Dungeon Playtest. (Inactive)

Game Master Chyrone

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Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Assuming Charis has a light cantrip in effect, turning around the corner, she notices the hallway stretches further than the dim light maximum she can see.

Several destroyed paintings, or the remaining frames thereof, decorate the wall.

Party perception:

Carlaya: 1d20 + 13 ⇒ (13) + 13 = 26
Ed Earl: 1d20 ⇒ 1
Old Grog: 1d20 + 13 ⇒ (18) + 13 = 31
Renee: 1d20 + 12 ⇒ (10) + 12 = 22
Zira: 1d20 + 10 ⇒ (10) + 10 = 20

Old Grog holds Charis by the shoulder, as with his darkvision he notices two small pipes sticking out near a fork in the road.

Map updated.
How will the team approach?


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Slurring his words, Grog cautions the party, "There be sommat there... Best shine a light on tha!"

He bends to see if there are any tracks but he notices his bottle of rum more than anything else and takes a snifter or three. Smacking his lips he mutters, "Ahhh! Just tah tonic fer wot ails ya!"
Survival: 1d20 + 13 ⇒ (5) + 13 = 18


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Charis uses a light cantrip on a rock and travels down the corridor.

"Hmmm? Thanks Grog. Let me see if I can... fix it."

She walks up to the pipes, searching for a trigger to disable.

Applying +3 vs traps
Perception, Wis: 1d20 + 13 + 2 - 1 + 3 ⇒ (16) + 13 + 2 - 1 + 3 = 33
Disable Device, Heroism, Poison: 1d20 + 12 + 2 - 1 + 3 ⇒ (4) + 12 + 2 - 1 + 3 = 20


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Anyone else? :P


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Not sure I can beat that perception check either way. Was Charis able to see if there's any sort of trap? Did she see anything down the pipe?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I'm just waiting for input, before moving this further, and getting to what she'll find.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

I paid so much attention to the pipes that I don't notice the bottomless pit? :P


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

As fun as that would be, no worry about that.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya pulls out a vial of alchemist's fire. "Stand back, Charis. Let's light this place up!" If no one objects, she throws it in the pipe.

And into World 1-2.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Keeping his distance, Renee squints his eyes and tries if he can make out what the pipes are.

Perception, darkvision: 1d20 + 12 ⇒ (5) + 12 = 17


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Chris and Carlaya approach the pipes, and as they come within 25 feet of it, something triggers.

A set of shadowy tendril-like rays fly forward to the two.
Rt vs Carlaya: 1d20 + 5 ⇒ (4) + 5 = 9
Rt vs Charis: 1d20 + 5 ⇒ (1) + 5 = 6

Both rays miss the women, after which Carlaya chucks a flask of alchemist fire into one of the pipes, like a bowling ball.

No wider than one's wrist, btw. :)

Nothing happens after that.

Anticlimactic, wouldn't you say?


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The vision of the pipes shooting at her wasn't needed, but it was nice to know no one was hurt.

"So then. Let's take the southern branch?"

Perception, Wis: 1d20 + 13 + 2 - 1 ⇒ (4) + 13 + 2 - 1 = 18
Disable Device, Heroism, Poison: 1d20 + 12 + 2 - 1 ⇒ (18) + 12 + 2 - 1 = 31
+3 vs traps
Stealth, Heroism, Poison: 1d20 + 8 + 2 - 1 ⇒ (2) + 8 + 2 - 1 = 11


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Leaving the pipes behind, Charis scouts ahead.
The corridor is void of decorations, save long since rusted torch holders, of which none look different here.

From a 5ft wide, it widens to almost 10 feet, and the team finds themselves facing a large circular room, seemingly 40 feet in diameter.

Broken mosaic pieces lie scattered upon the floor, smashed from the 10 feet ceiling above.

Map updated.

Those with darkvision behind Charis, spot a marble circle straight ahead. Charis notices two more to her left and right.


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

From over his mug, Grog peers at the pools suspiciously. It was as if somebody wanted him to take a bath, but it wasn't his birthday yet!

Perception: 1d20 + 13 ⇒ (19) + 13 = 32
Survival, are there any tracks?: 1d20 + 13 ⇒ (15) + 13 = 28


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden casts detect magic and scans the room. Investigating, but not stepping, onto any of the circles.

Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24
Perception, Wis: 1d20 + 13 + 2 - 1 ⇒ (18) + 13 + 2 - 1 = 32
Disable Device, Heroism, Poison: 1d20 + 12 + 2 - 1 ⇒ (16) + 12 + 2 - 1 = 29
+3 vs traps
Stealth, Heroism, Poison: 1d20 + 8 + 2 - 1 ⇒ (13) + 8 + 2 - 1 = 22


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Charis detects signs of magic, while Old Grog's intoxicated condition causes him to see a pool instead of a marble surface.
^^

Old Grog sees faint footsteps in the dusty floor, leading to all three marble circles.

Charis finds multiple layers of illusion magic in the room, coming from all circles.

I'll update later, as i'm off in 10.
Look forward to another surprise. ;)


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ok, let's continue.

Grog noticed vague footprints coming towards the middle, which then split off into all three directions.

Old Grog:

Willsave DC 15 to notice a magical coverup.

Charis deduces the circles are real, but illusions hang over them.
-----------

Party perceptions:

Charis: 1d20 + 12 ⇒ (6) + 12 = 18
Ed Earl: 1d20 ⇒ 13
Old Grog: 1d20 + 13 ⇒ (4) + 13 = 17
Renee: 1d20 + 12 ⇒ (14) + 12 = 26

Renee notices the mosaic pieces move slightly.
Renee gets to take 1 action.

Init:

Carlaya: 1d20 + 6 ⇒ (14) + 6 = 20
Charis: 1d20 + 3 ⇒ (14) + 3 = 17
Ed Earl: 1d20 + 4 ⇒ (7) + 4 = 11
Ol Grog: 1d20 + 1 ⇒ (9) + 1 = 10
Renee: 1d20 + 9 ⇒ (19) + 9 = 28
Zira: 1d20 + 2 ⇒ (13) + 2 = 15

Abadar: 1d20 + 6 ⇒ (16) + 6 = 22
Desna: 1d20 + 6 ⇒ (5) + 6 = 11


========================
The mosaic pieces rapidly come together, forming two roughly humanoid shaped figures. Dusty and colored in faded paint, they are a mockery of what they represented.

The pieces form the face of Abadar and Desna, the two main worshiped gods in Kharum.

Kn. Arcana 15:

An animated object, this would compare to golems].

As such, golem immunities and traits.

Not your every day golem, special qualities unknown.

Mosaics, round 1

Renee
-----------
Abadar Mosaic
-----------
Carlaya
Charis & Zira
-----------
Desna Mosaic
-----------
Ed Earl & Old Grog


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Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Knowledge(Religion): 1d20 + 3 ⇒ (17) + 3 = 20

"Oh great. Golems. Magic is always weird." She sees the Abadar mosaic and hisses. "You dare mock Abadar!"

"Oh, and Desna too."


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Knowledge (arcana), monster lore: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25

"Ah, oui. Golems. I think my arrows are not quite up to this task, so I look to you, amies, to cut them down. (As much I'd like to destroy this travesty myself)"

Nevertheless, Renee shoots one arrow at the golems, to test if the arrowhead would penetrate.

Longbow, DA: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
damage, DA: 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

That's right, Renee was a follower of Desna. Woe to those cultists, for using a mosaic of Abadar and Desna to attack the righteous. :)

Renee's arrow bounces off the Desna Mosaic's exterior, the aim was not up to spec.
-----------
Abadar Mosaic unleashes a cone of fine dust.
Charis & Old Grog, a reflex DC 15 vs being blinded for 1d4 ⇒ 3 rounds. You can, as a full round action, remove the dust from your eyes.
And a fort DC 13, or you will be coughing for that duration, and be restricted to a move action a/turn. At the end of each round it lasts, you can make another fort roll to regain your breath properly.

He moves up to Charis afterwards.
-----------
Carlaya
Charis & Zira
-----------
Desna Mosaic
-----------
Ed Earl & Old Grog


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Reflex: 1d20 + 8 + 2 - 1 ⇒ (13) + 8 + 2 - 1 = 22
Fort: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
A vision of the Maiden's lungs, filling with sand. She feels a cork stopper blocking the top. The Maiden interprets it as covering her eyes and holding her breath. She opens her eyes, exhales and sees a mosaic of Abadar in front of her.

Acrobatics, Heroism, Poison: 1d20 + 12 + 2 - 1 ⇒ (10) + 12 + 2 - 1 = 23
Step 1: Run away and draw her shortbow.
Step 2: Call upon her luck and fire an adamantine arrow at the Abadar construct.

Shortbow +1, Luck: 1d20 + 8 + 3 ⇒ (8) + 8 + 3 = 19
Damage: 1d8 + 1 + 3 ⇒ (7) + 1 + 3 = 11


he/him

Zira decides to cast haste on everyone but The Maiden and Old Grog. "Golems? I hate golems. They always have tons of magical immunities. Hey Charis: What weaknesses do these golems have? "

Casting haste and staying put!


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Will DC 15: 1d20 + 4 ⇒ (2) + 4 = 6 +3 vs spells, spell like abilities. +2 vs mind affecting
Reflex DC 15: 1d20 + 4 ⇒ (9) + 4 = 13

Grog is far too interested in the contents of his bottle to notice any magical things. He harrumphs in vast irritation when something nasty is sprayed in his face and he reflexively wipes his eyes clean.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

No will needed. Just a fort roll now vs coughing.
Depending on that roll, you can make your eyes dust free.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Charis' Arrow misses a hit by a tiny fraction, and it ricochets against the wall. Meanwhile, Zira hastens everyone.

Carlaya
--------------
Desna Mosaic
--------------
Ed Earl & Old Grog (fort roll pending)


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Fort: 1d20 + 9 ⇒ (13) + 9 = 22
Grog is unaffected by the dust tickling his lungs.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"Hey look, there's enough room for you to actually do something this time, Rags! WOO!" Carlaya mocks her pet as she fires a volley at the Abadar mosaic.

Comp longbow, PBS, MS: 1d20 + 14 ⇒ (9) + 14 = 232d8 + 10 ⇒ (4, 1) + 10 = 15
Comp longbow, PBS: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 5 ⇒ (5) + 5 = 10

Rags silthers up and bites it.
Bite: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 12 ⇒ (5) + 12 = 17
Grab?: 1d20 + 11 ⇒ (14) + 11 = 25


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Carlaya's double arrow hits the Abadar Mosaic, though the pieces prove somewhat resilient against arrows.
5 dmg.

Rags seems to be doing a better job, grabbing and crushing for 12.
Though as he does, the dust from crushed tiles comes with it.

Rags can make the same rolls.
1d4 ⇒ 3 rounds.
--------------
The Desna Mosaic steps 5ft NW, and like Abadar Mosaic, unleashes a cone of fine dust.

Charis and Old Grog can make saves again.
1d4 ⇒ 2 rounds.

---------------
Ed Earl & Old Grog


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Remember Zira hastened the party, except Old Grog and I!

Reflex: 1d20 + 8 + 2 - 1 ⇒ (12) + 8 + 2 - 1 = 21
Fort: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

She was ready for Abadar. No way would a lesser deity like Desna blind her!


he/him

"So is this Desna?" Ed Earl laughs and runs past Rags while drawing his greatsword. "What a crude joke! I challenge you, construct!" He swings his blade against the mosaic tiles.

Melee (Power Attack) +1 greatsword: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
Damage: 2d6 + 14 ⇒ (5, 6) + 14 = 25


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Bits of dust keep on seeping into his eyes and coughing and spluttering Grog shouts, "Remind meh why we're fightin' a mosaic?"

Reflex DC15: 1d20 + 4 ⇒ (2) + 4 = 6 Yeah so basically he'd going to be blind this fight.
Fort DC13: 1d20 + 12 ⇒ (5) + 12 = 17

Of course the mosaic wasn't going anywhere so by feel, Grog grounded himself and brought his hammer down powerfully, trying to smash it to pieces!

Free action: Rage
Full attack with power attack.

Primary: 1d20 + 13 ⇒ (6) + 13 = 19Damage: 2d6 + 17 ⇒ (1, 4) + 17 = 22Miss on a 1: 1d2 ⇒ 2
Iterative: 1d20 + 8 ⇒ (13) + 8 = 21Damage: 2d6 + 17 ⇒ (4, 3) + 17 = 24Miss on a 1: 1d2 ⇒ 2


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Still need those saves from rags. Though he has no hands to rub his eyes dust free. ;) I use a d100 for hit and miss, 51+ being a hit. Old Grog's strike: 1d100 ⇒ 50 Ed Earl deals 15 dmg to the Desna Mosaic, while Old Grog's attack is a bare miss.
================
Mosaics, round 2

Renee
--------------------
Abadar Mosaic (-12)
---------------------
Charis, Carlaya & Zira
----------------------
Desna Mosaic (-15)
---------------------
Ed Earl & Old Grog

-Posted with Wayfinder


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Seems a little harsh, there is no mathematical difference between 1d2 and 1d100 >= 51. Anyway moving on...


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Mathematically, no. Yet i see posts going the 1/2 either way as a choice of result, as well as even/uneven. It's just more straightforward, in my experience.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Renee shakes his head, and for a moment considers saving his arrows. But having his beloved Desna mocked so, he cannot help himself but launch a volley of arrows at the Desna mosaic.

swift: activate construct bane
Longbow, PBS, haste, bane, DA, RS: 1d20 + 11 + 1 + 1 + 2 - 2 - 2 ⇒ (17) + 11 + 1 + 1 + 2 - 2 - 2 = 28
damage, PBS, bane, DA: 1d8 + 3 + 1 + 2 + 2d6 + 4 ⇒ (4) + 3 + 1 + 2 + (3, 5) + 4 = 22
Longbow, PBS, haste, bane, DA, RS: 1d20 + 11 + 1 + 1 + 2 - 2 - 2 ⇒ (14) + 11 + 1 + 1 + 2 - 2 - 2 = 25
damage, PBS, bane, DA: 1d8 + 3 + 1 + 2 + 2d6 + 4 ⇒ (6) + 3 + 1 + 2 + (1, 3) + 4 = 20
Longbow, PBS, haste, bane, DA, RS: 1d20 + 11 + 1 + 1 + 2 - 2 - 2 ⇒ (2) + 11 + 1 + 1 + 2 - 2 - 2 = 13
damage, PBS, bane, DA: 1d8 + 3 + 1 + 2 + 2d6 + 4 ⇒ (8) + 3 + 1 + 2 + (5, 5) + 4 = 28


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Rags, Reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Rags, Fort: 1d20 + 8 ⇒ (16) + 8 = 24


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Renee serves the mosaic another 21 dmg, causing some parts to drop to the ground. The face frowns, as its dusty neck turns to face him.
----------
Abadar mosaic (-12) tilts is head slightly, grappled by Rags. To the team's surprise, it suddenly falls apart into the former tiny pieces.
But they swarm together, dealing 2d6 ⇒ (3, 6) = 9 dmg to Rags, who gets to make a will DC 13 vs distraction.

Can someone adjust Abadar icon to a 10 by 10 please, thanks.
-----------
Carlaya, Charis & Zira
-----------
Desna Mosaic (-36)
-----------
Ed Earl & Old Grog


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Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"It can turn into a pile of coins... of course."
Abadar is a 10 x 10 big boy now.

"The actual Abadar will guide us and grant us good hope."

She uses the last of her major magical energy to grant the party Good Hope for the next 7 minutes.

She then drops her shortbow and pulls out an alchemical flask. "Please say these things burn."


he/him

"I can tell you if freezes!" Zira causes a burst of ice to fall down atop the Abadar pebbles, dealing some cold damage.

Cold: 2d6 ⇒ (2, 6) = 8 damage (deals an extra 4 because Abadar is a swarm.)
and staggering it if it fails a DC 18 Fort Save.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Rags, Will, Good Hope: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

"Rags, be a good boy and get out of there, okay?" The snake slithers back into a corner of the room. Carlaya now aims for the Desna painting and fires another volley of arrows.

Comp longbow, PBS, PS, Good Hope, Manyshot: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 232d8 + 14 ⇒ (7, 2) + 14 = 23
Comp longbow, PBS, PS, GH: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 271d8 + 7 ⇒ (1) + 7 = 8


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Charis, you make a great idea of a concept there. ^^ But a mosaic golem is insult enough.
Edit: i got ninja'd. :)

The Abadar pieces themselves seem unaffected by the frosty spell.
However, the temperature seems to have a positive effect, the pieces don't give off dust, as they are working on Rags.

Charis buffs the team even further.

Carlaya takes another 11 off from the Desna Mosaic, and it is looking pretty battered as is. A solid hit from Old Grog or Ed Earl could finish the job, is the impression.
-------------
Desna Mosaic (-46) makes two slams against Ed Earl
1d20 + 10 ⇒ (9) + 10 = 191d6 + 4 ⇒ (1) + 4 = 5
1d20 + 10 ⇒ (5) + 10 = 151d6 + 4 ⇒ (5) + 4 = 9
-------------
Ed Earl & Old Grog


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

BTW, looking at Zira's character, I think she does +3 damage per dice for her spells. Or at least conjuration/cold spells, but I'm not sure if she has any other damaging spells anyway.


he/him

+3 Cold Damage? Sweet. I think all of Zira's offense is frosty in nature.

Ed tries to finish the thing off.

Melee (Power Attack) +1 greatsword: 1d20 + 14 ⇒ (8) + 14 = 22
Challenge Damage: 2d6 + 14 + 7 ⇒ (1, 1) + 14 + 7 = 23

Melee (Power Attack) +1 greatsword: 1d20 + 9 ⇒ (18) + 9 = 27
Challenge Damage: 2d6 + 14 + 7 ⇒ (5, 4) + 14 + 7 = 30

I'm going to assume that did it.
"Haha! Come at me! I bet your father was the smallest pebble in the whole quarry!" Ed laughs at the Abadar construct, challenging it.

Glorious Challenge If drop challenged foe, free challenge vs. new foe in 15 ft with stacking -2 AC & +2 dam.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

That certainly does the job.

Ed Earl reduces the Desna Mosaic to its components, now mere shards of a former decoration once again.

Old Grog


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog turns his attention to the Desna mosaic trying to smash it with his hammer!

Not clear if Grog is still blind or not: 1d100 ⇒ 99
Power attack, rage, etc: 1d20 + 13 ⇒ (18) + 13 = 31Damage: 2d6 + 17 ⇒ (5, 2) + 17 = 24


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Only this turn.

Old Grog swings his hammer where he thought the mosaic would be, but finds the space empty of things to hit.
=====================

Mosaics, round 3

Renee
------------
Abadar Mosaic (-12)
------------
Carlaya, Charis & Zira
Ed Earl & Old Grog


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Why didn't Grog hit something?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Because the Desna mosaic had been taken care of by Ed Earl.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"I have to confess big swords and hammers are mightier than arrows. (But only against these sacrilegious - I'll show you next time)"

Renee switches off the construct bane - most of his holy fury is gone with the Desna statue. The mosaic of Abadar meets only a rain of normal arrows.

Longbow, PBS, haste, DA, RS: 1d20 + 11 + 1 + 1 - 2 - 2 ⇒ (9) + 11 + 1 + 1 - 2 - 2 = 18
damage, PBS, DA: 1d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10
Longbow, PBS, haste, DA, RS: 1d20 + 11 + 1 + 1 - 2 - 2 ⇒ (8) + 11 + 1 + 1 - 2 - 2 = 17
damage, PBS, DA: 1d8 + 3 + 1 + 4 ⇒ (4) + 3 + 1 + 4 = 12
Longbow, PBS, haste, DA, RS: 1d20 + 11 + 1 + 1 - 2 - 2 ⇒ (3) + 11 + 1 + 1 - 2 - 2 = 12
damage, PBS, DA: 1d8 + 3 + 1 + 4 ⇒ (5) + 3 + 1 + 4 = 13


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Renee places a few quick arrows at the space of the Abadar swarming form.
None of them lands a proper hit, however.
-----------
Abadar Mosaic (-12) moves 5ft to attack Ed Earl, who takes an aoo.
Greatsword, PA: 1d20 + 14 ⇒ (1) + 14 = 15Dmg: 2d6 + 14 + 7 ⇒ (6, 5) + 14 + 7 = 32

swarming: 2d6 ⇒ (5, 5) = 10
Will DC 13: 1d20 + 3 ⇒ (15) + 3 = 18

Ed Earl is focused, but the swarming mosaic deals a nasty set of cuts.
------------
Carlaya, Charis & Zira
Ed Earl & Old Grog

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