DrGabe's Pathfinder Society Game, Group B (Inactive)

Game Master DrGabe

Just like your weekly PFS at the friendly local gaming store. But this time with more Cheetos!


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Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Sounds exciting! Transport to the River Kingdoms is to be provided or are we on our own for that, Ma'am?"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Have any other Pathfinders, or others for that matter, already been sent to the keep? Any tales of what we might encounter in the ancient halls? Also, what about provisions? I will need to know how much ale I will need to pack if it is not readily available closeby."

Grim chuckles to himself at his joke....until he realizes it may not be a joke and begins to look worried.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Exploring a dungeon...that more my style

Ruprecht listens carefully to the mission. It sounded basic, which he liked. He waited for the other's questions to be answered.

DM, please send Rorecht's updated sheet with his new formulae before we get started. Thanks.

Sovereign Court

Male Human Level 1 Witch

A few weeks of relative sobriety had done wonders for Ellis, the shaking had all but stopped. Life was a bit on the boring side in the Lodge. Standing guard every four days to pay for your room and board. He was glad when he was summoned to VC Heidmarch's office.

As the venture captain finished explaining the mission objectives, Ellis happened to glance down. A lemon sized goat turd lay on the VC's spotlessly clean rug. "EEE gads!!!" Ellis thought to himself!!! Alarmed at this turn of events. Ellis began to push the goat droppings under the VC's desk with the toe of his boot, acting very cool and nonchalant all the while.

The goat did not even look ashamed of itself.

1d20 + 1 ⇒ (11) + 1 = 12 Stealth Roll

The Exchange

Half-Goblin

Sheila Heidmarch notices that goat, but has grown used to the animal and only smiles at Ellis. You have transportation to Thornkeep. I provided a ship and a river vessel for your travels. You shouldn't expect much trouble, until you get there. I have some maps of the area, that show where the entrance of the dungeon to be. However, because of the wards previously in place, nobody that is still living has been into the dungeon.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Thank you Venture Captain. Is there a settlement nearby r should we buy provisions here?. "

Silver Crusade

M Human Oracle (Lore)

The new fellow's animal is sadly outshone by the brilliance of Arduino's. Standing at his side is a magnificant young Roc, fully the height of a grown man, with ashen-grey plumage and golden-brown eyes currently closed as it coos with pleasure as Arduino idly strokes its neck. Then its eyes snap open and it regards the Venture-Captain with a steely glint before turning to caw something into Arduino's ear.

He nods thoughtfully to the bird. "Yes, good point." Turning to the captain, he asks, "Do we know anything about Athemon? What his specialty as a mage was, what deeds he accomplished?"

Sovereign Court

Male Human Level 1 Witch

Making a history roll to see if Ellis has ever heard of Athemon

1d20 + 8 ⇒ (19) + 8 = 27Knowledge history

The Exchange

Half-Goblin

Your boat leaves at sunrise, sailing into the Steaming Sea towards Conquerors's Bay. Once in Korvosa, you leave the open seas and start sailing down navigable rivers through The Bloodsworn Vale. From there your journey takes a turn on foot, hiking through the mountain pass and into Skelt. From there you are able to hire a boat to Caliphas, the capital of Ustalav. The River Kingdoms now so close, you are able to hire a smaller boat to row you up the West Sellen River and into the Echo Wood, home of Thornkeep. All in all, this journey went smoothly.

During your travels, you had time to study the maps given to you by Heidmarch. They don't show much. The town of Thornkeep is small and like other River Kingdom areas, is mostly lawless. You are able to get to the Thirsty Ogre, the tavern in town. Rooms are paid for with money from the Venture Captain.

Ellis is able to study during the trip, finding some useful information in the libraries of Caliphas: Long ago, the evil Nhur Athemon—a powerful wizard and devotee of the demon lord Abraxas—f led Azlant with his household and slaves, making the distant Echo Wood his home in exile. He raised a tower atop the very hill where Thornkeep now stands. Ever fearful of discovery by his enemies in Azlant, the wizard-lord raised webs of illusion and magical wards to conceal his presence. Ultimately, however, Athemon’s efforts were to no avail—in time, his enemies succeeded in divining his location. Azlanti wizards and soldiers broke into the hidden stronghold and destroyed Athemon and his followers, leaving little trace of the outcast’s stronghold aboveground. However, the soldiers missed the workrooms and conjuring chambers under his palace.

Silver Crusade

M Human Oracle (Lore)

Arduino receives his key and nods thankfully, limping slightly after a long day's travel. He heads up to his room and throws the windows open, allowing Reccy to gracefully glide in and settle onto his bed.

Anyone near the room hears the follow conversation- "Yes yes I know trees are far more comfortable but we are Pathfinders now, we need to keep up appearances. Oh really, then I suppose you will not be spending three hours picking through your feathers for smudges and OWW damn you, birdOWW! Fne, fine... now, who gets the bed? I do not care if you are a lady, I am the human here! Fine, fine... I call tails. *clatter* Damn you to mildew."

Anyone walking into the room finds the bird curled up and nesting comfortably atop the bed and Arduino trying to find the least-spiky patch of splinters on the floor, draped in bed covers.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore listens to Arduino in a nearby room and can't help but laugh aloud at the poor sorcerer's predicament. Finally she knocks on his door softly, and asks through the door before he can even open it, "Is everything alright, Arduino? Anything I can do to help?"

Silver Crusade

M Human Oracle (Lore)

Lorelendral hears- "Hmm? It's just Lorelendral seeing what's wrong with us. Yes something is wrong with us, you bit me! Oh do not worry I understand, you are threatened by my immense masculine sexual dominance whi- OWWW! Don't say anything you can't take back, bird!"

After a few more seconds of this, Lore hears a tinny voice replying- "All is fine, thank you, Lore. Good night."

and then- "Yes I said good night. No I was not trying to attract her as a mate, it's a common farewell! We'll talk about this in the morning."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

DM, could I get an updated sheet with the new for,UAE I found last adventure, and taking the 40 p away? Thanks.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Finally off that blasted boat and on solid ground. I am as thirsty as an ogre, Lets see what they have to sample here...and then to planning for our mission."

Grim orders a pint of stout or whatever they offer in the place and wonders to himself how this party with a goat and a giant bird will perform on the mission.

Ah, they are all good chaps...I like our odds.

He takes another swig of his ale.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"alright then, goodnight!" Lore returns to her room with a little shrug.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

The elf heads directly to his room, resting and preparing himself for a little crypt exploring the next day!

Thanks for the updated sheet, Gabe!!

Sovereign Court

Male Human Level 1 Witch

Ellis and the goat wonder around Thornkeep until they find the Tavern. He joins Grim at the bar, and orders an ale with some of his final remaining gold. “Long voyages by boat always make me want to have a few drinks. Come to think of it short voyages make me want to have a few drinks.” The bar maid brings a pint of ale over to Ellis and he raises his glass, “To a profitable venture.”

The goat says, “Naaaaaaa”

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

" My good Ellis, I think you and I are gonna get along just fine.. " Grim says with a grin and tips his mug to Ells.

The Exchange

Half-Goblin

Gim and Ellis find that the Thirsty Ogre can make a great ale and an above average stout. For being so far from the rest of the world, they do know their beers!

The next day you start your way out towards Brokenhelm Hill, an innocent looking piece of brush and trees that is indicated on your map. After looking around the hill for an hour or so, you find hidden in the deep brush a stone door that has been attempted to be hidden by some type of humanoid.

Sovereign Court

Male Human Level 1 Witch

Ellis and the goat take a few moments to walk the immediate area around the stone door. He returns to the door every few minutes, examining the foliage around it and the door itself.

1d20 + 8 ⇒ (4) + 8 = 12 Nature
1d20 + 8 ⇒ (12) + 8 = 20 History
1d20 + 8 ⇒ (5) + 8 = 13 Arcana

He is specifically looking for:
Nature: animal/humanoid tracks or other clues as to who camoed the door
History: Any thing that stands out from his studies about the door.
Arcana: Does the door have magic runes, or some such

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

perception: 1d20 + 10 ⇒ (2) + 10 = 12

Lore checks the door for any signs on how to open it, and listens carefully at the door for sounds of activity beyond it.

Obviously she isn't very observant at the moment...

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht looks for any traps he might find at the doorway.

1d20 + 8 ⇒ (17) + 8 = 25

The Exchange

Half-Goblin

Ellis and Lore realize that the door isn't actively magical, but it does have a faint magic that still floats in the air. The runes on the door are ancient and neither can make out what they mean.
Ruprecht is certain that the door isn't trapped, since it has been opened recently! Ellis can tell that the brush was placed in front of the door within the last few days. Small humanoid creatures have left some muddy tracks leaving the area.

Grim can see that the large stone door only needs a simple push in order to open...

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Well, no sense beatin' around the bush here... . " Grim chuckles and pushes on the door to open it.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Mind if I take the lead, Grimdoc? I think I'd be better n the front for this one," the elf smiles, eager to put his talents to use for the group.

Marxhing order?

Silver Crusade

M Human Oracle (Lore)

Arduino nods and then reaches out and touches Reccy with a silver spark.

Reccy at the back me in front of her, please

Sovereign Court

Male Human Level 1 Witch

toward the back of the pack please

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

happy in the middle, behind Grim is fine

Silver Crusade

M Human Oracle (Lore)

Oh and Mage Armor on Reccy. Anyone else want?

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

not me, thanks though.... Lore is wearing a chain shirt so it wouldn't help

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Aye, Reprecht, you can take the lead. Hah, besides, you saw how nimble this old dwarf can be in our last scrape, so no further explanation is needed."

Grim lets out a belly laugh, then manages to control himself before following the elf through the door.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"That was part of my thinking, my friend," the elf says with a smile, as he prepares to enter the dungeon.

The Exchange

Half-Goblin

The door creaks open with ease, and you look down into a short stairwell that opens into a larger room. Moving cautiously, you enter into the dungeon. You notice that the walls were crafted expertly from masonry and the floors are made of flagstone. Taking a few steps onto the stairs, you see several braziers lining the walls lit with magical flames.

At the bottom of the stairs is a large square room (25'x25'). As soon as you enter the room, you are assaulted by the smell of rotting meat. The room is empty save the excavated flagstone in the center of the square.
At the opposite side of the room from the stairs is an old door that has been sealed with blocks. The flagstones that were pulled up in the middle of the room reveal a staircase that leads down.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht moves into the large room, going carefully and checking for traps. "It's going to be tough to get through that blocked off door. Looks like down is our only choice, no?"

Perception 1d20 + 8 ⇒ (16) + 8 = 24

Sovereign Court

Male Human Level 1 Witch

I guess we can come back and deal with that sealed door when we have time.

The Exchange

Half-Goblin

It looks like that stairs in the floor were likely hidden very well before the flagstones were upturned. The sealed door seems to be sealed with type of mundane glue. It could be opened but would take a long time.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

" Down sounds good for now. May need to bring back better tools to break the door on our return.. "

Grim also checks the room and around the blocks for tracks.

survival : 1d20 + 7 ⇒ (19) + 7 = 26 +1 if we are considered underground.

The Exchange

Half-Goblin

Grim notices that the dust on the ground leaves excellent tracks. There are small humanoid tracks that are somewhat fresh, leading down into the next room. Oddly enough, he can also make out four small hoofed prints as well. These seem older.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Assuming Grim points out what he has seen...

Ruprecht nods at the information. "Everyone needs to be prepared. Company will probably be waiting as soon as we get downstairs." He pulls his spear and prepares to take the lead.

The Exchange

Half-Goblin

The party decends down the stairs and emerge in a small chamber (10'w x 20'L). An Iron Stake is driven into the ground, a carcass of a half-eaten pig attached to it. The awful stench definitely comes from here!

Perception Checks.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

perception: 1d20 + 10 ⇒ (2) + 10 = 12

Lore wrinkles her nose at the horrible stench... then examines the corpse a little closer, and looks around the room as well.

Sovereign Court

Male Human Level 1 Witch

What about light?

Ellis notices the hoofed tracks in the dust upstairs.

1d20 + 8 ⇒ (3) + 8 = 11 Nature roll

He studies the room.

1d20 + 1 ⇒ (11) + 1 = 12 Perception roll

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Perception 1d20 + 7 ⇒ (6) + 7 = 13 add another one if it is for spotting a trap.

Silver Crusade

M Human Oracle (Lore)

Arduino Perception: 1d20 ⇒ 14
Reccy Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Ehww. Ellis by the looks of that pig, you better keep an eye on yer goat! Almost seems like bait for some kind of beast!"

perception : 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24

Sovereign Court

Male Human Level 1 Witch

"The goat will eat lots of things but I doubt it will have any interest in rotten meat. Do you think it is trapped? I can stand back and whack it with my spear."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Hah Ellis, I did not think the goat would be the eater but maybe the eatee. Somethin fishy afoot here.....hold off on pokin the pig before we are all ready. No tellin what will happen. "

Grim readies his axe and shield and looks to the others .

The Exchange

Half-Goblin

Entering into the small room, you notice that the braziers continue to light the way. Their flames flicker enough to notice something hiding in the shadows- giant centipedes!

Initiative:

Centipede: 1d20 + 2 ⇒ (1) + 2 = 3
Ellis: 1d20 + 1 ⇒ (19) + 1 = 20
Grim: 1d20 + 1 ⇒ (9) + 1 = 10
Arduino: 1d20 + 5 ⇒ (11) + 5 = 16
Ruprecht: 1d20 + 5 ⇒ (10) + 5 = 15
Lore: 1d20 + 2 ⇒ (11) + 2 = 13

Initiative Order: The Party... then my centipedes!
No map for this room, its old school time. Its a 10' x 20' room, there are stairs to the north where you are coming from and a door to the south. Assume you can stay out of close combat with ranged weapons, and that you may also move to attack the centipedes.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht quickly mixes two different vials, gives them a quick shake and throws them in the direction of the closest centipede.

Attack 1d20 + 5 ⇒ (1) + 5 = 6

Damage 1d4 + 4 ⇒ (2) + 4 = 6

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore slips forward and maneuvers so she can catch as many centipedes as possible in her burning hands:

bh damage: 3d4 ⇒ (4, 4, 2) = 10

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