charis breathes a sigh of relief. " Well, that was easier than I thought-" then she hears Carlaya splash and turns around just in time to see something emerge. "I spoke too soon..."

Knowledge: 1d20 + 3 ⇒ (18) + 3 = 21 +5 Nobility, +5 local, +7 religion

She realizes the party needs a distraction, and begins casting. "Well, everyone else can dive in and save our friends!" Several humanoids appear around and inside the pool, especially around Carlaya and Rags. they truck they tried, but failed to get a good grip. But they seem so real...

Casting Major Image as a distraction so the thing in the water wastes its time targeting the illusion instead of us. Creating an illusory "floor" to cover most of the pool so it is forced to surface near Carlaya or Rags.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Could you mark where (what specific squares) you are producing humans/elves figures in.

Charis wracks her brain from the limited flash of whatever is down there.
Since it's aquatic, she thinks of a few possibilities.

Option 1:

A giant crab or lobster, maybe?

Driven on instinct and territorial behavior, they attack the nearest target, and will be easily fooled by illusions.


Option 2:

A rarer creature called 'Eye of the deep'.
It is an intelligent creature of hideous appearance, with sharp teeth and pincers like a crab.

Unlike a crab, it has special attacks, meant to incapacitate its prey, before moving in for the kill. Pretty predatory in nature, it goes for a single prey until that one is dead.


-------------------
Ed Earl
Renee
Carlaya, Old Grog & Zira
------------
Thing in the water


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Using Foolhardy Rush with 11+ initiative die roll, Move as immediate action. Retrieve sling while moving.

[immediate]
Ed Earl sees the movement, he drops his torch, steps around Renee to offer some protection and pulls out his childhood sling.

[round 1]
While scanning the water, he loads the sling and prepares to attack with it, if the eyestalks appear again.

Rdy, Sling: 1d20 + 8 ⇒ (20) + 8 = 28
Rdy, dmg, sling: 1d4 ⇒ 2

Rdy, Sling, Crit Conf.: 1d20 + 8 ⇒ (3) + 8 = 11
Rdy, dmg, sling: 1d4 ⇒ 2

--------------------------------------------------------------------
On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -1 Wisdom dmg, constant;


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |
Xeram wrote:
Could you mark where (what specific squares) you are producing humans/elves figures in.

The transparent red squares are the floor, while the black-and-white squares have humanoids on them.

"It's either a giant crab or..." she ponders some more. " Something called the eye of the deep... it tries to incapacitate before killing its prey."

Also my knowledge (religion) check is 28, not 26. I'm not sure if that matters or not.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Doesn't matter here, no. You're saying major image creates a Tokyo street scene?
Wouldn't that hinder the others' aim, if it comes to that?


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Will save, Rags vs enchantment: 1d20 + 7 ⇒ (5) + 7 = 12

The pond explodes with activity as Rags frantically struggles to escape the spell. Poor snake.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

I guess it depends on if everyone believes the illusion or not. I need to see if this is a dumb crab or an ancient intelligent elder creature.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

On Renee's turn...

"I hate it when I'm right... " the half-orc mutters, and aims his bow into the water. But since there are nothing to be seen, he prays for a favor from Desna.

Cast divine favor


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Both Ed Earl and Renee prepare themselves to attack whatever comes, hopefully, to the surface.

Poor Rags becomes paralyzed, and his body goes under water.
Reflexively, he could have taken a breath and try to hold it as normal.

Will Rags to end Hold, full round action: 1d20 + 7 ⇒ (2) + 7 = 9

Carlaya, Old Grog & Zira


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Can Grog try to pull Rags out with his hammer? It is a reach weapon so I guess that's not totally impossible.

If Yes:
Grog sees rags stiffen and start to sink. he tries to fish it out using his hammer like a boat hook!
Try to fish out the snake: 1d20 + 15 ⇒ (9) + 15 = 24


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

If Rags were not paralyzed, i imagine it possible, similar to a life line to a water treading person.
Though when a creature is submerged, as he is now after failing his swim check to remain, he has total cover from melee attacks (which this would be considered as) from land.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Swim, Carlaya: 1d20 + 5 ⇒ (7) + 5 = 12
Oof... I don't know the DC on this. Am I still able to move or am I stuck in place/now underwater?


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Muttering to himself about how nice a glass of fortified wine would be, Grog gently puts his hammer down and fetches his bow. He lurches drunkenly as he nocks the arrow and pulls it back to his cheek. When the arrow thunked unerringly towards one of the tentacles he looked most surprised.

Free action drop hammer. Move action to draw his bow. Standard action fire. I really should get him a better bow, but he ran out of money.
Long bow: 1d20 + 8 ⇒ (20) + 8 = 28damage: 1d8 ⇒ 5
Crit?: 1d20 + 8 ⇒ (13) + 8 = 21damage: 2d8 ⇒ (1, 3) = 4


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Carlaya, DC 10 seems to be the number, as the water is calm.
You can move at half speed for the full round's move.

Carlaya recovers from the fall, spitting out water after the initial drop. She gets her barings, and swims 15 feet along the wall to the other side.

Old Grog preps a shot.
Can someone post Zira's action please.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

My previous comment about total cover was inaccurate. A completely submerged creature has total covers from all attacks from land.
(I guess, but am uncertain if, that applies to air based)

Posting ahead to keep things going.

As Zira does [insert your botted action], Charis sees nothing emerge to attack her illusions.

What everyone does see, is a creature popping from out of nowhere, eye stalks sporting.
Pink circle.

"Slllloorrbbb!!!"
This one looks clear to Charis, an Eye of the Deep.
Both Ed Earl and Old Grog's attacks land, but there doesn't seem to be injury.
You two, a will DC 17 to disbelieve this as an illusion.

Below the water, the thing swims closer to Rags, approaching from near underneath.
Pincer vs helpless: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16Dmg: 1d8 ⇒ 2
Rags is slightly hit.
=====================

Thing in the water, round 2

Charis & Ed Earl
Renee
Carlaya, Old Grog & Zira
------------
Thing in the water


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Yeah, that's a Eye of the Deep. It's good at paralyzing its prey. Surprised it's not going after Rags." She focuses on her illusion, and humanoids at the edge jump into the water, splashing as they hit the surface. "Just in case."

Zira casts snowball, and a ball of loose ice appears in her hands.
Ranged Touch: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Snowball Damage: 5d6 ⇒ (5, 4, 4, 1, 5) = 19
She hurls it at the creature and it goes wide. "Hmpf."

The Maiden and Zira still have move actions, pending Grog and Ed's will saves.


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Will: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
As he prepares another shot, Grog looks at the strangely un-damaged creature suspiciously, "Hrumph!"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Botting.

Zira had her snowball prepped, and tosses it away.
It missed the target, however.
====================
Ed Earl will: 1d20 + 3 ⇒ (3) + 3 = 6
"Curses, i am sure i hit it, is this thing impervious to my bullets?"

He tries one more time, he reloads his sling and swings the stone at the Eye.
Shot: 1d20 + 8 ⇒ (12) + 8 = 20Impact: 1d4 + 5 ⇒ (4) + 5 = 9
2nd will: 1d20 + 3 ⇒ (4) + 3 = 7

I don't think illusions can cause water to splash, though.

Charis wills her illusions into the water, which she only just sees beneath the surface.

I think you'ĺl need to see where they will end up, to direct them.

Renee
Carlaya, Old Grog & Zira
-------------
Thing in the water.


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Bow again: 1d20 + 8 ⇒ (3) + 8 = 11Damage: 1d8 ⇒ 2

"Darnation, stay still!" grumbles Grog.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Oh yeah, the illusions don't have tactile feel- no splashing!

Charis draws her bow. "Zira, see if you can get closer and blast that thing- I'm glad it didn't go after Rags."


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Not much to be seen from the creature, so Renee takes aim at the eyestalk, and looses a couple of arrows at the creature.

Bow, PBS, DF, DA, RS: 1d20 + 11 + 1 + 3 - 2 - 2 ⇒ (5) + 11 + 1 + 3 - 2 - 2 = 16
Damage : 1d8 + 3 + 1 + 3 + 4 ⇒ (6) + 3 + 1 + 3 + 4 = 17
Bow, PBS, DF, DA, RS: 1d20 + 11 + 1 + 3 - 2 - 2 ⇒ (16) + 11 + 1 + 3 - 2 - 2 = 27
Damage : 1d8 + 3 + 1 + 3 + 4 ⇒ (1) + 3 + 1 + 3 + 4 = 12
Bow,iterative, PBS, DF, DA, RS: 1d20 + 6 + 1 + 3 - 2 - 2 ⇒ (15) + 6 + 1 + 3 - 2 - 2 = 21
Damage : 1d8 + 3 + 1 + 3 + 4 ⇒ (3) + 3 + 1 + 3 + 4 = 14

"Don't go too close, amies! Let us rain our arrows on this evil thing!"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

All arrows hit...but there seems to be no injury to the thing?

Will Renee for disbelief: 1d20 + 9 ⇒ (19) + 9 = 28
Renee is now convinced they've been fooled.

Will Rags to break hold: 1d20 + 7 ⇒ (4) + 7 = 11
The spell keeps hold of poor Rags.
Will Grog for disbelief: 1d20 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Carlaya & Zira (someone bot her)
If Renee declares his finding, future willsaves for disbelief get a +2 bonus.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"Le monstre is not real! It is foul play - a filthy illusion!"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Oui, c'est evil. :D


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

"Bah!" grouses Grog, who puts his bow down in disgust and fetches a flask from his pack. He eyes it and puts it back, muttering, "Mebbe later fer a special occasion." After having selected another, he smacks his lips before downing the contents in one. "Been a bit o' a rum do here mates, thought I'd have a schnifter ta put meh straight." he exclaimed.


he/him

"What? So it's still down there?" Zira flies across the pool. "Grog, swim down there or something. Here's some strength."

Zira casts Bull's Strength on Old Grog.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"Rags, hang on! I'll save you! ... In a bit. Sorry. Not like he can hear me anyway..." Carlaya shouts between side strokes through the water.

Swim: 1d20 + 5 ⇒ (12) + 5 = 17


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Zira double moves to fly across the room again.
That leaves BS on her next action. Old Grog could delay until after her of course.

Carlaya swims towards the shore, and can get out on her next turn.
-------------
1d3 ⇒ 3
A ray flies from below towards Old Grog.
Rt: 1d20 + 6 ⇒ (2) + 6 = 8
It misses him, and another comes as well.
Rt: 1d20 + 6 ⇒ (7) + 6 = 13

Old Grog, a will save DC 17 please, or you are affected like Rags for 9 rounds. You can roll another save as a full round action to break free, if you don't pass the initial one.

Pincer vs helpless: 1d20 + 6 ⇒ (10) + 6 = 161d8 ⇒ 2
Pincer vs helpless: 1d20 + 6 ⇒ (8) + 6 = 141d8 ⇒ 7
Bite vs helpless: 1d20 + 6 ⇒ (12) + 6 = 181d6 ⇒ 1
Rags takes 10 dmg from the evil thing's attacks.
===================
Thing in the water, round 3

Charis & Ed Earl
Renee
Carlaya, Old Grog & Zira
------------
Thing in the water


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Hmm, this illusion isn't doing much." She lets the humanoids sit at the edge of the platform before releasing her concentration on the illusion.
It lingers for 3 more rounds, as per major image.

The Maiden pulls out a scroll and reads from it.
Mirror Images: 1d4 + 2 ⇒ (2) + 2 = 4
Four visions of Charis surround her. "I'll try to serve as bait. Get Rags out of there so we can bait that thing to land."


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Will: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Angrily Grog spits and shouts, "Bah it's as he says, jus an illusion!"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Thing in the water, round 3

Charis multiplies herself.
Ed Earl stares baffled....Will: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
"It sure looks real to me.", but after some more careful staring, he sees a flaw. "Alright, whatever is down there must be dealt with."
He readies another bullet.
Renee
Carlaya, Old Grog & Zira
------------
Thing in the water


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

So there's nothing real in there? Everyone just need to disbelieve it?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

It is as real as you believe it to be.
The DC for a disbelief after hitting/interacting with it is just 17.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Renee delays - really busy at work so I can't come up with any ideas here


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I assume until after the thing below acted.
If not, just correct if needed.

Renee delays his action, but remains alert.

Will Rags to break hold: 1d20 + 7 ⇒ (19) + 7 = 26
Rags seems to be mobile again.

Carlaya, Old Grog & Zira
------------
Thing in the water
------------
Renee


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Ed Earl and I seem to have disappeared from the initiative.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Sorry, but you had your actions, so it was just partially copy & paste initiative.


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Can Grog see any non-illusary enemies?

If Yes:
Grog takes a pot shot at it, but misses by a country mile.
Bow: 1d20 + 8 ⇒ (1) + 8 = 9

Either way.
Grog rather hotly states, "I'm nae going in tha plonk. Had a bath last month already!" He's in armor and doesn't have points in swimming so falling in would be dangerous for him. He's scared of water too!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

On account of sobering up?

From the direction where the ray came from, Old Grog peers into the water. (Yay darkvision)
With a direction to look for, he notices something under water, and it looks similar to the illusionary creature.

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