Dungeon Playtest. (Inactive)

Game Master Chyrone

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Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I'm speaking of me, but no post in a week? :)

Zira: "That painting is our best bet, but i wonder what we'll find on the other side.", as she looks at Charis with a face of mixed feelings.

Since -someone- will eventually touch it first....

Spoiler:

Nothing bad happens.... :P

On the other side, you find yourselves in a 20ft by 25ft room.
Ominous carvings decorate the wall, and it's almost as if some of the carving's are looking at you.

Ahead is a large door, without an apparent lock or device to work on.
A mass of squid-like tentacles hold the edges.

When approaching it, a gurgling voice, hollow, forboding, asks you:
<What, be the gatekeeper, bringer of this world's fall.>


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

I think I'm the only active PC right now, everyone else is on vacation in one form or another.

"Oh boy, more tentacles." She hears a voice speak. "The Eternal Watcher, of course."

Charis remembers seeing the statue, but she never tried to identify it.

Bardic Knolwedge: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Realizing she has no idea what the creature is even like, she pretends to be insulted. "Really? You think I don't know what the gate keeper is? It's the Eternal Watcher, praised to be omnipotent, lead of the world's fall."

Bluff: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

You could be right, come to think of it.

At her initial answer, the voice speaks again.
You were correct somewhere in the 2nd lines.

<"Incorrect.">
The carvings spew forth a violet mist.

Fort save time. DC 15 vs 6 rounds of 1d3 wis dmg.
1 passed save = cured.
Go ahead Charis, for yourself.

Party saves:

Fort Carlaya: 1d20 + 7 ⇒ (1) + 7 = 8
Fort Rags: 1d20 + 8 ⇒ (5) + 8 = 13
Fort Ed Earl: 1d20 + 7 ⇒ (13) + 7 = 20
Fort Renee: 1d20 + 9 ⇒ (8) + 9 = 17
Fort Zira: 1d20 + 4 ⇒ (11) + 4 = 15

Only Carlaya and Rags are initially affected, while the mist subsides.

Progress:

Wis dmg Carlaya: 1d3 ⇒ 1
Wis dmg Rags: 1d3 ⇒ 3

Round 2:
Fort Carlaya: 1d20 + 7 ⇒ (6) + 7 = 13
Fort Rags: 1d20 + 8 ⇒ (15) + 8 = 23

Wis dmg Carlaya: 1d3 ⇒ 2 3 total wis dmg.

Round 3:
Fort Carlaya: 1d20 + 7 ⇒ (1) + 7 = 8
Wis dmg Carlaya: 1d3 ⇒ 3 6 total wis dmg.

Round 4:
Fort Carlaya: 1d20 + 7 ⇒ (3) + 7 = 10
Wis dmg Carlaya: 1d3 ⇒ 2 8 total wis dmg.

Round 5:
Fort Carlaya: 1d20 + 7 ⇒ (13) + 7 = 20 Pass!

In effect, she is now incapable of planning. Battle tactics, what is that? -4 penalty on anything wis related. You have the wis score of a maggot.
Sorry Carlaya. :P


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Fort Save: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15

Charis didn't need her vision to know this would be a trap.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"Um, I feel strange, what is this place?" Carlaya scratches her head. "That mist tasted good, at least."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

The door remains in place.

Ed Earl: "Damned be this place, whatever evil mastermind is behind all this, shall feel my blade in their gut."

Renee: "Mon amis, i have the gut feeling this door will not stop until we give the right answer. Perhaps, Charis, you were onto something still. With religious fanatics, they accent their gods, non?"

As Renee steps forward, the voice repeats:
<What, be the gatekeeper, bringer of this world's fall.>

Renee, full of confidence:
"He be praised!"
.......

The sound of stone sliding upon stone ensues, as the door opens.
Through the light of torches, you can see the hallway enter a room, 45 feet ahead.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Realizing Carlaya inhaled way too much of that Where did Zira go? Teleporter accident? The intrepid thief takes the lead.

Perception, Wis: 1d20 + 13 + 2 - 1 ⇒ (4) + 13 + 2 - 1 = 18
Disable Device, Heroism, Poison: 1d20 + 12 + 2 - 1 ⇒ (20) + 12 + 2 - 1 = 33
+3 vs traps
Stealth, Heroism, Poison: 1d20 + 8 + 2 - 1 ⇒ (17) + 8 + 2 - 1 = 26


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

As Charis starts looking around her, puzzled, Renee notices the same - the sorceress is missing.

"Mon Dieu, mademoiselle Zira is no longer with us. First monsieur dwarf falls, and now this. How many more of us will this cursed place claim?"

There is frustration in the half-orc's voice, but then he calms down. They've come too far to turn back now.

"Pardon. It is not my intention to fall into despair. We strive on. You lead us bravely, mademoiselle Charis, I thank you for that."

And with that, Renee grabs his bow firmly, and continues following the Maiden of Jewels.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I was thinking of something else, but i can make something of this.

The room is oddly quiet. There are texts written in aklo on plaques on the a central column.

It looks like they form a mural around it, together with images of cities crumbling, something otherwordly in the skies, and allround chaos.

Charis sees three levers.
Each has a different symbol for a head.

Left : A gate
Middle: An ominously looking eye.
Right : A torch.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden casts Comprehend Languages and tries to read the texts on the central column. "I hope this inscription gives us a clue."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ed Earl wasn't paying too much attention, but Charis, like him, now reads the text in Aklo.

Though some words seem incomprehensible.

Passages:
When the emmisaries arrive, all heretics shall perish.
.....
And the gatekeeper will turn his gaze upon the world's heretics, and they shall be consumed by his power.
.....
No gods of this planet will stop the gatekeeper, the doors to the world shall fall, all will be consumed.


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Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya wipes a bit of drool leaking from the corner of her mouth. "Um, what's with the weird writing? I don't get it!"


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden translates what she can read. "It um...talks about the end days, yadda yadda yadda. I get the eye and the gate, but I don't see what the torch has to do with this."

And the gatekeeper will turn his gaze upon the world's heretics... "I don't know if that means I should pull one of them, or if I should pull neither." She reaches up to the level with the gate-shaped handle. "They keep talking about the gatekeeper, so maybe this is it."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

While all three passages talk about "The Gatekeeper", Charis pulls the one with the gate emblem.

You have chosen....wisely.

Two solid doors slowly slide open on both flanks.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

" Good news everyone. We're not dead. " The Maiden looks around, amazed when she sees the gates simply open. "Let us head east and see what's down there. " She begins to sneak in that direction.

Perception, Wis: 1d20 + 13 + 2 - 1 ⇒ (15) + 13 + 2 - 1 = 29
Disable Device, Heroism, Poison: 1d20 + 12 + 2 - 1 ⇒ (12) + 12 + 2 - 1 = 25
+3 vs traps
Stealth, Heroism, Poison: 1d20 + 8 + 2 - 1 ⇒ (15) + 8 + 2 - 1 = 24


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Charis sees two ways to go. Ahead is a set of wooden double doors, flanked by two torches.

To her right is a long hallway.

Pardon for the several hallways, but there are more often than not rooms at any intersection.
I assume


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Hallway." Charis creeps down the hallway, looking for anything suspicious. And hopefully no mimics.

Perception, Wis: 1d20 + 13 + 2 - 1 ⇒ (2) + 13 + 2 - 1 = 16
Disable Device, Heroism, Poison: 1d20 + 12 + 2 - 1 ⇒ (16) + 12 + 2 - 1 = 29
+3 vs traps
Stealth, Heroism, Poison: 1d20 + 8 + 2 - 1 ⇒ (9) + 8 + 2 - 1 = 18


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Charis steps into a 40 by 50 ft large hall.

4 statues decorate the room. They are something not of this world, a mix between a bat creature with an octopus head.

To the north is a door, to the east a dimly lit room, and to the south is another hallway.

However, from behind he statues steps forth a woman. Wearing a white dress, a red cloth girdle around the waste, and a dark green mantle, hiding her eyes, she stands nearly at an opposite of Charis in the room.

"You must be the intrusive strangers, that the masters have told about. Do tell, why come to our residence?"


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Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden frowns. "I see it. All of it. Society crumbling beneath unknown weight. Madness, insanity consuming us. Every minute I spend here I feel something trying to creep into my mind. Well, more than usual anyway."

She looks at Grog. "It's already claimed two of my friend's lives. I can't... I can't even find one of them. I do not know how the world will end, but it won't end today. And it won't end here. We're going to stop whatever is trying to force its way into this world, whether you like it or not."

"So, how will this go? Another cryptic message? Another deadly trap? Or do you have enough sanity to get out of our way?"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

"If that is the situation, you would still press on? I do apologize, but the masters will not be disturbed."

Anyone else joining the talking? Or is Charis to do everything? :D


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"Why come to your residence? S$@+, I don't know, ice cream? Why are we here again? Rags? Any idea?" She looks at the snake for answers.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Rags' only response is a short turning of his head, as his tongue scans his surroundings.

"If you still aim to proceed, you will force our hand. Last chance to leave."


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Sorry about this. You can surrender at any point and we'll let you go." The Maiden reaches for her whip...


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"No mademoiselle, we shall not leave. There is evil here. Evil, that torments the dreamers, invading Desna's domain. And we are here to put an end to it!"

Renee nocks an arrow as he speaks, believing the this parlay will only end in violence.

"As mademoiselle Charis says, you can surrender. Tell us where to find the source of this evil, and let us finish our work."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

The woman sighs slightly.
"This...is not our choice..."

Sense motive 16:

The words seem to have come with difficulty.
A faint hunch says fighting might indeed not be their own choice.

Having said that, two other women in similar clothing step from behind the farthest two statues, and the trio now stands at the other side of the room.
--------------

Init:

Carlaya: 1d20 + 6 ⇒ (19) + 6 = 25
Charis: 1d20 + 3 ⇒ (10) + 3 = 13
Ed Earl: 1d20 + 4 ⇒ (4) + 4 = 8
Renee: 1d20 + 9 ⇒ (6) + 9 = 15

Cyan: 1d20 + 6 ⇒ (19) + 6 = 25
Green: 1d20 + 6 ⇒ (1) + 6 = 7
Red: 1d20 + 6 ⇒ (17) + 6 = 23

1 Carlaya, 2 woman: 1d2 ⇒ 1

The three sisters, round 1

Carlaya
--------------
Cyan and Red
--------------
Charis & Renee
Ed Earl
--------------
Green


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Sense Motive: 1d20 + 6 - 1 + 2 ⇒ (3) + 6 - 1 + 2 = 10

The Maiden frowns. "I'm sorry."


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"Shoot the thing, right? Ya, shoot it! Wheeee!" Carlaya giggles as she fires a few shots at the center woman.

Comp Longbow, Non-PBS, Manyshot: 1d20 + 14 - 1 ⇒ (15) + 14 - 1 = 282d8 + 10 - 1 ⇒ (5, 5) + 10 - 1 = 19
Comp Longbow, Non-PBS: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 101d8 + 5 - 1 ⇒ (4) + 5 - 1 = 8

Rags stays put for now, because what's a cultist dungeon without more traps during combat?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Picture of the woman.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Roll well, people, roll well.

The woman takes the double Arrow, without flinching.

Cyan swiftly moves up to Charis, with uncanny grace, and with same grace swings her fist.
1d20 + 8 ⇒ (20) + 8 = 28 1d8 + 3 ⇒ (8) + 3 = 11
Crit?: 1d20 + 8 ⇒ (4) + 8 = 12 1d8 + 3 ⇒ (3) + 3 = 6
It connects with Charis' jaw, and she feels light headed.

Red moves in as well.
1d20 + 8 ⇒ (5) + 8 = 13 1d8 + 3 ⇒ (2) + 3 = 5
Except she doesn't hit.
--------------
Charis & Renee
Ed Earl

--------------
Green

GM stuff:

C [FD, -1, 3, 4D]
G (-19)
R [FD, -1, 3, 4D]


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Acrobatics: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23 +4 AC due to mobility

Charis takes the hit, then rolls behind a pillar. She draws her whip and casts Good Hope upon the party.


◆◇◈ ↺ |

Ed's Sense Motive: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
"Hmm." Ed Earl draws his greatsword and steps up. "Something feels...no, maybe I was wrong. Nonetheless, I will vanquish all of you!" He swings at the Red-Cloaked woman.

Power Attack, Charge, Vital Strike: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
Damage: 4d6 + 14 + 2 ⇒ (1, 3, 4, 6) + 14 + 2 = 30


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Wow...i am starting to fear for my mooks.
Also, bad Ed Earl, hitting women like that.

The woman still stands, despite Ed Earl's brutal strike.

Edit: Ugh, i forgot about something on her attack.
Charis, you bleed 1d4 every round from her attack. 1d4 ⇒ 3 just now.

GM stuff:

G -19
R -30


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Sense motive: 1d20 + 9 ⇒ (12) + 9 = 21

"Un moment, mes amies! Les mademoiselles seem reluctant to fight! Peut-être their hand is forced by some evil force. If you can, avoid killing blows."

With this in mind, Renee drops his nocked arrow and draws a blunt one from his quiver. He hopes Desna will judge his actions correct as he starts firing the arrows at red.

Activate judgement: Justice
Longbow, PBS, RS, DA, Justice, nonlethal: 1d20 + 11 + 1 - 2 - 2 + 2 - 4 ⇒ (2) + 11 + 1 - 2 - 2 + 2 - 4 = 8
Damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15
Longbow, PBS, RS, DA, Justice, nonlethal: 1d20 + 11 + 1 - 2 - 2 + 2 - 4 ⇒ (17) + 11 + 1 - 2 - 2 + 2 - 4 = 23
Damage: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Renee shoots two arrows in rapid succession. While the first is a clear miss, the second flies true, until the last second, where upon the woman dodges to the left.
-------------------
Green (-19)
Her body recovers slightly from its wounds.
She moves forward a bit, and chants in Aklo.
1d20 + 10 ⇒ (13) + 10 = 23

Ed Earl feels a strong yank at his sword, and it is torn from his grip.
The sword swiftly flies towards the woman, and she catches it with one hand.

Spellcraft 17:

Pilfering hand.

=========================

The three sisters, round 2

Carlaya
--------------
Cyan & Red (-30)
--------------
Charis & Renee
Ed Earl
--------------
Green (-15)


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Spellcraft: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
"Pilfering Hand...I wish I could learn that." Charis coughs up some blood.

"Damn, I'm bleeding everywhere. Let me think...Carlaya, can you get my wand of cure light wounds? It's in the left pocket."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Accursed stealing by spells. :P


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"What's a bond of pure light ruins? I don't get it, Charis,...... if that's your real name," scatterbrained Carlaya mumbles, then continues firing at the red-eyed woman.

Comp Longbow, PBS, Manyshot: 1d20 + 14 ⇒ (18) + 14 = 322d8 + 10 ⇒ (5, 3) + 10 = 18
Comp Longbow, PBS: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 5 ⇒ (6) + 5 = 11


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Carlaya puts on a sharply focused shot. As it flies past Renee, it goes right for the woman's chest. At the very last second, she slaps the arrow away as if dismissing an argument.
Renee being in the way prevents the second arrow from hitting.
------------------
Cyan moves south, and swings her fist towards Charis.
-1.
The attack is aimed at her torso.
Unarmed, PA: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 Dmg, PA: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Fort DC 18, if you please, or you are stunned for a round.

Red slightly recovers from her injuries. (-26)
Acro vs AoO: 1d20 + 12 ⇒ (13) + 12 = 25
She moves away from Ed Earl, positioning herself, strangely enough, between him and Charis, seeking cover from the wall.

Injured still, she assumes defensive stance.
---------------------
Charis & Renee
Ed Earl
---------------------
Green (-15)


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Fort Save: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Another fist comes flying, and it hits Charis right in the gut. Despite her bleeding out, she manages to maintain her composure.

"If you don't want to fight us, how do we stop whatever is controlling you?"

Concentration Check vs DC 19: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Charis turns invisible before cartwheeling behind the pillar. Casting Invisibility. Do I need to deal with bleed damage?

Acrobatics: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19

She looks at them very carefully, to see if some article of clothing is controlling them, or if there's a switch she can pull, or something!
Perception: 1d20 + 13 + 2 - 1 ⇒ (13) + 13 + 2 - 1 = 27

Don't forget you have Good Hope active for +2/+2 attack and damage rolls, and +2 on your skill checks and saves!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

No, bleed comes at the start of your turn.
Bleed dmg: 1d4 ⇒ 2

Cyan and Red listen to Charis' footsteps.
Perception on sound, DC 30: 1d20 + 14 ⇒ (3) + 14 = 17
Perception on sound, DC 30: 1d20 + 14 ⇒ (6) + 14 = 20
The sisters have lost Charis' position.

Renee
Ed Earl

------------
Green (-15)

Charis:

You see a vague set of lumps underneath Red's dress.
Similar to the contour of a set of ropes, when tied around the waist, and covered with cloth.


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Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Charis exhales, thankful they aren't following her. Yet. But she knows how it feels to be trapped. So, it's time to something really stupid: Give her position away to give a clue.
"The robes are hiding, something! Check under the robes!"

I can't believe I just told them to disrobe people.


◆◇◈ ↺ |

Wow, are you sure? Humans are so random sometimes.

Ed watches his sword fly across the room and into the woman's hands. "Well, at least I won't hit anyone with them right now."

When Ed hears The Maiden, he turns a shade of red. "Er, if... if you say so."

Shuffling a bit, Ed reaches forward, hoping his armor will protect him from his vulnerability.

I'm going to try to grapple here. This provokes an AoO from Red and Green. AC is 21.

CMB to Grapple Red: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
"That was easier than I thought. At least she can't slap any arrows away anymore."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

And now for the lulz....

As Ed Earl makes the move to grapple red, Cyan makes an AoO.
Cyan aoo: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10

They miss, but as Ed Earl is about to actually grab her, she pushes his arms aside, deflecting his attempt.
In return, she makes an attack against him.
AoO: 1d20 + 9 ⇒ (5) + 9 = 14, but that turns out to be a miss as well.

Renee
------------
Green (-15)

^^


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Kn. (local)?, ML, GH: 1d20 + 1 + 2 + 2 ⇒ (16) + 1 + 2 + 2 = 21

Admist the battle, Renee keeps his eyes fixed with the ladies, trying to figure out if they are human at all.

swift: Bane
Obviously annoyed by the way they can dodge the arrows, Renee now leaves the blunt-tipped arrows in place, returning to sharpened ones. Was the green-eyes casting spells? Best try to neutralize that one quickly.

Renee channels his goddesses into his arrows, and send two flying towards the green enemy.

Longbow, RS, DA, Justice, GH, bane: 1d20 + 11 - 2 - 2 + 2 + 2 + 2 ⇒ (9) + 11 - 2 - 2 + 2 + 2 + 2 = 22
damage,DA, GH, bane: 1d8 + 3 + 4 + 2 + 2 + 2d6 ⇒ (2) + 3 + 4 + 2 + 2 + (3, 4) = 20
Longbow, RS, DA, Justice, GH, bane: 1d20 + 11 - 2 - 2 + 2 + 2 + 2 ⇒ (12) + 11 - 2 - 2 + 2 + 2 + 2 = 25
damage,DA, GH, bane: 1d8 + 3 + 4 + 2 + 2 + 2d6 ⇒ (3) + 3 + 4 + 2 + 2 + (4, 4) = 22


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Renee is quite the crackshot, but the sinister masters have made preparations.

His first Arrow flies past her just barely, into the hallway behind her.
When the second is about to hit mark, she slaps it aside.
----------------
Green recovers slightly from her wounds.
(-11)
Due to something sinister.

She chants something in aklo again, and somewhere, an invisible wall rises.

Spellcraft 18:

Wind wall.

While Kn. Local to see if a mantled and hooded figure is human or not won't yield result, their martial skill and apologatic words ring a small bell for Renee.
Kn. result:

One of Kharum's prominent features, is the martial courtyard, where practitioners of unarmed combat hone their skills.

Shortly before the chaos, that you are looking into, started to affect the city, several practitioners of the churches of Abadar, Cayden Cailean and Desna, disappeared. Known and loved by the locals for their kindness and skill, it was a moral blow to the populace.

Talk about foul play by magical or alchemical means have been among speculation, as strange residue had been found in their soup bowls and tankards.


She then moves to take cover behind the statue.
===============================
The three sisters, round 3

Carlaya
---------------
Cyan
Red (-26)
---------------
Charis & Renee
Ed Earl
---------------
Green )-11)


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Spellcraft, Good Hope: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Charis shakes her head. Archery will do us no good, here...


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"My sharp flying sticks don't seem to be working so well," Carlaya says before firing some more at red anyway.

Comp longbow, PBS, MS, Good Hope, Favored Enemy: 1d20 + 14 + 2 + 4 ⇒ (13) + 14 + 2 + 4 = 332d8 + 10 + 8 ⇒ (2, 5) + 10 + 8 = 25
Comp longbow, PBS, Good Hope, Favored Enemy: 1d20 + 9 + 2 + 4 ⇒ (1) + 9 + 2 + 4 = 161d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Rags slithers in and around, provoking some attacks from the women.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Carlaya shoots her arrows, but as soon as they fly, they are bouncing back, and fall onto the floor.
No aoo now.
-----------------
Cyan makes an attempt to move around the statue, to close space with Charis, whereever she is.
Acro vs Rags: 1d20 + 12 ⇒ (3) + 12 = 15
AoO: 1d20 + 11 ⇒ (8) + 11 = 19, likewise missing.
She bumps, literally, into Charis as she was about to squeeze behind it.

"Found you. She's at the statue."
Unarmed: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Needing no %, a clear miss.

Red recovers slightly.
(-22)
She steps closer to Charis' position, yet keeps on the defensive, being pretty wounded and all.
------------------
Charis Bleed: 1d4 ⇒ 2 & Renee
Ed Earl
------------------
Green (-15)

GM stuff:

C [FD, -1, 3, 7/8]
G [-15]
R [-22, FD, -1, 3, 8/8]


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden spits up some more blood. "Well you found me, so... Don't bother with arrows, they put up a wall of wind to counter it."

Calling upon her visions to guide her, The Maiden tries to pass through the cyan cloaked woman.

Acrobatics + Good Hope - Poison + Archeologist's Luck vs CMD + 5: 1d20 + 12 + 2 - 1 + 3 ⇒ (16) + 12 + 2 - 1 + 3 = 32

If that didn't beat her CMD + 5, please move me back to 5 feet west of her behind the pillar and provoke an AoO. +4 AC due to mobility.

"Somebody go after the lady in the back."

Heal - Tentacles + Good Hope + Luck: 1d20 + 1 - 1 + 2 + 3 ⇒ (10) + 1 - 1 + 2 + 3 = 15

The Maiden takes this opportunity to stop the bleeding, at least.


◆◇◈ ↺ |

Is the Green lady still holding the pilfered sword?

"Well, I can't grab them. And I don't have other weapons on me, so..."

Ed double moves towards his sword.

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