Dungeon Playtest. (Inactive)

Game Master Chyrone

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Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

will save, shake it off: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30

"What is this!? Qui-es tu? Interrupting my beautiful sleep! Desna, help me!"

A servant of Desna will not be held in place, not by anyone. And so powered by divine will, Renee escapes effortlessly from the mannequin's grasp. He draws his bow, and steps back.

activate Liberation (Freedom of movement), std: escape grapple, move: draw bow, +5ft step

Kn. Arcana, monster lore: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

You were prone while sleeping, so either standing up or moving 5 feet away for that while prone, would provoke.

Renee doesn't recall details on these things either.

Slam vs prone before moving: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17 1d6 + 4 ⇒ (3) + 4 = 7
Renee takes a smack in the chest, but stands up, protected from being grabbed by the mannequin.
==========================

Mannequins, round 2

Cyan atttacks Charis again.
Slam: 1d20 + 8 ⇒ (11) + 8 = 19 1d6 + 4 ⇒ (1) + 4 = 5
Grab?: 1d20 + 14 ⇒ (7) + 14 = 21
It grabs her again.

Roll some pretty saves please.

Green slams against Renee.
Slam: 1d20 + 8 ⇒ (5) + 8 = 13 1d6 + 4 ⇒ (5) + 4 = 9
Slam: 1d20 + 8 ⇒ (4) + 8 = 12 1d6 + 4 ⇒ (1) + 4 = 5
Which both miss.
----------------------
Zira
Charis (grappled) & Ed Earl
Carlaya & Renee


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Not much I can do here...." The Maiden grunts as the thing wraps around her again.

Escape Artist, Heroism: 1d20 + 8 + 2 - 1 ⇒ (9) + 8 + 2 - 1 = 18

If that escaped, she slips away again. "Someone get this thing off of me!"


he/him

Ed Earl hears his queue, and starts swinging away.

Melee (Power Attack, Vital Strike): 1d20 + 14 ⇒ (19) + 14 = 33
Vital Strike Damage: 4d6 + 14 ⇒ (1, 4, 6, 4) + 14 = 29

Crit Threat: 1d20 + 14 ⇒ (15) + 14 = 29
Crit Damage: 2d6 + 14 ⇒ (3, 2) + 14 = 19

"Here I come, to save the day!" He laughs as his blade sinks into the green creature.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

No, that won't work. You still have that pending save to make.
1d3 ⇒ 2 cha dmg if you fail.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Will Save: 1d20 + 6 + 2 - 1 ⇒ (19) + 6 + 2 - 1 = 26

Stuck in its embrace, all the Maiden can do is hiss defiantly.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ed Earl strikes down the mannequin, but much to his, and everyone's, surprise, it isn't yet over.

Transfer grapple?: 1d20 + 10 ⇒ (15) + 10 = 25
The mantle on the mannequin attaches itself to his weapon, and onto him.

Ed Earl gets to make a will save DC 19.

-> Zira
Charis (grappled) & Renee


he/him

Will Save: 1d20 + 3 ⇒ (14) + 3 = 17 +4 vs Fear

Ed Struggles against the thing as it decomposes and reforms around him.

"A... hmmm. I didn't expect this!"

Zira covers Ed Earl in grease. "Half-naked man covered in grease...I kind of like it."


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Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Escape Artist: 1d20 + 8 + 2 - 1 ⇒ (1) + 8 + 2 - 1 = 10
Will Save: 1d20 + 6 + 2 - 1 ⇒ (13) + 6 + 2 - 1 = 20

"...I.... hate... this... Place!"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Then....i'm.....doing...this....good.... :)
Not a fear effect, though.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Botting Renee.

Renee draws his axe, steps towards the mannequin holding Charis, and hacks at it.
"Hang on, cherie, i will dispatch this evil thing."
Axe vs mannequin!: 1d20 + 7 ⇒ (1) + 7 = 8 1d12 + 3 ⇒ (5) + 3 = 8
But oof...he almost trips over his own foot, seriously losing his balance.

"Mon dieu!"
===================

Mannequins, round 3

Cyan keeps hugging Charis.
Maintain grapple: 1d20 + 14 + 5 ⇒ (15) + 14 + 5 = 34
Maintaining the grapple, the effect seems to strengthen, as it shows Charis more horrible images.
DC of the ability increases by +2, 1d3 ⇒ 2 cha dmg if you don't pass.

Much to everyone's dismay, Ed Earl's voice sounds different, as if a second malign voice speaks alongside him, as an evil teeth baring grin is on his face.
"If you are worried by this, there is worse to come.
But for now, turning your own against you is satisfying for now."

He steps ccloser towards Zira and Carlaya, and turns towards Renee.

Will save: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 Nope.

Melee (Power Attack, Vital Strike): 1d20 + 14 ⇒ (3) + 14 = 17
Vital Strike Damage: 4d6 + 14 ⇒ (3, 3, 3, 1) + 14 = 24

Ed Earl makes a formidable swing, but misses.
-------------------
Zira
Charis (grappled, save pending)
Ed Earl: not participating.
Carlaya & Renee


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

I think my turn was missed

"Before you do that, how about a few arrows, fiend?"

Comp longbow, PBS, Manyshot: 1d20 + 14 ⇒ (15) + 14 = 292d8 + 10 ⇒ (8, 2) + 10 = 20
Comp longbow, PBS: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 5 ⇒ (1) + 5 = 6

Rags slithers ahead and chomps at the mannequin.
Bite: 1d20 + 11 ⇒ (4) + 11 = 151d6 + 12 ⇒ (1) + 12 = 13
Grab?: 1d20 + 13 ⇒ (10) + 13 = 23
Constrict: 1d4 + 8 ⇒ (4) + 8 = 12


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Oops, sorry about that.
Though if you're actually acting before Ed Earl steps up to you two guys, Rags can't get to where you currently want him to.

Carlaya shoots a couple of arrows at the mannequin, of which the 1st deals 15 dmg.
-------------------
Queue hostiles on current turn
-------------------
Zira
Charis
(grappled, save pending)
Ed Earl: not participating.
Carlaya & Renee


he/him

Zira frowns as Ed Earl swings at his friends. "On second thought you're not as charming as you used to be. Drop the sword."

She covers Ed Earl's greatsword in grease. He needs a DC 18 Reflex Save to hold onto the blade. He will need to make this save every round he tries to use it.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden, meanwhile, continues to struggle against the mannequin. Watching Ed fall under its control worries her.

Will Save: 1d20 + 6 + 2 - 1 ⇒ (17) + 6 + 2 - 1 = 24

Escape Artist: 1d20 + 8 + 2 - 1 ⇒ (11) + 8 + 2 - 1 = 20

"No one gets to control me. No one."

Acrobatics: 1d20 + 12 + 2 - 1 ⇒ (2) + 12 + 2 - 1 = 15 AC is 22 due to mobility. Trying to evade the Green Mannequin and Ed if he's still holding his sword.

Free from its grasp, the Maiden backflips past Renee and behind Carlaya. "Keep shooting so they can't grab us when they are destroyed. Renee, you can break enchantments, no?"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Ed Earl's grip on his sword fails him, and it falls onto the ground.

It is his only listed weapon....that is rather careless.

Charis wrestles herself free, albeit barely.
AoO: 1d20 + 8 ⇒ (12) + 8 = 20 1d6 + 4 ⇒ (2) + 4 = 6
Charis narrowly dodges the mannequin's attack, withdrawing to the safety of her friends.

Renee steps in between Ed Earl and Zira, and with the greatswrd on the ground, he casts a spell, touching Ed Earl's head.

"Mon amis, wrestle yourself free from that evil control."
New save, PFE bonus, DC 19: 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9 Sorry.
Ed Earl's will isn't strong enough to break free.

Carlaya


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya nods and pulls out three more arrows. "Keep shooting? No problem. Firing away in 3.. 2.." She releases her grip and lets the arrows fly.

Comp longbow, PBS, Manyshot: 1d20 + 14 ⇒ (7) + 14 = 212d8 + 10 ⇒ (1, 4) + 10 = 15
Comp longbow, PBS: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 5 ⇒ (2) + 5 = 7


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Renee, worried over his friend, turns his shoulder too much, causing Carlaya's arrows to miss due to the cover her worried friend provides.

Improved precise shot is very useful. My ranger has it, freely ignoring all but total cover.
=======================

Mannequins, round 4

Cyan steps up to Renee.
Slam: 1d20 + 8 ⇒ (1) + 8 = 9 1d6 + 4 ⇒ (3) + 4 = 7
Slam: 1d20 + 8 ⇒ (14) + 8 = 22 1d6 + 4 ⇒ (2) + 4 = 6
Grab?: 1d20 + 14 ⇒ (9) + 14 = 23
Renee dodges the first punch with sooooo much ease, but the second swing following the first, hits him right in the jaw. The mannequin gracefully grabs him.

Will Renee: 1d20 + 9 ⇒ (10) + 9 = 19, and he resists the malign effects of its face, but it still leaves him shaken for 1d4 ⇒ 3 rounds.

Ed Earl makes motion to grab his sword.
Reflex vs grease: 1d20 + 3 ⇒ (2) + 3 = 5
Reflex vs grease: 1d20 + 3 ⇒ (2) + 3 = 5
And fails to grab it yet again.
His ref sucks.....
---------------------------
Zira
Charis
Ed Earl: not participating.
Carlaya & Renee (grappled)


he/him

"So, can I start shooting now, or...?" With Ed still trying to grab his sword, Zira uses the opportunity to throw a snowball at the remaining mannequin.

Ranged Touch: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 5d6 + 5 ⇒ (3, 3, 1, 4, 2) + 5 = 18
Fort Save DC 19 or staggered for 1 round.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden takes this opportunity to lash at Ed Earl's eyes, trying to blind him. "Sorry about this, Ed." With a bit of luck, The Maiden hopes to non violently slow him down.

Improved Dirty Trick: 1d20 + 11 ⇒ (4) + 11 = 15
Trying to blind Ed for 1 round... that won't do it though, lol


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Posting ahead

"Listen doll, I can stand here all day firing arrows. Unlike my faithful companion, I'm quite capable of dispatching enemies." Another few arrows fly from her bow.

Comp longbow, PBS, MS: 1d20 + 14 ⇒ (12) + 14 = 262d8 + 10 ⇒ (2, 3) + 10 = 15
Comp longbow, PBS: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 5 ⇒ (1) + 5 = 6


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Zira's snowball misses the target, with everyone in the way.

Renee: "Mademoiselle, careful, s'il vous plaît, my ears need not be frozen off."

Ed Earl is distracted, but not enough to put his hand between two fingers coming at them.

Carlaya's first shot connects, dealing 5 dmg.

Renee

Mannequin -20.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Renee tries to get free.
Escaping?: 1d20 + 7 ⇒ (3) + 7 = 10

The mannequin relentlessly holds him.
"Mon dieu, this doll is very persistent, non?"
=====================

Mannequins, round 5

The mannequin tilts its head, as if thinking about something.
It releases Renee, and chooses a direct attack instead.
Slam: 1d20 + 8 ⇒ (19) + 8 = 27 1d6 + 4 ⇒ (5) + 4 = 9
Slam: 1d20 + 8 ⇒ (16) + 8 = 24 1d6 + 4 ⇒ (3) + 4 = 7
Two times it hits, after it decides to grab him again.

Grab?: 1d20 + 14 ⇒ (11) + 14 = 25
Will Renee: 1d20 + 9 ⇒ (10) + 9 = 19
Renee resists the images, but is still shaken.
Ed Earl tries to grab his sword...
Reflex: 1d20 + 3 ⇒ (6) + 3 = 9
Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
And keeps failing miserably.
------------------------
Zira
Charis

Ed Earl: not participating.
Carlaya & Renee (grappled)


he/him

Zira snorts when she sees Ed play slip and slide with the sword.
She decides to cover Renee in grease. +10 CMD

"This thing is real annoying."


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Meanwhile, the Maiden tries to crack her whip in front of Ed again.

Dirty Trick: 1d20 + 11 ⇒ (18) + 11 = 29
"Sorry about this, Ed."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

While men are getting greased like a Greek wrestling spectacle, Ed Earl gets blinded...maybe permanently?...a whip to the eyes is no pleasant experience.

Carlaya & Renee


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Again the servant of Desna slips away from the grasp of the mannequin, and moves into a position where he is out of harms way.

Liberation, Std to escape grapple


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"This thing just doesn't know when to quit. Ugh. Die already!"

Comp longbow, PBS, MS: 1d20 + 14 ⇒ (13) + 14 = 272d8 + 10 ⇒ (2, 6) + 10 = 18
Comp longbow, PBS: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 5 ⇒ (4) + 5 = 9


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Completely out of harms way would be moving to behind Rags.
Acro vs aoo: 1d20 + 5 ⇒ (12) + 5 = 17
AoO: 1d20 + 8 ⇒ (17) + 8 = 25 1d6 + 4 ⇒ (5) + 4 = 9
Its slam hits, but it auto-fails grabbing him, from his Liberation power.
Poor Renee is getting pretty battered up here.

The team is frustrated, annoyed and oiled up....and Carlaya shoots a double Arrow shot that hits its mark for 8 dmg.
==========================

Mannequins, round 6

Mannequin at -28

With Renee having escaped the clutches, Cyan goes for a target within 5ft step range, 1 Carlaya, 2 Charis, 3 Zira: 1d3 ⇒ 3
Slam: 1d20 + 8 ⇒ (18) + 8 = 26 1d6 + 4 ⇒ (5) + 4 = 9
Slam: 1d20 + 8 ⇒ (16) + 8 = 24 1d6 + 4 ⇒ (3) + 4 = 7
Grab?: 1d20 + 14 ⇒ (15) + 14 = 29
Zira gets a pummeling, and is grabbed.
Will: 1d20 + 6 ⇒ (1) + 6 = 7
Cha dmg: 1d3 ⇒ 1

Zira is exposed to horrific images, and horror is on her face.
"Let go! I don't want to see that!" >.< !!

More bizarre, is that the mannequin seems to show a twinkle of facial features.

Ed Earl (blinded 2 rounds) grunts.
"I'll get you for that, missy, i'm going to enjoy repaying you in kind."

Normally one would spend a move action to find something in the dark, but his sword has been at his feet the entire time, so i will house rule this as normal.

Reflex Ed Earl: 1d20 + 3 ⇒ (15) + 3 = 18
"A-ha! My sword!"
His eyes shut, he makes a swing at Charis, who hadn't moved the entire time.
Melee (Power Attack, Vital Strike): 1d20 + 14 ⇒ (1) + 14 = 15
Vital Strike Damage: 4d6 + 14 ⇒ (3, 2, 6, 3) + 14 = 28
Hit chance: 1d100 ⇒ 38

Charis sees the blade land in front of her feet, but it lacks no effort in the impact of the swing.
---------------------------
Zira
Charis

Ed Earl: not participating.
Carlaya & Renee


he/him

Zira focuses, carefully.

Concentration vs 10 + CMB + Level 1 Spell - 1 Cha: 1d20 + 13 - 1 ⇒ (14) + 13 - 1 = 26

Making it, Zira covers herself in grease. "Ack! Let's see you hold onto me now."


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Now now, whatever you are. An eye for an eye leaves everyone blind. And those are Ed's eyes, anyway."

The Maiden tries to wheel out of the way to give everyone a better shot at the Mannequin.

Acrobatics vs CMD: 1d20 + 11 + 3 ⇒ (11) + 11 + 3 = 25

Charis uses the last of her visions to try to grab Ed's sword using her whip.

Disarm vs CMD: 1d20 + 11 + 2 + 1 ⇒ (2) + 11 + 2 + 1 = 16

The blade is too slippery.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

This is turning into one big grease show.....could someone pluck Travolta and Newton John from the storage?

Stuff is happening, and Ed Earl can't see squat of it.

Carlaya & Renee


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Comp longbow, PBS, MS: 1d20 + 14 ⇒ (5) + 14 = 192d8 + 10 ⇒ (2, 5) + 10 = 17
Comp longbow, PBS: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 5 ⇒ (4) + 5 = 9

Carlaya fires another three arrows into the anti-arrow forcefield that seems to surround the mannequin.

I mean really, my rolls...!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

E frustrated Ed Earl hampers Carlaya's shot from hitting.

Perhaps Renee has better luck?
Renee


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Having taken a heavy beating already, Renee doesn't feel like getting any closer. He draws his bow, and after calling for Desna's justice for the shot, he fires an arrow at the pesky mannequin.

Swift: Judgement: Justice
Longbow, PBS, DA, justice: 1d20 + 11 + 1 - 2 + 3 ⇒ (16) + 11 + 1 - 2 + 3 = 29
Damage, PBS: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ah, i almost forgot, Ed Earl can make a perception check to try and follow Charis' movement by sound now.

Perception, DC 20: 1d20 ⇒ 20
Oh, well maybe his miss chance will suck.

Renee's Arrow lodges itself in the mannequin's wooden body.
Though the impact seems less than what he'd expected.

10 dmg to the mannequin.
====================
Mannequins, round 7

The mannequin releases Zira, then resumes its beating.
Slam: 1d20 + 8 ⇒ (18) + 8 = 26 1d6 + 4 ⇒ (1) + 4 = 5
Slam: 1d20 + 8 ⇒ (12) + 8 = 20 1d6 + 4 ⇒ (1) + 4 = 5
The fists slam into her twice, Grab? DC 23 from grease: 1d20 + 14 ⇒ (7) + 14 = 21

Zira is slick enough, and the arms slip off.
Ed Earl steps 5ft towards where he heard Charis stop.
Will: 1d20 + 3 ⇒ (15) + 3 = 18

He feels makes a new attack.
The usual: 1d20 + 14 ⇒ (13) + 14 = 27 Dmg: 4d6 + 14 ⇒ (1, 4, 4, 5) + 14 = 28
1d100 ⇒ 47
The blade came closer now, and the sound of steel hitting floor now sounds more menacing, along with the flow of the dark mantle.

"Pray to whatever god you hold dear, when i can see again, i'll have your pretty little head."
-----------------------
Zira
Charis

Ed Earl: not participating.
Carlaya & Renee


he/him

Beaten and exposed to horrible images, Zira tries to escape the mannequin's grasp.

Acrobatics vs CMD: 1d20 + 2 ⇒ (19) + 2 = 21

As long as she's conscious, it's time to throw another snowball.

Ranged Touch: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Snowball Damage: 5d6 + 5 ⇒ (1, 1, 2, 2, 6) + 5 = 17
Fort Save DC 19 or be staggered


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Charis drops her whip and reaches for Ed Earl's greatsword.

No AoO since he's still blind...

Disarm: 1d20 + 6 ⇒ (7) + 6 = 13 Nope

Unable to do much here, the Maiden runs back and draws her longsword. "This is gonna get real ugly."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

The mannequin takes the snowball like a pro, taking just 12 dmg, and not needing to roll a fort save.
Since construct.

Now at -40.

Charis's attempt at grabbing Ed Earl's sword doesn't pay off, and a gut feeling predicts increasing danger.

Carlaya & Renee


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Since we're in pretty bad shape, I'd like to point out again that the correct damage from Zira's snowball would be 5d6 + 15 :)

Renee draws two new arrows. He draws a deep breath and takes careful aim at the last mannequin, before launching the arrows in rapid succession.

Longbow, PBS, DA, RS,justice: 1d20 + 11 + 1 - 2 - 2 + 3 ⇒ (6) + 11 + 1 - 2 - 2 + 3 = 17
Damage, PBS,DA: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16
Longbow, PBS, DA, RS,justice: 1d20 + 11 + 1 - 2 - 2 + 3 ⇒ (10) + 11 + 1 - 2 - 2 + 3 = 21
Damage, PBS,DA: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

That extra 10 makes a big difference...damn, +15?
Good lord....
Also, i have you at 20 hp, Renee.

The snowball would take down the mannequin....which causes a scene similar to before.....except...

The mantle jumps onto Ed Earl as well.

Any other actons, Renee?

Carlaya


he/him

It's 15? Oh, I'm not readin' this right at all.

"Stay frosty!" Zira grins.

Charis has exactly enough time to grimace.

"Chill out, Maiden. It was ice to see it die."


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Suddenly Charis gets an idea as she watches the mantle leap onto Ed Earl.

"We need to get those mantles off of him. They are controlling his actions. Then... burn them or something, I don't know. I'll try to distract him."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Since Charis is onto the situation, here's how it works.
It's a grapple check vs Ed Earl's CMD, to grab the mantle, followed by a mere DC 12 str check to jank it off. After which you'll have to destroy it, in whatever fashion, before it tries to reverse grapple itself onto the one janking it off. It is not susceptable to one type of dmg (in the B/P/S spectrum), as well as 2 types in the elemental group.
Beware, trying to destroy it while Ed Earl is wearing it, or it wearing Ed Earl, sort to speak, will result in him suffering half the dmg.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

"Rags, it's the mantles! Pull them off!" The snake slithers forward and attempts to grab them.

Grapple: 1d20 + 17 ⇒ (6) + 17 = 23


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Rags gets hold of the most recent mantle.

Though i doubt an AC understands objects on people.
Let's say it being the 2nd mantle, it currently moves unnaturally enough to be seen as something worth grabbing.

=============================

Mannequins, round 8

Ed Earl can see again.
"Ha-hahaha!"

Reflex for sword: 1d20 + 3 ⇒ (8) + 3 = 11
The sword falls to the ground, and he tries picking it up.
Reflex: 1d20 + 3 ⇒ (20) + 3 = 23 Good thing that wasn't an attack roll.

He turns his head towards Rags.
My turn..

Will: 1d20 + 3 ⇒ (8) + 3 = 11

Greatsword, vital strike: 1d20 + 14 ⇒ (2) + 14 = 16 Chop the snake: 4d6 + 14 ⇒ (1, 2, 1, 6) + 14 = 24
The sword doesn't hit Rags, this time, but the killing intent is more than clear.

The 2nd mantle tries to reverse grapple Rags.
Transfer grapple?: 1d20 + 10 ⇒ (8) + 10 = 18, it fails, thankfully.
--------------------------
Zira
Charis

Ed Earl: not participating.
Carlaya & Renee


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Hey, I'm over here!" Charis scoops up some of the grease and tries to throw it into Ed Earl's eyes.

Improved Dirty Trick: 1d20 + 8 ⇒ (10) + 8 = 18

Her aim is a little low.


he/him

Zira stays put and casts Haste on the party, except for Ed and the mantles. "This should help us tear them apart a bit faster."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Carlaya & Renee


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"Merde... Try to get les mantles off monsieur Earl! I am not very good at it!" With Ed Earl and the mantles coming uncomfortably close, Renee prays for Desna to protect him and his allies against the control of the mantles.

Cast magic circle against evil

And yes, Renee should have 20hp. I mistakenly calculated two slams that missed

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